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Bioware please FIX keyboard and mouse support for PC!


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#351
Itkovian

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Are all you people that are "fine" with the controls running around holding W the whole time?

 

To move forward, yes. I also use A and D to strafe and S to move back. To turn I hold right mouse button and turn using the mouse.

 

I have no problem with this at all, as it is the standard optimal setup for MMOs (it's the opposite of keyboard turning), so it comes naturally to me. The only real issue I had was keeping my guard towards my desired enemy when trying to strafe or back up, but you fix that by locking your target (which keeps you facing your locked target when guard is up).

 

Overall I don't have any major issues with the PC controls. Those saying that there's no adaptation to KB/M are flat-out wrong: if that were the case mouse clicking would not be supported, neither would the mousewheel. As it is there is a LOT of PC control support in the game, more than the majority of ports.

 

And I have no problem with the tactical camera at all. You just need to learn to not depend on the overhead view. Pan it around, zoom it in, and there's no trouble inside caves and dungeous whatsoever. So long as you actually know how to use it, you can get the full tactical picture as you can with the overhead only. Its only flaw is the limited zoom out range, but otherwise its great (and, of course, for consoles it's a massive improvement).

 

As for Action Cam, I personally love it. If I had to hold "R" I might have been bothered with it, but holding left click is simple and doesn't interfere with any of my commands. Given that, the lack of auto-attack doesn't bother me, and moving the character around with WASD and mouse (see above) is perfectly natural coming from an MMO background.

 

The BIG STEP from DAO and DA2 when in action cam, is to realize that action cam means you're taking direct control of the character. You are no longer just observing the character to give it some new orders, you're immediately in control. This means it cancels out any AI actions being done and you need to take control for the character to do anything. If you want to observe, switch to Tac Cam.

 

Overall, I think the controls are good, though naturally it's not perfect. The inventory, in particular, is annoying due to being sized for consoles, though it's better than Skyrim's default setup.

 

That said, here are my suggestions/issues:

 

1- When looting in action mode, make the character move to looting range when clicking on the loot. I know it violates the "direct control" approach of action cam, but it is annoying to be an inch too far and having to move again.

 

2- A walk toggle would be really nice. That was a surprising omission. Not a big deal really, but it does take away from the immersion/RP at times.

 

3- NO PUSH TO TALK FOR MP VOICE. Massive omission, though I understand it was an intended feature and is being patched in.

 

4- The one area where the tactical camera mode seems to falter is when ordering someone to do something that requires channeling. Specifically, reviving someone or closing a rift. As far as I can tell, all they do is start the action, then the AI immediately kicks in and starts doing other things. Looks like a bug to me.

 

5- There is a bug in the inventory where the mouseover does not refresh properly when trying to view items. Sometimes you'll still be seeing the pop up text from the item below/above the one you're hovering over. Clearly some kind of bug. Work around is to hover over another object and back, but it's annoying.

 

6- A quick way to unlock a target while in action cam. Maybe I'm missing some obvious command, but so far the only way I know to unlock a target (without tabbing to lock another target) is to go to tactical camera and back.

 

And that's it. I don't have anywhere near the level of problems some people are having here (and I think a lot of it is just because it's different from DAO, it's assumed to be bad). To me controls are absolutely an improvement over DA2, and action mode is actually quite fun, and the tactical cam is very nice. It just requires a switch in thinking from DAO, which I guess for some people is not possible (naturally, controls are a massive improvements for consoles, and I'm glad they're getting a tactical camera).

 

Thank you.

 

Itkovian



#352
robertthebard

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The KB+M and the tac cam on the PC works fine. Anyone telling you otherwise is lying or moaning for the sake of it.

Yes, I am too bored to be diplomatic about this.

I am playing on hard and 10 hours in have had absolutely no issue using the tac tam or maneuvering the game world, and at no point has my experience been compromised.

Is the control scheme different? Yes, definitely. Can you use it for about 45 minutes and then totally get use to it, and in fact have it feel natural? Yes, without a doubt.

Now if you feel that only one form of control scheme qualifies as "PC" and everything else is console and all that is evil in the world then yeah well, you're are humped.

And honestly I don't care.

So yeah, some people are gonna have issues, some people are gonna hate it cause supposedly CRPG's can only be play a certain way.

Is it new and needs some getting use to? Without a doubt, but broken? Not at all, and you people need to stop saying so.

You lot can have personal opinion and in fact can present it, just stop pretending its fact or that you speak for all PC gamers.


Yep, nothing at all wrong with standing on a platform, trying to take advantage of passives that let you hit harder from higher ground, only to find out that, in tactical cam, you can't aim tactically at any targets due to the invisible wall at the edge of the platform that your cursor can't move through. This is with both control schemes. So I'd appreciate it if you'd take your own advice, and stop speaking for me. You are not representative of what I see as a very real problem with system. Can you, for example, explain to me why my cursor can't move over a rock? I know, "move along, it's broken, but there's really nothing to see here", right? Here's a funny though; even with range limitation of the tac cam, I can aim at mobs just beyond it's limit with the mouse.

To be fair, I had to quit using the controller because, in menus, it started ignoring my right selector. Now, ordinarily, I'd blame the hardware. If I push the button to move to the next "right" selection, and it doesn't move, then the controller is borked. Unfortunately, it was only in menus. I could move all over the map, but when I needed to select Cullen for a mission, it was 5 minutes of pushing the lever to the right, with nothing happening. Sliders in Character Creation that would move left, but not right. 5 minutes in the Character Record, trying to get to the tree I was using, because everything was to the right. However, outside of the menus, all the bells and whistles worked fine. I'd have switched back and forth between the two schemes for leveling and the War Table, but that would mean saving, then exiting to the main menu, doing what I have to do, and then saving and exiting to the main menu and switching back. You literally cannot switch on the fly. So there are a fair number of problems with the system that cannot be fixed by "getting used to it".

That said, I'm having the time of my life, and would be too busy playing to post, if it weren't for the fact that I have to have my coffee first.

#353
Dark

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My complaints with the keyboard and mouse are this.  I need to have the mouse view locked behind my char at all times. I do not want to hold the button down continuously so I can view.  this needs to be a toggled function. give us a button to toggle the mouse cursor on and off.  If the mouse view was locked to the char at all times, then combat would not be so damn frustrating.  

 

If anyone who has played Neverwinter Online, then you know the type of combat camera I'm referring to. when you use the Alt button to toggle the the mouse cursor on and off.

 

Rebinding of the mouse buttons too is annoying to say the least.  Why do developers always seem to think that gamers play games the way they play them?  Mind boggling is all I can say.

 

I've also had some issues with the graphics crashing out to a purple looking screen and you loos complete control of the game.  they only thing you can do is dump out and restart the game.

 

One other issue I have had a few times in conversations is loosing your mouse click ability to click on dialog options.  You have to tab out of the game and back in to get control again.

 

Please give us more options and control over the mouse and locking it along with fixing the issues the game has currently Bioware.

 

Thanks,



#354
Super Napalm

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I've not played the game yet but the menus look FAR better than vanilla Skyrim from the PC Let's Plays I've seen. I believe I'll get used to the controls, I'm only concerned about bugs, which I'm pretty sure they'll fix in due course (at least, the super easy to replicate game-breakers)



#355
tehluhlah

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Make the tactical cam able to zoom out further and not be clipped by objects and I would be a happy camper. There are lots of other little things about the UI that irk me, but I can get used to the differences from standard PC controls. The tactical view was my favorite thing about DAO and in this game it is useless to me, which is a big letdown.



#356
Vahrokh Vain

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I really dislike the fact I can't mouse-move. I can do it in every other game, expecially MMOs and in both DA:O and DA 2.

 

Also, in the older games I could use my 7 buttons mouse to assign all sorts of abilities whereas in DA:Inquisition I cannot  :angry:

 

Finally, I always enjoyed speccing into hybrid-healer on my characters (you guess, I love playing mages) and I found out in DA:Inquisition this is not even an option.

 

Yes, I have read other posts where they "rationalize" the missing feature with a lot of excuses or "they took it from <enter here not Dragon Age related game>". To me it's just less freedom of gameplay. Even DA 2 cooldown limited heals were a good thing compared to this.

 

Also, for some reason I find the act of "locking" enemies in DA:Inquisition way more bothersome than I had experienced in any Bioware game (beginning from Baldur's Gate and up to DA 2).

 

Finally, I don't understand the Tactical View. In previous titles we achieved the same "tactical" approach simply by pressing spacebar. Why do we have to use a second button just to get the same stuff (just automatically zoomed out)?



#357
Purplexd

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Are all you people that are "fine" with the controls running around holding W the whole time?

LOL... This made me laugh so hard. How hard is it really to hold down a key. I moved with wasd in origins too, and when playing wow as well. I agree that it would be nice if you character moved to items to loot them. But there are other issues more important to me. Like the lack of auto attack out of TAC can, mainly when I want to issue orders, not really for the character I'm controlling. And also when switching between companions, sometimes it unpauses the game.

#358
Brogan

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Well, I was mainly asking that because my preferred mode is holding both mouse buttons, which for some reason is not possible even though the functionalities required are apparently already in place.

 

I wasn't assuming people should instead be moving via telepathy or some random lyrium fueled spectacle...



#359
Han Master

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How long before they fix this issue.

#360
Johnsen1972

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Not sure if they even acknowledged the problems.... I hope the next patch fixes some of the major issues.



#361
Han Master

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Probably he only mention about monitoring the feedback for the mouse and keyboard controls, does it mean it will get fixed I have no idea.

#362
Brogan

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Clearly some form of patch is coming.

 

Bioware isn't going to bother making a statement like that and not follow through.  The question is will this patch actually address any of the issues we are talking about, or will it be basic lip service and only address minor things that nobody really cares about at this point.



#363
Han Master

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Depends if they want more money from PC gamers. If they aren't getting enough then they must address the issue.

#364
Brogan

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Depends if they want more money from PC gamers. If they aren't getting enough then they must address the issue.

 

Maybe.  I think the bigger issue is what did they actually do to screw this up so badly, and can it be fixed.



#365
GerbilSchooler

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I don't understand... I played Kingdoms of Amular and Skyrim on launch and did not find either of them unplayable due to keyboard/mouse/PC UI... With this game, I do



#366
Vahrokh Vain

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I don't understand... I played Kingdoms of Amular and Skyrim on launch and did not find either of them unplayable due to keyboard/mouse/PC UI... With this game, I do

 

Me too. Skyrim's UI was quite bad, controls were "non standard" but in the end it could be made to work in an acceptable way.

 

With DA:Inquisition it just feels... wrong, awkward. Expecially considering it's not a "new saga", there are two other Dragon Age games where moving around felt so smooth and natural!



#367
Losange

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I have more than 25 years of experience in RPG video games, started with Ultima 5, and this is my input:   

 

Please add the same controls as DA1 ... Inquisition could be the the Best RPG from the history of video games, but not with these ugly controls, camera issues, and poor interface    :(



#368
Yrkoon

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1- When looting in action mode, make the character move to looting range when clicking on the loot.

When clicking on loot? We'd need a point and click mechanic for that. This game doesn't have one of those.

#369
Giubba

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Have you tried playing it?


So after having put a decent amount of time in the game i can answer this question.

The controls are perfectly fine took me maybe a couple of days for adjusting to the control and those two or three annoying quip the system have (playing on hard).

I completely fail to see where all those tears come from.

#370
JasmoVT

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I would be interested in hearing what remappings folks have found useful in improving playability.



#371
RedStar Kachina

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Bioware has the right to make any kind of game they want, for any platform they want with any mechanics they want. 

 

I think with this game, Bioware has decided that the PC market is not one they are interested in, anymore. Anyone play-testing the controls would have seen the problems immediately. The fact that the game shipped, with such horrible controls, shows that someone decided that it just wasn't important. That means I (and others like me) as a customer am not important to Bioware.

 

Since they do not consider my interests important, than, regretfully, I will no longer buy their products; unless they fix it. This was the last straw. After DA:2 and ME-3, I just don't think they have the same "magic." Someone continues to make some really suspect decisions.

 

I really wish they had made this a console exclusive release and then, sub-contracted a port out to some other PC friendly company.

 

Sorry, I realize I am ranting but I really want to play this game but the controls make it impossible for me to do so. I have yet to get past the first boss fight, even on casual, because the controls are just so bad. I have NEVER played a Bioware game on causal before.

 

I also hope that any PC users considering buying the game, realize the problems here. I really wish I had not pre-ordered this game and that is the first time I have ever said that about anything purchased from Bioware.

My sentiments exactly!

I think this is my last Bioware game especially after this game doesn't have characters like the Warden in it. I have seen reviews for the PC version are all horrible. This game does feel like they ported from a console to PC. If they are through with PC development, then they don't get my money.



#372
Gairnulf

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BioWare is leading development on Dragon Age: Inquisition on PC, the developer has confirmed.
"PC is basically our lead platform because we all develop on the PC," producer Cameron Lee told VideoGamer.com earlier this week. "We have these mind-blowing, powerful PCs that are just incredible.
"So we develop on that first and foremost and then we keep the other platforms up and running to make sure they don't fall behind."

Source: http://www.videogame...nquisition.html

Now, who are you going to believe here, mr. Lee, or your own eyes?

#373
Olddog56

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I tried the PC interface first. Did not like.

 

So I broke out my 17 dollar controller and it works great.

 

It would have been nice to have a better PC interface but i have no problems with using a controller with the game.

 

Its definitely is not stopping me from playing the best game of 2014, thats for sure!



#374
Han Master

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I tried the PC interface first. Did not like.
 
So I broke out my 17 dollar controller and it works great.
 
It would have been nice to have a better PC interface but i have no problems with using a controller with the game.
 
Its definitely is not stopping me from playing the best game of 2014, thats for sure!


It is this attitude is the reason why game companies will keep on screwing us PC gamers.

#375
Johnsen1972

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They announced that they will patch it. I hope its enough!