Are all you people that are "fine" with the controls running around holding W the whole time?
To move forward, yes. I also use A and D to strafe and S to move back. To turn I hold right mouse button and turn using the mouse.
I have no problem with this at all, as it is the standard optimal setup for MMOs (it's the opposite of keyboard turning), so it comes naturally to me. The only real issue I had was keeping my guard towards my desired enemy when trying to strafe or back up, but you fix that by locking your target (which keeps you facing your locked target when guard is up).
Overall I don't have any major issues with the PC controls. Those saying that there's no adaptation to KB/M are flat-out wrong: if that were the case mouse clicking would not be supported, neither would the mousewheel. As it is there is a LOT of PC control support in the game, more than the majority of ports.
And I have no problem with the tactical camera at all. You just need to learn to not depend on the overhead view. Pan it around, zoom it in, and there's no trouble inside caves and dungeous whatsoever. So long as you actually know how to use it, you can get the full tactical picture as you can with the overhead only. Its only flaw is the limited zoom out range, but otherwise its great (and, of course, for consoles it's a massive improvement).
As for Action Cam, I personally love it. If I had to hold "R" I might have been bothered with it, but holding left click is simple and doesn't interfere with any of my commands. Given that, the lack of auto-attack doesn't bother me, and moving the character around with WASD and mouse (see above) is perfectly natural coming from an MMO background.
The BIG STEP from DAO and DA2 when in action cam, is to realize that action cam means you're taking direct control of the character. You are no longer just observing the character to give it some new orders, you're immediately in control. This means it cancels out any AI actions being done and you need to take control for the character to do anything. If you want to observe, switch to Tac Cam.
Overall, I think the controls are good, though naturally it's not perfect. The inventory, in particular, is annoying due to being sized for consoles, though it's better than Skyrim's default setup.
That said, here are my suggestions/issues:
1- When looting in action mode, make the character move to looting range when clicking on the loot. I know it violates the "direct control" approach of action cam, but it is annoying to be an inch too far and having to move again.
2- A walk toggle would be really nice. That was a surprising omission. Not a big deal really, but it does take away from the immersion/RP at times.
3- NO PUSH TO TALK FOR MP VOICE. Massive omission, though I understand it was an intended feature and is being patched in.
4- The one area where the tactical camera mode seems to falter is when ordering someone to do something that requires channeling. Specifically, reviving someone or closing a rift. As far as I can tell, all they do is start the action, then the AI immediately kicks in and starts doing other things. Looks like a bug to me.
5- There is a bug in the inventory where the mouseover does not refresh properly when trying to view items. Sometimes you'll still be seeing the pop up text from the item below/above the one you're hovering over. Clearly some kind of bug. Work around is to hover over another object and back, but it's annoying.
6- A quick way to unlock a target while in action cam. Maybe I'm missing some obvious command, but so far the only way I know to unlock a target (without tabbing to lock another target) is to go to tactical camera and back.
And that's it. I don't have anywhere near the level of problems some people are having here (and I think a lot of it is just because it's different from DAO, it's assumed to be bad). To me controls are absolutely an improvement over DA2, and action mode is actually quite fun, and the tactical cam is very nice. It just requires a switch in thinking from DAO, which I guess for some people is not possible (naturally, controls are a massive improvements for consoles, and I'm glad they're getting a tactical camera).
Thank you.
Itkovian





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