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Bioware please FIX keyboard and mouse support for PC!


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374 réponses à ce sujet

#26
diagorias

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I don't think aything can be as bad as Skyrim.

Try Dark Souls or Devil May Cry 4, it's basically impossible with keyboard and mouse :P



#27
Mr.House

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Try Dark Souls or Devil May Cry 4, it's basically impossible with keyboard and mouse :P

We don't talk about the Dark SOuls PC port :P


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#28
Amirit

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From here: 11 Things You Should Know About Dragon Age: Inquisition http://kotaku.com/11...itio-1657127952

 

The PC's mouse and keyboard controls are about what you'd expect—they work well, with a big bar of hotkeys and controls similar to those in Origins



#29
TKavatar

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Once Horror menu please

 

With mouse and keyboard talent menu is the way - as the inventory - horrendously awkward to use, but the "thanks" we the gamepad focus of the developers. Almost all actions, whether we learn a new skill or want to change our equipment, take two to three clicks too much. Alternative weapon sets has the same Bioware canceled altogether.

Yet this is the inventory menu completely confusing lists, as well as the sort function does not help - and not the gamepad, Item lists are confusing - here the developers did not have to necessarily geared to Skyrim. Jeez, Bioware, ye have been his time in Knights of the Old Republic dissolved better!

 

Rough google translate of http://www.gamestar....,3080182,4.html

 

The majority of the points were docked for lousy PC controls.



#30
Amaror

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Rough google translate of http://www.gamestar....,3080182,4.html

 

The majority of the points were docked for lousy PC controls.

 

Ok while i am at it, might as well fix that translation quickly:

 

"One horrible menu, please!

 

The talent menu, just like the inventory, is horrendously awkward to use with mouse and keyboard, just another thing we can thank the gamepad focuss of the developers for.Whether we want to learn new skills or change the equipment, almost all actions take two or three clicks too much. Alternative weapons sets have been scraped by Bioware altogether.

On top of that, the inventory consists of completely confusing lists and neither the sorting function nor the gamepad is helping. Item lists are inherently confusing. This is one point were the developer shouldn't have oriented themselves toward skyrim. Bioware, you used to do it better even in Knights of the Old Republic."


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#31
Harlot

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BioWare finally releases a game with controller support and all they get in return is fear rofl

Nobody minds that the game supports a controller. (although why it has to be xBox gamepad in 90% of the vids is beyond me... not really. Money.)

What we have an issue with is a clear lack of mkb-specific UI. All this talk about "seperate UI being designed specificaly for PC" is just bull*hit. All we have is a mkb specific skillbar with skill limit that somehow matches the limitations of a gamepad.

But it seems that EA and BioWare when working with Microsoft forget that there's more buttons, slots and menus in the bloody game besides the skillbar.

BioWare, EA. Just bloody look at Star Citizen and see what money is to be made when you treat PC gamers right. If you use an engine that makes modding a chore then at least don't screw up on a thing this important. Give as an inventory grid.


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#32
Brockololly

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Nobody minds that the game supports a controller. (although why it has to be xBox gamepad in 90% of the vids is beyond me... not really. Money.)

What we have an issue with is a clear lack of mkb-specific UI. All this talk about "seperate UI being designed specificaly for PC" is just bull*hit. All we have is a mkb specific skillbar with skill limit that somehow matches the limitations of a gamepad.

But it seems that EA and BioWare when working with Microsoft forget that there's more buttons, slots and menus in the bloody game besides the skillbar.

BioWare, EA. Just bloody look at Star Citizen and see what money is to be made when you treat PC gamers right. If you use an engine that makes modding a chore then at least don't screw up on a thing this important. Give as an inventory grid.

 

The only PC specific UI they've shown is the hotbar, which is fine.

 

The actual menus though are just the same ones as the console version and as such are clearly designed with a controller in mind to scroll through lists and to be viewed on a TV  6 feet away. I'm all for controller support for PC games, but make sure you're making the mouse/keyboard interface one that works too. The menus look like a chore with a list inventory and a ton of blank space on the screen. They just don't look very good, which is especially damning in an RPG where you're going to spend a good amount of time in the menus.


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#33
Yuoaman

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From all of the streams I've watched the UI and controls seem to be perfectly serviceable.



#34
Devtek

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Go ahead and drag that cursor around all you want to place those glyphs, ill stick with my instant plopping mouse thank you..



#35
Keithian

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Another inaccurate thread where someone says "all the reviews" or "most of the reviews". If you look at the PC reviews currently on Metacritic, 'most' do not mention any issues with the PC controls so I have no idea where the OP gets 'all' or even 'most' from. 


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#36
robertthebard

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Drama much?
 
We saw gameplay video with the UI made for PC, i've hardly see anything close to Skyrim.


What control scheme were they using in those videos?

#37
marka351

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I will wait till I have tried playing the game before I make judgement over how good the controls are.  I usually suck at anything besides mouse and keyboard so it would have to be real bad for me to attach a controller to my computer.



#38
AlanC9

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Mainly the skill system was horrible with the mouse, you had to do it with the keyboard, because it didn't go to the right star/skill (if it did go to any). With the controller you just easily went down the trees, imo.


Thanks. I wasn't thinking about that part, since Skyrim skills have such a weird interface -- though the constellations are an interesting idea -- that it's not really relevant to DAI. But yeah, that was kinda sucky with a mouse. It's not really clear why, though, since it's not like there's any conceptual problem with a mouse click scrolling the constellation image to a more sensible place

Does SkyUI do anything about that?

#39
AlanC9

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The actual menus though are just the same ones as the console version and as such are clearly designed with a controller in mind to scroll through lists and to be viewed on a TV  6 feet away. I'm all for controller support for PC games, but make sure you're making the mouse/keyboard interface one that works too. The menus look like a chore with a list inventory and a ton of blank space on the screen. They just don't look very good, which is especially damning in an RPG where you're going to spend a good amount of time in the menus.


I get the looks thing, but how do controllers change the implementation? They're clumsy, sure, but you're already blowing up everything for the big screens. What would you do differently with a mouse? Although I suppose we can assume that a K&M interface could also assume better effective resolution too.

#40
Mihura

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For what I saw the PC version is the better, especially at controlling the combat with KnM. I really do not get the OP, I think it is really cool that I can play with controller too.



#41
AlanC9

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Item lists are inherently confusing. This is one point were the developer shouldn't have oriented themselves toward skyrim. Bioware, you used to do it better even in Knights of the Old Republic."


Wait, what? KotOR had a list inventory, didn't it?

#42
Johnsen1972

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Yep I mainly meant the gamestar review. It looks like that the menu is very complicated to use, since it was mainly developed for consoles. That means if Bioware made it for keyboard and mouse we wouldnt have to click as much as we do now. Skyrim had the same bad menues, Try to sell something with SkyRe installed and without. Its a huge difference.

 

Ah well, Im just talking about comfortable handling of items and skills and the tactical combat. Native mouse and keyboard support looks different. Its NOT a gamebreaker, but didnt they promise PC gamers extra controls and menues? Looks like they have been lazy and just skipped the part of redesigning the menues and tactical combat to optimize it for PC.



#43
Bronson

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The MMORPG reviewer said this in the comment section of her review:

 

It was not designed for console. The PC game stands on its own with native controls for keyboard/mouse.

There is nothing console-like about DAI.

 

 

​Who to believe now...

 

Definitely the hysterical poster who hasn't played the game yet and seems prone to exaggeration.


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#44
TKavatar

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Definitely the hysterical poster who hasn't played the game yet and seems prone to exaggeration.

 

Except there are reviews that do say otherwise.



#45
Bronson

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All reviews I read tells me that you developed the menues and the tactical combat for console controllers and the support for keyboard and  mouse is very bad. Bethesda did the same mistake with Skyrim, but modders fixed it with SkyRE. Since we cant mod DAI you have to fix it.
 
Please FIX THIS with a patch asap!

Yep I mainly meant the gamestar review.

Except there are reviews that do say otherwise.


Like i said prone to exaggeration.
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#46
Rylor Tormtor

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Examples?

 

The Mass Effect games had console menues and nobody complained. The CC is clearly made for controllers.

 

Actually, I complained. Not that it mattered, but at least one person did complain (for ME2, I didn't even bother to actually play ME3).



#47
finc.loki

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The MMORPG reviewer said this in the comment section of her review:

 

It was not designed for console. The PC game stands on its own with native controls for keyboard/mouse.

There is nothing console-like about DAI.

 

 

​Who to believe now...

To go even further this is in the actual review as well:

 

" Controls for PC players are native for the platform and are not simply ports of console controls. It’s a fantastic touch by Bioware to have done so as it give PC players familiarity with W-A-S-D control, mouse look and movement, etc. without having to feel the need to attach a controller to their rigs.  It's definitely a PC gamer's game."

 


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#48
dlux

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Bad PC controls is not acceptable.

 

Has the time for me arrived to cancel my pre-order?



#49
finc.loki

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Yep I mainly meant the gamestar review. It looks like that the menu is very complicated to use, since it was mainly developed for consoles. That means if Bioware made it for keyboard and mouse we wouldnt have to click as much as we do now. Skyrim had the same bad menues, Try to sell something with SkyRe installed and without. Its a huge difference.

 

Ah well, Im just talking about comfortable handling of items and skills and the tactical combat. Native mouse and keyboard support looks different. Its NOT a gamebreaker, but didnt they promise PC gamers extra controls and menues? Looks like they have been lazy and just skipped the part of redesigning the menues and tactical combat to optimize it for PC.

What are you talking about? If you can move the mouse cursor inside the menus and select and click then it is 100% perfectly optimized PC controls.

The only time it is "consolized" is when you can't move the mouse cursor and have to "scroll" like a gamepad thumbstick through options.

 

the Skyrim UI mod is still a bunch of clicking and scrolling, just categorized. 



#50
TKavatar

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Since we're talking about reviews:

 

http://www.gameplane...tter 2014-11-12

 

The clunky inventory and a controller-oriented control scheme will annoy some PC gamers.

 

http://www.ausgamers...es/read/3481907

 

"Almost immediately I get the feeling like Dragon Age: Inquisition is made to be played with a controller in hand. Attacking demons doesn't take any real precision -- as long as you're pointing in the general direction of your enemy when you click attack or fire off a spell you'll auto-lock on and kill them. When you switch to tactical view, time pauses and you move the view about as if you're placing a marker on the map, not pointing and clicking on enemies. So while you move with WASD and you can jump with the spacebar, the mouse feels semi-superfluous -- more viewing device than aiming system. "