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Bioware please FIX keyboard and mouse support for PC!


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374 réponses à ce sujet

#51
finc.loki

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Bad PC controls is not acceptable.

 

Has the time for me arrived to cancel my pre-order? Seems so.

Please go ahead on the basis of the OP that hasn't played the game, based on ONE review.

Yet another review says it is great PC controls and really feel like a PC made UI. Which it actually IS.

 

Deprive yourself of a great game for a knee-jerk reaction.


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#52
TKavatar

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Please go ahead on the basis of the OP that hasn't played the game, based on ONE review.

Yet another review says it is great PC controls and really feel like a PC made UI. Which it actually IS.

 

Deprive yourself of a great game for a knee-jerk reaction.

 

But it's not just one review that says so. There are others.



#53
finc.loki

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The semi auto lock is there because this is a shooter. You play in 3p or tactical and you do not have the same control scheme as  shooter. The animations and movements of characters do not behave like a 3p shooter either. Hence the reason for the semi auto lock on nearest enemy you point at.

 

Most complaints I read about refer to the tactical cam, not combat in real time though.



#54
Blisscolas

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I think people are forgeting that this looks pretty much like the UI in DA:O. I don't get why people keep forgetting this stuff every time they bash a game sequel because they've contracted an undying nostalgic love for a previous game.

 

Edit: Tac cam might be bad...that I must admit



#55
finc.loki

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But it's not just one review that says so. There are others.

And there are others that say they are good. So where does that leave us? IMO try it out yourself.

 

I am a staunch PC gamer and I will not forgo this game because some parts might be clunky based on someones opinion. I would form it myself and if I agree, I am sure it isn't so bad as it detracts from the game. Then reviews on PC would reflect that.



#56
john-in-france

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The DAI keyboard/mouse PC UI didn't look much different from DA2. You can plug in a controller you know, the PC supports both.



#57
Itkovian

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The Mouse/Keyboard controls look prefectly fine, I'm not sure what people are talking about. We've seen preview vids on PC, where we can clearly see how they use their mouse, and it uses the mouse properly (you can select things with the mouse, there's mouseover popups, and so on).

 

If you want to see actually BAD KB/M support, look at Mass Effect 2. No double clicking, no popups, to do anything in the menus you had to select something then move your mouse and click another button. THAT is what bad KB/M controls look like. DAI is nothing like that.

 

What actually seems to be a problem is that the menus are designed for consoles, which is to say that the item lists use massive fonts and there's limited amount of stuff shown on the screen at once, necessitating a lot of scrolling. A GUI fully designed for PC would cram a LOT more stuff on a single screen (for a good example of what I'm talking about, compare the vanilla Skyrim inventory to SkyUI).

 

But that has NOTHING to do with Keyboard/Mouse controls. The controls are fine, it's the menu screens that aren't "formatted" for PC.

 

There apparently are some problems with the Tactical Camera mode (it can't pass through solid objects), but that has nothing to do with Keyboard/Mouse.

 

Itkovian


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#58
pdusen

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But that has NOTHING to do with Keyboard/Mouse controls. The controls are fine, it's the menu screens that aren't "formatted" for PC.

 

And based on what we saw in the PC stream, I don't see any reason to believe that those menus are as big of a problem as certain doomsayers believe they are.

 

People keep comparing to Skyrim. I think these people don't remember Skyrim's menus. *Any* menu system that supports click and drag is a drastic improvement over Skyrim.


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#59
Itkovian

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For what I saw the PC version is the better, especially at controlling the combat with KnM. I really do not get the OP, I think it is really cool that I can play with controller too.

 

Aye, the actual gameplay controls look better on PC, as you can use your mouse to click and issue commands, and WASD to move the camera around (whereas consoles can only rely on the marker moved with WASD).

 

In menus KB/M do get nice popups on hover, which is a good improvement, but the inventory GUI is clearly console oriented. But also not so badly like Mass Effect 2.

 

But quite frankly, none of this is new, and the popups and mouse click support is an improvement over most games. Very rare is the game that offers a full PC GUI right out of the box.



#60
Tevinter Soldier

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so far i've heard a couple of reviews saying they didn't like the keyboard layout, so they changed the keybindings.

I've heard a total of one review say that in real time it easy to miss picking a target with the mouse in "action" mode so use of the tac becomes essential on higher difficulties. 



#61
Amaror

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The DAI keyboard/mouse PC UI didn't look much different from DA2. You can plug in a controller you know, the PC supports both.

 

You really know your grasping for straws when your argument boils down to:

"Hey, it was the same in DA 2, how bad can it be!"



#62
pdusen

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You really know your grasping for straws when your argument boils down to:

"Hey, it was the same in DA 2, how bad can it be!"

 

How exactly is saying "it isn't worse than the last one" grasping at straws? It's just a statement.



#63
AceHalberd

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I hope controllers aren't prefered; if I'm recalling correctly, pluging in one during one of the older DA's got rid of the hotbar in favour of the 'console friendly' UI.



#64
robertthebard

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The DAI keyboard/mouse PC UI didn't look much different from DA2. You can plug in a controller you know, the PC supports both.


While I would tend to agree, and even have a controller plugged in that I use for AC games, one shouldn't require the use of a controller on PC.

Whether this is actually the case or not remains to be seen. We'll all know in a week or so.

If it is the case, and people are sufficiently put off to take Origin up on it's "Love it or return it" policy, we'll know how it works out. However, watching a video of someone playing the game, where all we see is the game, and not how they're playing it, isn't really a good "but the PC UI looks fine" benchmark. The streams that I have seen have all been on PC, but using a controller.

#65
Xeper84

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the Pc controls are criticized in every german review i have read(pcgames.de, gamestar.de) you could say that's not many magazines but really there are not that many reviews out yet.

All are saying it is by far better than DA2 but worse than DA:O, both was expected, but back to controls (nearly all of the stuff is about the tactical cam) .

Some examples:

1. If you change heroes the cam centers around the selected hero (very annoying if you try to give orders for a enemy who is a little away you always have to move the camera back to him )

2. You can only move the cam with wasd and turn it with QE (i think it was QE) no moving with the mouse like it is possible in any RTS game or DA:O.(moving the perspective by moving the cursor to the border of your screen).

3.Also bad: you can only plan one action

All three points together make it really annoying even trying to use the tactical cam.

 

But it is all not soo bad, they also said that the tactical view is just a gimmick that you won't need because the game needs no tactical planning anyway...



#66
Kinthalis ThornBlade

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the Pc controls are criticized in every german review i have read(pcgames.de, gamestar.de) you could say that's not many magazines but really there are not that many reviews out yet.

All are saying it is by far better than DA2 but worse than DA:O, both was expected, but back to controls (nearly all of the stuff is about the tactical cam) .

Some examples:

1. If you change heroes the cam centers around the selected hero (very annoying if you try to give orders for a enemy who is a little away you always have to move the camera back to him )

2. You can only move the cam with wasd and turn it with QE (i think it was QE) no moving with the mouse like it is possible in any RTS game or DA:O.(moving the perspective by moving the cursor to the border of your screen).

3.Also bad: you can only plan one action

All three points together make it really annoying even trying to use the tactical cam.

 

But it is all not soo bad, they also said that the tactical view is just a gimmick that you won't need because the game needs no tactical planning anyway...

 

Man I really hope this isn't true. Gamepad limitations can really ruin a game.



#67
skjutengris

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the Pc controls are criticized in every german review i have read(pcgames.de, gamestar.de) you could say that's not many magazines but really there are not that many reviews out yet.

All are saying it is by far better than DA2 but worse than DA:O, both was expected, but back to controls (nearly all of the stuff is about the tactical cam) .

Some examples:

1. If you change heroes the cam centers around the selected hero (very annoying if you try to give orders for a enemy who is a little away you always have to move the camera back to him )

2. You can only move the cam with wasd and turn it with QE (i think it was QE) no moving with the mouse like it is possible in any RTS game or DA:O.(moving the perspective by moving the cursor to the border of your screen).

3.Also bad: you can only plan one action

All three points together make it really annoying even trying to use the tactical cam.

 

But it is all not soo bad, they also said that the tactical view is just a gimmick that you won't need because the game needs no tactical planning anyway...

 

 

if you cant use the mouse to change the tactical cam they didnt design the game for PC at all.

so in essence they might force me to play casual as if "it is" annoying to use I wont use it.

 

seems star citizen be the game to play once they finished it for PC.



#68
skjutengris

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Man I really hope this isn't true. Gamepad limitations can really ruin a game.

 

I hate consol gaming cant stand it.

to design a game for console and convert it to PC always is a bad idea.

No precision, stuck with bad stuff much like shadow of mordor.

Not be able to use the mouse in tactical cam is like what??????????
going to need a patch for that guys, Bioware your listening right?



#69
Glaso

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Examples?

 

The Mass Effect games had console menues and nobody complained. The CC is clearly made for controllers.

 

Because you didn't need to spend more than 10 seconds in those menus (at least in ME2 & 3, the UI in ME was awful).



#70
Sartoz

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All reviews I read tells me that you developed the menues and the tactical combat for console controllers and the support for keyboard and  mouse is very bad. Bethesda did the same mistake with Skyrim, but modders fixed it with SkyRE. Since we cant mod DAI you have to fix it.

 

Please FIX THIS with a patch asap! 

Name the reviews, please. I read them all.

 

Only one reviewer, that I can remember had difficulty adjusting, when using the mouse. That was because in 3rd person view  you use the LEFT mouse button to move forward and in the tactical camera view, you HAD to  use the RIGHT mouse button to move around/zoom in/out and he got confused.

 

Now, I'm a PC gamer and if I reviewed DAI with a console controller it would be all negative.... cause I can't use the bloody thing, no matter how hard I try.

 

Note: Some reviewers found glitches/bugs with the tactical camera.... nothing to do with using a keyboard/mouse.



#71
AlanC9

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While I would tend to agree, and even have a controller plugged in that I use for AC games, one shouldn't require the use of a controller on PC.Whether this is actually the case or not remains to be seen. We'll all know in a week or so..

It seems unlikely. It's not like a controller actually makes navigating menus any easier. Actually, I'm hard-pressed to think of anything a controller does better than KB/M, unless the key assignments are botched and can't be remapped.

Of course, there might be a psychological effect. You won't miss the capabilities a good KB/M interface would have had if you're playing with a controller, perhaps.

#72
Father_Jerusalem

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Some people really will freak out about literally anything, won't they?


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#73
Johnsen1972

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nope, im not freaking out, Its a fact that menus and the tactical combat is made for controllers. If they had optimized it for keyboard and mouse you could click a lot fast through the menus. Right now we basically have the same menus and it make us click a few times more.



#74
Johnsen1972

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I played DAI with korean vpn for 5 hours now, The menus are very clumsy to handle and the tactical combat is a pain in the ass compared to DAO....

Please fix it. This is pretty much like skyrim. They developed it for consoles and just transfered the menues for keyboard. They should have completly remade it for mouse and keyboard. Its really worse then DAO...

 

I would really appreciate a patch with a new UI and tactical combat made for PC users.


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#75
Sartoz

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Thanks. I wasn't thinking about that part, since Skyrim skills have such a weird interface -- though the constellations are an interesting idea -- that it's not really relevant to DAI. But yeah, that was kinda sucky with a mouse. It's not really clear why, though, since it's not like there's any conceptual problem with a mouse click scrolling the constellation image to a more sensible place

Does SkyUI do anything about that?

I installed an inventory MOD