hmm all of ostergar was busywork thats for sure. Go get darkspawn blood, go get these treaties, go light this fire when we give the signal. Go do this and that. :/
Almost all reviews state that the story is busywork for the first 1/3 of the game
#76
Posté 11 novembre 2014 - 07:42
- Cespar aime ceci
#77
Posté 11 novembre 2014 - 07:46
What do you think of this?
What do I think of what? At this point it's meaningless to me. And even if the first 15 hours or so is slow in terms of story progression, it makes sense for that to be at the beginning of the game (where you're still feeling things out) rather than at the end of the game.
#78
Posté 11 novembre 2014 - 07:47
hmm all of ostergar was busywork thats for sure. Go get darkspawn blood, go get these treaties, go light this fire when we give the signal. Go do this and that. :/
Needed the blood to become a warden. Needed the treaties to present to the different kingdoms and factions of Fereldan to unite them against the blight. Lighting the fire COULD be called busywork. But it served a purpose. One that wasnt busywork. So again. Busywork can be whatever you want it to be.
#79
Posté 11 novembre 2014 - 07:47
"Once the shine had worn off though, disappointment began setting in. Inquisition zips quickly through its set-up, in which you're a survivor of a mysterious breach in the sky that's spitting out demon spawning tears, but not quickly enough to hide that you're an amnesiac hero, the threat is basically Oblivion's gates recoloured green, and that the villain of the piece is referred to as "The Elder One", as if the entire writing team had just thrown their hands up in defeat. The role-playing too, pretty as it is, didn't feel like BioWare. There are straight up MMO style quests, like collecting 10 bits of meat, which at least make sense in context - that you're helping refugees and refugees need food. Others, however, are thrown in with no finesse whatsoever. You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting. The first hour of a game is a bad, bad time for it to be resorting to this crap." -Eurogamer
Sounds like the concerns the PC Gamer guys had weren't that unreasonable after all then. Who knew.
http://dragonage.wik...en_Bears_Attack
http://dragonage.wik...cking_the_Guild
http://dragonage.wik.../wiki/Skin_Deep
http://dragonage.wik..._of_Termination
http://dragonage.wik...nce_Interruptus
And so forth...
http://dragonage.wik...uests_(Origins)
- cmessaz, Verly et Grieving Natashina aiment ceci
#80
Posté 11 novembre 2014 - 07:51
I am starting to feel okay about my decision not to buy the game...From what I've seen in a few of the reviews that griped about busy work, it is side quests like kill 10 rams and gather their meat to feed the peasants. Kill 3 bears to get X resource to do Y. That sort of thing.
#81
Posté 11 novembre 2014 - 07:51
As long as it's world-building busy work that pays off later and I can use that time to get to know my companions better, I'm okay with that. I don't mind a slow boil as long as the gameplay is fun and the game keeps me motivated. If, however, it is MMO-ish "Kill 10 nugs for 50 XP" grinding-for-the-sake-of-grinding sort of questing I'm going to be annoyed and probably skip most of them if I only can.
Luckily from the reviews I've read it's more of the world-building kind, but I guess we won't really know until the game's out, and not all fetch-/grind-/sidequests are for everyone, so it's also a matter of personal preference.
#82
Posté 11 novembre 2014 - 07:59
You guys seem unable to comprehend the difference between sidequests and the plot.
- TheRevanchist et Chari aiment ceci
#83
Posté 11 novembre 2014 - 08:02
this point is wrong.
DA:O was 99.5% building an army. but it was not boring, or busywork.
you were not building an army, you were assembling armies under the treaties made by Wardens with nations. Armies were already build, you were just solving problems which were blocking them in real issue here
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#84
Posté 11 novembre 2014 - 08:03
You guys seem unable to comprehend the difference between sidequests and the plot.
I understand it just fine, which is why I'm not concerned about this at all.
#85
Posté 11 novembre 2014 - 08:09
They also said that it's a slowburn that is worth the wait.
#86
Posté 11 novembre 2014 - 08:11
Needed the blood to become a warden. Needed the treaties to present to the different kingdoms and factions of Fereldan to unite them against the blight. Lighting the fire COULD be called busywork. But it served a purpose. One that wasnt busywork. So again. Busywork can be whatever you want it to be.
Still busy not really epic storyline work. just sayin.
Its things that need to be done to set the foundation for the rest of the story, if the first 15 hours of DA:I are like that that is fine by me.
- Cespar aime ceci
#87
Posté 11 novembre 2014 - 08:14
Still busy not really epic storyline work. just sayin.
By no means at all is it epic storyline work. Its boring as hell. Im just saying its not busywork either lol. If you were doing those things just because you were bored and they werent crucial to the story, then definitely busy work.
#88
Posté 11 novembre 2014 - 08:14
How dare you refer to plodding through the endless (and mysteriously brightly lit) Deep Roads or navigating the incredibly annoying Fade over and over as busy work!!??
That's not to mention all the crap inventory micro-management.
I think people really over-bash the Fade. It's in clockwise order (1, 2, 3, leave - fourth stage isn't necessary) and only "repeat it over and over" if you really want the stat upgrades.
I actually like the Deep Roads. It's the closest you get to doing everyday Warden stuff.
The difference between DAO seems to be "there's a lot of sidequests you can do" and DAI "there's a lot of sidequests you have to do" because DAI's introduced a gating mechanism similar to Saints Row 2.
- Chari aime ceci
#89
Posté 11 novembre 2014 - 08:15
"Almost all reviews say X"
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#90
Posté 11 novembre 2014 - 08:16
i bet its a load of Gopher quests still im noe bothered at all.
#91
Posté 11 novembre 2014 - 08:19
You guys seem unable to comprehend the difference between sidequests and the plot.
You used "kill 10 boars" as an example from DA:I in this post:
saving the arl of redcliffe is not busywork.
choosing a dwarven king is not busywork.
saving a mage tower is not busywork.
examples:
killing 10 boars and running around closing faderifts would be busywork
Are those 10 boars part of the main plot? I would bet money they are not.
- Arbalest7 et Hammerstorm aiment ceci
#92
Posté 11 novembre 2014 - 08:19
No games is perfect and has no downsides
I guess the pacing and the plot will be one of the weaker points of DA:I
Not a reason to panic, I guess
#93
Posté 11 novembre 2014 - 08:23
I was hoping this game would be perfect. All the reviews I've read so far state the story is kinda vague, and is not noob friendly. That is not a problem for long time fans. The gameplay and the graphics do look good though.
#94
Posté 11 novembre 2014 - 08:29
- Sully13 aime ceci
#95
Posté 11 novembre 2014 - 08:30
"Once the shine had worn off though, disappointment began setting in. Inquisition zips quickly through its set-up, in which you're a survivor of a mysterious breach in the sky that's spitting out demon spawning tears, but not quickly enough to hide that you're an amnesiac hero, the threat is basically Oblivion's gates recoloured green, and that the villain of the piece is referred to as "The Elder One", as if the entire writing team had just thrown their hands up in defeat. The role-playing too, pretty as it is, didn't feel like BioWare. There are straight up MMO style quests, like collecting 10 bits of meat, which at least make sense in context - that you're helping refugees and refugees need food. Others, however, are thrown in with no finesse whatsoever. You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting. The first hour of a game is a bad, bad time for it to be resorting to this crap." -Eurogamer
Sounds like the concerns the PC Gamer guys had weren't that unreasonable after all then. Who knew.
The side quests in DAI sound exciting in comparison to DA2 side quests, where you retrieve stuff for people you never met before. At least the "busywork" in DAO and DAI allows you meet the NPC's before you help them.
I hope the beginning of DAI is better than Chapter 1 of DA2. I never felt motivated to earn the money to end my servitude and go to the Deep Roads on the off chance I might find something other than darkspawn taint and old bones.
From the reviews it sounds to me like DAI should sell as well as DAI, and DA4 will be ready in a few years.
#96
Posté 11 novembre 2014 - 08:33
Well I for one am happy. Its nice to see the Elder One sitting back and watching the chaos unfold instead of jumping in from the start.
#97
Posté 11 novembre 2014 - 08:39
Of all the reviews i've read so far, the point that stood out the most for me is - reviewers had to rush their playthrough to make sure that in the 2 weeks they were given they finished the whole story of the game. Gametime varies from 70-100hours and most of them say they didnt see everything in it, and they were left wanting for more (not because anything was lacking, but because they wanted more time with the game).
If a game is able to keep you hooked for 70+hours and still has a lot more to offer, thats all i need to know. Dragon Age Lore in a game that will entertain me and hook me for that long (some reviewers even go out and say 150hours of fun!!!!) ? THANK YOU BIOWARE!!!
- SwobyJ aime ceci
#98
Posté 11 novembre 2014 - 08:39
Sounds like the definition of every RPG ever. "Everything changed when evil nation x attacked/burnt down my village/kidnapped my sister/killed my father!"
And made fun of my drapes.
- Hammerstorm aime ceci
#99
Posté 11 novembre 2014 - 08:45
And made fun of my drapes.
Not your drapes D: I loved your drapes D:
- Sully13 aime ceci
#100
Posté 11 novembre 2014 - 08:50
Well, I look at it this way:
People still think that ME2 is the high water mark of current era BioWare games. It's so awesome, but if you think about all the work you did in that game, less than a double handful of quests actually had anything to do with the main plot. Almost all the rest of it was busy work.
"Shepard, we need this awesome person!"
"Shepard, I have daddy issues! Fix them!"
Now, I'm not against side missions and quests so long as they are relevant to the task at hand or I can take care of them in addition to the task at hand. I guess I'll just have to wait and see how DA:I plays it. But really, the Inquisition has to be built from the ground up, so it's logical that you will need to do a certain amount of building your influence.
So long as I'm not running FedExes where I have to find the exact dwarf whose moldy trousers were in that chest I just unlocked ... I think I'll survive.
- Grieving Natashina et SwobyJ aiment ceci





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