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Almost all reviews state that the story is busywork for the first 1/3 of the game


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#101
bluonblu

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this point is wrong.

DA:O was 99.5% building an army. but it was not boring, or busywork.

 

Err, no, that's not the way I remember it. I mean it was not boring - all the "fetch" stuff was linked with the story - but there was plenty of busywork apart from the main factions you needed to approach for support. All the Mage collective quests, all the Blackstone Irregular stuff, etc. 

 

Still, it was well done and didn't stand out too much. Which is what I'm hoping from DAI as well. - Since the Inquisitor is building up their power base, it stands to reason, they'd need to run around a bit. 


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#102
fizzypop

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It depends if the busy work is enjoyable. If it is enjoyable then not an issue. If its not then...that would suck.



#103
thebigbad1013

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Honestly I was zero problem with a slow building story.



#104
Zjarcal

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It would bother me if nothing else in the game was interesting to make up for it, but I doubt that's the case.



#105
Sully13

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Not your drapes D: I loved your drapes D:

I know right evil bastards. they punched my cat and all.


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#106
Sir DeLoria

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As long as the gameplay is solid and enjoyable enough, I think I can handle a narrative flaw or two.

#107
Chibi Elemental

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I know right evil bastards. they punched my cat and all.

 

well to be fair you cat did puke on their shoes when they come in, but the drapes now that is personal :<


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#108
Heimdall

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Not terribly concerned.  DAII's story similarly left you at loose ends to do busywork and it didn't bother me much.



#109
Sully13

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well to be fair you cat did puke on their shoes when they come in, but the drapes now that is personal :<

Tell me about it.. well time to go kill'em


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#110
Melca36

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The reviews vary a lot on the story, but some common ground i found was that it took a long time for the story to start being meaningful.
One review stated that after 15 hours, the bad guy tipped his hand and "stuff got real"
Another said 1/3 of the game.
Others said simular things, including that it takes a long time to start and after that, the plot seems rushed and abrupt.

now, lets no blow this out of proportion... it could be nothing, but usually common things in reviews turn out to be a real thing. What do you think of this? I hate when stories take a long time to get rolling myself.. makes me feel like I wasted 15 hours that should have been better spent on real story.

 

I really hope these reviews are wrong, but I doubt it. :'(

 

 

So? Its a game and things are not supposed to be easily handed to us.



#111
bluebullets

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"The overarching plot of Dragon Age: Inquisition felt much simpler and less interesting to me than those of Dragon Age: Origins, or Dragon Age II."

yet another review.. I'm seeing a very common story criticism in reviews.. But now I gotta go blackout. Enjoy da:i everyone.



#112
Tevinter Soldier

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The reviews vary a lot on the story, but some common ground i found was that it took a long time for the story to start being meaningful.
One review stated that after 15 hours, the bad guy tipped his hand and "stuff got real"
Another said 1/3 of the game.
Others said simular things, including that it takes a long time to start and after that, the plot seems rushed and abrupt.

now, lets no blow this out of proportion... it could be nothing, but usually common things in reviews turn out to be a real thing. What do you think of this? I hate when stories take a long time to get rolling myself.. makes me feel like I wasted 15 hours that should have been better spent on real story.

 

I really hope these reviews are wrong, but I doubt it. :'(

 

well don't buy it i guess, literally every review says it takes a while to get going, if you don't like that idea wait it out, watch some lets plays, by it when it's $10 in the bargain bin 3 years from now.

 

If you don't like the sound of the reviews why come here and post about it? to get reassurance from people who haven't played the game? 

 

I don't understand why you'd be on the BSN a week before launch if you were "ünsure" if you will like the game. what is the point? what do you hope to gain out of this thread?


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#113
JEMEDAOME2

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  As someone who completed Both DA games and the entire ME Trilogy more times than I care to admit busy work in  Bioware game is much a signature as their great storytelling.

 

I think People forget how long we were stuck on the citadel after the hectic and in your face opening of Eden Prime in ME, the Huge shopping List that needed to be completed in ME2(most of which involved mining) plus the fact that before DAO even got it's real plot going your own origin AND the events of Ostagar and Lothering had be completed.  So am I worried not at all it's just Bioware being Bioware


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#114
Sully13

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a reason to ****** about the game i guess?


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#115
falconlord5

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Common things in reviews reflect the biases of a corrupt institution, not the realities of the game.

 

Also, 'slow pacing' is not the same as 'busywork'.

 

And that's assuming the reviewers, you know, played the game.


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#116
Grieving Natashina

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Some folks just need to vent like the OP.  At least s/he was getting that out of their system, and not taking it out on other posters.  :)

 

 When it comes to "busywork," I think it depends upon personal enjoyment.   There's a fine line between "busywork" and "sidequest," and I think it varies by the player's perception.  For example, doing things like the Mage's Collective quests was enjoyable for me and it didn't feel like grinding.  The same with the Blackwater Irregulars, which also have about jack and squat to do with the plot.

 

On the other hand, quests such as the one that require 10 garnets felt like a slog.  It doesn't help that getting said garnets was a pain in the keister and depended largely on luck.  I don't mind head-count quests, but not when it's so luck dependent.  I'm not a hardcore completionist, so if I skip a sidequest or two it doesn't bother me.


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#117
Sully13

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Anyone remember the stones of Beneziah or the Nirn roots?

yeah i know this isnt Bethesda but  be thankfull.


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#118
AcidRelic

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Blue, it seems you just want DA:O 2. This is not it.

 

It the pretext of building an inquisition the "busywork" most reviews talk about, and even admit, are things that make sense in you are building up power and influence of this new organization. 


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#119
AtreiyaN7

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There is *tons* of busy work in DA:O.  I just recently finished it again so It's pretty fresh in my mind. Do people not remember all of this?

 

some of these directly relate to the plot (mainly winning the landsmeet), but the majority do not. 

http://dragonage.wik...uests_(Origins)

 

I certainly recall doing a ton of busy work in DA:O and many other RPGs that I've played, so I agree. DA:I isn't going to be the first game where this happens. I don't particularly expect to be getting major, major plot twists and revelations right at the beginning of the game. If it takes fifteen-odd hours for things to pick up story-wise in a game that's supposed to be pretty long, then I'm okay with it if the story is interesting and they manage to get some momentum going at that point. I plan on playing the game for a while, not trying to finish it as quickly as humanly possible.


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#120
Hillbillyhat

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You guys seem unable to comprehend the difference between sidequests and the plot.

 

Sidequests is what is assumed to be busywork. Most reviews I've seen usually refer to the large amount of side quests when it comes to 'busy work' not the plot related things such as recruiting people and building the Inquisition. Its just that unlike DAO the sidequests in DAI generally are directly related to plot progression because they involve building power for the Inquisition.

 

When you say something like 15 hrs of busywork most will respond to that with side quests because that is the assumption. DAI having several crap loads of side quests like that isn't surprising considering their predecessors. Its just that DAI will probably use some of them as part of the slow non rushed build up.of the plot.

 

Edit: Just noticed you went into blackout. Well hope you enjoy the game.



#121
JEMEDAOME2

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It depends if the busy work is enjoyable. If it is enjoyable then not an issue. If its not then...that would suck.

 

I agree with this statement I said earlier in this topic that "busy work" is a Bioware signature and unlike a lot of other devs they are pretty good at making those "go here get this kinds" of quests optional and most importantly enjoyable  



#122
Shahadem

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spoilers in title my dear x.x

 

What exactly needed a spoiler?

 

But busywork is sort of in the eye of the beholder. Sometimes busywork is needed in an rpg to give a sense of what the day to day activities like. You can't always be fighting dragons, eventually you gotta sit down and do some paperwork too.



#123
AceHalberd

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To me, busywork is 'Kill 10 rams and deliver us their meat' style quests; DA:O had some busywork, but even things like Topsider's Honor and that were fleshed out and genuinely interesting. None of the DA:I sidequests I've seen in gameplay/review videos convey that level of complexity in it's sidequests - all the cool and interesting stuff seems relegated to the War Table decisions, sadly.



#124
Healoz

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Hehe, well IMO the whole of DA:2 seemed like busywork, and I was fine with it. 



#125
10K

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Well Origins didn't get interesting until after Arl Eamon awakes, and DA2 didn't get interesting until your mother died. So this isn't really nothing new to me. For both Origins and DA2 it took some time for the story to really get going.