Yeah i'm not getting the game now
"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)
#226
Posté 12 novembre 2014 - 02:57
#227
Posté 12 novembre 2014 - 02:58
I find it insane how many people are commenting on here with variations of "shut up and wait until the game comes out; whining before it useless."
Do you people not realize how design flaws that are disliked by a majority are fixed? It is called publicity. Just because the game isn't out yet does not give it a free pass from critique.
It also seems people don't get that this isn't speculation or paranoia or the reviewer missing it. You can't get more factual than the game's lead designer confirming it.
It is also interesting to note that Bioware is yet again conspicuously absent from this discussion. Seems like every time someone points out a legitimate fault they flee to the shadows.
Yes, and no. We know that Mike Laidlaw has stated that there is no storage chest, and that because the game has gone gold, we have good reason to believe him. That does not mean that he's telling the truth however, nor does it mean that we have the slightest clue how the inventory system is balanced and whether or not storage is even necessary to the game. Arguing that it is going to hamper gameplay experience at this point is indeed speculation.
Secondly, while you are right that game design flaws are (sometimes!) changed by majority opinion, that's majority of consumer opinion. Not just us fans on the 'net. Further, the game has gone gold. BioWare will be unable to change it before release anyway.
#228
Posté 12 novembre 2014 - 02:59
I find it insane how many people are commenting on here with variations of "shut up and wait until the game comes out; whining before it useless."
Do you people not realize how design flaws that are disliked by a majority are fixed? It is called publicity. Just because the game isn't out yet does not give it a free pass from critique.
It also seems people don't get that this isn't speculation or paranoia or the reviewer missing it. You can't get more factual than the game's lead designer confirming it.
Yawn. Maybe you should PLAY the game and see how much of an issue it is. Do you need extra inventory or do the 90 slots you get in game cover your inventory needs? I don't know. But saying they automatically don't and having a rage over it is foolish because you are assuming its a problem.
Tell the devs when you had inventory problems what things cause your inventory crunch, thats vauable info and THATS how you effect change. Oh but wait you can't give specific details because you are making UNINFORMED guesses on how this will impact your gameplay. And uniformed guesses are equal to just pulling "facts" out of one's ass.
- Quietwulf aime ceci
#229
Posté 12 novembre 2014 - 02:59
After watching a handful of videos:
- Inventory seems to have the same limitations as DA:O (there's a 60 item limit)
- Crafting items did not count as inventory (though many seems to have a 99/5 with the second number being different suggesting you could carry 99 of any one crafting item) He had an inventory of 11/60 - after selling 4 crafting items (why I don't know) - it remained 11/60.
- You can buy/sell items in the field - there's a field call "Valuables" which seems to be the "Junk" section.Though it says you can bring some of the items to a specialist to learn about "that creature". He sold junk out of it - in the field - to reduce his inventory back down.
So there is some actual evidence of what the inventory is like.
- Quietwulf, Al Foley, blahblahblah et 1 autre aiment ceci
#230
Posté 12 novembre 2014 - 03:00
Yeah i'm not getting the game now
I wonder if Bioware has realized they've just killed DAI. Biggest flop in the history of EA.
#231
Posté 12 novembre 2014 - 03:00
Skyrim had chest you could store all your unused items

#232
Posté 12 novembre 2014 - 03:03
I find it insane how many people are commenting on here with variations of "shut up and wait until the game comes out; whining before it useless."
Do you people not realize how design flaws that are disliked by a majority are fixed? It is called publicity. Just because the game isn't out yet does not give it a free pass from critique.
It also seems people don't get that this isn't speculation or paranoia or the reviewer missing it. You can't get more factual than the game's lead designer confirming it.
It is also interesting to note that Bioware is yet again conspicuously absent from this discussion. Seems like every time someone points out a legitimate fault they flee to the shadows.
No, we just don't give a lot of weight to certain complaints because they have to be experienced to judge. Like ME3's ending. I did not automatically believe all the hyped negativity about the ending until I played the game and decided then for myself. This is the point you seem to be missing. Nobody is saying that Bioware is perfect or can do no wrong. Nobody is saying it's above criticism. Some of us think that some of the criticism is premature.
The lead designer did NOT confirm that the inventory system is fubar. They just confirmed you don't have a storage chest. People are Leaping To the Conclusion that an inventory system is fubar without a chest. See the difference? There is a possibility that the system is NOT fubar without the chest.
Or even the possibility that a lot of their customers (like myself) don't even care if we have a chest. They have to take into account more than one opinion.
- Quietwulf aime ceci
#233
Posté 12 novembre 2014 - 03:03
I actually already noticed that a while ago. While I appreciate Bioware giving us the option to do so, I'm not a fan because it doesn't feel very realistic. Who are you selling those valuables to? Spirits in the fade? I like to explore, find loot, return to my camp and sort through it in my treasure chest before selling some of it to a merchant. It's just how *I* like to role play a game like this.After watching a handful of videos:
- You can buy/sell items in the field - there's a field call "Valuables" which seems to be the "Junk" section.Though it says you can bring some of the items to a specialist to learn about "that creature". He sold junk out of it - in the field - to reduce his inventory back down.
So there is some actual evidence of what the inventory is like.
I don't really like the idea that my Inquisitor can carry 50 suits of armor and 40 weapons for all 9 members of my party at all times, but if other people prefer having an inventory system like that, I'm glad they have the option to do so. All I'm asking for is for them to include the option they gave us in the past two games. I'm not sure why you're making it seem like our request is so unreasonable...
#234
Posté 12 novembre 2014 - 03:04
- Crafting items did not count as inventory (though many seems to have a 99/5 with the second number being different suggesting you could carry 99 of any one crafting item) He had an inventory of 11/60 - after selling 4 crafting items (why I don't know) - it remained 11/60.
Thanks for this list. I believe that 99/5 means you need 5 of that item to craft whatever it is you're crafting; 99 means you have 99 of it, so more than enough.
#235
Posté 12 novembre 2014 - 03:05
This is what Bioware likes to do, they simply can't fix their games and restore their confidence among the gamers without introducing something that pisses off their whole fan base.
Honestly how dumb of a decision is this? All the camps and the Skyhold BEGS for a chest that is universal in access to store items.
In a game with 150 armors and tons of weapons and even CRAFTING but no way to store any favorite items. What the hell were they thinking?
I really do feel they do these things on purpose just to ****** people off. No one making a game like this could overlook something so RUDIMENTARY.
I hope a modder can make something of this. Seriously Bioware you better include one in day one patch.
I know that this is hard to accept, but fans aren't part of the development process. While BioWare devs certainly claim to take fan reaction into account (and if you believe that, I've got a dragon egg to sell you), ultimately, only BioWare gets to decide what's needed in the game or not.
They may decide wrongly, and that could very well be the case here. But it is highly unlikely they decided to do it just to annoy the fandom.
Now, if it were me, I'd totally do it just to annoy the fans. Hence, I am not a game designer.
#236
Posté 12 novembre 2014 - 03:06
Yeah i'm not getting the game now
That's what they all say ![]()
#237
Posté 12 novembre 2014 - 03:07
That's what they all say
I'm 90.929292% sure that was sarcasm.
- GodBrandon aime ceci
#238
Posté 12 novembre 2014 - 03:08
I'm 90.929292% sure that was sarcasm.
So was mines ![]()
#239
Posté 12 novembre 2014 - 03:09
@xyzmkrysvr: Well "I" like to not be bothered by walking back and forth endlessly to camp "or" have an unlimited inventory.
As for realism - there's not a single camp follower in Thedas who could buy all those suits of armor. There's a reason why plate mail was only reserved for noble knights. There's nothing realistic about selling jewels and plate mail to a glorified fishmonger.
I take no issue with you not liking it. I take issue with you spreading misinformation.
I was a little bummed to see that valuables are not "just junk" and that I'll have to carry some of them around. You misunderstand if you think I'm saying: "Everything is fine."
====
NOTE : I also saw in one video that schematics had an inventory of 10000. Not sure why you'd need it to be that high.
- shinyfirefly aime ceci
#240
Posté 12 novembre 2014 - 03:10
I actually already noticed that a while ago. While I appreciate Bioware giving us the option to do so, I'm not a fan because it doesn't feel very realistic. Who are you selling those valuables to? Spirits in the fade? I like to explore, find loot, return to my camp and sort through it in my treasure chest before selling some of it to a merchant. It's just how *I* like to role play a game like this.
I don't really like the idea that my Inquisitor can carry 50 suits of armor and 40 weapons for all 9 members of my party at all times, but if other people prefer having an inventory system like that, I'm glad they have the option to do so. All I'm asking for is for them to include the option they gave us in the past two games. I'm not sure why you're making it seem like our request is so unreasonable...
Question: why are you carrying fifty suits of armour and forty weapons?
#241
Posté 12 novembre 2014 - 03:11
This thread reminds me of a certain Shakespeare play.
- aeoncs aime ceci
#242
Posté 12 novembre 2014 - 03:11
I need my Storage space! By the stone!, this is horrible!
- Almostfaceman aime ceci
#243
Posté 12 novembre 2014 - 03:16
Question: why are you carrying fifty suits of armour and forty weapons?
It was a hypothetical scenario, but I AM a bit of a hoarder... You should have seen my house in Whiterun in Skyrim... I collected everything I could and deposited it either on the floor or in my dresser or one of my chests... Some people don't want to sell/destroy loot. See the reviewer's example I quoted in the OP.
#244
Posté 12 novembre 2014 - 03:19
This thread reminds me of a certain Shakespeare play.
Much Ado About Nothing? ![]()
- Gothfather aime ceci
#245
Posté 12 novembre 2014 - 03:20
I actually already noticed that a while ago. While I appreciate Bioware giving us the option to do so, I'm not a fan because it doesn't feel very realistic. Who are you selling those valuables to? Spirits in the fade? I like to explore, find loot, return to my camp and sort through it in my treasure chest before selling some of it to a merchant. It's just how *I* like to role play a game like this.
I don't really like the idea that my Inquisitor can carry 50 suits of armor and 40 weapons for all 9 members of my party at all times, but if other people prefer having an inventory system like that, I'm glad they have the option to do so. All I'm asking for is for them to include the option they gave us in the past two games. I'm not sure why you're making it seem like our request is so unreasonable...
Bioware never promises players they get choice in all areas. They never promise you get same choices from one release to the next. They promise that you'll get SOME choices and that many of those choice will impact the story. That is all they promise with choice. It is players that take this idea of story choice and apply it to EVERY aspect of the game and use it as a stick to beat Bioware over the head saying"I want choice!" Well Bioware gave you choices in many areas they never promised you would have choices in ALL areas.
#246
Posté 12 novembre 2014 - 03:21
The lead designer did NOT confirm that the inventory system is fubar. They just confirmed you don't have a storage chest. People are Leaping To the Conclusion that an inventory system is fubar without a chest. See the difference? There is a possibility that the system is NOT fubar without the chest.
It all depends how many items drop. If the drop rate is much lower and there is less stuff to collect, then it's not much of an issue. If the drop rate is comparable to the first 2 DA games then inventory is likely to be pretty problematic for players who like to hold onto things. Based on the streams, I haven't seen anything to lead me to think that loot drops less than in the previous games, so I infer from that that storage space is likely to be problematic, since it was problematic in Origins before the storage chest. It is of course possible that they have tweaked inventory management to be more efficient (cutting herbs, etc. from counting towards the total), but there is little evidence for that at this point.
#247
Posté 12 novembre 2014 - 03:27
I wonder if Bioware has realized they've just killed DAI. Biggest flop in the history of EA.
Yeah bro this was the final straw
- Greenface21 aime ceci
#248
Posté 12 novembre 2014 - 03:28
Hoarders... are usually people with problems.

I get it though. I still don't think it'll be as big a deal as people believe, and it'll really be a thing of taste, i.e. I LIKE HAVING STORAGE over I NEED STORAGE. Personally I keep my inventory sterile, junk I'm not using is stuff I can liquefy for other expenses. Then again I play a lot of jrpgs so meh. So what's all this about modders not be able to mod this game? Didn't the first two not have any mod support at all but end up having some modding done to them anyway? We can't we assume the same.
After watching a handful of videos:
- Inventory seems to have the same limitations as DA:O (there's a 60 item limit)
- Crafting items did not count as inventory (though many seems to have a 99/5 with the second number being different suggesting you could carry 99 of any one crafting item) He had an inventory of 11/60 - after selling 4 crafting items (why I don't know) - it remained 11/60.
- You can buy/sell items in the field - there's a field call "Valuables" which seems to be the "Junk" section.Though it says you can bring some of the items to a specialist to learn about "that creature". He sold junk out of it - in the field - to reduce his inventory back down.
So there is some actual evidence of what the inventory is like.
Thanks for adding some sanity to the discussion, though others have done so as well to be fair.
#249
Posté 12 novembre 2014 - 03:29
It all depends how many items drop. If the drop rate is much lower and there is less stuff to collect, then it's not much of an issue. If the drop rate is comparable to the first 2 DA games then inventory is likely to be pretty problematic for players who like to hold onto things. Based on the streams, I haven't seen anything to lead me to think that loot drops less than in the previous games, so I infer from that that storage space is likely to be problematic, since it was problematic in Origins before the storage chest. It is of course possible that they have tweaked inventory management to be more efficient (cutting herbs, etc. from counting towards the total), but there is little evidence for that at this point.
If the crafting items don't count towards inventory, that would be good enough. Even that wouldn't be a game-breaker, it would just mean I'd have to be organized enough to be able to remember where to farm certain ingredients if I had a goal towards making something I find out about later. Equipment, I usually equip better equipment right away and only hold on to something else if it looks "specialized", like for something major like a dragon fight. Otherwise, I get rid of the junk and makes my money. There's always some items you can buy that are awesome, and then some you can only get through drops, if they remain true to that formula. I always feel proud of my little self when I have a nice, clean, efficient inventory with little hoarder value.
#250
Posté 12 novembre 2014 - 03:31
I actually already noticed that a while ago. While I appreciate Bioware giving us the option to do so, I'm not a fan because it doesn't feel very realistic. Who are you selling those valuables to? Spirits in the fade? I like to explore, find loot, return to my camp and sort through it in my treasure chest before selling some of it to a merchant. It's just how *I* like to role play a game like this.
I don't really like the idea that my Inquisitor can carry 50 suits of armor and 40 weapons for all 9 members of my party at all times, but if other people prefer having an inventory system like that, I'm glad they have the option to do so. All I'm asking for is for them to include the option they gave us in the past two games. I'm not sure why you're making it seem like our request is so unreasonable...
Origins didn't have a storage chest without the Warden's Keep DLC.
It was hardly game breaking without it, but if Bioware ends up selling DLC with storage in it again ![]()





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