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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#276
LordParbr

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Well, when it's a publisher/developer combo that's got a history of doing it.."those who cannot remember the past are condemned to repeat it" and all that.

true, EA isn't afraid to nickel-and-dime. Still, the Black Emporium was free, and that was a huge peice of DLC.



#277
LordParbr

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Is the inventory limit influenced by your strength?

Pretty sure it's a fixed capacity like in the previous games. I prefer it that way, though. I mean, it made sense that Dorn could hold 500 lbs, but there's still an unacknowledged problem of capacity. It's better that warriors aren't just running around with a Tardis in their pockets.



#278
metalfenix

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My quizzy owns a freaking castle and does not have a single chest to store items, weapons/armor?

 

What the heck bioware???

 

EDIT: Post 666 :devil: :devil:


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#279
Fredward

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++weird.

 

And I straight up refuse to sell namesake items even if it kills me.



#280
Varus Praetor

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This is dumb.  Literally, a big chest would have represented a minimal amount of effort and satisfied the majority of the fans who would miss this feature.  BW had an opportunity to take advantage of the epic scale of the keep in DA:I and even add some kind of show/storage room for select pieces of unused gear if they were feeling particularly ambitious, but to do nothing....makes no sense.

 

Hell, I don't mind a mess, let me drop my stuff in a corner somewhere and promise not to delete it when I log out and I'd be appeased, if not pleased.



#281
Mukora

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I have to say, this is definitely is a weird decision. But I'm not getting the fire and brimstone over it.

 

I didn't have a storage chest the first two times I played Origins, and it was fine. And that game had far more stuff taking up inventory space (crafting gear, gifts, runes, special equipment) that it looks like this one will.

 

I mean, I like hoarding stuff as much as the next person, but come on.


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#282
Avejajed

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I'm just really particular about my inventory. I hope they at least give us the option to put all our junk to sell in one slot that you can sell off in bulk. Much easier that way as long as ten junk dirty clothes don't take up ten spaces.

#283
kitcats

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One of my favorite and always used mods for DAO was a mod that added an item to my inventory that if I used would take me to like my own personal storage area. It was basically the chantry building in Haven, only it had a bunch of chests, racks and armor stands, as well as a little alchemy set. This allowed me to organize everything I saved, and believe me when I say I have a difficult time throwing away anything I've worked so hard to get in a game. Having this area with so much storage in no way affected the number of times I visited a merchant. In fact, I ended up going to merchants more often. I'm really disappointed by not having any type of storage in DAI, especially with such a robust crafting system. All it's doing is forcing me to go to a merchant every 5 minutes to get rid of whatever few items I'm willing to sell and I'll end up resenting the game, completely getting rid of replayability out of sheer frustration.

 

Besides, really, we lugged around a wheel of cheese and an enormous kettle along with a couple tents, all with no carts or animals to haul them for the length of DAO and a huge castle won't even let me have a display room for special gear or even a trunk for our bedrooms? Can we at least buy back the items we sold at no loss so that they aren't lost to us forever? This can't possibly be that difficult to add to the game that the entire thing would crash, is it?



#284
Avejajed

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And let me stack items! Let me have fifteen of the same potion without using fifteen slots.

#285
Mukora

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And let me stack items! Let me have fifteen of the same potion without using fifteen slots.

Have you not been paying attention?

 

Potions are their own thing. You have two slots for different potions, in addition to one reserved for healing potions. They don't take up inventory.



#286
duckley

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Its the little things like this that I find so surprizing. For me, I prefer a little less extravegence in some areas (like crafting, too many go fetches) and more of the little things like storage chests, proper womens dress for the Orlesian ball, long hair, hair that looks like hair, and at home PJs that have colour...
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#287
virtus753

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And let me stack items! Let me have fifteen of the same potion without using fifteen slots.

 

There is a completely separate interface for potions, so I suspect either they stack (as in previous games) or don't count at all against your inventory limit.

 

ETA: totally ninjaed :ph34r:



#288
omnitremere

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I'm a huge Bioware fan and have already pre-ordered the game on two different systems.  So I'm not trying to burn down the house when I say sorry we have enough information to know this decision is crappy.  Yes crafting items don't take up space and yes we can sell items in the field.  But the problem is this is supposed to be a game where you can change your build at any point in time.  And they specifically give you items to be able to do that.  So let's say I get a ring that makes my poisons 30% more powerful early in the game.  At the time I don't have a build that revolves around poison.  But later I decide to respec and create a build that will make this ring useful.  As the inventory system stands right now that ring must stay in my inventory for HOURS while being completely useless to me.  And that's if I don't accidentally sell it.  I can't just craft a new ring with that ability.  In a game that revolves around me taking keeps, setting up camps, and running an entire castle not having a single chest to keep items DOESN'T MAKE SENSE.  Frankly it made more sense not to have one in DAO.  And I'm very dissatisfied with the "it would take too much memory" argument.  I'm not asking for a chest that will let me store unlimited amounts.  50 items? 100 would be awesome.  Nothing more.  I wouldn't give a damn if it was a single chest in middle of the desert with nothing else around it to load.  This situation as is really doesn't sit well with me.


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#289
Mukora

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Maybe this is just another case of me being chill to an excessive degree, but, like... I get that it was a dumb idea. I totally get that. But can we calm down for a moment? In the grand scheme of things, how big a deal is this really? I really don't think it is.

 

If BioWare can patch in a storage chest for free, great, if they had included one to begin with, even better, but not including one, while baffling, is hardly going to ruin your experience.



#290
slimgrin

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I hate, HATE, HATE a full inventory and having to make room all the time, it's just a waste of my time. For the life of me, i don't know why RPG devs in 2014 still think that is fun.

 

Don't pick up the loot you don't need, and you don't have to manage it. Pretty simple. This sounds like ME2 streamlining all over again, lol.



#291
Paul E Dangerously

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Don't pick up the loot you don't need, and you don't have to manage it. Pretty simple. This sounds like ME2 streamlining all over again, lol.

 

That was such a good idea they promptly scrambled to ditch it for ME3.



#292
LordParbr

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Maybe this is just another case of me being chill to an excessive degree, but, like... I get that it was a dumb idea. I totally get that. But can we calm down for a moment? In the grand scheme of things, how big a deal is this really? I really don't think it is.

 

If BioWare can patch in a storage chest for free, great, if they had included one to begin with, even better, but not including one, while baffling, is hardly going to ruin your experience.

This place kind of feels like a Monty Python sketch sometimes. We'll be talking about the skill trees and all the cool new fire and ice spells, and praising the game before we even have it. Then, someone brings up healing spells, and everyone's all "NO HEALING!? BIOWARE, HOW COULD YOU!?" Then we'll see something else that's really cool and interesting, like Skyhold and we'll be excitedly talking about all the cool stuff there, and how we'll decorate it, then someone notices the lack of a storage chest and it's right back to "OH MY [MAKER] THE SKY[HOLD] IS FALLING! 0/10! PRE-ORDER CANCELLED!"

It's entertaining to watch


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#293
AlanC9

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Meh. I'd just as soon Bio went back to, say, BG1's really tough space and weight limits. In general, I think focusing on loot is one of the biggest problems with the CRPG genre, but if you're gonna do it, go all-in.

#294
AlanC9

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That was such a good idea they promptly scrambled to ditch it for ME3.


Not really. You still didn't have to manage an inventory in ME3

#295
CronoDragoon

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It occurs to me that I never actually used the storage chests in either game.

 

Over it!



#296
xyzmkrysvr

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It occurs to me that I never actually used the storage chests in either game.

Over it!

Guess what? There are plenty of people who used the default Hawkes and wouldn't care one way or another if Bioware let you customize Hawke's appearance in DA:I... And yet you created a thread thanking Bioware for giving you the OPTION to customize Hawke's appearance.

I didn't go into your thread and say "Herp derp well I never bothered to customize Hawke's appearance so I don't care one way or another!"

My point is just because YOU don't care that the option was removed doesn't make all of our concerns any less valid. Even if you never used it, it would be nice if you could sympathize and be like "Yeah, that does kind of suck for the people who took advantage of storage chests".

I never understand why fans of RPGs defend developers when they make baffling decisions to limit choices, which sometimes have a negative impact on other people's gaming experiences...
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#297
cronshaw

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I don't think the premise that "I don't want/use this feature ergo it must not be important" being put forward by some is a particularly cogent argument.

But it's okay to demand a feature be included in the game because you like it?

I'm not sure I see the difference



#298
LordParbr

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Guess what? There are plenty of people who used the default Hawkes and wouldn't care one way or another if Bioware let you customize Hawke's appearance in DA:I... And yet you created a thread thanking Bioware for giving you the OPTION to customize Hawke's appearance.

I didn't go into your thread and say "Herp derp well I never bothered to customize Hawke's appearance so I don't care one way or another!"

My point is just because YOU don't care that the option was removed doesn't make all of our concerns any less valid. Even if you never used it, it would be nice if you could sympathize and be like "Yeah, that does kind of suck for the people who took advantage of storage chests".

I never understand why fans of RPGs defend developers when they make baffling decisions to limit choices, which sometimes have a negative impact on other people's gaming experiences...

No, this is the problem. When you actually start diluting the concept of "choices" by saying that a lack of a storage chest is "limiting choices."



#299
dragondreamer

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I'm a huge Bioware fan and have already pre-ordered the game on two different systems.  So I'm not trying to burn down the house when I say sorry we have enough information to know this decision is crappy.  Yes crafting items don't take up space and yes we can sell items in the field.  But the problem is this is supposed to be a game where you can change your build at any point in time.  And they specifically give you items to be able to do that.  So let's say I get a ring that makes my poisons 30% more powerful early in the game.  At the time I don't have a build that revolves around poison.  But later I decide to respec and create a build that will make this ring useful.  As the inventory system stands right now that ring must stay in my inventory for HOURS while being completely useless to me.  And that's if I don't accidentally sell it.  I can't just craft a new ring with that ability.  In a game that revolves around me taking keeps, setting up camps, and running an entire castle not having a single chest to keep items DOESN'T MAKE SENSE.  Frankly it made more sense not to have one in DAO.  And I'm very dissatisfied with the "it would take too much memory" argument.  I'm not asking for a chest that will let me store unlimited amounts.  50 items? 100 would be awesome.  Nothing more.  I wouldn't give a damn if it was a single chest in middle of the desert with nothing else around it to load.  This situation as is really doesn't sit well with me.

 

I suppose if I found a nice item early in the game that I thought I could use later, I'd make room for it in the inventory.  But looking back at the past games, most accessories were pretty much junk that sat around in my inventory or storage chest uselessly.  Anything that was genuinely useful was immediately equipped by someone in the party.  I imagine it'll be like my original Origins playthrough without DLC, where any equipment deemed unworthy was trashed in the field if I needed the room.  Being able to sell straight out of the inventory should take the sting out of that.



#300
CronoDragoon

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My point is just because YOU don't care that the option was removed doesn't make all of our concerns any less valid. Even if you never used it, it would be nice if you could sympathize and be like "Yeah, that does kind of suck for the people who took advantage of storage chests".

 

I want you to go back and look at the very first reply to this thread. And my second.

 

I sympathize. But I also don't care. It's a strange decision, but one that ultimately won't affect me. If a decision affects zero people, then concern about it is invalid. So one less person caring about it, actually does make your concern less valid.