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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#351
virtus753

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Well, I am going to come in and say it's not a problem, if it's not a problem for me. Do you have a problem with that? It's up to me if I want to add reason (which I did) but it's no crime or rudeness to not add any reasons as well. Folks (within forum guidelines) are free to express themselves how they see fit. What is or isn't productive can be up for debate, not that I'm calling the OP unproductive. 

 

I have no problem with your opinion or your statement of it per se. I'm not accusing you of saying this, but I still think it's fallacious to imply that "it isn't a problem for me" means "it isn't a problem universally," and in my opinion it's not productive to disagree without contributing more than that. But those are my opinions, and you're entitled to disagree, of course.

 

And that's a night for me, I'm afraid. (Class in the morning, and my Latinlings won't teach themselves Cicero!) Thanks for the discussion.



#352
Ieldra

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I fail to see how anyone can complain about this. If you want, and gawd imagine the wailing and nashing of teeth if we didn't have, item progression then items will become obsolete and fall to the wayside. It happened with Sten's sword in DAO. You could carry everything in BG2 so both of these things have happened before and the world was fine. I'd prefer a Jade Empire system where you didn't have to monkey about with item progression...a sword is a sword but since people can't live without trash looting well here is your price.

I fail to see how anyone can fail to see why this is a problem. Both in DAO and DA2, we had storage chests because apparently the developers noticed how annoying inventory management can become. The problem is not obsolete equipment. That's often easy to recognize and get rid of. It's not knowing whether we might need something later that makes people hold onto things. Also, if you have five cool armor sets and they are about equally effective but look different, you might want to use one or the other later. 

 

Apart from that, the level of ridiculousness in having a castle but no storage space easily passes the level of grotesque.


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#353
BahamaMama

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In my opinion it should be no problem for the developers to implement a little chest box in the skyhold for equipment -.-

They can even patch this in a heartbeat! So plz Bioware read this, program this, than fix this and its done!


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#354
Fandango

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I fail to see how anyone can fail to see why this is a problem. Both in DAO and DA2, we had storage chests because apparently the developers noticed how annoying inventory management can become. The problem is not obsolete equipment. That's often easy to recognize and get rid of. It's not knowing whether we might need something later that makes people hold onto things. Also, if you have five cool armor sets and they are about equally effective but look different, you might want to use one or the other later. 
 
Apart from that, the level of ridiculousness in having a castle but no storage space easily passes the level of grotesque.


Bang on Ieldra. I don't mind admitting that I would often switch out my wardens armour set for another as I role-played my way through Origins, and would like to be able to do so again in Inquisition. Failing to provide the player with a simple chest to store their loot (or - even better - a room to display it) seems super-daft to me.

#355
aeoncs

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 It's not knowing whether we might need something later that makes people hold onto things. Also, if you have five cool armor sets and they are about equally effective but look different, you might want to use one or the other later.

 

No problem. Sell them and craft a better version of it when you need/want to.

Not having a storage still doesn't make sense and I really don't understand why they chose not to add one, but I don't think it will be as bad as some of you are assuming - otherwise one of the reviews would have mentioned it as more than a slight annoyance. Most didn't even comment on it, at all.



#356
Gileadan

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Think of it as the inventory variant of the 8 ability slots limitation. It lets you make a tactical, meaningful choice about what to pick up and what to dump.
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#357
AlanC9

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It's not knowing whether we might need something later that makes people hold onto things. 

 

Thing is, we're often wrong about that. I usually find that what's cluttering up my inventory is fuzzy thinking about what I'm going to do with those items. About the only real use I've ever had for a storage chest is for items with, let's say, sentimental value.



#358
dekarserverbot

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I hate, HATE, HATE a full inventory and having to make room all the time, it's just a waste of my time. For the life of me, i don't know why RPG devs in 2014 still think that is fun.

 

 

I can answer that question, but it will get me banned, one hint, starts with "M"



#359
KoorahUK

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I fail to see how anyone can fail to see why this is a problem. Both in DAO and DA2, we had storage chests because apparently the developers noticed how annoying inventory management can become. The problem is not obsolete equipment. That's often easy to recognize and get rid of. It's not knowing whether we might need something later that makes people hold onto things. Also, if you have five cool armor sets and they are about equally effective but look different, you might want to use one or the other later.

Apart from that, the level of ridiculousness in having a castle but no storage space easily passes the level of grotesque.

Agree that its odd we have no storage space in our castle...that is an odd one to explain, unless its specifically due to their focus on crafting, which your point about armour sets brought me too.

If you like the look of an Armour set you no longer need to carry it around or store it - you can craft it from schematics and materials which seem to have no inventory limitations as and when you require. I think considering the amount of work they've put into the crafting system, this is probably why they've decided against oodles of storage, rather than it being an "oversight".

If there's one thing this game seems to be discouraging, its playing the way we always have.

#360
SofaJockey

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If a chest is requested, perhaps something in the feedback section?

And why all the anger? I'm sure we didn't expect the Spanish inquisition?

 

Oh.

 

What should be the devs priority please?

  • the chest?
  • additional qunari hair?
  • or more pyjamas? 

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#361
Gtacatalina

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Maybe you get to showcase your armors and weapons in Skyhold. That would be cool.

 

That's what I was hoping for. You never know there might be something like that in the game.

 

Seems a wierd choice not to add a chest though.


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#362
Gnoster

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If a chest is requested, perhaps something in the feedback section?

 

I agree, the smart thing would be for someone to set up a continously updated thread in the suggestions forum, where a list of all requested additions could be gathered constructively, so the devs had one place to seek inspiration for their patches, updates, and DLC.



#363
AlanC9

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Again, you're entitled to have any opinion you wish, and you're entitled to post any opinion you wish. I'm not saying you shouldn't be allowed to do either. What I'm saying is that you should be contextually aware of the particular point of this thread. This isn't an opinion poll. It's a place to push for a change, to garner support, or failing that to engender productive discussion. It is completely possible to contribute positively and productively to this conversation without agreeing (in fact, even while disagreeing) that there should have been additional storage space included in this game. I myself have enjoyed reading about how others deal with the lack of storage. But saying nothing more than "I don't care" or "I didn't find it a problem" isn't of help; instead, it comes off implicitly (intentionally or not) as an attempt to invalidate the OP's opinion, which many here share.

 

I guess I'm just not following why anyone who didn't think a point was important, or thought it was outright wrong, would concern himself with whether or not he was somehow invalidating that opinion. I'm actually a little fuzzy on the whole validation concept.



#364
JWvonGoethe

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Obvious answer: Vivienne and Dorian simply would not approve of some garish loot box polluting the halls of Skyhold. How tasteless.


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#365
Rane7685

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Given the reported long load times I think I'd prefer a pack mule approach (unlimited inventory and weight) as opposed to a storage chest. Getting to full inventory loading up skyhold dropping off items and then reloading the area I was in


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#366
MisterJB

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Pre-order cancelled.
OK, no but it is annoying because I tend to save any and all weapons with a unique name.

#367
Kage

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I really dont care at all, but I guess this is one of the things they can easily include in the first DLC, along with a lot of new crafting recipes, cosmetic items, etc.



#368
Ieldra

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Agree that its odd we have no storage space in our castle...that is an odd one to explain, unless its specifically due to their focus on crafting, which your point about armour sets brought me too.

If you like the look of an Armour set you no longer need to carry it around or store it - you can craft it from schematics and materials which seem to have no inventory limitations as and when you require. I think considering the amount of work they've put into the crafting system, this is probably why they've decided against oodles of storage, rather than it being an "oversight".

If there's one thing this game seems to be discouraging, its playing the way we always have.

Yeah.....that will work only if your armor doesn't need any rare materials. Which becomes ever more unlikely as the game progresses. We may be able to change the appearance of our armor without having to re-craft it though. If that takes more common materials, it would be acceptable.

 

Even so, no storage makes no sense. i would prefer, actually, to have my main storage in the castle and only bring equipment that I need,



#369
Sidney

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I fail to see how anyone can fail to see why this is a problem. Both in DAO and DA2, we had storage chests because apparently the developers noticed how annoying inventory management can become. The problem is not obsolete equipment. That's often easy to recognize and get rid of. It's not knowing whether we might need something later that makes people hold onto things. Also, if you have five cool armor sets and they are about equally effective but look different, you might want to use one or the other later. 
 
Apart from that, the level of ridiculousness in having a castle but no storage space easily passes the level of grotesque.


It is an irrelevancy. If it is there, whatever. If it isn't whatever. It would be like saying they removed the ability to change the orientation of your character portrait.

Why it even warrants a level of concern is beyond me. Nothing is ever needed later, if it is you can't sell it other than those darn garnets in DAO but you'd never know to keep them anyways. If you want to play dress up then you have to make choices about what is and isn't important to keep. Frankly even if you want to keep 5 suits of armor for whatever fashion season it is that hardly impinges on your inventory limits since the bulk of what you loot is trash and marginal value of those 4 extra worn leather boots and rusted Darkspawn daggers isn't changing the game one iota. Plus, if you just can't pass up the shinies, you go back to town to sell more often.

#370
finc.loki

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In my opinion it should be no problem for the developers to implement a little chest box in the skyhold for equipment -.-

They can even patch this in a heartbeat! So plz Bioware read this, program this, than fix this and its done!

Exactly this must be really easy. They technically don't even need to create a new chest, just take one existing in the game world, put it in the Inquisitor bedroom in skyhold and put a code line that makes any content put in it persistent. 

 

I am actually really angry about something so silly like this. They have skyhold with tons of modifications and thrones and tapestry and whatever, crafting yet they can't seem to understand to make a SINGLE chest of persistent storage for all the armors and weapons we might find and craft that we like.

Seriously would it break the game,  will be somehow become invincible because we can choose between armors and weapons?

 

Something like this is so utterly dumb I can't even comprehend the reasoning behind this. Unless it's on purpose to anger and troll us.

Wouldn't surprise me though they put it in a DLC, if they do I am done with Bioware for good.



#371
Avejajed

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Have you not been paying attention?

Potions are their own thing. You have two slots for different potions, in addition to one reserved for healing potions. They don't take up inventory.


Of course I'm not paying attention. I'm too busy being annoyed!

#372
Rawgrim

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It is an irrelevancy. If it is there, whatever. If it isn't whatever. It would be like saying they removed the ability to change the orientation of your character portrait.

Why it even warrants a level of concern is beyond me. Nothing is ever needed later, if it is you can't sell it other than those darn garnets in DAO but you'd never know to keep them anyways. If you want to play dress up then you have to make choices about what is and isn't important to keep. Frankly even if you want to keep 5 suits of armor for whatever fashion season it is that hardly impinges on your inventory limits since the bulk of what you loot is trash and marginal value of those 4 extra worn leather boots and rusted Darkspawn daggers isn't changing the game one iota. Plus, if you just can't pass up the shinies, you go back to town to sell more often.

 

Maybe you find pieces of a certain armour laying about, and you don't want to use it untill you have the complete set? Storeage would be nice in that case.



#373
Sidney

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Again, that is a choice and you live with the consequences of that choice and have to have them in your inventory.....and if you are that dedicated to looting, you go back and sell more often. I don't get people who want inventory because it adds depth but then want to remove one thing that might add depth which is planning around a scarce resource (space).

#374
Rawgrim

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Given that we have a castle, it is a bit silly that we can't store things anywhere. I usually sell things at regular intervals anyway, so its no huge deal for me. But I can certainly see the concerns here.

 

Why not be able to stash things on the horses? We have those with us at all times anyway.



#375
berrieh

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So, DA:I is all about crafting but there's no place to put crafting ingredients outside the main inventory? is that about right?

 

Crafting mats don't take up space, right? This seems to have been said in the thread but disputed. Do we know for sure? 

 

I fail to see how anyone can complain about this. If you want, and gawd imagine the wailing and nashing of teeth if we didn't have, item progression then items will become obsolete and fall to the wayside. It happened with Sten's sword in DAO. You could carry everything in BG2 so both of these things have happened before and the world was fine. I'd prefer a Jade Empire system where you didn't have to monkey about with item progression...a sword is a sword but since people can't live without trash looting well here is your price.

 

Personally, I don't really care storage space vs. not storage space (assuming crafting mats and herbs aren't counted in inventory limits) because I'm probably not going to ever pull any weapons or armor I put into storage back out. I would like one because trashing or selling seems so final. But I can deal. However, if the weapons or armor look really cool......I have a castle.....why can't I display them? It's just kind of a bummer to have to trash (or sell) something like iconic character weapons. 

 

Will it really impact the way I play the game? No.

Is it a minor disappointment worthy of noting? Yes. 

I didn't see any reviewers really act as though it made the game bad or anything. They were just noting it as a negative. Since almost every RPG has a storage chest, and there's no real benefit to NOT having one (that I can see - unless it positively impacts gameplay in some way I'm missing), it's worth noting.