While this is unlikely to majorly effect me personally - while I did put things in storage in past DAs, I almost always forgot about them and never used them again - I can't see any upside to removing storage, and, while I obviously can't tell how the code works, I have trouble imagining it would be that difficult to implement, so this seems like a really odd decision.
"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)
#376
Posté 12 novembre 2014 - 11:58
#377
Posté 12 novembre 2014 - 12:04
Again, that is a choice and you live with the consequences of that choice and have to have them in your inventory.....and if you are that dedicated to looting, you go back and sell more often. I don't get people who want inventory because it adds depth but then want to remove one thing that might add depth which is planning around a scarce resource (space).
In addition to everything else, IT.MAKES.NO.SENSE. If you were a vagabond and you had to carry everything you owned and used to make your campsite with you, then maybe, MAYBE, one could make an argument for a lack of storage.
But you have a castle. And probably more than one castle.
#378
Posté 12 novembre 2014 - 12:04
Bioware - Nobody expect the Spanish Inqusition !
Our weapons is as diverce as the elements - Suprice, fear. Ruthless efficienty, and an almost fanatical devotion to the pope... And nice red uniforms!.
No chest for you !
#379
Posté 12 novembre 2014 - 12:06
Given that we have a castle, it is a bit silly that we can't store things anywhere. I usually sell things at regular intervals anyway, so its no huge deal for me. But I can certainly see the concerns here.
Why not be able to stash things on the horses? We have those with us at all times anyway.
Ehh, even with a limited inventory we're still carrying around way more than we should be able. So yeah that's my invisible squire running back and forth from the castle.
If they throw in some storage later in a dlc, that's great for you guys. I won't begrudge anyone features. Just isn't a big deal for me, myself and I.
#380
Posté 12 novembre 2014 - 12:08
No storage? A whole stronghold, with curtain options... but no storage?
There will be camps all over, but no room to put loot in?
Nothing to place collectibles from particularly interesting missions or for being part of an item set?
Unable to keep items of sentimental value without occupying space in the main inventory?
WTF? ![]()
- Paul E Dangerously, DLaren, Fandango et 1 autre aiment ceci
#381
Posté 12 novembre 2014 - 12:08
Odd decision indeed. And I don't really understand why people are defending it. It is not a good thing for people who hoard things, and it does not bring anything positive to people who do not hoard.
They just removed the feature, a good feature.
But, to actually see effect on gameplay we need to see prices of cool items in games. Because if someone wants that item or that item, and it is expensive as hell, and you have to backtrack every 10 minutes do get money for it, that will suuuuuuuck.
- Paul E Dangerously, kingjezza, Shadowson et 1 autre aiment ceci
#382
Posté 12 novembre 2014 - 12:23
#383
Posté 12 novembre 2014 - 12:27
Okay, so we have a whole huge castle....and literally not a pot to....store things in ???
That is very odd and off putting.
#384
Posté 12 novembre 2014 - 12:28
In DAO I've hit storage limit several times but I was trying to get an armour set. Well, maybe several armour sets
, becouse I wanted my companions to have the best equipment ever. Maybe I had too many weapons, but you never know when you'll need an ice staff instead of fire staff
. Anyway, it took me quite a lot of playthroughs to learn how to efficiently manage my inventory.
In DA 2 I usually stored some items with sentimental values, but I also stored runes and additional weapon for later use. We didn't had to gather armour for our companions, so there was no problem with storage limit.
I would rather prefer some storage chest, than use my points to buy perks for bigger inventory, if that decision may take away a possibility to buy some other perks.
- Star fury aime ceci
#385
Posté 12 novembre 2014 - 12:28
Okay, so we have a whole huge castle....and literally not a pot to....store things in ???
That is very odd and off putting.
You don't even need a "pot". Just throw things on the floor in some room if you are lazy, lots of space in a thingy called "castle".
#386
Posté 12 novembre 2014 - 12:30
In DAO I've hit storage limit several times but I was trying to get an armour set. Well, maybe several armour sets
, becouse I wanted my companions to have the best equipment ever. Maybe I had too many weapons, but you never know when you'll need an ice staff instead of fire staff
. Anyway, it took me quite a lot of playthroughs to learn how to efficiently manage my inventory.
In DA 2 I usually stored some items with sentimental values, but I also stored runes and additional weapon for later use. We didn't had to gather armour for our companions, so there was no problem with storage limit.
I would rather prefer some storage chest, than use my points to buy perks for bigger inventory, if that decision may take away a possibility to buy some other perks.
In Origins i always hit inventory cap in Deep Roads, even with selling useless items to Ruck.
#387
Posté 12 novembre 2014 - 12:31
So stats are tied into armour and equipment now but we have no where to store armour and equipment?
#388
Posté 12 novembre 2014 - 12:31
You don't even need a "pot". Just throw things on the floor in some room if you are lazy, lots of space in a thingy called "castle".
Can we do that? I can live with that...or have the merchants hold their inventory so you can re-buy things should you need to.
It's still odd to give us a castle with no proper storage.
#389
Posté 12 novembre 2014 - 12:33
#390
Posté 12 novembre 2014 - 12:34
With all due respect to the overall great work that was done, and considering that we are all capable of stupid decisions, as an RPGer I have to say that this one fits the bill.
It's a basic and convenient RPG feature that I was really not expecting to see removed.
How can fans and RPG players in general be better served with the removal of this?
This is really bizarre...
- finc.loki et Paul E Dangerously aiment ceci
#391
Posté 12 novembre 2014 - 12:57
Let me guess, it was too "gamey"?
- Star fury aime ceci
#392
Posté 12 novembre 2014 - 01:15
What do people need so much storage for?
You don't "need" 60 staffs/suits of armor to play the game - so, while I wouldn't be unhappy if they just gave you a chest, why do you feel you "need" a chest?
#393
Posté 12 novembre 2014 - 01:28
What do people need so much storage for?
You don't "need" 60 staffs/suits of armor to play the game - so, while I wouldn't be unhappy if they just gave you a chest, why do you feel you "need" a chest?
Why do people need more than 8 abilities, why do people need healing when there are potions, why do people need more than one race?
You don't "need" any of these things to play the game - so, while i wouldn't be unhappy if they gave you these things, why do you feel you "need" them?
The answer to all of these questions and many more is quite simple, its because people like to play games differently to other people, some like to hoard, some like to use multiple abilities, some like to heal via spells, some like to be more than a human male/female.
Another question could be, from reading all the posts in this thread, why do you have such an issue with some people voicing their opinions and concerns on an issue which you have said multiple times will not concern you?
- finc.loki, titoarc, Ieldra et 10 autres aiment ceci
#394
Posté 12 novembre 2014 - 01:33
why do you have such an issue with some people voicing their opinions and concerns on an issue which you have said multiple times will not concern you?
That is the best question in the entire thread. But don't expect any reasonable answer to it, any time soon.
- Star fury aime ceci
#395
Posté 12 novembre 2014 - 01:53
Since you can recreate weapons and armor and have them match your level I don't se why you would want to do anything besides breakdown useless equipment.
#396
Posté 12 novembre 2014 - 01:58
You must have nothing better to do if you're complaining about thread titles regarding matters you don't even care about. Obviously I don't really have anything better to do, either, but the fact that *I* actually am bothered by this glaring omission makes it marginally more excusable.
I don't care what reviewers are saying about the inventory system
I do care that your thread title is disingenuous
and if I were Mike Laidlaw i'd be kinda pissed you were implying that I confirmed the inventory system limit in my game was "pointless"
but I'm not
and my level of care is now exhausted
good day sir(or madam)
#397
Posté 12 novembre 2014 - 02:22
A castle with no chest ... it takes out your inmersion, it makes you cheat or mod to have something that should be in the game, it goes against the "plan ahead" topic and it has no sense ...
There is no one who will complain for having a chest in your room, in the crafting room or in a storage room, but they chosse to not put even one., you know, that box in their preview that has some healing herbs ... it would be so hard ?
We could go to an enemy base or a cave and store our thinks in the container in there ... that has more sense xD
#398
Posté 12 novembre 2014 - 02:27
I can't help but chuckle thinking of the hoarders and OCD types playing this game. A cruel joke to them.
I do think inventory management is pointless especially if you go back to a base on more than one occasion. I do think they should add a chest or an ability to display armor and shields like in Skyrim.
#399
Posté 12 novembre 2014 - 02:45
What do people need so much storage for?
You don't "need" 60 staffs/suits of armor to play the game - so, while I wouldn't be unhappy if they just gave you a chest, why do you feel you "need" a chest?
Well let's see. There are rings with stats, belts, amulets, weapons and armor for all 4 of you including the quizzy. Some material that is not flowers take up inventory space as well like shards etc.
If playing a mage you'd do best to have at least one staff of all the elements, they LITERALLY are needed for different immunity enemies and in world magical barriers that need a certain type of magic like fire/ice etc.
You will craft armors and weapons with different stats, perhaps you'd want to change armor to one that does more for health etc, or to one that boosts something else.
Same goes for weapons with runes and specific extra damage to demons or humans etc.
So carrying all of that including the weapons and armor for each party member and you'd see how you would run out pretty quick.
A game with a GIANT castle for crying out loud as your base and not one measly little storage chest is just laughable.
It CAN'T hurt the balance of the game, impossible. But it WILL hurt gameplay/fun for the players.
So what the hell were they thinking? Patch the damned chest in Bioware in a day one patch, take a chest from the game world place it in the Skyhold, put a persistence check mark for items stored and you're done. If a little more challenge is needed, I doubt it would take a lot.
- Gnoster, Paul E Dangerously, Ieldra et 2 autres aiment ceci
#400
Posté 12 novembre 2014 - 02:56
@finc.loki: I think you're confused about the term "need".
I am NOT against a chest for hoarders - but "need"? No, it is not needed to finish these games.
I have finish both games on Nightmare - fifty of every item was not "needed".
AND - before someone defends their position with the erroneous remark of: "Well, look at Mr. Elite Gamer."
My point is that I am not an elite gamer.
=====
So you guys actually run back to Warden Keep or Gamlen's house every time you need a new type of weapon or a new suit of armor?
I'm genuinely trying to understand - it seems so foreign and totally unnecessary to me that if someone doesn't explain it I can't possible grasp the desire for this feature.
=====
@Shadowson:
I DON'T need any of those things. I enjoy playing within the parameters of a game - or, at the very lest - I don't complain about it. Because I don't "need" to play the game if I don't like it.
You're mistaking my questions with telling you that you shouldn't want it.
I'm trying to understand you - it may be a foreign concept you're not used to, but that's why I'm asking. I do not understand what you think you need and why you think you need it and I'm asking for explanations of how your thought process works.
My "issue" comes with the lies on this - and so many other threads. You do NOT know why they left out a chest. It "seems" unreasonable...and it may actually turn out to BE unreasonable... but only an ignorant person makes declarations on something they don't actually know everything about.





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