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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#401
SofaJockey

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You don't even need a "pot". Just throw things on the floor in some room if you are lazy, lots of space in a thingy called "castle".

 

Hang on.... If Skyhold is a persistent environment, then this is an answer isn't it ???



#402
Ieldra

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I can't help but chuckle thinking of the hoarders and OCD types playing this game.  A cruel joke to them.

 

I do think inventory management is pointless especially if you go back to a base on more than one occasion.  I do think they should add a chest or an ability to display armor and shields like in Skyrim.

I can already feel the pain, coming straight from the Minecraft mod "Agrarian Skies" where hoarding is pretty much the name of the game, to DAI, where I won't even have a single chest where I should have a room full of them.

 

Also I want armor stands for all the cool armors I'm going to craft but not to use because they've been eclipsed by others. And wall mounts for the head of wildlife I'm going to hunt, And showcases. And.....well....ok this is one area where I would like DAI to be significantly more like a modded TES game.


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#403
Medhia_Nox

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@Ieldra:  See, I can understand you "wanting" it... makes perfect sense to me (and you're not asking for my understanding - I'm aware of that).

 

Since you can sell stuff in the field - crafting items don't count as inventory - and you can increase inventory with Perks.  Is it just that you want to have a historical record of your past gear?  Or do you actually think your inventory will be unreasonably clogged with necessary items?

Are you the type to have four suits of weapons and armor for each companion?  

 

My inventory would never have been filled in DA:O or DA:2 if I could have just sold junk out in the middle of nowhere.



#404
TKavatar

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Hang on.... If Skyhold is a persistent environment, then this is an answer isn't it ???

 

That would only work if you can drop items out of the inventory.



#405
The Hooded Paw

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I wanted to say how I managed in DAO with stuff...

 

1. I had a wide party base, so if I was needing to keep stuff, I'd make sure all were armed and armoured as well as everyone else...several characters store a LOT of armour pieces, times the number of characters...this has more, and there will empty bodies to fill. Bit naff if they leave, but you should have some from of inkling, as there are no one-decision-losses amongst them. 

 

2. I would sell the crud at every opportunity. I put an extra money belt on Leliana for a bit at first, and it worked nicely. By selling stuff, I managed to buy the Veshaille, Lifegiver and other BIG prciey items (Veshaille was 132 goldies I think). IF I had a nice armour bit I didn't want to lose, stick on someone you're not using, or take the 4 slots loss and get rid of something lesser, as you always have tons of lesser stuff. If you don't have money it reduces the exploration of the bits and pieces in shops too, and you miss really good stuff.

 

3. Every time, from the start, I saw a merchant with a inventory-bag-thingy, I would buy it, and there's quite a lot. With all of them, you can clear out massive areas and have room. I also tended to go to the camp and trade there, as I could talk to my party and shift rubbish, both of which were good.

 

4. There was the whole equipping an army thing too, and I'd always try to dump as much as I could in their boxes too, which clears space of un-needed stuff, in a good way.

 

5. I did hang on to the ultra heavy-wade-armour too, as it took ages to become able to use it. By the time I had, I had other stuff almost/as good. However, a few slots wasn't much.

 

6. Also, I never bothered with crafting, but if I have seen properly, crafting in this is pretty cool, probably semi-vital, but the crafting items take up no room, AND you can dismantle old stuff to crafting items, so you can go mid-dungeon and eat 20 swords if you don't need them. You'd then craft something cooler and have 1 fruity item and lose 20 naff ones. (Bit exaggerated perhaps).

 

SO, you're possibly left with more space just for weapons, armour and accessories than you had in DAO, as you're cutting out a lot of superfluous stuff. I used to ditch crafting items if I needed just that extra sword (which I'd sometimes find that later I didn't need; it was just greedy and looked nice), so this is a step up.

 

I don't understand a negative position so much, as with a lot of mini-points, but this makes no sense logically (the big castle stuff), but I have a terrible memory, and I tend to mess up with where stuff actually IS when I put it in chests, so I've no worries. If the reviewers had found it an issue then some of them (certainly the ones who use extreme terms to describe bad and good bits and further their career), they would have queued up for miles to berate it.

 

7. I don't remember well, but can't you just stuff things in a crate or whatever in the castle and eave it there? It doesn't HAVE to be a chest, as there are many boxes and storage items around. This may be from a different game, but will the crate in Cullen's bedroom, or the kitchen or privy be stolen from if you put some stuff in there? Is it poss to use them? Just don't use a chamber pot.

 

If this post is pointless, and it's not helpful, then I'm sorry, but I find it weird that so many little things are being thrown up as terrible. I feel sometimes that we've all been holding our breath to will it to be brilliant, and now a few negatives have been shown, we're scrambling to ask each other if it's okay to play it now that there aren't rice-pudding monsters in the Skyhold kitchens....is it okay to still like this and believe in it? I think SOME of the reviewers are behaving a bit sadly. To stick little screen shots of something momentous in a review is not needed, has no context, and is actually is quite rude to tell people things when they don't know that they should avoid watching it - to be controversial or different is often something that people wanting to make a name in their field uses, and isn't done with the interest of readers or viewers in mind, just their own.

 

PS Hope there aren't too many posts in between this and when I looked before making this.

 

EDIT: Two pages of things between this being written and posted....sowwy.



#406
tmp7704

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Since you can recreate weapons and armor and have them match your level I don't se why you would want to do anything besides breakdown useless equipment.

Is recreating equipment free, or does it use resources you need to gather? If the latter, are the resources limited or infinite?

#407
DMaster2

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I don't care what reviewers are saying about the inventory system

I do care that your thread title is disingenuous 

and if I were Mike Laidlaw i'd be kinda pissed you were implying that I confirmed the inventory system limit in my game was "pointless"

but I'm not 

and my level of care is now exhausted

good day sir(or madam)

The title is clear enough though. The limitation was officially confirmed, and the op think it's pointless and i agree.



#408
tmp7704

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It's not pointless it's realistic

Which part of "can't store any of your stuff in your own castle" is realistic?

#409
Kalimar42

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Here is where TES shines. I could store things ANYWHERE I wanted to. Come on like I cant just drop stuff I dont want to carry anymore. There must be some magical anti drop spell hovering over us. LOL :) 

 

RPG from the 80's even had chest to store things!!  This is messed up.



#410
Akkos

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Well. I myself want to have like 3 - 4 Weapons/Armours with different stats or resistances..

 

Like If i go hunt for dragons, I'm not going to be like using the same weapon all the time. Or having a armour with just fire resistances, when I have like a frost dragon or electricity armour.......

 

I'm sure it has a storage chest or something... Is it confirmed already?



#411
AshenEndymion

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I'm sure it has a storage chest or something... Is it confirmed already?

 

It's been confirmed that there is no storage chest in the vanilla game...  We don't know if any of the items sold to any of the vendors will be available to buy back if you've left the zone and returned...



#412
wicked cool

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Lack of trophys is a bummer.

#413
DMaster2

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Again, that is a choice and you live with the consequences of that choice and have to have them in your inventory.....and if you are that dedicated to looting, you go back and sell more often. I don't get people who want inventory because it adds depth but then want to remove one thing that might add depth which is planning around a scarce resource (space).

Why should i be forced to either destroy things, don't pick them up or have to go back and forth to sell them? It's a fuc*ing pain in the butt. You don't care? Good for you. But for us that care it's a major annoyance. I hope modders will be able provide us what should've been in the game in the first place.


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#414
xyzmkrysvr

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I fail to see how anyone can fail to see why this is a problem...
*snip*
Apart from that, the level of ridiculousness in having a castle but no storage space easily passes the level of grotesque.



Hear, hear! I'm out of likes, leldra, but I agree with everything you said!

I do care that your thread title is disingenuous



You may think the title is disingenous, I happen to think it's sensational and attracts more attention to this issue, which is kind of my whole point. Anyone who reads the OP will see that I never attributed that quote to Mr. Laidlaw. I explain the issue in a calm, rationale manner. I'm not demanding anything. I'm merely commenting on an issue that was pointed out by three separate reviewers (that's why this thread belongs in Scuttlebutt, because it's talking about media coverage of an aspect of DA:I)

I can't help but chuckle thinking of the hoarders and OCD types playing this game. A cruel joke to them. I do think they should add a chest or an ability to display armor and shields like in Skyrim.

Yeah, I LOVED that about Skyrim... All of my walls were decorated with badass armor and weapons. Bioware definitely missed out on an opportunity to emulate a cool aspect of Skyrim. We should have had an armory to display our loot (with a chest to store stuff in!)
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#415
Kohaku

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I will say this, I find it amazingly hilarious that Fantasy Life on 3DS lets you increase your bag size to 500 items and you can increase your storage size to another 1,500 spaces. Bioware can't give you at least a chest?

Whateves.

#416
Elevon

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No storage chest that's how you dumb a game down,expectations are getting worst by the minute .

 

 

I'm hoping they can add it in later,come on developers how are these simple things over looked?



#417
Medhia_Nox

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Are we sure there ISN'T an armory schematic these reviewers didn't find?  

I believe a trophy room was confirmed.



#418
DMaster2

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Hang on.... If Skyhold is a persistent environment, then this is an answer isn't it ???

 

I wouldn't mind, as long as things on the floor don't start disappearing after a while.



#419
DMaster2

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@Ieldra:  See, I can understand you "wanting" it... makes perfect sense to me (and you're not asking for my understanding - I'm aware of that).

 

Since you can sell stuff in the field - crafting items don't count as inventory - and you can increase inventory with Perks.  Is it just that you want to have a historical record of your past gear?  Or do you actually think your inventory will be unreasonably clogged with necessary items?

Are you the type to have four suits of weapons and armor for each companion?  

 

My inventory would never have been filled in DA:O or DA:2 if I could have just sold junk out in the middle of nowhere.

A chest would allow you to craft more things, for example. If i start a mission and find rage demons everywhere *maybe* i can make use of those fireproof armors/vests instead of selling them because i'm clogged. That was an example.



#420
Iakus

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I can already feel the pain, coming straight from the Minecraft mod "Agrarian Skies" where hoarding is pretty much the name of the game, to DAI, where I won't even have a single chest where I should have a room full of them.

 

Also I want armor stands for all the cool armors I'm going to craft but not to use because they've been eclipsed by others. And wall mounts for the head of wildlife I'm going to hunt, And showcases. And.....well....ok this is one area where I would like DAI to be significantly more like a modded TES game.

 

Even the Hawke Estate had a storage chest!



#421
Eledran

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@finc.loki:  I think you're confused about the term "need".  

 

I am NOT against a chest for hoarders - but "need"?  No, it is not needed to finish these games.

 

<snip>

 

You might not *need* a storage chest / room. But that doesn't mean having one wouldn't be handy.

 

Furthermore, it would make sense to include some storage other than your bags when you're in control over a massive keep and army.



#422
The Elder King

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Even the Hawke Estate had a storage chest!

It'd have been more fitting if you said that even Gamlen's house had a storage chest :lol:.


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#423
xyzmkrysvr

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I believe a trophy room was confirmed.


Ooh, if that's the case, I would be very happy! Even if we can only display some of our extra armor/weapons (unique pieces that have sentimental value, for instance), that would be nice.

Does anyone know where it was confirmed??

#424
DMaster2

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It's not pointless it's realistic and don't tell me it's fantasy game and that it doesn't need realism the realism makes the world more feel more alive and it's their for a reason so you can plan you know that strategy/tatics you wanted now you got it so go and buy a happy meal and be happy ungreatful fucks.

Wtf are you talking about dude? Since you like "realistic" talk, are you telling me in the middle ages castles didn't have armory and chests to store things (coins in particular)? Get real man, this is an issue no matter how much you try to cover for it.



#425
modernfan

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It seems counterintuitive that the game would provide an in depth weapon/armor creation system, even to the point of allowing us to name our custom weapon creations, but give us nowhere to store them.  This seems an especially strange call for a game which also has NG+.


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