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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#426
FumikoM

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Why even question why many want a storage chest? Those of you who feel no need for it; just sell, break down or throw away all your stuff. Stop being against something so basic that would not hurt you in any way, since you're free to ignore any storage chest.

 

This is just being against something because you can not because you care.


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#427
simpatikool

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I can't imagine not having the ability to upgrade the "Bank" slots available for whatever it is I want to keep not available at my own fortress.



#428
TKavatar

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It seems counterintuitive that the game would provide an in depth weapon/armor creation system, even to the point of allowing us to name our custom weapon creations, but give us nowhere to store them.  This seems an especially strange call for a game which also has NG+.

 

This game does not have NG+.



#429
modernfan

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Thanks for that info - I thought I had read somewhere that there would be, but I appreciate your setting me straight on that.  Even without NG+, though, I think it still makes sense to offer a means of storage for any premium loot gained in future DLCs.



#430
Silent Fear

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Why even question why many want a storage chest? Those of you who feel no need for it; just sell, break down or throw away all your stuff. Stop being against something so basic that would not hurt you in any way, since you're free to ignore any storage chest.

 

This is just being against something because you can not because you care.

 

This ! This many times over.

It's an option. Whoever wants to use it - can. If anyone dont want to do it or keep mementos he can just trash and sell.

 

I cant posibly see this limitation as a positive no mater how hard i try. If the game was open to modding as previus titles i would not care less becose a mod would have been born in the first day. But as mods are not possible this is a majore issue.



#431
Mystranna Kelteel

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It's not pointless, see, it makes the game more strategic, like limiting skills to 8 actives.

Now you must think hard about what you sell and what you think you may need in the future.

One of the pulse-poundingly difficult decisions you have to make as the Inquisitor. :)

As for realism, imo it has no place here. An inventory limited to 80 items means I can carry forty suits of armor, twenty helmets, and twenty greatswords... That's hardly more realistic than unlimited inventory.

Honestly they're probably just trying to justify making inventory upgrades into perks. Because why spend those upgrade points if you can just store stuff?

#432
Iakus

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Are we sure there ISN'T an armory schematic these reviewers didn't find?  

I believe a trophy room was confirmed.

My understanding was that the trophies were mementos of certain missions or story milestones, like the items around Thorton's safehouses in Alpha Protocol.  You know, like you can slay a bereskarn and mount its head on a wall.

 

I might have misinterpreted it, though.



#433
Medhia_Nox

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Concerning the trophy room - I don't have time to watch it, but I believe it was in the Skyhold video.  Once I get a chance to check it out - I will try to find it. 

 

But - if that makes you very happy, you've confirmed the very reason why I'm posting against threads like this.  You reacted without all the information and created inflamatory posts because you "thought" you knew something you didn't.

 

Chances are - maybe you're 100% correct - but we can't know that yet either.

 

@Iakus:  And I agree, but my point is... why just don't know yet. 

 

We don't even know if these reviewers who flew through the main story - didn't miss an armory schematic somewhere for Skyhold.  It's possible (and it may not exist - again, we don't know).



#434
Sartoz

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Edit: When asked on Twitter whether there was a "storage chest to hold all of our things in outside of the inventory," Mike Laidlaw responded with "Nope," essentially confirming what another reviewer called a "pointless inventory limitation".

 

I think the reason for this decision is to force the player to craft potions, armours and weapons... which forces the player to explore.

In turn, it allows you to upgrade and name your equipment.... a DAI feature so to speak..... therefore no need for a huge inventory chest...you would drop/sell inferior equipment..

 

I agree that in hindsight, the decision to limit inventory was not fully thought out. We do have a Castle, after all. Keeping nostalgic

or displaying memorable equipment is natural.

 

Does anyone sense a future patch?



#435
Silent Fear

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I think the reason for this decision is to force the player to craft potions, armours and weapons... which forces the player to explore.

In turn, it allows you to upgrade and name your equipment.... a DAI feature so to speak..... therefore no need for a huge inventory chest...you would drop/sell inferior equipment..

 

I agree that in hindsight, the decision to limit inventory was not fully thought out. We do have a Castle, after all. Keeping nostalgic

or displaying memorable equipment is natural.

 

Does anyone sense a future patch?

 

 

Not really a strong argument there.

For one the players like me who look over every nook and crany - exploring is extraordinary important. Limiting us in inventory and storage is exactly the opposit to encoraging us to explore.

And for most player that played on Nightmare ( and later on the higher dificulty Nightmare via modding ) exploring and potion crafting ( as well as item hunting ) was a must not just a side activity. 

I for one like to keep items that i find interesting and significant - like Morrigan gift ring that i keept during the whole DA:O and into Awakening.and then into "Witch hunt". It was an item i could sell for a silver but i didnt becose i liked what it signified.

 

And i just cant find a sound reason that there should not be a simple single chest somewhere were we can store few items we find interesting or good looking or whatever. Hell for all i care they can disable the potion storing as to encorage potion usege instead of hording them and never using them.



#436
aries1001

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As a player who don't like to craft much, I don't like this at all. It seems as if Bioware this time around (only?) have listened to the people who voiced their -ehm- voices asking for the opportunity to be able to craft items, armor etc. As for the option to store, I guess we could always just drop items on the floor somewhere?  However, I'd personally would find it very badly...if I were forced to do this...

Especially since I have experienced in both Bioware games and other games that I might need a in ice staff instead of a fire staff or a bow instead of a sword or a dagger in stead of a long sword..... That's why I like there to be a storage chest or a storage area...



#437
DMaster2

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It's not pointless, see, it makes the game more strategic, like limiting skills to 8 actives.

Now you must think hard about what you sell and what you think you may need in the future.

One of the pulse-poundingly difficult decisions you have to make as the Inquisitor. :)

As for realism, imo it has no place here. An inventory limited to 80 items means I can carry forty suits of armor, twenty helmets, and twenty greatswords... That's hardly more realistic than unlimited inventory.

Honestly they're probably just trying to justify making inventory upgrades into perks. Because why spend those upgrade points if you can just store stuff?

 

Now that make sense, in fact both are bullsh*t choices from my point of view. It doesn't add any strategic element. None. What you sell you could've kept in storage instead, so if you find the need for certain armors/weapons you have limited choice, since you will have to sell. Also it cripple those that enjoy crafting for the sake of it and not just to get the ultimate weapon/armor, because you have no place to store your creations.



#438
DMaster2

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I think the reason for this decision is to force the player to craft potions, armours and weapons... which forces the player to explore.

 

On the contrary, it won't make people craft more things, why bother when you can't even keep them? You will just loot the things monsters drop, at max you'll make a specific armor for the party for a certain boss (which will be sold the moment the boss is defeated) at max. At max because if your inventory is cloggy you won't be able to craft anything at all.



#439
AcidRelic

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Almost every reviewer has mention they missed a TON of upgrades in Skyhold so I'm of the opinion they missed it somehow. If there is no storage I do find that strange and hope they fix it.  I really wish the Devs would chime in here.



#440
Medhia_Nox

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@AcidRelic:  The Devs are exhausted.  You'll find out in 6 days.



#441
SofaJockey

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That would only work if you can drop items out of the inventory.

 

ah... still have my Skyrim brain engaged then  :blush:



#442
Gothfather

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People are still QQ over their fears vs what they know, I see.

 

Seems to make sense why developers almost always stop responding on the forums very close to launch because it so filled with chicken little threads and posts. Why don't people WAIT and see how the inventory system works and then tell Bioware where they had problems and what type of inventory items was clogging your slots? That is useful info, whining about what you think will happen isn't useful information for Bioware.



#443
Ibn_Shisha

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Ibn Shisha is not happy.

#444
AlanC9

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Almost every reviewer has mention they missed a TON of upgrades in Skyhold so I'm of the opinion they missed it somehow. If there is no storage I do find that strange and hope they fix it.  I really wish the Devs would chime in here.


Isn't there something from Laidlaw upthread saying that there's no storage?

#445
AcidRelic

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@AcidRelic:  The Devs are exhausted.  You'll find out in 6 days.

 

Not all Devs are to exhausted, I see tweets and posts from a few of them. It can't be that hard to say "Yes, there is storage" or "No storage chest, gotta sell"



#446
AcidRelic

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Isn't there something from Laidlaw upthread saying that there's no storage?

 

 

If there is I missed it, sorry.



#447
AlanC9

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No storage chest that's how you dumb a game down,expectations are getting worst by the minute .
 


Can we maybe stop using "dumbed down" as an all-purpose term for design decisions we don't like? I don't see any correlation between having storage chests and strategic depth (or whatever). Actually, I thought the point of chests was that you don't have to think about all the stuff-- just throw everything in the chest and sort it out later, or never.

#448
DWard

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so why would multi player get a chest and not single player? perhaps there is a chest in single player, perhaps we will have to pay for it, perhaps a free patch....who knows.

 

Here is what we DO know for sure; (CAPS FOR WHAT WE KNOW)

 

 

does the keep have a chest? NO

 

 

does single player have a chest? WE DON'T KNOW

 

 

does multi player have a chest? YES and the cost for it is $45.00 (Collectors Edition Stat Guide)



#449
Ieldra

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Since you can sell stuff in the field - crafting items don't count as inventory - and you can increase inventory with Perks.  Is it just that you want to have a historical record of your past gear?  Or do you actually think your inventory will be unreasonably clogged with necessary items?

Both, actually. I usually don't sell unique items I have used, and I tend to keep stuff just in case I might need them.

Are you the type to have four suits of weapons and armor for each companion?

No. In fact, I tend to stick to one if possible. However, to get to the point that I know which one I need to complete the game at least once, so for my first playthrough, yes, I keep several.  

#450
xkg

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so why would multi player get a chest and not single player? perhaps there is a chest in single player, perhaps we will have to pay for it, perhaps a free patch....who knows.

 

Here is what we DO know for sure; (CAPS FOR WHAT WE KNOW)

 

 

does the keep have a chest? NO

 

 

does single player have a chest? WE DON'T KNOW

 

 

does multi player have a chest? YES and the cost for it is $45.00 (Collectors Edition Stat Guide)

 

I think that multiplayer chest is not what you think it is. You open it to get random stuff, not to store items. Or did I miss something ?