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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#451
Jeremiah12LGeek

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I'll worry about it if it turns out to be an issue when I play it.

 

It hardly sounds like a serious gameplay issue. Storage is generally for convenience, and has nothing to do with storytelling, character, or setting (basically any of the important things in FRP games.)



#452
DWard

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I think that multiplayer chest is not what you think it is. You open it to get random stuff, not to store items. Or did I miss something ?

see you make a very good point, perhaps Biowares definition of "Chest" isn't what we think it means ;)

 

perhaps "Storage" is already taken care of and were fretting about nothing here.



#453
Peranor

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I wonder if this is an oversight or a deliberate design decision. Either way it's stupid.

#454
xyzmkrysvr

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Almost every reviewer has mention they missed a TON of upgrades in Skyhold so I'm of the opinion they missed it somehow. If there is no storage I do find that strange and hope they fix it.  I really wish the Devs would chime in here.

  

I updated the OP with official confirmation from Mike Laidlaw, who said there would be NO additional storage chest in the game--we're limited to our inventory. The thing is, I'd rather spend my perk points on unlocking more dialogue options than having to expand my inventory...

So far, there's been no official word on whether there is an armory of sorts where we can display our loot.

I wonder if this is an oversight or a deliberate design decision. Either way it's stupid.


Based off of Laidlaw's tweet, it sounds deliberate. Otherwise he would have been like "We didn't have time/resources/etc to add a chest, but plan on including one in a patch/DLC post-launch!"

#455
Fandango

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I wonder if this is an oversight or a deliberate design decision. Either way it's stupid.


Probably the former, but don't be surprised if Bioware roll out some cosmetic Skyhold DLC - inclusive of storage\display options - in the very near future.

#456
Silent Fear

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People are still QQ over their fears vs what they know, I see.

 

Seems to make sense why developers almost always stop responding on the forums very close to launch because it so filled with chicken little threads and posts. Why don't people WAIT and see how the inventory system works and then tell Bioware where they had problems and what type of inventory items was clogging your slots? That is useful info, whining about what you think will happen isn't useful information for Bioware.

 

Hardly - people are giving feedback over what they see as "wrong". Thats the way how the gaming community can change something when information is given prior to the game been released. Ofc due to having a storage been aways something normal in DA - noone could have imagenet it wont be there for the 3rd instalment. Much like the tactical options we had as a given in the first two games.

 

And no most of the time devs dont go silent before launch becouse they are exhousted or becose they cant deal whit all the negativity - they go silent becose at this final stages a lot of the not so cool changes to a game become known. The power of not wanting to alliened potential customers is a strong driving force

 

But i agree. You are correct. We should wait for the single player game to release. The we can give an usefull information and then after few months we can get a DLC that fixes some of our problems. 

 

That or we can use the epic power of highsight and maybe fix something before it becomes a problem ?


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#457
Jayce

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I'm having flashbacks to Deus Ex where I had to decide between the GEP gun and that awesome, bot shredding LAW. *starts to hyperventilate*



#458
BlazinAces30

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No, but he DID confirm there wasn't a storage chest, which was called a "pointless inventory limitation" by a reviewer of the game. Newspapers craft headlines like that all the time. If you bothered to read the OP, you'll see I didn't attribute that quote to Mike at all.

so there might not be a chest to fill with extra loot in 

but we could have an armory that we can fill 



#459
Ibn_Shisha

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To expand on my earlier knee-jerk shock post, I have to concur that this is pointless, lame, nonsensical, and a poor decision over all.  I was willing to overlook the 'pajamas', but this is just f'ed up.  We have a massive fortress.  We have a bedroom that looks larger than all 3 apartments I lived in in Japan.  Combined.  It is moronical to think that in all that massive amount of space, we have nowhere to keep things we aren't actively using, but don't want to get rid of just yet.

 

Now within one week of release, the little revelations like this are starting to make me really nervous.

 

After the combat changes, attributes, money, pajamas, now this....



#460
Araedros

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give us a bloody treasury room



#461
Araedros

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To expand on my earlier knee-jerk shock post, I have to concur that this is pointless, lame, nonsensical, and a poor decision over all.  I was willing to overlook the 'pajamas', but this is just f'ed up.  We have a massive fortress.  We have a bedroom that looks larger than all 3 apartments I lived in in Japan.  Combined.  It is moronical to think that in all that massive amount of space, we have nowhere to keep things we aren't actively using, but don't want to get rid of just yet.

 

Now within one week of release, the little revelations like this are starting to make me really nervous.

 

After the combat changes, attributes, money, pajamas, now this....

what combat change exactly?



#462
hellbiter88

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I think that multiplayer chest is not what you think it is. You open it to get random stuff, not to store items. Or did I miss something ?

 

No, you're right. MP chest is not a "chest" it's a gift basket of items. Or at least that's how I understood it.



#463
AlanC9

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To expand on my earlier knee-jerk shock post, I have to concur that this is pointless, lame, nonsensical, and a poor decision over all.  I was willing to overlook the 'pajamas', but this is just f'ed up.  We have a massive fortress.  We have a bedroom that looks larger than all 3 apartments I lived in in Japan.  Combined.  It is moronical to think that in all that massive amount of space, we have nowhere to keep things we aren't actively using, but don't want to get rid of just yet.

 

I still find it hard to get worked up over DA:I working the same way DA:O did.



#464
chrstnmonks

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That one stop was like landing on the moon or discovering the earth was round the two steps back was realizing you have to go to the bathroom again because you forgot to flush lol

This made e laugh. Lol! Thanks! 



#465
Gothfather

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I think that multiplayer chest is not what you think it is. You open it to get random stuff, not to store items. Or did I miss something ?

I agree, that was the impression I got.



#466
Scoutyo

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Do we know for sure if potions, bombs, etc will take up an inventory slot?  I've read that crafting materials won't.  Honestly, it was the potions, crafting materials and runes (which I understand are now considered crafting materials?) that caused me the biggest inventory headaches in the last two games.  I'd still like to see a storage chest in Skyhold, but the lack of one may not be as big a problem as it first seems.  Time will tell, I guess.      

 

Edit:  Also, now that boots and gloves are attached to the chestpiece, we'll have less clutter in our inventory's armor tab as well.

 

I haven't read through the whole thread yet, so apologies if some of the above has already been addressed ....



#467
Ibn_Shisha

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what combat change exactly?

8 action limit (even on console for dao/da2, I could still bring up the wheel and select an unbound ability when needed), the no in-combat weapon swap, and gimping of the tactics menu are disappointments.  The healing is also a big concern ever since that bomb dropped.



#468
bEVEsthda

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I think limited inventory is fundamentally cool, - as a concept.

I like when you do have to make choices what to carry, - if  it is used for a gameplay purpose. If it's not, then I think inventories should be unlimited. But have some very good managing tools. Substituting limits (in particular slots or Tetris :sick: ) for other organisation tools is uncool.

 

But having some kind of home or Keep in an RPGs, it should be possible to use that as a stash, or even a display. If not, we're losing role playing elements and immersion here, and twisting things into a general, mostly abstract videogame paradigm.



#469
hellbiter88

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8 action limit (even on console for dao/da2, I could still bring up the wheel and select an unbound ability when needed), the no in-combat weapon swap, and gimping of the tactics menu are disappointments.  The healing is also a big concern ever since that bomb dropped.

 

Out of all of these changes, the tactics have disappointed me the most. The 8-ability limit and healing make sense in a tactical game... but tactics themselves? Isn't that the very definition of playing tactical?



#470
Imryll

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To expand on my earlier knee-jerk shock post, I have to concur that this is pointless, lame, nonsensical, and a poor decision over all.  I was willing to overlook the 'pajamas', but this is just f'ed up.  We have a massive fortress.  We have a bedroom that looks larger than all 3 apartments I lived in in Japan.  Combined.  It is moronical to think that in all that massive amount of space, we have nowhere to keep things we aren't actively using, but don't want to get rid of just yet.

And seemingly nowhere to display items important to our character, the DAI equivalents of the Cousland sword and shield.



#471
Grayvisions

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I REALLY want to yell at Bioware for this, however, I'm not 100% sure this is their fault.

 

Look at inventory in other RPGs, and even DA:O. If you carry too many things, the game freezes and lags. I had my storage full of all unique items at camp in DA:O and my game would constantly crash or the save file would corrupt. Skyrim has the same issue. Amalur did, too. In fact, pretty much every RPG I can think of that allows near you to just store tons of things seems to have problems related to the storage of all that information being saved/loaded constantly, except MMOs.

 

It may just be that, especially with working with a brand new engine, it just wasn't possible. A gigantic castle full of things with no place to store excess seems like a no-brainer, I have to believe it just wasn't a possible/practical option without having to deal with excessive lagging, crashing and/or bugs.



#472
Lady Luminous

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Well, I'm wandering through my skyhold and dropping all my stuff on the floor then. :P 


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#473
DarthLaxian

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Because hoarding means missing out on a part of the game they want you to enjoy. And because if you let people get ridiculously huge inventories, then they'll hate having to manage those inventories.

 

Not really, no - at least if you have good inventory-management build in (search function, show only specific things, like all armor-pieces, all weapons etc.)...sorry, but that's another thing I will probably not like -.- even more as it's pointless (inventory does not take up that much memory -.-)

 

greetings LAX



#474
AshenEndymion

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Well, I'm wandering through my skyhold and dropping all my stuff on the floor then. :P

 

While amusing, it is highly doubtful that's possible.  In prior DA games, if you 'drop" something from the inventory, it was just destroyed and turned to nothingness... There's no reason to think you can just drop an item in DAI, and be able to pick it up again later...



#475
Imryll

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I REALLY want to yell at Bioware for this, however, I'm not 100% sure this is their fault.

 

Look at inventory in other RPGs, and even DA:O. If you carry too many things, the game freezes and lags. I had my storage full of all unique items at camp in DA:O and my game would constantly crash or the save file would corrupt. Skyrim has the same issue. Amalur did, too. In fact, pretty much every RPG I can think of that allows near you to just store tons of things seems to have problems related to the storage of all that information being saved/loaded constantly, except MMOs.

 

It may just be that, especially with working with a brand new engine, it just wasn't possible. A gigantic castle full of things with no place to store excess seems like a no-brainer, I have to believe it just wasn't a possible/practical option without having to deal with excessive lagging, crashing and/or bugs.

I've not experienced similar instability--in DAO, Skyrim or Amalur--and I play on a PC that's definitely starting to show its age. Do you play on a console or use a lot of mods? I think something other than just filling your storage chest must be a factor.