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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#476
Lady Luminous

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While amusing, it is highly doubtful that's possible.  In prior DA games, if you 'drop" something from the inventory, it was just destroyed and turned to nothingness... There's no reason to think you can just drop an item in DAI, and be able to pick it up again later...

 

I was talking in an RP sense, not so much in a literal gaming sense. I understand the physical limitations, don't you worry. :) 



#477
bEVEsthda

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I've not experienced similar instability--in DAO, Skyrim or Amalur--and I play on a PC that's definitely starting to show its age. Do you play on a console or use a lot of mods? I think something other than just filling your storage chest must be a factor.

 

I'm leaning to agree with this. The various items, with all their attributes and data, are already in the game anyway. Locating them in your inventory is just a few bytes of pointers, a minuscule molecule of data in the sea of the game's MBs and GBs.

The problem is really to make lots of items manageable for the player.



#478
hellbiter88

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I REALLY want to yell at Bioware for this, however, I'm not 100% sure this is their fault.

 

Look at inventory in other RPGs, and even DA:O. If you carry too many things, the game freezes and lags. I had my storage full of all unique items at camp in DA:O and my game would constantly crash or the save file would corrupt. Skyrim has the same issue. Amalur did, too. In fact, pretty much every RPG I can think of that allows near you to just store tons of things seems to have problems related to the storage of all that information being saved/loaded constantly, except MMOs.

 

It may just be that, especially with working with a brand new engine, it just wasn't possible. A gigantic castle full of things with no place to store excess seems like a no-brainer, I have to believe it just wasn't a possible/practical option without having to deal with excessive lagging, crashing and/or bugs.

 

I've not experienced similar instability--in DAO, Skyrim or Amalur--and I play on a PC that's definitely starting to show its age. Do you play on a console or use a lot of mods? I think something other than just filling your storage chest must be a factor.

 

I have not experienced these crashes either.



#479
AbsolutGrndZer0

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Oddly enough she yelled at me for selling it when it was...sitting in my storage chest.

 

Even Gamlen's possessions are monumental ****-ups I guess.

 

She yells at you for putting it in storage, or at least she did in my game when I did.  I was like "You want it? I can get it out... " and she was like "That's not the point!!!!" she was so mad but not mad it was hilarious.



#480
Ibn_Shisha

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And seemingly nowhere to display items important to our character, the DAI equivalents of the Cousland sword and shield.

Absolutely.  An earlier poster mentioned carrying Morrigan's ring all the way through to Witch Hunt.  I would do the same for Cousland with family gear, Tabris with the wedding clothes and ring, etc.  I would keep them in the chest until heading into the final area in Origins and Awakening, and then carry them with me through the end, and all the way through GoA and WH.  I don't know if we'll have any similarly sentimental items in DAI, and haven't watched any prologue playthroughs, but if we do, it would be nice to be able to stash and/or display them.

 

Skyrim is overrun with storage options, despite not having much in the way of sentiment-infused items.  I think keeping this out of a DA game, where we're much more likely to have such items (and when we have our largest ever personal space), is a big oversight.



#481
Medhia_Nox

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But... you guys realize that you can make a special named item... and then just remake the same item with greater power and the same name.

 

Yes, I bet some people are going to say - "It's not the same thing."  But you "could" use your imagination and RP that you're forging more powerful magic into the same weapon.  

 

If you made Cousland sword at 3rd lvl in this game... you could use a boosted Cousland sword at 30th to finish the final battle. 

 

I don't see how this is not better roleplaying... 

 

I was actually irritated with Dragon Age: Origins that my family sword was useless very early.  Sure, you "can" keep it - but if you're "really" going to RP - what IS that sword an example of... how powerless you're family was?


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#482
Itkovian

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Absolutely.  An earlier poster mentioned carrying Morrigan's ring all the way through to Witch Hunt.  I would do the same for Cousland with family gear, Tabris with the wedding clothes and ring, etc.  I would keep them in the chest until heading into the final area in Origins and Awakening, and then carry them with me through the end, and all the way through GoA and WH.  I don't know if we'll have any similarly sentimental items in DAI, and haven't watched any prologue playthroughs, but if we do, it would be nice to be able to stash and/or display them.

 

In DAO, my Cousland Warden kept his family sword and shield as his second gear set, so it could be used when finally meaning Howe. He died to the Cousland blade (and more than a little Shield To The Face). :)


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#483
Ibn_Shisha

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In DAO, my Cousland Warden kept his family sword and shield as his second gear set, so it could be used when finally meaning Howe. He died to the Cousland blade (and more than a little Shield To The Face). :)

I've done that with Warrior Couslands, too.  Of course, if it were in DAI, we'd have to equip before entering combat from the inventory screen, 'cause, you know, no quick-weapon swap...



#484
xyzmkrysvr

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But... you guys realize that you can make a special named item... and then just remake the same item with greater power and the same name.
 
Yes, I bet some people are going to say - "It's not the same thing."  But you "could" use your imagination and RP that you're forging more powerful magic into the same weapon.  
 


I could be entirely wrong, but I don't think that's how it works in the game... In order to craft a new version of an item, you need the schematic for it. I think the rare, purple items are one of a kind, and they won't have schematics floating around, otherwise it would make them less special. Like I said, maybe I'm wrong. And if I am, then you make a really good point about being able to just re-craft the weapon/armor later...

I'm just surprised when he was asked about it, Laidlaw was really abrupt and curt. He could have gone into a LITTLE more depth (we're talking about a sentence or two here) to explain WHY the devs made this decision. If they had explained how, from their perspective, a storage chest is unnecessary, it would have been helpful.

#485
Medhia_Nox

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@xyzmkrysvr: The schematic is for "Sword of Truthiness"  - when you get the schematic... you can put weak materials into it which will be accessible at weaker levels - and stronger materials to create a more powerful version.

 

They've said for some time that if you liked the way something looked - they wanted you to be able to use that graphic the entire game.

 

Now, not unlike items themselves - it is very likely that cooler, better, whatever schematics are found "later". 

BUT in a game where you can go wherever you want... what actually IS later?  Yes, some schematics will be protected by powerful monsters no doubt.  So that could require you to wait for certain schematics...

 

I know I've disagreed with you on this thread, and I have not been the most polite - but I think you're not going to be as unhappy as you think you might be. 


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#486
Raven Pendragon

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Could Bioware please tell us what your reasoning is behind this decision?



#487
Mr.House

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Eh, as long as crafting items don't take up space I don't care. I sell anything I don't need except for unique gear which I keep just in case. Everything to me that I don't need is just future profit.



#488
hellbiter88

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But... you guys realize that you can make a special named item... and then just remake the same item with greater power and the same name.

 

Yes, I bet some people are going to say - "It's not the same thing."  But you "could" use your imagination and RP that you're forging more powerful magic into the same weapon.  

 

If you made Cousland sword at 3rd lvl in this game... you could use a boosted Cousland sword at 30th to finish the final battle. 

 

I don't see how this is not better roleplaying... 

 

I was actually irritated with Dragon Age: Origins that my family sword was useless very early.  Sure, you "can" keep it - but if you're "really" going to RP - what IS that sword an example of... how powerless you're family was?

 

The new crafting system is totally awesome.



#489
Silent Fear

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Out of all of these changes, the tactics have disappointed me the most. The 8-ability limit and healing make sense in a tactical game... but tactics themselves? Isn't that the very definition of playing tactical?

 

Yup my biggest problem. I can live whit no in combat weapon swap, i can deal whit not heaving healing in the traditional RPG meaning, i can deal whit only 8 ability's been on my hotkeys, i can even ( probably ) deal somehow whit the lack of a storage. 

 

 BUT THE FREAKING LACK OF TACTICS !??!

 

Soo now if i want to play Nightmare difficulty i will have to control each character each step of any given fight ? Well thats one way to ramp up the difficulty ... tho its not so much ramping the difficulty as ramping up the fafing about and fussing about your brain dead companions .... And trust me the AI will be just as bad as ever. The few gameplay videos from the streams i have watched the NPC are quite bad. 

 

 Oh well i will just have to wait till amazon put the game for half price or lower - get it, play it on normal or easy for the story and go back to the good old epic DA:O ( whit it's huge library of mods ).



#490
berrieh

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Soo now if i want to play Nightmare difficulty i will have to control each character each step of any given fight ? Well thats one way to ramp up the difficulty ... tho its not so much ramping the difficulty as ramping up the fafing about and fussing about your brain dead companions .... And trust me the AI will be just as bad as ever. The few gameplay videos from the streams i have watched the NPC are quite bad. 

 

This is OT, so I'll be brief but I was just watching the Prologue stream as well as Giant Bomb's Quick Look today and I thought companion AI looked really good. I do miss some of the old tactics (priority vs. can use abilities doesn't really do it for me) but the new AI looks much smarter, I think. I also would expect to micromanage in Nightmare, and I don't see the problem with that, but I also probably won't beat it in Nightmare, so I guess I just don't get it. To me, of course a tactical game would need hands-on management if in the hardest possible mode. 



#491
Morroian

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This is OT, so I'll be brief but I was just watching the Prologue stream as well as Giant Bomb's Quick Look today and I thought companion AI looked really good. I do miss some of the old tactics (priority vs. can use abilities doesn't really do it for me) but the new AI looks much smarter, I think. I also would expect to micromanage in Nightmare, and I don't see the problem with that, but I also probably won't beat it in Nightmare, so I guess I just don't get it. 

 

Its about choices, to program your party members to respond in particular ways given certain circumstances. The AI might be OK but it will respond in the way it determines not the player.



#492
Neuromancer

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Well I am dissapointed.

Nice Sky hold. Shame it doesn't have a ridiculously easy to implement chest feature.

How hard is it to implement a basic hash table ffs.

#493
berrieh

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Its about choices, to program your party members to respond in particular ways given certain circumstances. The AI might be OK but it will respond in the way it determines not the player.

 

Not saying I don't agree - that other poster just pointed out the AI looks as dumb as ever, and that's simply pretty clearly not true. The AI looks pretty good. Maybe even really good. I prefer the option to set "If, then" tactics myself and that was a bummer to me, as is the lack of storage. I'm still really excited, but that doesn't mean I love every choice. Hard to fully judge without the game, of course. 



#494
Silent Fear

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This is OT, so I'll be brief but I was just watching the Prologue stream as well as Giant Bomb's Quick Look today and I thought companion AI looked really good. I do miss some of the old tactics (priority vs. can use abilities doesn't really do it for me) but the new AI looks much smarter, I think. I also would expect to micromanage in Nightmare, and I don't see the problem with that, but I also probably won't beat it in Nightmare, so I guess I just don't get it. To me, of course a tactical game would need hands-on management if in the hardest possible mode. 

 

And this is where a lot of the confusion come's from. I dont mind micromanagment - hell playing on Nightmare is to push the limit of how you think.

That is not to say that every half a second i want to pause the game just to make sure one of my companions is not sitting on lake of fire, second companion who is ranged firing on a fly buzzing near the tank while a freaking ogre is bashing his brainz out , while my mage is trowing ice bolts on the ice resistant mob. Or even better - my ice mage freezing low priority mob ( say a bunny ) while my tank is strugling whit an elite commander and in the same time my second mage trowing his long cooldown chainlighting on said frozen grunt waisting combo and a cooldown - all the while my ranger is pew pewi-ing at a guy whit a shield facing him ......

 

If you have ever tried to play DA:O later encounters (deep roads comes to mind ) on Nightmare whit all tactics disabled you will know what i mean.

 

But who knows maybe... just maybe the AI will be smart. Maybe we wont need the tactics so much - but i still have that burning question. Why remove a future you already made in two games and it was wildly appreciated ? You obviously have the know how, you dont need to make it from scratch - so why ****** off your loyal customers - thats what i dont get.



#495
Ieldra

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But... you guys realize that you can make a special named item... and then just remake the same item with greater power and the same name.

What about making a specially-named storage chest. And remake it again and again with ever greater capacity?


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#496
finc.loki

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@finc.loki:  I think you're confused about the term "need".  

 

I am NOT against a chest for hoarders - but "need"?  No, it is not needed to finish these games.

 

I have finish both games on Nightmare - fifty of every item was not "needed".  

 

AND - before someone defends their position with the erroneous remark of: "Well, look at Mr. Elite Gamer." 

 

My point is that I am not an elite gamer.  

 

 

I don't think you responded to the correct person here:

 

How am I confused about the word "need". I never said we need a chest, we WANT one.

The only time I used the word "need" in my whole comment was regarding different elemental mage staffs, and that is actually true. If you focus on fire magic and have no winter spells you cannot open certain secret locations protected by barriers. Some fire barriers need ice magic, some ice barriers needs fire etc. Same with enemies some are totally immune against fire, ice, lightning. Hence you NEED different elemental staffs/staves to do damage etc.

 

For me a storage chest in skyhold does not damage the game or hurt the balance, but it does provide a fun aspect if you want to store armors and rings etc.

No you wouldn't always go back and change weapons, but you might find that you want to change the ring to better fit your adjusted play style.

You might find that you after playing hours in one armor set you want to look "different" so for no other reason than cosmetic look you might want another armor you have saved. it could also have different stats so that can change how you do combat.

 

Seriously why are you even questioning something with absolutely ZERO drawback for it's existence. if YOU don't want to use the chest, will you cry yourself to sleep that it is there in the skyhold? What is your problem.

 

Second I would actually prefer that a chest exist in every camp that has the same persistent storage across all chests. That way you CAN easily change out armor and weapons and rings etc. There is still nothing wrong about it or balance breaking.

 

Finally arguing the semantics of "need" in a game when a game itself is not something "needed" but a want, is rather silly and pointless.


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#497
AsheraII

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Because hoarding means missing out on a part of the game they want you to enjoy. And because if you let people get ridiculously huge inventories, then they'll hate having to manage those inventories.

How? It actually invites to visiting even MORE places, to get MORE neat stuff to collect. You make it sound like pack rats never bother getting new equipment. Which is totally false, since they do so constantly. But, instead of vendorizing their old armor, they want to put it in a chest at home, for use on special kink-nights with their LI. Or just as a memory thingy over old fights they had.



#498
Ieldra

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Does anyone know how big our inventory is to start with? I find it ludicrous having a castle with no storage space no matter what, but how much of a problem this is going to be depends on the actual inventory size.

 

BTW, I suspect the reason for this limitation is that they decided to make inventory upgrades Inquisition perks - and they wouldn't be worth an Inquisition perk if there was a place to store things. So.....gameplay contrivance against common sense and intuitive features again. I like the perk system as a rule, but not if it results in things like this.



#499
berrieh

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Does anyone know how big our inventory is to start with? I find it ludicrous having a castle with no storage space no matter what, but how much of a problem this is going to be depends on the actual inventory size.

 

BTW, I suspect the reason for this limitation is that they decided to make inventory upgrades Inquisition perks - and they wouldn't be worth an Inquisition perk if there was a place to store things. So.....gameplay contrivance against common sense and intuitive features again. I like the perk system as a rule, but not if it results in thing

s like this.

 

I guess, but I still buy all the backpacks every time in DA:O even with the chest mod or the chest with the DLC. And I still upgrade to "Strong Back" every time in Fallout even with a house to store things. I think people would still pick up an inventory perk even with a storage chest. Lugging things around without having to go back is still valuable, even if you can save stuff for later in storage. 



#500
AshenEndymion

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Does anyone know how big our inventory is to start with? I find it ludicrous having a castle with no storage space no matter what, but how much of a problem this is going to be depends on the actual inventory size.

 

BTW, I suspect the reason for this limitation is that they decided to make inventory upgrades Inquisition perks - and they wouldn't be worth an Inquisition perk if there was a place to store things. So.....gameplay contrivance against common sense and intuitive features again. I like the perk system as a rule, but not if it results in things like this.

 

You start with a cap of 60 or 70 inventory slots, I believe...

 

So, they put a storage chest in DA2, and numbers came in that people weren't buying backpacks each act due to storing everything?  I highly doubt that...

 

I think that they intentionally left out a storage chest(that it wasn't an accident or oversight), but I don't think it was done to maintain the value of inquisition perks...  After all, you could maintain that value by having only one storage chest in the game located in Skyhold(rather than a "community" one available in Camps or Keeps), so players would still need to get the inventory upgrades if they wanted to stay in the field longer while "hoarding" equipment...