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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#501
Ieldra

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@AshenEndymion
So why so *you* think DAI hasn't got a storage chest? Because I can't see any convincing rationale for such a decision, except for "cut for resource constraints".

#502
Medhia_Nox

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@Ieldra:  It appears that Inventory will be 60 (I did see 50 on one playthrough - but the one where I saw 60 they were level 4)

 

This does NOT include craft items which do not count as materials. 

 

So it is literally 60 Gear Pieces (which to me seems ludicrously excessive to "need") + a section called Valuables which does include research items, but also includes "Junk" to see (which, you can do in the field).

 

There is some strange section for schematics that ranges upward to 10000.  Not sure at all what that is for.

 

And - there is Requisitions - which are upgrades to Skyhold which include things like gardens, towers, observatories.... I wonder just how in depth reviewers looked at these features since none that I have read have mentioned them so far.  "If" there is a storeroom and it serves the needs of the people of this thread - then this his hilariously pointless - but that remains to be seen.

 

You didn't ask - but I think their greatest crime is not taking hoarders into account.  I think for anyone willing to sell stuff they'll never use - the inventory will be ample (though I have no played it and can only confirm some time after the 18th) 

 

And - not unlike someone who wants more dialogue options and has to pay Perks for them - shouldn't someone who wants to hoard have to pay in Perks?  Or, at least, is it not reasonable for such a mechanic to exist?  Otherwise - why not just remove leveling completely and let you do everything from the beginning of the game?  Everything comes with restrictions and choices. 



#503
Ieldra

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@Ieldra:  It appears that Inventory will be 60.
 
This does NOT include craft items which do not count as materials. 
 
So it is literally 60 Gear Pieces (which to me seems ludicrously excessive to "need") + a section called Valuables which does include research items, but also includes "Junk" to see (which, you can do in the field).

There's an extra section beyond those 60 for "valuables" and junk? And crafting materials never go into your inventory? Including consumables like elfroot?

60 slots would indeed be quite enough in that case, but has it been confirmed that all that other stuff doesn't end up in our inventory until we get back to Skyhold?

#504
Medhia_Nox

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@Ieldra: A video I watched shows a player selling craft gear and the inventory (his was 11/60 at the time) did not decrease when he sold some wool and some other stuff.

 

Valuables and Junk do indeed get added to the 60... and the only irritation that could garner I believe is that some of those valuables are researchable items.  So they're going to be very necessary in terms of improving Skyhold.  But the junk can be sold out in the field - so it's no necessary to stop what you're doing to clear space for that stuff.

 

Elfroot should be under craftables - but I cannot 100% confirm such a thing.  I can go check some vids later to see if I can see any herbs under craftables (which would make elfroot far more likely)

BUT - in one of the official gameplay vids... they did say their elfroot was stacked to 100.... and the craftables go to 99 it seems.  So that appears to be more evidence that herbs and the like count as craftable materials - and not part of the inventory.

 

NOTE:  I also believe this game has a high incidence of breaking down "useless" gear into craftables.  Where and when this can be done I do not know.. but if that ALSO can be done in the field... then turning useless gear into non-inventory craftables is ALSO a good way to save space.



#505
AshenEndymion

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@AshenEndymion
So why so *you* think DAI hasn't got a storage chest? Because I can't see any convincing rationale for such a decision, except for "cut for resource constraints".

 

I believe they looked at their crafting system, saw that there are no more "unique" weapons or armor anymore, and came to the misguided conclusion that because there is no unique gear, players don't need a storage chest...



#506
Medhia_Nox

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@AshenEndymion:  I'm not even sure it was misguided.  I think it is a reasonable conclusion - given what it "seems" like the crafting options entail.

 

That it is not what a vocal selection of the playbase wants - does not inherently make something misguided.  A business needs to decide what business it provides (even when it is something so innocuous as a chest to store items).  

 

Chances are - a not insignificant population will find that their worries were for nothing - another, smaller, sample will grudgingly accept the reality of the new inventory - while a vocal minority will rage against change and/or something they genuinely dislike.  

 

There is, of course, the possibility that this becomes a major problem - but there is absolutely no indication of this as not a single reviewer has said anything other than how annoying the limitation was - a limitation they may not even be aware they could fix in game - if they did not give ample time to studying Skyhold.  There may be room for Requisition to make storage rooms which do something for your inventory - and it's possible the reviewers never touched on it... it's also possible it isn't there.  

 

Before we can "help" Bioware - we need to be informed.



#507
AshenEndymion

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@AshenEndymion:  I'm not even sure it was misguided.  I think it is a reasonable conclusion - given what it "seems" like the crafting options entail.

 
You misunderstand... The conclusion that we don't need a storage chest because we don't have unique items is misguided because it implies that the only reason to have a storage chest is to store unique items...



#508
hellbiter88

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Yup my biggest problem. I can live whit no in combat weapon swap, i can deal whit not heaving healing in the traditional RPG meaning, i can deal whit only 8 ability's been on my hotkeys, i can even ( probably ) deal somehow whit the lack of a storage. 

 

 BUT THE FREAKING LACK OF TACTICS !??!

 

Soo now if i want to play Nightmare difficulty i will have to control each character each step of any given fight ? Well thats one way to ramp up the difficulty ... tho its not so much ramping the difficulty as ramping up the fafing about and fussing about your brain dead companions .... And trust me the AI will be just as bad as ever. The few gameplay videos from the streams i have watched the NPC are quite bad. 

 

 Oh well i will just have to wait till amazon put the game for half price or lower - get it, play it on normal or easy for the story and go back to the good old epic DA:O ( whit it's huge library of mods ).

 

Someone showcased the tactics system w/ a video on another thread. It has been simplified but it doesn't look that bad, actually.



#509
Sartoz

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Gameinformer review quote:

"..You can expand your inventory via Inquisition perks, but doing so is practically mandatory, which means you burn those points on housekeeping when they could be spent making you feel more powerful. ..."

 

I now believe it's part of the game design, regarding decisions = consequenses....a  Mike Laidlaw mantra from the early Pax sessions, if I remember correctly. Perhaps it's also a cheap design gimmick to prove that decisions do have consequences in DAI. Bioware was, after all, burned over the ME3 overhyped  "your decisions affects the endgame" which led to only three coloured choices in the end. :angry:

 

As someone posted, increasing the inventory cap via a patch is easy. But this will "break" the Perk system and dilute the consequence of your go/nogo upgrade inventory decision. I have a feeling Bioware will not change their minds over this.

 

A compromise is to have a "trophy case" to display your "memorabilia" in your Castle.... once put there, it stays there. But, you know about compromises, both parties go away unsatified. :lol: