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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#126
virtus753

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It does seem a bit weird that we would have mount storage but not actual storage at the keep. 

 

Could you elaborate on mount storage? (Pardon if this has been mentioned in reviews; I'm trying to stay away from plot-related spoilers, and that glaring warning about spoilers in the GameSpot review has put me off of reading formal reviews for the next week.)



#127
Gothfather

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yeah i am going to WAIT until I see and play the game before I go all "chicken little" on this issue. I think people are acting like fools because their anger is based on speculation. If this was post launch and people were talking about their actual experience vs what they fear their experince MIGHT be, I'd be more sympathetic.


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#128
Kurik

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Could you elaborate on mount storage? (Pardon if this has been mentioned in reviews; I'm trying to stay away from plot-related spoilers, and that glaring warning about spoilers in the GameSpot review has put me off of reading formal reviews for the next week.)

 

http://youtu.be/UUm6K3AZuN8?t=10m33s

 

Don't watch the whole video but I've linked it to where they check out the stables. Maybe storage isn't the right word for it but at the very least they created an interface to look at all the mounts you've collected and I'm assuming you can choose which one to display.


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#129
Almostfaceman

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Forcing people to do something they don't want to rarely makes them enjoy it. If anything, resentment is much more common.

But it sounds like the limitation is there to make some of the "inquisition perks" useful, that is, the inventory expansion ones. If that's indeed the reasoning behind it then they really should've known better -- they'd already made this mistake with the number of tactics slot in DAO tied to talent points you'd have to spend on them, and got enough backlash that they did away with it in DA2. So, in the end, no idea what they're thinking this time.

 

All video games "force" people to do many number of things. 

 

People have been complaining about inventory limits for a long time. It's obvious at this point that Bioware does not care about the griping. I would guess - and let me stress guess - that there are technical reasons for inventory limitations. I've modded inventory on many games, usually with some negative results. I could see Bioware erring on the safe side to make inventory as bug-free as possible. Could we all be adults and consider this possibility? 



#130
errantknight

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This is actually the least of my concerns, way behind the apparent lack of tactics, concern about ability trees, etc.



#131
Lee T

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They probably thought it would be more fun to manage an attribute boost system based on items with a restricted inventory...
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#132
Nonoru

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Most likely these reviewers missed the obvious storage chest/skipped the tutorial saying where to store your loot.

 

Otherwise, this would have been a much more voiced complaint. 


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#133
TKavatar

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Most likely these reviewers missed the obvious storage chest/skipped the tutorial saying where to store your loot.

 

Otherwise, this would have been a much more voiced complaint. 

 

Nope.

 

 

User

Just curious @Mike_Laidlaw is there a storage chest to hold all of our things in outside of the inventory?

 

Mike Laidlaw ‏@Mike_Laidlaw

Nope.



#134
Kurik

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Most likely these reviewers missed the obvious storage chest/skipped the tutorial saying where to store your loot.

 

Otherwise, this would have been a much more voiced complaint. 

 

That's what I'm hoping for.

 

-Edit, Nevermind lol.



#135
Medhia_Nox

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I think they should allow you to carry two crafting items only... and I think every item should require three items to craft.


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#136
Nonoru

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Well that certainly is a bummer. Wonder why only two people say it's an issue though.


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#137
Medhia_Nox

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@Nonofu:  One of them stresses it's a minor issue and gives the game very high scores... if it were such a world shattering game breaker the people on here are making it - I'd have expected him to give it at least under a 9.



#138
JamieCOTC

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So, DA:I is all about crafting but there's no place to put crafting ingredients outside the main inventory? is that about right?


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#139
Medhia_Nox

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@JamieCOTC:  Yes, you have two inventory slots - but everything costs three items to craft.

 

But if you could carry three... the crafting is SUPER deep.  But... sorry... cause inventory has been devastated.  You're screwed... game over... see you in DA:4 The Quest for More Options.


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#140
xyzmkrysvr

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@Nonofu:  One of them stresses it's a minor issue and gives the game very high scores... if it were such a world shattering game breaker the people on here are making it - I'd have expected him to give it at least under a 9.


Nobody here is making it seem like a shattering game breaker. Stop exaggerating. I am simply voicing my opinion because it bothers me that they removed such a feature. I don't see any point or reason for them to do so. A lot of people like having a storage chest. Maybe you don't. I don't really care what you think, I created this thread to let the devs know there are plenty of people who DO care and it would be nice if they added a storage chest in a patch/DLC.

#141
tmp7704

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All video games "force" people to do many number of things.

Yes, and some of these things are more widely tolerated or accepted than others.

People have been complaining about inventory limits for a long time. It's obvious at this point that Bioware does not care about the griping.

I don't think it's anywhere near this simple; if it was, you wouldn't see any attempts to address any complaints in the newer installments of their games.

I would guess - and let me stress guess - that there are technical reasons for inventory limitations. I've modded inventory on many games, usually with some negative results. I could see Bioware erring on the safe side to make inventory as bug-free as possible. Could we all be adults and consider this possibility?

Tweaking things out of their coded/tested boundaries (which is what modding of this kind usually is) is a different kettle of fish from having things 'natively' included in the game and accounted for. As such, I doubt this is the case. In fact, if indeed the reason for this was lack of faith in their own ability to code and serialize simple list(s), this would be more disturbing than mere questionable design decision.
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#142
hellbiter88

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Do we know just how large or how restrictive inventory is though? Maybe player inventory is fairly expansive. And I thought I remembered hearing that crafting materials take no space or something.



#143
Gothfather

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Cant you just say "don't care /will wait" piece and reamin silent.?

No one cares what you think about other pepole. You 're not some superstar, get down from your high horse.

 

 

 

Ahh did my point strike a nerve? I'm not sorry because people are acting like fools, they are screaming at Bioware for what they think their experience might be. I do care about this issue but i will comment on the stupidity of getting angry over something that you don't actually know if it is actually implimented as you fear. If this is an issue I will tell Bioware i think they need to do X to fix this problem, But I wont scream and rage like a toddler over something i don't actually know is a problem.

 

Fear of a speculation isn't a valid justification to QQ over an issue. Actual negative experiences are a valid reason to voice concerns. There is a colossal gulf between these two states, on one side is people responding rationally on the other are people acting like fools. I'll let you guess which side is which.


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#144
xkg

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So, DA:I is all about crafting but there's no place to put crafting ingredients outside the main inventory? is that about right?

 

DA is about many things that are gone. About character customization, without having any attributre on actual character. About tactics, shame the main feature of it is gone. Abou appearance customizations with tons of ugly haircuts, on and on ...



#145
Avejajed

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Nope.

 

:mellow:



#146
Nonoru

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@Nonofu:  One of them stresses it's a minor issue and gives the game very high scores... if it were such a world shattering game breaker the people on here are making it - I'd have expected him to give it at least under a 9.

 

It makes sense. Thanks for the heads up since I hadn't checked these out in case of possible spoilers.



#147
Yggdrasil

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They've previously explained that crafting ingredients don't actually take up inventory space, so that's not actually an issue.  However, weapons and armor are not one-size-fits-all for all of the different enemies and situations we'll be facing.  I'm disappointed because I really wanted to maximize the new crafting system, but now we don't have a place for the items we're not actively using if we go over a certain number.  Keep in mind that we're also managing inventory for ten different characters with one inventory interface.  That increases the complexity and the number of items we'll want to have on hand as well.


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#148
Kurik

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Hold up, there's a new tweet. This guy could just be BSing though.

 

https://twitter.com/...346894052515840


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#149
hellbiter88

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Hold up, there's a new tweet.

 

https://twitter.com/...346894052515840

so why is laidlaw saying nope and this guy is saying yes.



#150
xyzmkrysvr

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so why is laidlaw saying nope and this guy is saying yes.


Well that's... Confusing? Laidlaw's word is usually law.