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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#151
Kurik

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so why is laidlaw saying nope and this guy is saying yes.

 

At first I thought he might know what he was talking about but I think this guy is just assuming.



#152
Yggdrasil

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Unfortunately, the "nope" came from a dev and the reassurance about storage in Skyhold from a DA fan.  :)  Hopefully, he's correct.  I don't mind waiting until we get Skyhold.  I'm more concerned about the increasing difficulty to juggle inventory as the game progresses.


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#153
cronshaw

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I'm fine with it 

unlimited inventories are absurd



#154
hellbiter88

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Well that's... Confusing? Laidlaw's word is usually law.

 

At first I thought he might know what he was talking about but I think this guy is just assuming.

 

Well if Mike flat-out shot that down chances are there will not be storage chests in base game. It's okay. It'll all be okay.

 

 

.....we'll survive.........


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#155
xyzmkrysvr

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I'm fine with it 
unlimited inventories are absurd


It's not an unlimited inventory I want -- it's a separate storage space where I can put some of the stuff I don't want to carry around with me at all times. If you can't understand the difference, then you're absurd.
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#156
Medhia_Nox

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@xyzmkrysvr:  And I'm here to inform gamers who are asking - that what you're saying may not actually matter because you have NO idea how inventory is handled in game.

 

All you know is that there is no remote chest.

 

During one of the twitch casts - Mr. Lee stated that he had upwards to a 100 elfroot on him... who knows what the inventory holds without needing you to go back to Skyhold.

 

You may have valid reason - the inventory may be prohibitively small, but there's nothing you're actually doing - but informing the Devs about a situation you have not yet experience. 

 

You can feel free to teach the devs how to make games after reading two reviews - I'll spend my time posting about how we can't possible know how prohibitive the inventory is so that some people newer to the forums don't see nonsense and worry that their fun will be diminished by taking the advice of someone who is using second hand knowledge to "spread information".


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#157
virtus753

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I'm fine with it 

unlimited inventories are absurd

 

As are too-limited inventories. I don't think anyone here is advocating unlimited inventory, but based on past experiences we'd find it very helpful to have an extra storage space. It's possible to put a limit on that space. A 100- or 200-item chest would go a long way.


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#158
Almostfaceman

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Yes, and some of these things are more widely tolerated or accepted than others.

I don't think it's anywhere near this simple; if it was, you wouldn't see any attempts to address any complaints in the newer installments of their games.

Tweaking things out of their coded/tested boundaries (which is what modding of this kind usually is) is a different kettle of fish from having things 'natively' included in the game and accounted for. As such, I doubt this is the case. In fact, if indeed the reason for this was lack of faith in their own ability to code and serialize simple list(s), this would be more disturbing than mere questionable design decision.

 

Yes, and some of these things are more widely tolerated or accepted than others.

I don't think it's anywhere near this simple; if it was, you wouldn't see any attempts to address any complaints in the newer installments of their games.

Tweaking things out of their coded/tested boundaries (which is what modding of this kind usually is) is a different kettle of fish from having things 'natively' included in the game and accounted for. As such, I doubt this is the case. In fact, if indeed the reason for this was lack of faith in their own ability to code and serialize simple list(s), this would be more disturbing than mere questionable design decision.

 

it probably is that simple, since yes they have addressed many other issues they've prioritized as "more important". 

 

I am aware that modding tweaks things out of coded boundaries and take that into account. It also can hint on why there is a coded boundary in the first place. Again this is speculation. But it is not speculation to say there is a limit to their resources and that they obviously didn't prioritize more resources for inventory.

 

I've never used the extra space on vanilla experiences, and it hasn't broken any games for me. I've modded it in much later for grins and giggles to see if it adds to a new experience. 

 

If you want more storage space by all means advocate for it, just do it politely or nobody's going to listen to you. I advocate to Bioware that it doesn't matter to me, and they can take that into account for what it's worth. 



#159
aeoncs

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Very weird design choice, indeed. Do crafting materials take up inventory space?



#160
hellbiter88

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As are too-limited inventories. I don't think anyone here is advocating unlimited inventory, but based on past experiences we'd find it very helpful to have an extra storage space. It's possible to put a limit on that space. A 100- or 200-item chest would go a long way.

 

I'm totally advocating unlimited inventory! :wizard:


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#161
Gothfather

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DA is about many things that are gone. About character customization, without having any attributre on actual character. About tactics, shame the main feature of it is gone. Abou appearance customizations with tons of ugly haircuts, on and on ...

Then don't play. i think its perfectly rational to see the game design direction and go, "Nope not for me." But all you do is rage at bioware for not making the game you want. Show them your displeasure and vote with your wallet.

 

 

I haven't seen one area of the game where you actually praise the choices Bioware made for the design of DA:I, if its all negative for you stop beating your head against the wall and show Bioware the folly of their ways by not buying the game. You are not going to change their mind and your rages don't hold much weight because an informed opinion aka from someone who PLAYED the game is more valuable vs an uninformed opinion.

 

I have concerns about certain things but i am smart enought to know unless i play the game I'm not going to know what issues will manifest in the actual gameplay and what concerns are just fears i conjured in my own mind. You seem to think your fears are equal to actual experience and they are not. Experience is far more valueable then anything you imagine might be wrong.



#162
virtus753

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I'm totally advocating unlimited inventory! :wizard:

 

Then I stand corrected! My apologies. :P

 

Even so, a small extra space would make me very happy.


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#163
Guest_Caladin_*

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maybe mike is saying "no there aint no storage chest" but maybe there is storage

 

anyhow i will reserve judgement AGAIN till i play the game



#164
Shevy

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Very weird design choice, indeed. Do crafting materials take up inventory space?

As far as I'm informed through one of the twitch streams crafting materials don't add up to the x/60 storage one can see in the reviews.

 

But even then, 60 is way to less. Especially for higher difficulties where you (hopefully) need different equipments for the party. (resistence gear, fire/ice/storm damage gear, etc.)


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#165
Medhia_Nox

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Mike Laidlaw did NOT confirm that there was a pointless inventory limitation.



#166
hellbiter88

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DA is about many things that are gone. About character customization, without having any attributre on actual character. About tactics, shame the main feature of it is gone. Abou appearance customizations with tons of ugly haircuts, on and on ...

 

 

Then don't play. i think its perfectly rational to see the game design direction and go, "Nope not for me." But all you do is rage at bioware for not making the game you want. Show them you displeasure and vote with your wallet.

 

 

I haven't seen one area of the game where you actually praise the choices Bioware made for the design of DA:I, if its all negative for you stop beating your head against the wall and show Bioware the folly of their ways by not buying the game. You are not going to change their mind and your rages don't hold much weight because an informed opinion aka from someone who PLAYED the game is more valuable vs an uninformed opinion.

 

I have concerns about certain things but i am smart enought to know unless i play the game I'm not going to know what issues will manifest in the actual gameplay and what concerns are just fears i conjured in my own mind.

 


I'm sorry, I know this is off-topic and I'm butting in... but what happened to tactics, exactly?? This is something I haven't heard about.

 

 

 

Then I stand corrected! My apologies. :P

 

Even so, a small extra space would make me very happy.

 

Haha, it's fine I would compromise for a little storage chest myself. In fact that's preferred it's game-breaking to have everything on your person at all times.



#167
AresKeith

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It'll be funny if it turns out there is a form of storage in the game lol :P



#168
xyzmkrysvr

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Mike Laidlaw did NOT confirm that there was a pointless inventory limitation.


No, but he DID confirm there wasn't a storage chest, which was called a "pointless inventory limitation" by a reviewer of the game. Newspapers craft headlines like that all the time. If you bothered to read the OP, you'll see I didn't attribute that quote to Mike at all.

#169
DWard

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seems odd when this keep has a tavern, a forge, a prison, rooms where advisers work and sleep. The ability to customize almost all appearance to the Throne Room.

 

But NO rooms to store the great stuff we find on this epic journey?

 

 

 


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#170
xkg

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I'm sorry, I know this is off-topic and I'm butting in... but what happened to tactics, exactly?? This is something I haven't heard about.

 
The moment it has been confirmed that there is no 'old' tactics at all, the thread got send to the backalley section, so not many can see it.
Convinient. 
http://forum.bioware...nfirmed/page-26
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#171
Almostfaceman

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And may I ask you to stop telling me what to do ? I am going to stay and continue to critcise what I find bad. Stop me.

Want my advice ? Go build Bioware Altar and pray. At least you won't bother pepole here.

 

"Build an Altar" implies an unreasoning faith in the developer. It's obvious from the posters opinion that they have reasons for their line of thinking that go beyond "I love Bioware it can do no wrong." So let's not go there. And "bothering" can go both ways, keep that in mind also. 


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#172
hellbiter88

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The moment it has been confirmed that there is no 'old' tactics at all, the thread got send to the backalley section, so not many can see it.
Convinient. 
http://forum.bioware...nfirmed/page-26

 

Thank you



#173
Al Foley

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After just playing Origins recently...

 

There were no storage chests in that game either.  In the beginning of the game.  You had to go and get the Warden's Keep DLC.  And since I am about to finish the game without playing Warden's Keep, I feel I have perspective on this.  Throughout the entire game playing experience, I have only had trouble with my inventory twice.  Once at the very beginning of theg ame (before starting broken circle) and once after the Brecellian forest quest line.  And this was, after being pretty anal about looting.  No I am not a 'hoarder'.  Usually I sell the things I do not want and do not actually upgrade my party or they cannot use, but I looted all the things up until then and only had the problem once, basically, during the entire game of running out of inventory space.  Yes, having no storage chests (if in fact DA I does not) is annoying, but if Origin shows that careful management of your inventory, and with a large enough inventory space, this may not be a problem.  And its likely if people complain they will give us DLC since they have before.  



#174
Medhia_Nox

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@xyzmkrysvr:  Why would I bother to read your post - when your "headline" is a total lie?

 

And actually - one reviewer had, in his Cons - "pointless inventory limitation" and the other reviewer had in his text that there was no storage chest, which annoyed him, because he was reluctant to sell items, but then he goes on to say was minor and did not keep him from giving the game very high marks.

 

Please don't become a journalist.



#175
virtus753

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Would it not have made sense to include a storage chest as part of the upkeep/renovations we're supposed to be able to do for Skyhold?

 

I'm prepared to face difficult decisions when it comes to Inquisition perks (like everything else Dragon Age-related!), but given that they're limited (per the devs), I'm not too keen on the probability that I'll feel forced to give up other perks to choose the inventory ones.