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"Pointless Inventory Limitation" (Confirmed by Mike Laidlaw)


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#201
Fidite Nemini

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I think some people have gotten too accustomed to bottomless pants as their modus operandi for games with inventory.



#202
falconlord5

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Something so simple.... I would love to be a fly on the wall when developer "A" in the middle of a development meeting says, "I think it would really improve the gaming experience to restrict inventory storage." The rest of the room stands and applauds the brilliant suggestion, jealous that they didn't think of it first.

 

 

DAI seems to very "One step forward, two steps back" in terms of game design.

 

 

How do such clever people make such daft decisions? It's like they forgot what they learned from Origins and DA2. Players like to horde stuff, so they need somewhere to put it all. Inventory limits end up simply being and annoyance that interferes with gameplay, there is no upside to them whatsoever.

 

It's most likely a resource issue. In order to put something else into the game, they had to cut the chest out. Small stuff like that gets dropped all the time.


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#203
Timate

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I notice a trend with certain people who post not naming any names but when I read a post and someone is using lack of sense or rationality and jump to conclusions all I can do is laugh. We should be posting things that are relevant or that are on topic you can critique something however you can't give a proper answer until you have seen it in person or played it in this case other then that it's all thoughts that have no merit.



#204
Paul E Dangerously

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It's most likely a resource issue. In order to put something else into the game, they had to cut the chest out. Small stuff like that gets dropped all the time.

 

I don't really believe this after DAA and DA2. They know full well the impact of player storage, and just aren't doing it.



#205
virtus753

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I think some people have gotten too accustomed to bottomless pants as their modus operandi for games with inventory.

 

Bottomless, no; cargo, yes.

 

I actually found myself enjoying Skyrim less when I had practically unlimited inventory (waaaay too many +carry weight capacity items). But I really chafed at being limited to 100 or so weight units. A happy medium would be nice.



#206
Gothfather

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This, like everything else you've posted in this thread, can be translated to:

"Shut up and give BW/EA your money. Then see if you don't like it."

 

And if you don't like it....

Too bad, so sad. They've already got your money.

 

 

Nope.

 

I said DONT give bioware your money if you don't like the design choices they made.

 

I said complaining about design choices now wont have any effect becaues the game is gold. This is the game we have complaints about the design now are pointless.

 

Complaints about actual experiences with gameplay are valueable. Complaints about speculation are worthless.

 

This is very different from shut up and give bioware your money. So one wonders about your motives to deliberatly misrepresent what I actually said.



#207
Al Foley

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DAI seems to very "One step forward, two steps back" in terms of game design.

To be fair it seems this is a one step forward is a superman style bound and the two steps back seem to be little pitter patters of mice feet.  



#208
Paul E Dangerously

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To be fair it seems this is a one step forward is a superman style bound and the two steps back seem to be little pitter patters of mice feet.  

 

Not particularly. There are some gaping holes in the new foundation, especially compared to previous games.



#209
falconlord5

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I don't really believe this after DAA and DA2. They know full well the impact of player storage, and just aren't doing it.

 

Yeah? And so?

 

If storage cuts into something that BioWare considers more important to the gameplay... it's gone bye-bye. They've only got a very limited budget, remember, and a limited development schedule. They've got to prioritize, and their priorities are not the same as ours.



#210
Timate

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That one stop was like landing on the moon or discovering the earth was round the two steps back was realizing you have to go to the bathroom again because you forgot to flush lol



#211
Almostfaceman

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DAI seems to very "One step forward, two steps back" in terms of game design.

 

More like five steps forward, an eighth step back.  ^_^


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#212
Quietwulf

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Play the game, then complain.

 

Maybe it's not a huge deal?

 

If it is, I'm sure it's something they could add post patch.

 

The nice thing about not being able to horde your stuff is that it forces difficult choices about loot.

 

I admit though, it feels a bit odd to have access to a keep, but not to an armory.

Actually, now that I think about it, can't you break down old items into crafting mats?

 

Maybe that's why they didn't bother with long term storage of loot?


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#213
BloodyTalon

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No arreage chests, now that is a true mistake.

If didn't already pre-bought the game would seriously consider waiting till they did a patch for storeage chests.

But maybe that will be one thing they add in something fast.



#214
Fidite Nemini

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Bottomless, no; cargo, yes.

 

I actually found myself enjoying Skyrim less when I had practically unlimited inventory (waaaay too many +carry weight capacity items). But I really chafed at being limited to 100 or so weight units. A happy medium would be nice.

 

 

I'm pretty sure it's there because the crafting system is going to make hoarding unnecessary. You can pick stuff you like apart for the schematics, get the component materials, use them (or sell them) and if you ever think you want that specific looking item back, you get the materials and craft it again, only this time it's likely better as the crafting will have more or less scaled it to your level.

 

So unless there's a limit ot how many schematics/recipes you can have in total, you still get to own every single item you want to. Just not physically in its meager tier 1 form when you're already running around in tier 7 gear for example.


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#215
Darkly Tranquil

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It's most likely a resource issue. In order to put something else into the game, they had to cut the chest out. Small stuff like that gets dropped all the time.


Then they could have easily cut a bit of the cosmetic customisation for Skyhold in favour of something actually useful.
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#216
falconlord5

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Then they could have easily cut a bit of the cosmetic customisation for Skyhold in favour of something actually useful.

 

I'm not sure that's true. It depends greatly on how they divided their initial budget, and how much resources each item costs.

 

It also depends on how the inventory is balanced. For all we know, storage may stupidly redundant.



#217
Gothfather

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To be fair it seems this is a one step forward is a superman style bound and the two steps back seem to be little pitter patters of mice feet.  

I don't agree with Paul E Dangerously on the point that the games is taking one step forward and two step back design wise but I think its perfectly valid to look at a game and come to that conclusion. Paul will have to determine if the game is worth the investment and buy it or not based on what Paul desires in a game. What he wants in a game is not however "right" objectively but it is "right" for him subjectively.

 

So I don't think you can say that its a net gain for him. I think you can say its a net gain for you in the design of the game because this is a subjective issue with subjective issues everyone is "right" because right only counts for themselves and no one else.


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#218
virtus753

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I'm pretty sure it's there because the crafting system is going to make hoarding unnecessary. You can pick stuff you like apart for the schematics, get the component materials, use them (or sell them) and if you ever think you want that specific looking item back, you get the materials and craft it again, only this time it's likely better as the crafting will have more or less scaled it to your level.

 

So unless there's a limit ot how many schematics/recipes you can have in total, you still get to own every single item you want to. Just not physically in its meager tier 1 form when you're already running around in tier 7 gear for example.

 

I'm hoping this is the way it will work out in practice. I think it's been confirmed (it has at least been reported here) that schematics, recipes, and crafting materials and ingredients will not count in terms of inventory.

 

But I'm still concerned about unique items, since that's the issue I ran into in Kingdoms of Amalur. I wanted to keep every unique item, but there simply wasn't enough room, IIRC. Will we be able to get the schematics for unique weapons and armor in DA:I? Or accessories? (Can we even craft accessories?)

 

ETA: Oh god, yes, I'm a hoarder. Like in my 150+-hour file in Skyrim I could probably qualify for an episode of Hoarders: The Video Game Edition. That's why I actually want some sort of limit. And I recognize the "happy medium" is different for everyone. I'm just basing my thoughts on my previous experiences, especially with DA:O and DAII.

 

And I do take your point about having it in "schematic" form, even if you don't have it in physical equipable form. But there's something about stripping a piece of equipment off your dead enemy and keeping it as a trophy. (This from a person writing a dissertation on the subject. Literally.) So I acknowledge it's a personal thing. :)



#219
Paul E Dangerously

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I don't agree with Paul E Dangerously on the point that the games is taking one step forward and two step back design wise but I think its perfectly valid to look at a game and come to that conclusion. Paul will have to determine if the game is worth the investment and buy it or not based on what Paul desires in a game. What he wants in a game is not however "right" objectively but it is "right" for him subjectively.

 

So I don't think you can say that its a net gain for him. I think you can say its a net gain for you in the design of the game because this is a subjective issue with subjective issues everyone is "right" because right only counts for themselves and no one else.

 

If it were a new IP, I might not have a problem with it. The problem is that it's a Dragon Age game, and Bioware's taken a hatchet to pretty much everything. It might be - probably even will be - fun, but in a lot of areas it's shaping up to be less capable than it's predecessors.



#220
Al Foley

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I don't agree with Paul E Dangerously on the point that the games is taking one step forward and two step back design wise but I think its perfectly valid to look at a game and come to that conclusion. Paul will have to determine if the game is worth the investment and buy it or not based on what Paul desires in a game. What he wants in a game is not however "right" objectively but it is "right" for him subjectively.

 

So I don't think you can say that its a net gain for him. I think you can say its a net gain for you in the design of the game because this is a subjective issue with subjective issues everyone is "right" because right only counts for themselves and no one else.

I was trying to make a joke, in my own small way. But alas I did not go :P so the fault is mine. 



#221
jsachun

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I want to display all my armour and weapon in my base as part of the furnishing.



#222
Timate

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I think DAi made a massive turn for the better it reminds me so much like the BG2 days and that really excites me



#223
TinySquid

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I find it insane how many people are commenting on here with variations of "shut up and wait until the game comes out; whining before it useless." 

 

Do you people not realize how design flaws that are disliked by a majority are fixed? It is called publicity. Just because the game isn't out yet does not give it a free pass from critique. 

It also seems people don't get that this isn't speculation or paranoia or the reviewer missing it. You can't get more factual than the game's lead designer confirming it.

 

It is also interesting to note that Bioware is yet again conspicuously absent from this discussion. Seems like every time someone points out a legitimate fault they flee to the shadows.


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#224
Gothfather

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If it were a new IP, I might not have a problem with it. The problem is that it's a Dragon Age game, and Bioware's taken a hatchet to pretty much everything. It might be - probably even will be - fun, but in a lot of areas it's shaping up to be less capable than it's predecessors.

 

And I think they have taken a carving knife and shaped a well designed game. You don't need to justify your subjective opinion to me but you can't also try and arrgue it into an objective opinion either. In almost every area you decry I find its been an improvement based on the desired goal of the developers. I haven't played the game and i have concerns but as I said, I will let experience with the game determine what actuall y goes wrong and needs to be criticized vs what i think will go wrong. Maybe what the developers tried to do with be a flop maybe it will be better the only way to be informed is to play.



#225
finc.loki

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This is what Bioware likes to do, they simply can't fix their games and restore their confidence among the gamers without introducing something that pisses off their whole fan base.

Honestly how dumb of a decision is this? All the camps and the Skyhold BEGS for a chest that is universal in access to store items.

In a game with 150 armors and tons of weapons and even CRAFTING but no way to store any favorite items. What the hell were they thinking?

 

I really do feel they do these things on purpose just to ****** people off. No one making a game like this could overlook something so RUDIMENTARY.

 

I hope a modder can make something of this. Seriously Bioware you better include one in  day one patch.