I don't expect them to make a cinematic approach for all the lesser conversations. I just hope for more variety in animations, camera angles and more interactivity in Inquisition-style dialogues. Take, for example this
Changing camera angles during the conversation and giving more animations to the characters would've make it a lot better IMO. Notice, how in Skyrim you have a some control over the camera movement during dialogue scenes.
The bigger the game gets, the more we'll see such resource-saving patterns. Personally, I would've preferred something of the size of ME3 but with well-designed, interactive and cinematic dialogues than to have Skyrim in space.
To note, I liked Skyrim a lot, though not for the dialogues or character interactions but for the freedom it gives to the player. Bioware's strong points are the dialogue, characters and stories though, so they better capitalize on that, instead of reinventing the wheel
Well by going bigger, they are "reinventing the wheel" because BioWare games have been traditionally linear and limited in scope. With such a change in game design comes compromises and changes. There will always be the cinematic cut scenes for dialogue. It's just only going to be for the most important situations rather than everything like a Mass Effect approach. I personally believe change is good. Mass Effect worked for the last generation, but BioWare needs to continue to innovate and try new things.





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