Aller au contenu

Photo

Remind me again why Bioware dropped their excellently balanced Dialogue wheel from ME2?


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#51
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

I don't expect them to make a cinematic approach for all the lesser conversations. I just hope for more variety in animations, camera angles and more interactivity in Inquisition-style dialogues. Take, for example this

Changing camera angles during the conversation and giving more animations to the characters would've make it a lot better IMO. Notice, how in Skyrim you have a some control over the camera movement during dialogue scenes. 

The bigger the game gets, the more we'll see such resource-saving patterns. Personally, I would've preferred something of the size of ME3 but with well-designed, interactive and cinematic dialogues than to have Skyrim in space. 

To note, I liked Skyrim a lot, though not for the dialogues or character interactions but for the freedom it gives to the player. Bioware's strong points are the dialogue, characters and stories though, so they better capitalize on that, instead of reinventing the wheel

Well by going bigger, they are "reinventing the wheel" because BioWare games have been traditionally linear and limited in scope. With such a change in game design comes compromises and changes. There will always be the cinematic cut scenes for dialogue. It's just only going to be for the most important situations rather than everything like a Mass Effect approach. I personally believe change is good. Mass Effect worked for the last generation, but BioWare needs to continue to innovate and try new things.



#52
Vazgen

Vazgen
  • Members
  • 4 961 messages

Well by going bigger, they are "reinventing the wheel" because BioWare games have been traditionally linear and limited in scope. With such a change in game design comes compromises and changes. There will always be the cinematic cut scenes for dialogue. It's just only going to be for the most important situations rather than everything like a Mass Effect approach. I personally believe change is good. Mass Effect worked for the last generation, but BioWare needs to continue to innovate and try new things.

The point is - don't break what is working. New things should not take the majority of the game, it'll be a gamble which might not pay off. Inquisition-style dialogue? Good, have it implemented but don't make 60% of the game like that. New combat mechanics? Cool, but try to keep the old, working ones as well. Get fan feedback afterwards, see what worked and what not, expand on the working ideas in ME:Next 2. I don't see the need for them to drastically change the gameplay of ME3, surely new engine will give new possibilities but they can be added over the existing gameplay, not entirely replace it. 



#53
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

The point is - don't break what is working. New things should not take the majority of the game, it'll be a gamble which might not pay off. Inquisition-style dialogue? Good, have it implemented but don't make 60% of the game like that. New combat mechanics? Cool, but try to keep the old, working ones as well. Get fan feedback afterwards, see what worked and what not, expand on the working ideas in ME:Next 2. I don't see the need for them to drastically change the gameplay of ME3, surely new engine will give new possibilities but they can be added over the existing gameplay, not entirely replace it. 

I'm not suggesting the old should be entirely replaced. I'm just stating that innovation and evolution are inevitable. Mass Effect was always a linear tunnel shooter and BioWare is trying to change that by increasing the scale. With every choice you make, there are consequences and compromises that have to be made. It will still be a BioWare game, but this is a new generation of BioWare gaming. On the original Xbox we had the KotOR-style BioWare game with a silent protagonist, semi turn-based combat, and very linear environments. On the Xbox 360 we had the Mass Effect-style BioWare game with a voiced protagonist, real-time/third person shooter combat, and still very linear environments (excluding exploration of ME1). BioWare has already made it clear that this generation they are focusing on open world, which will to some degree affect the storytelling. That is inevitable, but that is the path BioWare is committed to.



#54
SerTabris

SerTabris
  • Members
  • 254 messages

Paragon/renegade system is fine, but it needs improvement. They basically need to add more reactivity to the options and bring neutral option back. So if you say something like that line in LotSB ("Taking a hostage? Just like an asari. You girls should stick to dancing. Play to your strengths, you know.") you should lose some friendship score from Liara. Liara says during the capsule scene for a Renegade Shepard "While I did not always agreed with his decisions, I always respected them. And it was a privilege to know him". Make her actually disagree with your decisions in the game and you'll have a much better system.

It would not have worked for the trilogy since Shepard is a soldier and he can always pull rank on her, but next Mass Effect has the potential to implement this.

 

It wouldn't really be fair if the game didn't let you know that you're going to say something like that beforehand, though; I don't think the paraphrase for that included anything about the asari.



#55
Vazgen

Vazgen
  • Members
  • 4 961 messages

It wouldn't really be fair if the game didn't let you know that you're going to say something like that beforehand, though; I don't think the paraphrase for that included anything about the asari.

Sure, better writing for paraphrases should also be implemented. DA:I does that, if I'm not mistaken