Alas there is not one summon that necromancers get. Instead 'spirits' are just visual FX placed over your targets.
http://www.neogaf.co...&postcount=1551
Alas there is not one summon that necromancers get. Instead 'spirits' are just visual FX placed over your targets.
http://www.neogaf.co...&postcount=1551
wow... yeah thats lame
Well im happy with them.
the skills reflect the lore we know about necromancy. Necromancers are spirit binders, so its only natural their powers reflect this.
Wouldn't having at least one spirit to summon, as in actually summon, be beneficial to the class?
Theodosian necromancy is not equal to Tamriellic Necromancy or other fantasy Necromancy.
Necromancy in Tamriel is about raising the dead, Mannimarco, Molag Bal, the undead and skeletons and ghosts, manipulation of death and disease...This is sort of the same with Necromancy in other fantasy games...
Necromancy in Thedas is about spirit communion, mummification, treating the dead with respect, using lich powers to teach and to communicate...
Theodosian Necromancy is far more grey and benevolent as opposed to the typical Necromancy we see in fantasy games...
Wouldn't having at least one spirit to summon, as in actually summon, be beneficial to the class?
yes, and they do. 2 abilites do that, in fact.
Simulacrum looks really cool.
Also, keep in mind they completely neglected to post the upgrades...
Modifié par LordParbr, 12 novembre 2014 - 04:36 .
remove name-calling
@Ishten: That is literally the FIRST time... I have ever seen the "grey" terminology used for something traditionally dark to be splashed with some "good".
Though I am going Knight Enchanter - that they liberated necromancy from it's boorish black trope... is refreshing.
I quite like the Necromancer tree...just need to see Rift Mage now.
I'll admit I'm a bit surprised we can't straight-up animate a body with spirits as with Origins (or similar, I didn't expect a permanent companion), but it's still pretty cool and fits the lore.
@Ishten: That is literally the FIRST time... I have ever seen the "grey" terminology used for something traditionally dark to be splashed with some "good".
Though I am going Knight Enchanter - that they liberated necromancy from it's boorish black trope... is refreshing.
absolutely, and that makes me think Dorians going to be a bit of a mainstay in my party, assuming he's the necromancer companion.
yes, and they do. 2 abilites do that, in fact.
Simulacrum looks really cool.
Also, keep in mind this dullard completely neglected to post the upgrades...
Which 2 spells are they? Simulacrum you pretty much summon a ghastly version of yourself, which I guess is cool enough. I'd like to know how it looks though. Like is it just you with an opacity applied so you are see through? Or does it change the color scheme and do you glow or emanate mist?
@Shapeshifter777: Spirit Mark... spirits mimic the dead in the battlefield.
Basically... they do what Cole did... but temporarily.
Which 2 spells are they? Simulacrum you pretty much summon a ghastly version of yourself, which I guess is cool enough. I'd like to know how it looks though. Like is it just you with an opacity applied so you are see through? Or does it change the color scheme and do you glow or emanate mist?
Simulacrum summons a spirit version of yourself for 10 seconds if you're knocked out, which can cast spells without mana, and if Spirit Mark kills its victim, it poses as them fighting for you for 15 seconds. Neither of those are anything to sneeze at, and they're far more interesting and tactical than a simple summon.
EDIT: Actually, this is the first game in the series wherein allowing yourself to be knocked out could actually be a viable strategy. Out of mana, but need a spell to finish off the enemy? Allow them to take you down and you have all the mana you need for 10 seconds!
Guest_TrillClinton_*
I find this totally cool. I didn't expect 
I expected something like this, this is basically a reworked enthropy tree which is awesome as it was my favorite skiltree. The idea of tapping into dangerous and scary parts of the fade sounds interesting.
Also I hope people react to me differently for using it. Not as corrupting as blood magic but comes with a stigma
It's actually more like the old entropy tree, turned into a true specialization with the spirit spell Walking Bomb thrown in for the hell of it. So that school of magic didn't go away like we thought, it just became it's own spec.
Alas there is not one summon that necromancers get. Instead 'spirits' are just visual FX placed over your targets.
No constant summoned skeleton or something similar to fight for you in battle?
There went any desire I had to play Necromancer, and I wasn't fond of Knight Enchanter either after watching Mike Laidlaw show it off (I found Spirit Blade especially meh). Maybe a Rift Mage? Have we seen that specialization yet?
Or maybe I will just skip specializations as a mage and concentrate on all those bloody elemental trees instead. Yay.
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@Bakkael: You don't like Spirit Mark? From it's description - you literally get a copy of what you've killed.
That could be anything from a nug to a dragon... are you seriously telling me that you don't want a dragon spirit for a short duration?
NOTE: I am not sure if this is how the spell works 100% - but that IS the description.
NOTE 2: And the upgrade to Spirit Mark could even make the creature "Permanent Until Slain" - I'm pretty sure we haven't seen it yet.
Some of those abilities sound really rad, especially Simalcrum.
@Bakkael: You don't like Spirit Mark? From it's description - you literally get a copy of what you've killed.
That could be anything from a nug to a dragon... are you seriously telling me that you don't want a dragon spirit for a short duration?
NOTE: I am not sure if this is how the spell works 100% - but that IS the description.
...So what if you killed a high dragon? Would you have that fight on your side for a while?
Simulacrum summons a spirit version of yourself for 10 seconds if you're knocked out, which can cast spells without mana, and if Spirit Mark kills its victim, it poses as them fighting for you for 15 seconds. Neither of those are anything to sneeze at, and they're far more interesting and tactical than a simple summon.
EDIT: Actually, this is the first game in the series wherein allowing yourself to be knocked out could actually be a viable strategy. Out of mana, but need a spell to finish off the enemy? Allow them to take you down and you have all the mana you need for 10 seconds!
When you have a 15 second doppleganger of your enemy, can you strategically command it around in tactical cam or is it completely outside of your control?
@andy69156915: I have absolutely no idea - it might just be humanoids. I really don't know.
But... a giant is a humanoid... so there's that.
Another mage specialization I won't waste my time unlocking.
Looks like classic DA necromancer to me ![]()
@Bakkael: You don't like Spirit Mark? From it's description - you literally get a copy of what you've killed.
That could be anything from a nug to a dragon... are you seriously telling me that you don't want a dragon spirit for a short duration?
NOTE: I am not sure if this is how the spell works 100% - but that IS the description.
NOTE 2: And the upgrade to Spirit Mark could even make the creature "Permanent Until Slain" - I'm pretty sure we haven't seen it yet.
lol i highly doubt they're going to let us clone dragons. i'm sure it will be mostly low level creatures, if not completely restricted to NPCs. it would be cool though.
...So what if you killed a high dragon? Would you have that fight on your side for a while?
Don't see why not if it's marked at the time.
I don't get that "can be toggled on and off" thing though... It has a duration and a cooldown... I suppose the cooldown probably activates if it summons a spirit. but then, why 2 durations. I'm assuming one of them is for the mark itself, while the other's for the spirit. Why make it togglable if it'll just turn off by itself in 12 seconds?