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Disappointed in Necromancer skills


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#76
Bayonet Hipshot

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Oh and Death Syphon is a 10% heal per enemy killed. Nothing to scoff  at :D

 

Yep. Played properly, I don't see why Necromancers even need to invest heavily in Barrier.

 

They can just regenerate their health & mana back, they have pets, they can fear people and if they die, a Lich-form of themselves appear and it can cast spells for 10 freaking seconds without using any mana...

 

#necromancersuperiority


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#77
The Night Haunter

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We do not know if we can or cannot have permanent pets. Spirit Mark looks to be a toggle spell. We have not seen its upgrade yet...

Also, there is nothing wrong with the Necromancy tree now..We apparently learn it from Mortalitasi who are Nevarran mages which means the magic they know might not be similar to Ferelden Circle's or Kirkwall's or Witch of the Wilds' magic classification...

 

Here is Dorian's Necromancy skill tree...

 
 

 

Spirit Mark can be toggled. I hope the upgrade gives us permanent creature that we can toggle on or off...Hopefully...

Hmm... It does have a toggle. Idk what that means, lol. We might have to wait till the 18th (or 19th lol) to find out for sure.



#78
Lebanese Dude

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Yep. Played properly, I don't see why Necromancers even need to invest heavily in Barrier.

 

They can just regenerate their health & mana back, they have pets, they can fear people and if they die, a Lich-form of themselves appear and it can cast spells for 10 freaking seconds without using any mana...

 

#necromancersuperiority

 

In a 4 mage party, they can be the tanks :D



#79
Sea of Siren

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The multiplayer Necro seems like she'd be interesting.  Being able to still fight for 10 seconds after getting downed.  :)

So happy we finally get to see the skill tree.  



#80
LordParbr

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Oh and Death Syphon is a 10% heal per enemy killed. Nothing to scoff  at :D

mana too, which is good because I don't know of any ways to get more mana outside normal regen. Lyrium pots increase the magic attribute now.


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#81
Bayonet Hipshot

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In a 4 mage party, they can be the tanks :D

 

Rift Mage does not look to be very tanky and Solas has it as his specialization. 



#82
LordParbr

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In a 4 mage party, they can be the tanks :D

Dude, put barrier on Dorian when he's sufficiently damaged, and he just gets all that health right back.


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#83
Lebanese Dude

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Dude, put barrier on Dorian when he's sufficiently damaged, and he just gets all that health right back.

 

Yep this is what I implied.



#84
Neuromancer

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Yeah I honestly am looking at the pictures and I do NOT see any upgrades beside spirit mark... not at all O.o

Only see one beside horror...

Edit: Nvm we just lack info on it. Nvm.



#85
mikeymoonshine

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I like the look of it tbh. 



#86
Spider Pig

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Yep. Played properly, I don't see why Necromancers even need to invest heavily in Barrier.

 

They can just regenerate their health & mana back, they have pets, they can fear people and if they die, a Lich-form of themselves appear and it can cast spells for 10 freaking seconds without using any mana...

 

#necromancersuperiority

Wait if Death Syphon heal you when you kill a target and lich-form lets us fight still when we are dead. Can death syphon be used as a revive?



#87
Blackstork

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I really like it. I think i might move my Necro playout back to first place.

Also i am hyped about MP Necro.

 

All haters should realize this is not Neverwinter or Baldurs Gate. 

This world have own lore, and Nevarran Mortalitasi (or how they correctly spelled) are something like this tree according to the lore.

I really like it.

Thanks, Bioware.


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#88
Vilegrim

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@Ishten:  That is literally the FIRST time... I have ever seen the "grey" terminology used for something traditionally dark to be splashed with some "good".  
 
Though I am going Knight Enchanter - that they liberated necromancy from it's boorish black trope... is refreshing.


I'm not., BW seems to be forcing people into the heroic mold more and more as time passes, and I find heroes boring, anti-villians and anti-heroes are far more fun. Superman is dull... The Punisher isn't.
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#89
Takitae

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I'm really liking Necromancer myself. Looks like it'll go nicely with my offensive fire mage build. I'm going to really abuse that fear status to boost my damage >D
Plus I like the stigma that goes with it. If I can't have blood mage, this is a nice replacement, lol.



#90
MissOuJ

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All I see is "Walking Bomb". Also Horror, Spirit Mark and Haste.

 

Sold.


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#91
LordParbr

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I'm not., BW seems to be forcing people into the heroic mold more and more as time passes, and I find heroes boring, anti-villians and anti-heroes are far more fun. Superman is dull... The Punisher isn't.

In what way? Letting David, an autistic man, be tortured by Cerberus because their findings may prove useful is heroic?



#92
KoorahUK

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Perhaps because Haste in DAI is associated with time slowdown, not the speeding up of your party's movement. Time slowdown and character movement speed increase are two completely different things. 

 

Necromancer is associated with death. Death primarily comes because of time. So perhaps because we have some control over how to manipulate things associated with death, we now have control over how to manipulate time.

 

A good example of this is, oddly, comes from Interstellar. Time slowdown reduces aging because time is relative. 

 

However, IMO, Bioware should have renamed the skill into something else like Time Spiral or Time Warp as opposed to Haste. 

To be accurate, the party is speeded up the same as it always has worked, however DA:I is now portraying how that effect is perceived by the party, rather than the player. 



#93
KoorahUK

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Well I have posted many times how I wanted my Skelly army, nut I also called it that there would be no summon spell. My disappointment is tempered by the fact that the class looks really cool the longer I look at it. Necro definitely going to be my first mage playthrough.



#94
Bigdoser

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We do not know if we can or cannot have permanent pets. Spirit Mark looks to be a toggle spell. We have not seen its upgrade yet...

Also, there is nothing wrong with the Necromancy tree now..We apparently learn it from Mortalitasi who are Nevarran mages which means the magic they know might not be similar to Ferelden Circle's or Kirkwall's or Witch of the Wilds' magic classification...

 

Here is Dorian's Necromancy skill tree...

 
 

 

Spirit Mark can be toggled. I hope the upgrade gives us permanent creature that we can toggle on or off...Hopefully...

Well its not the same if you read the descriptions on how they do the spell, horror is a good example. Since I played a necro mage in DAO, you don't use a spirit aka demon of fear to cast horror like necromancer in DAO. Plus you are binding spirits to create a mimic an exact copy of the person who is marked and doing damage at the same time. Which I think is more effective since now you no longer have to kill the person since now you still get you puppet and you kill them at the same time. Plus the spell animate dead I personally think you are not shoving a spirit into a corpse instead you are manipulating it like a puppet using mana.

 

Considering in normal circle towers the only way to get enough power to do that is through blood magic since they have no understanding how to do it properly like the Tevinter and Mortalitasi going by the lore and reactions of anders in DA2 with the undead. 

 

Here is how I see it. 

 

The base spells are similar to what we see in DAO but what we see of them within the specializations is but the is a higher understanding of said spells or advancing or changing them in some fashion or how to make them more effective which coincides with Mortalitasi lore. Since they are the only ones pushing the limits of magic apart from Tevinter. 

 

In DAO horror is just a manipulation/forcing of the mind to see an illusion while necromancer is manipulating a spirit to do it for them. Plus I don't get the idea where people are thinking necromancer is only about skeletons and zombies when they are known to manipulate souls and spirits as well in other fantasy games. Oh and this necromancy tree coincides with how necromancy works in Thedas since you need to learn how to bind and summon spirits properly to control the dead. 

 

Since how you learn the specialization in DAI or a part of it

 

Spoiler

 

Oh and small note as someone who normally plays necromancer in rpg games I am glad bioware went the spirit/soul manipulation route since people tend to forget necromancers can also do that in most worlds plus I find Thedas necromancy the most interesting.



#95
Bigdoser

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I thought so too, until I read the description. You are slowing enemies down rather than speeding yourself up. Time relativity is the same either way.

 

So as a necromancer, one can imagine "sucking the life" out of enemies and making them move at a much slower speed. This is similar to how "Shackling Hex" worked in DA2 but as an AOE, a little stronger, and without the %miss chance from the base spell.

 

So it's not out of place at all. I would have preferred the healing focus ability to be here instead but it is what it is.

Someone in another topic made a point that you might be invoking sloth spirits for haste which sounds pretty awesome and fits the concept. Since you manipulate/invoke spirits of the dead and fear for spells. 



#96
Lebanese Dude

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Someone in another topic made a point that you might be invoking sloth spirits for haste which sounds pretty awesome and fits the concept. Since you manipulate/invoke spirits of the dead and fear for spells. 

 

Cool!



#97
KoorahUK

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Someone in another topic made a point that you might be invoking sloth spirits for haste which sounds pretty awesome and fits the concept. Since you manipulate/invoke spirits of the dead and fear for spells.

But you are not actually slowing your opponents - your perception of time is slowed as you move faster. Not sure how sloth demons speed you up?

#98
andy6915

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But you are not actually slowing your opponents - your perception of time is slowed as you move faster. Not sure how sloth demons speed you up?

 

The demons are slowing your enemies down while you still move at normal speed because the demons aren't slowing you down too.



#99
Lebanese Dude

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But you are not actually slowing your opponents - your perception of time is slowed as you move faster. Not sure how sloth demons speed you up?

Sloth demons slow the enemies down.

Time relativity is the same. :)



#100
KoorahUK

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The demons are slowing your enemies down while you still move at normal speed because the demons aren't slowing you down too.

Not according to the description - The Slow effect is your perception of time changing becasue you are moving faster.

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