It's an interesting take on necromancy. The passives are really great, and I hope the enemy mimicking skill works on everything (no, mimicking a dragon probably won't be actually useful/would be too hard to do. Yes it would be awesome regardless).
Disappointed in Necromancer skills
#151
Posté 12 novembre 2014 - 03:12
#152
Posté 12 novembre 2014 - 03:17
All they did was take the spirit tree, rename it, and call it a new specialization. Its not new, they just took away something all mages previously had access to made it exclusive and called it a new spec. Its great that it will help those that play on Nightmare, but there is no incentive to take that spec for those of us who will play on easier modes.
There are only two spells from the old Spirit tree's in Necromancer. Two out of 8 (11 if you include upgrades) abilities is not just "renaming the spirit tree" especially when Necromancer offers 4 completely new unique abilities - Thats an entire specialisations worth in DA:O.
I have no idea what the difficulty level people are playing on has to do with anything.
Oh, now that sounds like it has promise. I really hope that's a thing. I need more explosions in my life.
It does have promise, agreed.
Just a suggestion - perhaps look a little deeper into some of these tree before writing them all off as "boring", especially as we haven't even seen Rift Mage in any detail yet. You might be suprised.
#153
Posté 12 novembre 2014 - 03:38
There are only two spells from the old Spirit tree's in Necromancer. Two out of 8 (11 if you include upgrades) abilities is not just "renaming the spirit tree" especially when Necromancer offers 4 completely new unique abilities - Thats an entire specialisations worth in DA:O.
I have no idea what the difficulty level people are playing on has to do with anything.
It does have promise, agreed.
Just a suggestion - perhaps look a little deeper into some of these tree before writing them all off as "boring", especially as we haven't even seen Rift Mage in any detail yet. You might be suprised.
The difficulty level thing was a response to that quote I was responding to. He said the power of the Necromancer tree would help those playing on Nightmare mode.
Second, I did look into the trees and wasn't counting the passives as abilities. If I can't activate it, then I don't count it. I also don't remember seeing that KE ability so perhaps I just missed it. The fact that they took away abilities that all mages previously had access to and stuck it in a "new" spec irritates me. That's not a new tree, its an enhanced spirit tree. A new spec would be one with all new abilities we've never seen before, not a mishmash of old and new.
Lastly, the 3 for 3 was a typo. I mean't 2 for 3. I'm holding out hope that rift mage will hold the flashy spells and awesome explosions my soul desperately craves.
#154
Posté 12 novembre 2014 - 03:48
The necro tree has CC which you obviously need a lot more on higher difficulties, also saving pots and possibly the uberest buff in the game with haste so yeah. That's why you'll want it at higher difficulties (note: those are my expectations).
Of course, it'll also be useful on lower difficulties. But most people playing the game that way will be too busy hacking & slashing to bother with CC and the like imo.
#155
Posté 12 novembre 2014 - 03:51
There are only two spells from the old Spirit tree's in Necromancer. Two out of 8 (11 if you include upgrades) abilities is not just "renaming the spirit tree" especially when Necromancer offers 4 completely new unique abilities - Thats an entire specialisations worth in DA:O.
I have no idea what the difficulty level people are playing on has to do with anything.
Yes, and then they crammed the remnants of the entropy tree onto it and called it a new specialization. And then they make it feel utterly unlike anything even vaguely resembling necromancy.
- Texhnolyze101 aime ceci
#156
Posté 12 novembre 2014 - 03:59
Yes, and then they crammed the remnants of the entropy tree onto it and called it a new specialization.
One spell.
And then they make it feel utterly unlike anything even vaguely resembling necromancy.
Whose definition of Necromancy? Every other fantasy world out there, or the one we are playing in where Necromancy is about binding spirits of the dead rather than raising shambling zombies?
And I say this as someone who wanted to raise shambling zombies.
#157
Posté 12 novembre 2014 - 03:59
#158
Posté 12 novembre 2014 - 04:02
One spell.
Death Siphon is also a fusion of the original Siphon and Death Magic.
Whose definition of Necromancy? Every other fantasy world out there, or the one we are playing in where Necromancy is about binding spirits of the dead rather than raising shambling zombies?
And I say this as someone who wanted to raise shambling zombies.
This isn't even necromancy and shouldn't have been labeled as such.
We should have had blood magic.
- Texhnolyze101, Shapeshifter777 et Sylentmana aiment ceci
#159
Posté 12 novembre 2014 - 04:08
Death Siphon is also a fusion of the original Siphon and Death Magic.
This isn't even necromancy and shouldn't have been labeled as such.
We should have had blood magic.
Ah, so thats what this about. Again.
- Roninbarista aime ceci
#160
Posté 12 novembre 2014 - 04:09
This isn't even necromancy and shouldn't have been labeled as such.
We should have had blood magic.
You are aware that due to how Blood magic is regarded in thedas that it was unable to be implemented? Keep in mind that the specilizations will have people comment on them and talk about them.
I suspesct their might be more to this, don't know why but I feel one or two more abilities in the player tree would be coming.
In either case I am happy. This is kind of what I was expecting anyways. But then I been a person who loved the mortalitasi since I read about them so yea ![]()
#161
Posté 12 novembre 2014 - 04:14
From a gameplay perspective, this stuff looks rockin'. If not picked on my first character then it will be on my second for sure.
I just wish there was a little more in the way of spirit summoning, and the placement of Haste is completely random.
#162
Posté 12 novembre 2014 - 04:16
You are aware that due to how Blood magic is regarded in thedas that it was unable to be implemented? Keep in mind that the specilizations will have people comment on them and talk about them.
I suspesct their might be more to this, don't know why but I feel one or two more abilities in the player tree would be coming.
In either case I am happy. This is kind of what I was expecting anyways. But then I been a person who loved the mortalitasi since I read about them so yea
Grey Wardens are allowed to use it. I'm sure something could be finagled.
#163
Posté 12 novembre 2014 - 04:19
"This isn't even necromancy." - Xilizhra.
Are we a necromancer now?
Please - do tell - what is necromancy? I am dying to know.
#164
Posté 12 novembre 2014 - 04:21
In what way? Letting David, an autistic man, be tortured by Cerberus because their findings may prove useful is heroic?
That one? Nope, kill the researchers...slowly over the course of months, in unremitting agony and broadcast their suffering to the galaxy as a warning to what comes to those who work with Cerberus (Note as in interesting in game morality that is horrifying in RL, but if I wanted RL I wouldn't play games)
#165
Posté 12 novembre 2014 - 04:22
"This isn't even necromancy." - Xilizhra.
Are we a necromancer now?
Please - do tell - what is necromancy? I am dying to know.
There's the classic variety, which is speaking to the dead for the purposes of divination, and the D&D variety, which is a lot more diverse but has a common theme of creating undead beings to do one's bidding--undead being defined as either reanimated corporeal beings, or incorporeal lost souls.
#166
Posté 12 novembre 2014 - 04:25
Grey Wardens are allowed to use it. I'm sure something could be finagled.
the problem is that it was never recognized in either Origins or DA2. this time we are going to have people react to what we pick. Not to mention it didn't have the true power that blood magic has in the lore too ![]()
#167
Posté 12 novembre 2014 - 04:28
Those spells look pretty good in my opinion. I would rather compare that kind of necromancer with Warhammer - there are wizards from Amethyst Order who command the spells of death, but unlike typical "evil" necromances they do not raise undead. It's very similar here, you aren't playing as the type of necromancer who would use zombies, skeletons or other types of undead in combat.
#168
Posté 12 novembre 2014 - 04:30
Death Siphon is also a fusion of the original Siphon and Death Magic.
and Grave Robber from DA2 was just a slightly different version of Death Magic, It was still a useful spell though. Obviously there are different ways of doing similar sorts of spells in the DA world. Blood Maic, Necromancy, Spirit Magic and Entropy are just general categories of magic, there is obviously some cross over and some spells can be classified under more than one tree or different trees depending on how they are cast.
#169
Posté 12 novembre 2014 - 04:30
@Bakkael: You don't like Spirit Mark? From it's description - you literally get a copy of what you've killed.
That could be anything from a nug to a dragon... are you seriously telling me that you don't want a dragon spirit for a short duration?
NOTE: I am not sure if this is how the spell works 100% - but that IS the description.
NOTE 2: And the upgrade to Spirit Mark could even make the creature "Permanent Until Slain" - I'm pretty sure we haven't seen it yet.
Necromancy evokes visuals of the "Dark Force" and Zombies eating brains.... not my thing...but that's just me.
What I find is lacking is a proper description of the positive and negatives of each mage branch AGAINST an enemy.
For example:
In DA2 I used combat spells to freeze, stun or sleep allowing my companions to clobber them. How does this mage
branch permit group combo attacks?
#170
Posté 12 novembre 2014 - 04:30
oops
#171
Posté 12 novembre 2014 - 04:31
Well I love it. There are some delicious passives in there, Haste, and a "pet" spell.
Just hope the good stuff in this tree is not unique to Dorian and the Inquisitor can haz it too.
That said, "Necromancer" really is a misnomer. It's more like Spirit.
#172
Posté 12 novembre 2014 - 04:31
oops
#173
Posté 12 novembre 2014 - 04:35
No you should be able to choose Bloodmagic as a specialization.
Then as soon as you use it in the presence of anyone all your companions and everyone nearby should turn on you and if somehow you manage to survive you get a game over scroll that says "hounded by the remnants of the Inquisition you fled to Tevinter. However due to such a powerful loss of influence in the region you were no longer able to close the breach before it expanded and demons marched on the world."
Critical Mission Failure.
#174
Posté 12 novembre 2014 - 04:39
No you should be able to choose Bloodmagic as a specialization.
Then as soon as you use it in the presence of anyone all your companions and everyone nearby should turn on you and if somehow you manage to survive you get a game over scroll that says "hounded by the remnants of the Inquisition you fled to Tevinter. However due to such a powerful loss of influence in the region you were no longer able to close the breach before it expanded and demons marched on the world."
Critical Mission Failure.
All? Please. Cassandra sees the Inquisition as too important, Varric clearly has no issues with it judging from his interactions with Merrill, Blackwall is a Grey Warden and the Wardens are allowed to use it, Iron Bull doesn't come from a culture that has "maleficarum," Dorian would be used to it, Cole wouldn't make the distinction... only Sera, Solas and Vivienne could possibly turn against you, and I find Sera and Solas to be fairly unlikely, judging from what we know of their personalities.
#175
Posté 12 novembre 2014 - 04:40
All? Please. Cassandra sees the Inquisition as too important, Varric clearly has no issues with it judging from his interactions with Merrill, Blackwall is a Grey Warden and the Wardens are allowed to use it, Iron Bull doesn't come from a culture that has "maleficarum," Dorian would be used to it, Cole wouldn't make the distinction... only Sera, Solas and Vivienne could possibly turn against you, and I find Sera and Solas to be fairly unlikely, judging from what we know of their personalities.
Nope. Bloodmagic is capable of mindcontrol.
What if you were brainwashing them into thinking you were innocent?
They should turn on you.
As it is you simply can't be a bloodmage because it's a foregone conclusion.
Get over it.





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