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Disappointed in Necromancer skills


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#176
Roninbarista

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This isn't even necromancy and shouldn't have been labeled as such.
 
We should have had blood magic.


The true issue emerges that necromancy doesn't feel like the equivalent of blood magic.

I don't think any ability can replace blood magic in terms of how advantageous it was for the PC. It's gone from our hands.

#177
CronoDragoon

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Looks really cool to me.



#178
Xilizhra

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Nope. Bloodmagic is capable of mindcontrol.

 

What if you were brainwashing them into thinking you were innocent?

 

They should turn on you.

 

As it is you simply can't be a bloodmage because it's a foregone conclusion.

Get over it.

That makes no sense. If they could turn on me, they're obviously not being brainwashed. And as I just demonstrated, turning on me would be incompatible with everyone's personalities as it is.

 

And even if I can't be one in this game, expressing displeasure about it will be additional information for Bioware to consider when making the next game.



#179
KoorahUK

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Necromancy evokes visuals of the "Dark Force" and Zombies eating brains.... not my thing...but that's just me.

 

What I find is lacking is a proper description of the positive and negatives of each mage branch AGAINST an enemy. 

For example:

In DA2 I used combat spells to freeze, stun or sleep allowing my companions to clobber them. How does this mage

branch permit group combo attacks?

Its there in the descriptions. Not as overt as it used to be though.

E.G.

 

momgrHf.jpg

 

qP7axRk.jpg


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#180
Ryzaki

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That makes no sense. If they could turn on me, they're obviously not being brainwashed. And as I just demonstrated, turning on me would be incompatible with everyone's personalities as it is.

 

And even if I can't be one in this game, expressing displeasure about it will be additional information for Bioware to consider when making the next game.

 

*facepalms*

 

Hawke? Idunna? Bloodmagic can be resisted to an extent depending on willpower.

 

Honestly I hope no other PC can be a bloodmage <3(Wait. Maybe if we go to Tevinter. Then that'd only make sense. But otherwise? Nope).



#181
Xilizhra

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*facepalms*

 

Hawke? Idunna? Bloodmagic can be resisted to an extent depending on willpower.

 

Honestly I hope no other PC can be a bloodmage <3(Wait. Maybe if we go to Tevinter. Then that'd only make sense. But otherwise? Nope).

Funny, I thought you criticized me for a similar attitude.



#182
Ryzaki

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Funny, I thought you criticized me for a similar attitude.

 

I did but that didn't get you to change did it <3



#183
mikeymoonshine

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All? Please. Cassandra sees the Inquisition as too important, Varric clearly has no issues with it judging from his interactions with Merrill, Blackwall is a Grey Warden and the Wardens are allowed to use it, Iron Bull doesn't come from a culture that has "maleficarum," Dorian would be used to it, Cole wouldn't make the distinction... only Sera, Solas and Vivienne could possibly turn against you, and I find Sera and Solas to be fairly unlikely, judging from what we know of their personalities.

 

The original Inquisition stood against maleficarum. Cassandra would be torn at least, maybe she would decide the breach is more important but she would probably want you removed from a leadership position and she would probably try to kill you after you closed the breach. I am pretty sure Cullen would try to kill you regardless and we don't know how the rest of the inquisition would act (as in your soldiers). The Wardens allow blood magic but it's a "desperate times call for desperate measures" thing it's not universally accepted, Iron Bull is afraid of Demons and I am sure he knows what a blood mage is, Dorian opposes Tervinter because of it's corrupt elements, Varric's experience with Merrill probably made him more wary of it if anything.  

 

So no, it wouldn't be all fine and dandy. 



#184
Xilizhra

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I did but that didn't get you to change did it <3

Well, I'm honored by the fact that I made you want to become more like me.

 

 

The original Inquisition stood against maleficarum. Cassandra would be torn at least, maybe she would decide the breach is more important but she would probably want you removed from a leadership position and she would probably try to kill you after you closed the breach. I am pretty sure Cullen would try to kill you regardless and we don't know how the rest of the inquisition would act (as in your soldiers). The Wardens allow blood magic but it's a "desperate times call for desperate measures" thing it's not universally accepted, Iron Bull is afraid of Demons and I am sure he knows what a blood mage is, Dorian opposes Tervinter because of it's corrupt elements, Varric's experience with Merrill probably made him more wary of it if anything.  

 

So no, it wouldn't be all fine and dandy. 

I'm sure it would take some explanations, but not to the point of everyone immediately wanting to kill you.



#185
Ryzaki

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Well, I'm honored by the fact that I made you want to become more like me.

 

:lol: Nah not in the least dear. I for one wouldn't judge someone vile for playing a way I disapprove of. That level of absurdity is all yours.



#186
Medhia_Nox

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@Roninbarista:  I wonder how much easier your playthrough was - I never touched blood magic in either game and I didn't find them difficult at all.  So I'm not sure it was any more of an "advantage" than say... Force Mage or Spirit Healer... 



#187
Xilizhra

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:lol: Nah not in the least dear. I for one wouldn't judge someone vile for playing a way I disapprove of. That level of absurdity is all yours.

Well, we could always make a deal to support darker LIs for you and blood magic for me.



#188
Ryzaki

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Well, we could always make a deal to support darker LIs for you and blood magic for me.

 

I could manage that :P



#189
KoorahUK

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I don't believe Cassandra would ever accept a Blood Mage as leader of the inquisition. She;d rather keep you in chains and bring your out to close breaches as a prisoner of the Inquisition.

I don't think the Chantry, the Templars or a huge proportion of the rebel mages would accept a Blood Mage as leader of the Inquisition, or recognise the authority of an Inquisition led by a Blood Mage. Certainly, most of the population in strong Andrastrian nations would be terrified of an Inquisition led by a Blood Mage. They've been brought up to believe that Blood Mages are the most dangerous people in the world. 
 

Considering you are supposed to be bringing stability to the region and uniting these disprate factions where possible in an effort to close the breach, allowing a Blood Mage to be leader of the Inquisition is, frnakly, a terrible idea. 

Like most things, just allowing it for the purposes of Player Agency despite its effect on the narrative is poor story telling.



#190
Roninbarista

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@Roninbarista: I wonder how much easier your playthrough was - I never touched blood magic in either game and I didn't find them difficult at all. So I'm not sure it was any more of an "advantage" than say... Force Mage or Spirit Healer...


I used it in DA:O. It did offer some serious crowd control, as I was able to immobilize many foes, and my team was able to do some damage to helpless foes. I did a playthrough in DA:O without BM, and entropy worked just fine as an alternative to immobilize foes.

I tried blood magic in DA2, but didn't care for it, and respec'd it for spirit healer and force mage. I played more of a support mage with a some damage abilities.


EDIT: I will say this, no one seemed to care that I had BM in both games, despite calling other people out on it. That never made sense to me. Hawke makes some noise about Blood Magic himself, and could potentially be one. It was rather jarring, and somewhat not worth condemning people for things I was using. This BM became less fun to use in DA 2. Entropy allowed me the crowd control in the game along with support and damage.

#191
Xilizhra

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I don't believe Cassandra would ever accept a Blood Mage as leader of the inquisition. She;d rather keep you in chains and bring your out to close breaches as a prisoner of the Inquisition.

I don't think the Chantry, the Templars or a huge proportion of the rebel mages would accept a Blood Mage as leader of the Inquisition, or recognise the authority of an Inquisition led by a Blood Mage. Certainly, most of the population in strong Andrastrian nations would be terrified of an Inquisition led by a Blood Mage. They've been brought up to believe that Blood Mages are the most dangerous people in the world. 
 

Considering you are supposed to be bringing stability to the region and uniting these disprate factions where possible in an effort to close the breach, allowing a Blood Mage to be leader of the Inquisition is, frnakly, a terrible idea. 

Like most things, just allowing it for the purposes of Player Agency despite its effect on the narrative is poor story telling.

I think that's too much of a gamble for Cassandra, and I doubt she'd do it. She'd be angry, but not to the point of attacking the Inquisitor.

 

I don't think your specialization would be known by the entire population of the continent, and given all the wild stories circulating about the Inquisitor already, it'd probably just be one more thing to add to the pile. I'd be surprised if the Inquisitor wasn't considered a blood mage already by some. And I do not, obviously, give a damn about the templars. The Chantry would be the only potential stumbling block... but the nice thing about blood magic is mind control, and if Fenris is any indication, that includes the power to erase inconvenient memories.



#192
Sea of Siren

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Here's another Necromancer video. No worries, no spoilers.


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#193
Samahl na Revas

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Theodosian necromancy is not equal to Tamriellic Necromancy or other fantasy Necromancy.

 

 

Necromancy in Tamriel is about raising the dead, Mannimarco, Molag Bal, the undead and skeletons and ghosts, manipulation of death and disease...This is sort of the same with Necromancy in other fantasy games...

 

Necromancy in Thedas is about spirit communion, mummification, treating the dead with respect, using lich powers to teach and to communicate...

 

Theodosian Necromancy is far more grey and benevolent as opposed to the typical Necromancy we see in fantasy games...

 

You didn't play DA:O and are just making excuses.  DA:O had animate the dead, DA 2 story deals with necromancy. DA 2 wasn't dealing with communion with spirits or anything you mentioned. DA 2 necromancy dealt with bringing the dead back. Even the spoilers in DA:I deal with bringing the dead back! Not speaking to a lost loved one. NO! Bringing the dead back even if the body is decaying...it's the spoiler where we first learn of the elder one. Stop making excuses.

 

 

It is more reasonable to think that the Dev wanted to take a different route with necromancy and that is the only reason there is not spells dealing with reanimation of the dead.  This is reasonable because spells in the shapeshift tree and other major schools of magic are not returning. For example there is no spell to imbue weapons with elemental properties which was part of the major schools. Actually my argument can end there and it will.

 

( I figured someone might point out spirit mark, I am aware of it)



#194
Itkovian

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I don't think the Chantry, the Templars or a huge proportion of the rebel mages would accept a Blood Mage as leader of the Inquisition, or recognise the authority of an Inquisition led by a Blood Mage. Certainly, most of the population in strong Andrastrian nations would be terrified of an Inquisition led by a Blood Mage. They've been brought up to believe that Blood Mages are the most dangerous people in the world. 

 

This. Plus there's the fact that DAO and DA2 have gone to great lengths to showcase the evils of bloodmagic (heck, all 4 of the recruitment quests in DAO are about the evils of Blood Magic). So, for the most part, those people are right. :)



#195
Dunbartacus

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You didn't play DA:O and are just making excuses.  DA:O had animate the dead, DA 2 story deals with necromancy. DA 2 wasn't dealing with communion with spirits or anything you mentioned. DA 2 necromancy dealt with bringing the dead back. Even the spoilers in DA:I deal with bringing the dead back! Not speaking to a lost loved one. NO! Bringing the dead back even if the body is decaying...it's the spoiler where we first learn of the elder one. Stop making excuses.

The Da:2 stuff you're talking about is all done through blood magic.



#196
Sylentmana

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I think we can all agree that, even if we don't like the Necromancy tree, the mage is still the most stylish class. 



#197
Sea of Siren

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Found the upgrade to Spirit Mark in one of the videos.  

Don't know if this was already posted though....

 

After upgrading it does 150% weapon damage instead of 75% and costs no mana.

ReMfnfu.png



#198
The Baconer

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Found the upgrade to Spirit Mark in one of the videos.  

Don't know if this was already posted though....

 

After upgrading it does 150% weapon damage instead of 75% and costs no mana.

ReMfnfu.png

 

Wow that is disgusting.



#199
Chrom72

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I kind of like this version of Necromancy. Seems a lot more interesting than the standard "raise x many skeleton warriors to fight for you" type of magic. 



#200
Samahl na Revas

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The Da:2 stuff you're talking about is all done through blood magic.

 

"Blood magic is a school of magic that uses the power inherent in blood to fuel spellcasting."

 

Dragon breath fire...

 

 

Back on topic that spirit mark I think will be a useful ability when taking down the stronger enemies/ hard hitting one first. Furthermore, if this makes it's way to multiplayer especially with virulent walking bomb this spec can definitely be an aoe master.