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{CST} Sidony - Necromancer Thread


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#1
Blackstork

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I'll update this post eventually as soon as we get more information including detailed graphic tree..

 

The_Necromancer.jpg

 

Necromancers are masters of the Spirit and Death schools of magic who focus their studies on directly manipulating living souls. This manipulation can take many forms ranging from directly ripping apart opponent’s essence, to protecting against spiritual attacks, to even forcibly converting fallen enemies’ souls.

 

SKILL TREES:

Spoiler

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#2
Blackstork

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Necromancer Skill Tree. :

http://www.neogaf.co...&postcount=1551

She also going to have Cold or Spirit or Fade Tree

 

Seems pretty decent, Spirit DOT DPS combined with quite aggressive support. But Necromancer is mainly tough mage dps. 

 

1 CC, 2 heavy DPS DOT abilities, Haste (!!!) and set of nasty passives. 



#3
stysiaq

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It looks like a SP tree, and on the MP stream the trees (at least the Keeper ones) seemed to have different design. Plus the characters have 2 trees each, so I guess the Necromancer has to posess some minion master kind of tree as well, at least I refuse to believe she doesn't.



#4
Blackstork

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I am anxious to see it, but i am sure most or all abilities from SP tree will be in MP.

So far the concept is clear - DOT dps, and problably tank/regen.

It have very different implications of having Spirit Tree or other three.

With either Frost or Spirit this will be very tanky mage, The difference will be between support and cc/dps orientation



#5
Catastrophy

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It looks like a SP tree, and on the MP stream the trees (at least the Keeper ones) seemed to have different design. Plus the characters have 2 trees each, so I guess the Necromancer has to posess some minion master kind of tree as well, at least I refuse to believe she doesn't.

It's two trees. What is different that the passive nodes seem to share some of the branches to active powers.



#6
jboy732

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I am anxious to see it, but i am sure most or all abilities from SP tree will be in MP.

So far the concept is clear - DOT dps, and problably tank/regen.

It have very different implications of having Spirit Tree or other three.

With either Frost or Spirit this will be very tanky mage, The difference will be between support and cc/dps orientation

Not all things from the spirit tree were on the keeper and since you only have 4 abilities equipped you will most likely just have alot of upgrades and passives



#7
themageguy

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it depends on what composes her two skill trees. IM hoping she gets all if not the majority of SP skills, as having spirits mimic my enemies or drive them to fear sounds ridiculously fun.

Her personal description ' A cold mistress of magic with terrifying powers' does invoke she may have abilities from the winter skill tree.

I think the necromancer will shine in crowd control via frozen and fear effects, as well as support distractions via vanquished enemies.

If an enemy is killed, one of our spirits will take on the enemies form, so a smart necromancer will have them mimic roles dependent on party composition. A party with no tank will benefit greatly from a mimicked enemy warrior for example.

This will be the first character i plan to unlock, followed by the arcane warrior and the alchemist.

My main MP character will most likely be this awesome mistress.

;)

#8
themageguy

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Ok, i think its good idea to start character-specific threads and keep all character-specific talk in them to make it easily accessible and consolidated. I also propose to follow fashion of [Character Specific Thread] tag making.

Since my first character i will try to unlock will be Necromancer, i starting with her thread.

I'll update this post eventually as soon as we get more information.

The_Necromancer.jpg

Necromancers are masters of the Spirit and Death schools of magic who focus their studies on directly manipulating living souls. This manipulation can take many forms ranging from directly ripping apart opponent’s essence, to protecting against spiritual attacks, to even forcibly converting fallen enemies’ souls.

Necromancer Skill Tree (SP tree, for now):
http://www.neogaf.co...&postcount=1551


That description for necromancers doesn't sound much like the masters of death spirits that dragon age necromancers are.

Unlike other necromancers in other fantasy settings, we do not give our enemies the honor of placing a spirit within their slain corpses...we curse their wretched hides and make them explode!

We command our spirits to invoke fear into our enemies, or have them mimic the fallen, to satisfy their curiosity with death.

Should we ever falter in combat, our spirits will take on their masters likeness, and cast magic fueled directly from the fade.

This is our power, the power to command and bind spirits of death to our will !!!!

:D

#9
stysiaq

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I still don't like the portrait because it looks like a still from some necrophiliac orgy video.


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#10
Blackstork

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it depends on what composes her two skill trees. IM hoping she gets all if not the majority of SP skills, as having spirits mimic my enemies or drive them to fear sounds ridiculously fun.

Her personal description ' A cold mistress of magic with terrifying powers' does invoke she may have abilities from the winter skill tree.

I think the necromancer will shine in crowd control via frozen and fear effects, as well as support distractions via vanquished enemies.

If an enemy is killed, one of our spirits will take on the enemies form, so a smart necromancer will have them mimic roles dependent on party composition. A party with no tank will benefit greatly from a mimicked enemy warrior for example.

This will be the first character i plan to unlock, followed by the arcane warrior and the alchemist.

My main MP character will most likely be this awesome mistress.

;)

Same here.

I going for Necromancer for first playthrough too,

And i am really anxious to see what she have to offer.

And yes, the guess with cold might be true, then it is really cool synergy of AOE / CC stuff.


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#11
Blackstork

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Great Conclusion here by guy whos name been stolen, from another thread

This is SP conclusion, we will see how things getting brighter on release with MP and adjust it.

I disagree on some DEATH SIPHON statements, but this is great summary indeed:

 

 

NECROMANCER SKILL ANALYSIS

HORROR | 6 second panic | 3 meter radius | CD:24 | Uptime: 25% | Active |
VS quick fights (Short combat duration / burst): 1/5 - Burst damage is key in quick fights and skirmishes, not cc 

VS endurance fights (Long fights / outlast enemy): 3/5  - Good skill, but the ability has short range and long cd
VS crowds (AOE): 5/5 - This ability should be good vs crowds of mobs
VS single target elites and bosses (ST): 1/5 - Most bosses are immune to panic

 

DEATH SIPHON | Health on kill: 10 | Mana on kill: 20 | Passive |
VS quick fights (Short combat duration / burst): 1/5 - Not very relevant to short encounters

VS endurance fights (Long fights / outlast enemy): 5/5  - Superb in lasting fights
VS crowds (AOE): 5/5 - Superb vs crowds
VS single target elites and bosses (ST): 2/5 - Unless the boss has consistent adds, this ability is fairly useless

 

BLINDING TERROR | 15% damage bonus vs panicked (party wide) | Passive |
VS quick fights (Short combat duration / burst): 2/5 - Not very relevant to short encounters, but opening with this grants a damage buff to make it faster

VS endurance fights (Long fights / outlast enemy): 3/5  - Average, better the more range you have to focus panicked mobs. Better if you have a fire mage with you.
VS crowds (AOE): 3/5 - Average, ok skill if you have ranged AOE damage dealers in your party, especially fire mage.
VS single target elites and bosses (ST): x - Not relevant

 

HASTE | 85% slow on all enemies | Active | Focus |

VS quick fights (Short combat duration / burst): X - Not really applicable, you dont waste haste on small encounters

VS endurance fights (Long fights / outlast enemy): 3/5  - Ok ability in longer fights, can turn the tide of battle
VS crowds (AOE): 5/5 - Superb vs crowds, easy to unleash AOEs with pin-point accuracy
VS single target elites and bosses (ST): 5/5 - Should make elites and dragons alot easier, very valuable tools vs fast moving and/or strong targets
 

SIMULACRUM | Auto-Activation on death | Duration: 10 | Can not be ressed during Simulacrum |
VS quick fights (Short combat duration / burst): X - Not really applicable

VS endurance fights (Long fights / outlast enemy): 2/5  - This ability is only good if you actually die, and you can not be resurrected in the duration of it
VS crowds (AOE): 3/5 - Should be a good skill depending on your other mage skills. AOE skill spam could prove powerful
VS single target elites and bosses (ST): 3/5 - I can see this be used tactically in hard boss fights, but it puts more strain on the remaining party

 

POWER OF THE DEAD | 20% damage bonus on kill | Duration: 10 |
VS quick fights (Short combat duration / burst): 3/5 - Kill something fast and the rest goes down even faster

VS endurance fights (Long fights / outlast enemy): 5/5  - Superb in lasting fights, kill enemies for a constant +20% damage bonus
VS crowds (AOE): 5/5 - Superb vs crowds for the same reason as above
VS single target elites and bosses (ST): 2/5 - Completely depends if the boss or elite has adds

 

SPIRIT MARK | Duration: 12 | Damage: 75% per second (Total: 900%) | CD: 20 | Uptime: 60% | Raises Dead to fight for you if slain during mark |
VS quick fights (Short combat duration / burst): 4/5 - Powerful lasting DOT with high uptime regarding CD

VS endurance fights (Long fights / outlast enemy): 4/5  - High uptime makes this really good, the DOT dmg is nothing to frown at. Also turns dead enemies.
VS crowds (AOE): 3/5 - Should quickly kill and turn enemy mobs. But has no AOE component.
VS single target elites and bosses (ST): 5/5 - Despite losing the turned enemy, the dot has good ST damage and good uptime.

 

WALKING BOMB | Duration: 10 | CD: 20 | Uptime: 50% | Damage: 200% per second, 100% per second if cast on availability | Explosion damage: 600% | Explosion radius: 5 meters |
VS quick fights (Short combat duration / burst): 3/5 - Actually does very decent damage even for ST. Could clean up quickly.

VS endurance fights (Long fights / outlast enemy): 5/5  - Superb in lasting fights, the uptime and DOT damage is really good.
VS crowds (AOE): 5/5 - No need for explanation. This skill should wreck enemies in heavy AOE encounters.
VS single target elites and bosses (ST): 5/5 - 2000% wpn damage over 10 seconds with 20 seconds CD means 100 dps for free, constantly, always.

 

Stats: 6 willpower, 3 constitution, 3 magic

 

VS quick fights (Short combat duration / burst): 15/30

VS endurance fights (Long fights / outlast enemy): 30/40 
VS crowds (AOE): 35/40
VS single target elites and bosses (ST): 23/35

Conclusion:

The necromancer has a strong dependency on crowds and long fights with many enemies. For fights that span over a medium++ time frame, a necromancer is a solid choice. The necromancer - despite excelling at fights vs many mobs and big packs, does however have some very strong single target DOTs. The necromance is thus a solid choice for both lasting fights and fights where AOE is king and vs single targets both. It is worth mentioning however that panic abilities and passives are completely useless vs dragons and other panic immune monsters, and many abilities WILL suffer vs strong single target bosses / elites. The mark + walking dead however, makes necromancer more mobile - as you can DOT and run, making the necro an efficient kiter. As for synergy, it seems that Necro+Fire is good due to fire spells also causing panic. Haste seem very powerful, especially vs bosses and elites and big battles where lots of stuff is happening.

Necromancer - as I see it - is a very powerful spec, but suffers from some abilities being very situational. This is off-set by the fact that the single target spells you DO have, are both very strong DoTs which also allows mobility. I grade the necromancer spec 8.5/10.

 

 

Assuming that MP Necro will have frost spells we have CC for short fights, and potent dot dps and endurance for prolonged/boss fights.


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#12
themageguy

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For those who have Sidony, how do you find her? Is she on the same level as arcane warrior ?

#13
msman76

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For those who have Sidony, how do you find her? Is she on the same level as arcane warrior ?

wut? you just worship RNG or build her yourself. For some reason, she takes a shitload of cloth.



#14
Chriss

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I unlocked her this morning and had time to play one game before I had to go to work. It was me, another level 1 and two 11's. I ended up on top of the board at the end of the match. I'm pretty excited to see how she plays now that I've unlocked some more passives. Looking at the trees has me pretty excited, though.



#15
Blackstork

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I unlocked her this morning and had time to play one game before I had to go to work. It was me, another level 1 and two 11's. I ended up on top of the board at the end of the match. I'm pretty excited to see how she plays now that I've unlocked some more passives. Looking at the trees has me pretty excited, though.

can you share her trees so i will make graphical representatioon?



#16
Xevren11

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Necromancer is a ton of fun!  My only problem is a lot of the time after you get a pet via charm death sometimes they just don't do anything.  Walking bomb explosions are immensely satisfying.  Having an aoe panic, and a single target fire+panic is great.  Outside of passives I doubt I'm even going to touch her frost tree, necro tree is really good.



#17
Blackstork

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Necromancer is a ton of fun!  My only problem is a lot of the time after you get a pet via charm death sometimes they just don't do anything.  Walking bomb explosions are immensely satisfying.  Having an aoe panic, and a single target fire+panic is great.  Outside of passives I doubt I'm even going to touch her frost tree, necro tree is really good.

can you do the tree photo with each skill and upgrade, so i will be able to create graphical tree with detailed skill descriptions , visible all at once like i did for archer and alchemist?



#18
Tiamatshade

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I uploaded a short vid with the skill trees for ya. Apologies for the quality, was done on short notice =p

 


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#19
Blackstork

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Nice, will try to do her graphic tree today evening.



#20
Vortex13

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Necromancer is a ton of fun!  My only problem is a lot of the time after you get a pet via charm death sometimes they just don't do anything.  Walking bomb explosions are immensely satisfying.  Having an aoe panic, and a single target fire+panic is great.  Outside of passives I doubt I'm even going to touch her frost tree, necro tree is really good.

 

 

That's my biggest issue with the Spirit Mark power. I finally unlock the Necromancer, charge directly down her Gravelord tree in order to get my minion powers, and then I discover that the power is rather useless.  :(

 

The game I played after I unlocked Spirit Mark was very underwhelming to be honest. The resulting minion would just stand there aimlessly nine times out of ten, and even when it finally decided to attack enemies its timer was almost done. At best I would get maybe one or two attacks out of the pet before it died; and lets not get started on the targeting priority of the minions. I capture a Venatori (sp?) Brute on the wave 5 boss fight, and instead of attacking the Commander standing right next to it, he charges off after the nearly dead archer that I was currently firing at.  :devil:

 

 

I was really hoping that the Necromancer's minion abilities would provide a nice alternative to the Walking Bomb specs that everyone seems to be running with, but as it is right now Spirit Mark has to be one of the most useless powers in the game; unless you consider trolling to be a worthwhile skill. If you capture the last enemy of a wave with your Mark, the key to the health font room will not drop until the ghost disappears; and the upgrade to the Spirit Mark allows your pets to last up to 45 seconds …..



#21
Blackstork

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Trees are done and added to OP under spoiler. thanks @Tiamatshade

ucSKgP0.jpg

SQp064P.jpg



#22
themageguy

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She has got to be my most favourite mage character so far.

Im not as impressed with the arcane warrior as I thought id be.

She is brilliant. Ice and necromancer really synergise well.

#23
coldflame

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Apparently Blizzard + Ice Armour + Death Siphone is really good for solo.



#24
Beefbowl

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Necromancer is a ton of fun!  My only problem is a lot of the time after you get a pet via charm death sometimes they just don't do anything.  Walking bomb explosions are immensely satisfying.  Having an aoe panic, and a single target fire+panic is great.  Outside of passives I doubt I'm even going to touch her frost tree, necro tree is really good.


I went with the frost tree. Blizzard is probably the best aoe cc i seen. I want that walking bomb though.

#25
Silvershroud

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I have mine at level 10 I believe. I'm running her with immolate, horror, walking bomb, and fade cloak. I'm having a lot of fun with her.