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What Bums You Out/Makes You Angry?


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#301
Fast Jimmy

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How can you blame gamers for something they had no control over? The industry pushed HD graphics hard in the last generation, not gamers. They're still doing it too. They often try to downplay it when they can't deliver on the expectations they themselves set. They say graphics don't matter and try to pretend like they weren't the ones pushing for higher resolutions, higher frame rates, better textures, more realistic lighting and shadows, etc.


They won't push what doesn't sell.

As long as gamers keep comparing screenshots of graphics quality and use terms like "gold standard," what makes you think developers are pushing anything instead of it being a factor gamers have proven to throw money at?

Besides, even if some developers have pushed it to cover up anything unqiue with their game design, the fact that developers of the entire industry are saddled with the ramifications of it is a problem for everyone.

#302
Isichar

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Yeah, I see the stupidity: His shirt overshadowed his amazing scientific work, in the meantime. I think frankly that this debacle will be forgotten as the man's going to be remembered for putting a probe on a moving comet than his shirt. But, my question is it in the right judgment to wear a tacky shirt like that if you're going to be under the limelight, especially in the professional nature of the STEM fields? I personally don't care for the shirt.


The man helped accomplish something the vast majority of people could never do in their lifetimes. He's earned the right to wear whatever he wants without having people that will never achieve half as much as him telling him how he should be dressing.

#303
Riven326

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They won't push what doesn't sell.

As long as gamers keep comparing screenshots of graphics quality and use terms like "gold standard," what makes you think developers are pushing anything instead of it being a factor gamers have proven to throw money at?

Besides, even if some developers have pushed it to cover up anything unqiue with their game design, the fact that developers of the entire industry are saddled with the ramifications of it is a problem for everyone.

Because gamers were throwing their money at games long before the industry started pushing HD graphics.



#304
Fast Jimmy

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Because gamers were throwing their money at games long before the industry started pushing HD graphics.

In 2000, a widly successful game moved a million units. Today, a game that sells 4.5 million units is called "below expectations." The industry found that with the inclusion of shiny graphics, it could pull in much larger numbers of people than before, growing the gamer base incrementally. While production costs ballooned, the number of people buying games also skyrocketed. Games which didn't push graphic envelopes were considered niche products and developers/publishers realized real money could be made via the Hollywood blockbuster route, creating a highly visually stunning product, promoting the snot out of it and cashing in on the most number of people showing up on release day.

This led to many mid-tier studios going bankrupt, as they found maintaining the status quo in terms of visuals resulted in no one buying their games and, in a three to five year cycle, developers without extremely deep pockets went out of business by the scores or were acquired by today's monolith publishers, who in turn pushed graphics and appearances on these studios most previously popular IPs.

Flash-forward to today, where previous geniuses of game design who don't want to participate in this self-perpetuatuing cycle are now essentially forced to use the social media equivalent to a cardboard "will develop for $" sign and the only reason to get a next-gen console isn't what new mechanics, areas or features can be used with nearly four times the RAM and processing capability, but only how close to PCs the shiny graphics will get. Run on sentence FTMFW.

For those of us who have been consumers of the industry for decades, it isn't an isolated experience to feel that industry innovation slowed to molasses in the 2000's, even regressed in some cases. The cost of making video games turned it into a very expensive, risky endeavour. Meanwhile, the increasing revenues seen for the top selling games each year made it attractive for publishers and corporations to take an interest into how the games were developed to maximize their audience.

All of that bums me out.
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#305
Isichar

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This is a day and age where companies care more about advertising and selling the game then they do about making a quality game and giving consumers an enjoyable experience.

#306
Riven326

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In 2000, a widly successful game moved a million units. Today, a game that sells 4.5 million units is called "below expectations." The industry found that with the inclusion of shiny graphics, it could pull in much larger numbers of people than before, growing the gamer base incrementally. While production costs ballooned, the number of people buying games also skyrocketed. Games which didn't push graphic envelopes were considered niche products and developers/publishers realized real money could be made via the Hollywood blockbuster route, creating a highly visually stunning product, promoting the snot out of it and cashing in on the most number of people showing up on release day.

This led to many mid-tier studios going bankrupt, as they found maintaining the status quo in terms of visuals resulted in no one buying their games and, in a three to five year cycle, developers without extremely deep pockets went out of business by the scores or were acquired by today's monolith publishers, who in turn pushed graphics and appearances on these studios most previously popular IPs.

Flash-forward to today, where previous geniuses of game design who don't want to participate in this self-perpetuatuing cycle are now essentially forced to use the social media equivalent to a cardboard "will develop for $" sign and the only reason to get a next-gen console isn't what new mechanics, areas or features can be used with nearly four times the RAM and processing capability, but only how close to PCs the shiny graphics will get. Run on sentence FTMFW.

For those of us who have been consumers of the industry for decades, it isn't an isolated experience to feel that industry innovation slowed to molasses in the 2000's, even regressed in some cases. The cost of making video games turned it into a very expensive, risky endeavour. Meanwhile, the increasing revenues seen for the top selling games each year made it attractive for publishers and corporations to take an interest into how the games were developed to maximize their audience.

All of that bums me out.

So, you agree that it was the industry that got itself into this situation in the first place then?



#307
Sigma Tauri

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The man helped accomplish something the vast majority of people could never do in their lifetimes. He's earned the right to wear whatever he wants without having people that will never achieve half as much as him telling him how he should be dressing.

 

He didn't earn the right. He always the had the right to wear whatever he wants, even before he landed that probe onto a moving comet. What you should wear, however, is circumstantial, and wearing whatever you want is not how the professional world works. Image is something, and I think wearing that shirt leads me to believe working in a space agency insulated him from the consequences, and he's surrounded by people that focus on his brilliance than his wardrobe. Outside of that environment, people are critically stupid. He made a bad decision to wear that shirt, even if promoting a friend's line of wear. As a result, he was humiliated by opportunists. So, he didn't make a good choice.

 

But, as I said, in the end this debacle is irrelevant and the grand scheme of things, and he wouldn't have been given more attention if it weren't for the SJW. The history of science will vinidcate people like him.



#308
Fast Jimmy

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So, you agree that it was the industry that got itself into this situation in the first place then?

Because consumers who never bought games before started doing so because shiny graphics? Then, yes, I agree it is their "fault." I don't really begrudge them for expanding their market, but the damage to the industry in the meantime has been catastrophic.

So I'll blame gamers and developers equally. Both sides have been blinded by temporary gains and appeal. Does that work better for you? Or do you want me to villify only the developers? I don't really care who is to blame - the result is the primary concern.
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#309
Isichar

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He didn't earn the right. He always the had the right to wear whatever he wants, even before he landed that probe onto a moving comet. What you should wear, however, is circumstantial, and wearing whatever you want is not how the professional world works. Image is something, and I think wearing that shirt leads me to believe working in a space agency insulated him from the consequences, and he's surrounded by people that focus on his brilliance than his wardrobe. Outside of that environment, people are critically stupid. He made a bad decision to wear that shirt, even if promoting a friend's line of wear. As a result, he was humiliated by opportunists. So, he didn't make a good choice.

But, as I said, in the end this debacle is irrelevant and the grand scheme of things, and he wouldn't have been given more attention if it weren't for the SJW. The history of science will vinidcate people like him.

"What he should wear.."

Yeah that's the problem right there. It shouldn't matter at all. He can come on and present himself naked for all I care, it holds NO bearing on what he's done.

And saying he was humiliated? HAH :D Sure being humiliated by ignorants that won't ever accomplish nearly as much doesn't hold much weight behind it does it?

#310
Fast Jimmy

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"What he should wear.."

Yeah that's the problem right there. It shouldn't matter at all. He can come on and present himself naked for all I care, it holds NO bearing on what he's done.

And saying he was humiliated? HAH :D Sure being humiliated by ignorants that won't ever accomplish nearly as much doesn't hold much weight behind it does it?


Well, the guy was in tears about it, so I'd say he felt pretty bad. I don't agree he should have felt that way, but there you go.

He will be the ultimate winner in the history books... but thats rarely a consolation for any other form of bullying.
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#311
Sigma Tauri

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"What he should wear.."

Yeah that's the problem right there. It shouldn't matter at all. He can come on and present his ugly ass naked for all I care, he's earned that right.

And saying he was humiliated? HAH :D Sure being humiliated by ignorants that won't ever accomplish nearly as much doesn't hold much weight behind it does it?

 

Shouldn'ts don't mean are's, hun. His credentials speak for itself. That doesn't mean he won't suffer the consequences of showing his bare-ass to the world. The man got pushback. And he was humiliated. He publicly apologized and cried.



#312
Riven326

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Because consumers who never bought games before started doing so because shiny graphics? Then, yes, I agree it is their "fault." I don't really begrudge them for expanding their market, but the damage to the industry in the meantime has been catastrophic.

So I'll blame gamers and developers equally. Both sides have been blinded by temporary gains and appeal. Does that work better for you? Or do you want me to villify only the developers? I don't really care who is to blame - the result is the primary concern.

Well, the reason I take such an interest in this is because I feel like gamers are always taking the blame for the industry's woes. It should take responsibility for it's own failures and try to correct them. DRM and a general anti-consumer attitude is only driving the wedge further between the content creators and customers.



#313
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This has gone off topic and contains topics that are not suppose to be on the forums in the first place. We are done here.