Considering some of that has lasting, or at least, hinted lasting implications, this feels important.
Why isn't the Boon included in the Keep?
#2
Posté 12 novembre 2014 - 11:19
Maybe the origin-specific boons (separate circle, give land Dalish, etc) are always granted to Warden anyway, so the Origin you chose to your warden in the keep would determine the boon automatically?
Maybe Bioware decided to go that route to save themselves a headache with all the Warden is the new teyrn of Gwaren and other possibilities in story import.
#3
Posté 12 novembre 2014 - 11:52
Some origins don't necessarily have specific boons though... Like, my female Cousland for example choose to honor the grey wardens as her boon.
- Diva Quinzel aime ceci
#4
Posté 12 novembre 2014 - 12:09
Some origins don't necessarily have specific boons though... Like, my female Cousland for example choose to honor the grey wardens as her boon.
The Cousland origin does have a boon, it's asking that Howe's family pay for the massacre at Highever.
#5
Posté 12 novembre 2014 - 12:44
I'm pretty sure they have basically said that they aren't planning on doing the boon. I don't remember if they have given any particular reason, but the short of it might just be the writer's don't consider it important (or don't want to deal with it). Basically the boons fall into categories of so large that they have to be retconned away or completely trivialized in order for future game to not drastically diverge, happens anyways, or so unimportant that no one cares. So yeah, I wouldn't expect to see them anytime soon.
#6
Posté 12 novembre 2014 - 12:59
They can just say that all of them happened (except for the "free the Circle from the templars" one that one never goes through). I mean, they can always name Shani the Bann of Alienage, always give some land to the Dalish, always help with the Darkspawn in the Deep Roads a little. Wardens always get the Howes lands. The others, they aren't really relevant. I'm sure someone else had to be named the Terryn of Gwaren anyway, as the Warden isn't there to do his job.
#7
Posté 12 novembre 2014 - 02:01
Also weren't some of the boons retcon? If so, that add another problem to the boon tiles.
#8
Posté 12 novembre 2014 - 02:33
The Cousland origin does have a boon, it's asking that Howe's family pay for the massacre at Highever.
That's given to the Wardens regardless though.
#9
Posté 12 novembre 2014 - 03:36
a lot of people want boons but I believe this is probably the one 'important' choices that the devs will ignore due to the complexity of them, the fact that a good number of them have been retconed or we've already seen the results in action. They also addressed this in the Twitch streams that no boons will be added.
#10
Posté 12 novembre 2014 - 07:01
These are all fine reasons for the boon not to affect future games (though that's still poor writing on their part for having included them in the first place), but none provide a reason to leave this option out of the Keep and leave it to have no effect. It's not as if the Keep doesn't have any inconsequential decisions as it is, and the choice of boon is important in the characterization of the Warden.
#11
Posté 12 novembre 2014 - 07:45
These are all fine reasons for the boon not to affect future games (though that's still poor writing on their part for having included them in the first place), but none provide a reason to leave this option out of the Keep and leave it to have no effect. It's not as if the Keep doesn't have any inconsequential decisions as it is, and the choice of boon is important in the characterization of the Warden.
The boons were added to give the story an feeling of impact that you "changed" the world in a positive way. It was never really designed to impact the world in future stories. Yet they wrote themselves into a bit of a corner with that given how the DA series has progressed over the last 5 years and how events in one game affect content in the next. But they have been smart enought to say, "If we knew then what we know now..." Which boils down to them removing them from the world state.
Remember that this idea that one game's story elements should impact the next in the series is new. it was only talked about in ME1. Yes DA:O came out after ME1 they were developed in parallel to each other so the design of one didn't impact the other until after they were both released. So when they developed DA:O with the boon there was no real thought to boon causing an issue to future stories. It is my understanding that the second DA game was never going to be the continuing adventures of "the warden" simply because you could choose the ultimate sacrifice. Sure an expansion was something they were willing to do but not a full game.
As much as people want and wanted more stories of "mah warden" its just wasn't going to happen so the story was written in a manner that the story was a one off. Now comes the ME series and this nudges the direction of the DA series in a different way and so there are MINOR issues with things like boons just being parts of the story of DA:O that don't translate into a series were your world state changes based on your choices because DA:O's story was never initially designed to impact the content of the next game in the DA series.
#12
Posté 12 novembre 2014 - 11:27
The boons were added to give the story an feeling of impact that you "changed" the world in a positive way. It was never really designed to impact the world in future stories. Yet they wrote themselves into a bit of a corner with that given how the DA series has progressed over the last 5 years and how events in one game affect content in the next. But they have been smart enought to say, "If we knew then what we know now..." Which boils down to them removing them from the world state.
Remember that this idea that one game's story elements should impact the next in the series is new. it was only talked about in ME1. Yes DA:O came out after ME1 they were developed in parallel to each other so the design of one didn't impact the other until after they were both released. So when they developed DA:O with the boon there was no real thought to boon causing an issue to future stories. It is my understanding that the second DA game was never going to be the continuing adventures of "the warden" simply because you could choose the ultimate sacrifice. Sure an expansion was something they were willing to do but not a full game.
As much as people want and wanted more stories of "mah warden" its just wasn't going to happen so the story was written in a manner that the story was a one off. Now comes the ME series and this nudges the direction of the DA series in a different way and so there are MINOR issues with things like boons just being parts of the story of DA:O that don't translate into a series were your world state changes based on your choices because DA:O's story was never initially designed to impact the content of the next game in the DA series.
Personally, I didn't need "my Warden" because, as you pointed out, the Warden might be dead. But I wanted to continue with THE Wardens. I wanted more on the darkspawn, the fade, and the Black City. I wasn't prepared for Dragon Age 2 to be completely unrelated and go off on an unrelated plot. Thankfully, Legacy gave me what I wanted.
#13
Posté 13 novembre 2014 - 12:58
#14
Posté 13 novembre 2014 - 01:14
They should have been inclined even if was just to get an extra line of dialogue about why it failed.
#15
Posté 13 novembre 2014 - 04:17
I can forgive the boons not being in the Keep. From what I've read, Bioware never expected to get a sequel, so it's not like they had this whole series planned out and are just blatantly disregarding this super important thing. Really, I view the boons as a sort of in-game headcanon enabler. Just something there you can imagine your Warden being involved in.
They should have been inclined even if was just to get an extra line of dialogue about why it failed.
All that said, I wouldn't mind this, though.





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