What do you think about 6 members parties? With the right balance manage 6 members could be more challenging than 4 from a tactical point of view. I'm obviously thinking also to stronger enemies!
Larger parties!
#1
Posté 12 novembre 2014 - 11:24
#2
Posté 12 novembre 2014 - 11:28
If there were more class types then yeah i'd like bigger parties but with only three classes and only 6-8 companions a party size of 6 seems a bit too much
-D-
#3
Posté 12 novembre 2014 - 11:37
Yeah, I agree. This is kinda lame.

- Birdy aime ceci
#4
Posté 12 novembre 2014 - 11:54
If there were more class types then yeah i'd like bigger parties but with only three classes and only 6-8 companions a party size of 6 seems a bit too much
-D-
At the moment you have different possibilities for your party members for instance using daggers or bow for a rougue and in addition to that there are different specializations you will have the same effect I think. But I agree with you that maybe mere specs are useful for that!
#5
Posté 12 novembre 2014 - 03:21
Somebody will still go 6 mages and faceroll all enemies I believe.
- Birdy aime ceci
#6
Posté 12 novembre 2014 - 03:30
I don't see larger parties working well unless they introduced pure support characters. I'm talking tanks who do crap damage on their own, dedicated healers (which the series has been running away from), and real buffing/debuffing classes. I'd love to see Dragon Age's party mechanics go in that direction but it'll never happen.
#7
Posté 12 novembre 2014 - 03:36
Hey, my "hit Aveline while i'm fireballing your face" strategy worked very well in DA2.
#8
Posté 12 novembre 2014 - 04:21
It worked for isometric games such as Icewind Dale and Baldur's Gate but I think it might be a bit OP in Dragon Age. Traditionally four member parties were always 'just right' and functioned well. Given there are only three main classes, and the fact that magic is generally extremely powerful, I think a four person limit works well to give the game some sort of balance and challenge.
I would be for a fifth slot that could go to a pet though (mabari, wyvern, Ser Pounce A Lot, wolf, spider, bear, summoned Undead/thrall, etc...). However, it wouldn't be a fifth party member but more like how the mabari functioned in DA2, baiting attention and doing minor damage (depending on the pet of course). Upgradable levels and skill trees for these pets would be great though, but to preserve balance it would be like once every two or three levels they gain an ability point.
#9
Posté 12 novembre 2014 - 04:42
It worked for isometric games such as Icewind Dale and Baldur's Gate but I think it might be a bit OP in Dragon Age. Traditionally four member parties were always 'just right' and functioned well. Given there are only three main classes, and the fact that magic is generally extremely powerful, I think a four person limit works well to give the game some sort of balance and challenge.
I would be for a fifth slot that could go to a pet though (mabari, wyvern, Ser Pounce A Lot, wolf, spider, bear, summoned Undead/thrall, etc...). However, it wouldn't be a fifth party member but more like how the mabari functioned in DA2, baiting attention and doing minor damage (depending on the pet of course). Upgradable levels and skill trees for these pets would be great though, but to preserve balance it would be like once every two or three levels they gain an ability point.
I think that balance depends mainly on enemies number,power and abilities but I agree also with your pet idea being present different pets.
#10
Posté 12 novembre 2014 - 04:46
I think that it would just be too expensive for bioware to create a larger party system in DA. First they would need more companions, they usually try to have 2.5 to 3 times as many companions as there are slots in the party. Going to 5 slots mean more companion more companions mean larger development time and more money. These new companions are going to need a warm body to voice act them.
Having this many slots mean you can burn down enemies extremely fast by concentrating fire. This requires enemies to need more health so that 6 party members all hitting one mob doesn't kill it instantly and it will require more mobs to deall with trying to swamp the party with numbers.. This means that fights have to become larger affairs and this means systems require more resources to run the game. This is problematic for low end systems or last gen consoles.
I am not sure the player gains much for the large effort on the back end to make this work.
That all said i wish there were 4 companion slots because I am having a hard time narrowing my "go to" companions to just 3.
- baconluigi aime ceci
#11
Posté 12 novembre 2014 - 04:50
Somebody will still go 6 mages and faceroll all enemies I believe.
There aren't six mages in between your Companions that is an insurance to avoid that
.
#12
Posté 12 novembre 2014 - 05:05
I think that it would just be too expensive for bioware to create a larger party system in DA. First they would need more companions, they usually try to have 2.5 to 3 times as many companions as there are slots in the party. Going to 5 slots mean more companion more companions mean larger development time and more money. These new companions are going to need a warm body to voice act them.
Having this many slots mean you can burn down enemies extremely fast by concentrating fire. This requires enemies to need more health so that 6 party members all hitting one mob doesn't kill it instantly and it will require more mobs to deall with trying to swamp the party with numbers.. This means that fights have to become larger affairs and this means systems require more resources to run the game. This is problematic for low end systems or last gen consoles.
I am not sure the player gains much for the large effort on the back end to make this work.
That all said i wish there were 4 companion slots because I am having a hard time narrowing my "go to" companions to just 3.
Also without changing total companions number for me it's still ok. I'm just thinking to bigger battles where tactical approach could be more incisive!
#13
Posté 12 novembre 2014 - 05:15
No thanks.
#14
Posté 12 novembre 2014 - 05:21
Also without changing total companions number for me it's still ok. I'm just thinking to bigger battles where tactical approach could be more incisive!
yes but Bioware isn't making the game just for you so they are going to make it in the same manner they have always done which means more companions which means longer development times and more expensive.
5 companions means you have to meet 1/2 companions right away in the prologue vs less than a third in the prologue with the current system. That means you just front ended the companion content even more.
Most players that give development ideas really under estimate the difficulties these things are to do. A simple thing can have rippling effects through out the game that lessen the experience over all, making the core change not a net gain for the player but inevitably increase production cost.
#15
Posté 12 novembre 2014 - 05:42
yes but Bioware isn't making the game just for you so they are going to make it in the same manner they have always done which means more companions which means longer development times and more expensive.
5 companions means you have to meet 1/2 companions right away in the prologue vs less than a third in the prologue with the current system. That means you just front ended the companion content even more.
Most players that give development ideas really under estimate the difficulties these things are to do. A simple thing can have rippling effects through out the game that lessen the experience over all, making the core change not a net gain for the player but inevitably increase production cost.
I'm just giving suggestions from my point of view so I think I am in the right section
and also I want to know other players opinion because it is important to know it to understand which direction Bioware Rpgs will take. I am tired to use only 4 characters(I've played all the DA and ME chapters) and I really like DA style so hope to see evolutions! I really got your point but hope to see a change in that direction in the future instead of lose healers or bloodmages or whatelse.
P.s. a lot of time ago there were a lot of discussions about the castle management and it seems this is a feature reintroduced in DAI after the Awakening attempt! So Bioware really cares about player opinions even if it is difficult from a practical point of view!
#16
Posté 12 novembre 2014 - 10:48
I'm just giving suggestions from my point of view so I think I am in the right section
and also I want to know other players opinion because it is important to know it to understand which direction Bioware Rpgs will take. I am tired to use only 4 characters(I've played all the DA and ME chapters) and I really like DA style so hope to see evolutions! I really got your point but hope to see a change in that direction in the future instead of lose healers or bloodmages or whatelse.
P.s. a lot of time ago there were a lot of discussions about the castle management and it seems this is a feature reintroduced in DAI after the Awakening attempt! So Bioware really cares about player opinions even if it is difficult from a practical point of view!
So you only want to hear opinions that agree with you?
I pointed out a possible why its not the greatest idea, I went into detail as to the problems your idea faced and you needed to respond with, "Ooo I'm just giving my opinion, and they did something else people wanted so nana nana na?"
You are not as important as you think you are, your idea will have large production costs with little increased benifit for the player, accept your idea might not be as super, duper, awesome, as you think it is.
Bioware has already done the bloody keep improvement thing, they did it in BG2, DA:A, NWN2 and now Inquisition. you had nothing to do with its implimentation. They already had massive fan imput on this issue just like they have explained OVER AND OVER AND OVER AGAIN, why they went with smaller party sized with KOTOR, NWN, NWN2, ME, and DA, It allows them to create a more cinematic experience. They continue to have to explain this over and over again to fans that refuse their explanations, So I tried to explain the issue in a different way since you seem to refuse Bioware's explanations.
Smaller party = better cinematic experience
smaller party = cheaper production
smaller party = more indepth characters.
smaller party = better story telling BECAUSE, the production cost are manageable, the characters are more indepth and the stories are told in a cinematic way.
BG = the past
DA:I = the future
Don't like it? Well if fans haven't been able to stop Bioware from embracing this cinematic experience since 2003, what makes you think this time around you will be the one to do so? Thier success has been from creating these types of games why would they change it?
#17
Posté 13 novembre 2014 - 12:02
So you only want to hear opinions that agree with you?
I pointed out a possible why its not the greatest idea, I went into detail as to the problems your idea faced and you needed to respond with, "Ooo I'm just giving my opinion, and they did something else people wanted so nana nana na?"
You are not as important as you think you are, your idea will have large production costs with little increased benifit for the player, accept your idea might not be as super, duper, awesome, as you think it is.
Bioware has already done the bloody keep improvement thing, they did it in BG2, DA:A, NWN2 and now Inquisition. you had nothing to do with its implimentation. They already had massive fan imput on this issue just like they have explained OVER AND OVER AND OVER AGAIN, why they went with smaller party sized with KOTOR, NWN, NWN2, ME, and DA, It allows them to create a more cinematic experience. They continue to have to explain this over and over again to fans that refuse their explanations, So I tried to explain the issue in a different way since you seem to refuse Bioware's explanations.
Smaller party = better cinematic experience
smaller party = cheaper production
smaller party = more indepth characters.
smaller party = better story telling BECAUSE, the production cost are manageable, the characters are more indepth and the stories are told in a cinematic way.
BG = the past
DA:I = the future
Don't like it? Well if fans haven't been able to stop Bioware from embracing this cinematic experience since 2003, what makes you think this time around you will be the one to do so? Thier success has been from creating these types of games why would they change it?
No I did the post also to know other opinions even if different from mine no problem with your opinion, it is ok to me. I would only to say that I think it different from you not that my idea is better than yours! And the discussion wasn't mine I only gave my contribution as one talking player between other thousands of player! I respect your idea but it is just your opinion we need a lot of others to make this post useful!!!
#18
Posté 13 novembre 2014 - 12:06
Nope. Four seems like the perfect number to me. The only advantage to a larger party would be the potential ambient dialogue between companions.
#19
Posté 13 novembre 2014 - 04:03
Well, In DA:O, Jade Empire and Mass Effect 1+2 there were way to many characters to use, and most just became camp/ship guards.
But from what i can see In DA:I the characters are few and varied enough that i should end up killing or driving away a few. I may have trouble filling all 3 slots at one point. So that shouldnt be a problem anymore.
I do like the seperate pet slot idea though. Dog in Origins just wasnt useful enough mid-late game to be worth a party slot. All I ever used him for was combing over areas for loot afterwards.





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