Aller au contenu

Photo

So....can I address the elephant in the room?


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#51
Slogbarg

Slogbarg
  • Members
  • 158 messages

For some people, "safe" is as simple as not having the protagonist die. Protagonist deaths are not inherently interesting in and of themselves, in my opinion.

 

Of course having the protagonist die just for the sake of it doesn't necessarily make for a good ending however the vibe I am getting from this forum is that many feel that nothing bad should happen to their protagonist or the characters they care about (even when it could potentially add a lot to the story and fit the tone of the story they are trying to tell) unless they themselves will and allow it to happen (in which case to me it just feels contrived and silly).


  • Heimdall aime ceci

#52
Iakus

Iakus
  • Members
  • 30 285 messages

Of course having the protagonist die just for the sake of it doesn't necessarily make for a good ending however the vibe I am getting from this forum is that many feel that nothing bad should happen to their protagonist or the characters they care about (even when it could potentially add a lot to the story and fit the tone of the story they are trying to tell) unless they themselves will and allow it to happen (in which case to me it just feels contrived and silly).

I am not opposed to seeing the Inquisitor die in a blaze of glory as a result of decisions made, and as long as it's a cause worth dying for.  As long as the option exists to see the Inquisitor ride off into the sunset as well, and as long as it's for a cause worth living for.  DAO managed to balance both possibilities very well, just as ME3 proved to really suck at it, imo. 

 

And DA@, well, left everything up in the air.  Which while pretty weak compared to DAO, is still way better than what ME3 did.

 

Soo, yeah I'll take "safe" over "Hold my beer and watch this!"-style daring.


  • HurraFTP, Ryriena et Zoltansbeard aiment ceci

#53
Killdren88

Killdren88
  • Members
  • 4 638 messages

Thankfully the writers of Dragon Age don't have an insane level of Hubris to try to be pretentious and artsy.


  • Ryriena aime ceci

#54
frylock23

frylock23
  • Members
  • 3 037 messages

I have no problem with a protag dying if it fits. I am seriously leaning toward my first DA:I world state being the one with my US Warden after all, and at least half my DA:O saves have either the Warden or Alistair biting the big one to kill the Archdemon.

 

No, my problems with the ending of ME3 are that they did not thematically fit with what we had come to expect from the rest of the series and it felt like the entire ending was simply BioWare reaching out via StarKid and saying, "This series ends now and this is how it will end ... no matter what. And to make sure of that, we've shoehorned this kid in there. Now, CARE DAMMIT!"

 

It was just so jarring that it ticked me off and spoiled my suspension of disbelief.

 

I was always prepared to sacrifice Shepard, but instead it felt like someone else executed her.


  • jstme et Ryriena aiment ceci

#55
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Of course having the protagonist die just for the sake of it doesn't necessarily make for a good ending however the vibe I am getting from this forum is that many feel that nothing bad should happen to their protagonist or the characters they care about (even when it could potentially add a lot to the story and fit the tone of the story they are trying to tell) unless they themselves will and allow it to happen (in which case to me it just feels contrived and silly).


Then I guess the issue is contrivance itself. The protagonist's death can be contrived, just like the character's survival. All things being equal, I'd rather have the latter. Optimally none of course, but there it is.

#56
Mathias

Mathias
  • Members
  • 4 305 messages

Was this really an elephant in the room...?

 

Considering ME3's ending was, and still is the most talked about issue, and this is Bioware's next game, yes it is an elephant in the room. At least for me.


  • rda aime ceci

#57
CavalierToast

CavalierToast
  • Members
  • 163 messages

So....can I address the elephant in the room?

Only if it is a pink elephant.



#58
Imryll

Imryll
  • Members
  • 346 messages

Of course having the protagonist die just for the sake of it doesn't necessarily make for a good ending however the vibe I am getting from this forum is that many feel that nothing bad should happen to their protagonist or the characters they care about (even when it could potentially add a lot to the story and fit the tone of the story they are trying to tell) unless they themselves will and allow it to happen (in which case to me it just feels contrived and silly).

You found the Ultimate Sacrifice ending contrived and silly?

 

For me the thought of killing off the Inquisitor at the end has a "done that" vibe. Having the protagonist die can be an effective ending, but not when that's the ending many have experienced in two of your recent games. 



#59
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

Exactly. Wasting all the effort and things your character achieved, however...

Spoiler

Spoiler



#60
lastpawn

lastpawn
  • Members
  • 746 messages

.........

You guys don't think they're gonna pull a ME3 and waste our character in the ending do you? Seriously, I'm not going through that again.

 

If your main worry is your character dying, relax. Plenty of reviewers have said you can continue playing once the game is "over."

 

Besides, the main problem with ME3 wasn't Shepard dying. S/he survives in one of the endings. The problem was that the ending was an incoherent mess that was paradoxically meant to show us how clever the writers were.


  • frylock23, Zarathiel, Mr.House et 1 autre aiment ceci

#61
fizzypop

fizzypop
  • Members
  • 1 043 messages

I think it'll be like DAO...you could die, but there are way you could live too. Also I agree with someone else because you played shep for 3 games it was a lot worse when you were met with such terrible endings. Less of an issue with DA games since you only play that hero once no matter what.



#62
Mr.House

Mr.House
  • Members
  • 23 338 messages

I don't care if the ending is sad or not. ME3 ending was not bad because it was "dark/sad" It was bad because it was horribly written, inconstant and created plotholes.


  • Heimdall, frylock23, Iakus et 5 autres aiment ceci

#63
Cavemandiary

Cavemandiary
  • Members
  • 114 messages

I wouldn´t worry too much. This issue has been on everyones lips pretty much the whole time, and no review so far has mentioned anything of an anticlimatic ending.

 

Personal opinion though, is that the ME3 ending was both climatic, integrated and well written. Of course, I never played ME2 or played ME3 before the revised ending, so take it for what it is.



#64
Zoltansbeard

Zoltansbeard
  • Members
  • 85 messages

I am not opposed to seeing the Inquisitor die in a blaze of glory as a result of decisions made, and as long as it's a cause worth dying for.  As long as the option exists to see the Inquisitor ride off into the sunset as well, and as long as it's for a cause worth living for.  DAO managed to balance both possibilities very well, just as ME3 proved to really suck at it, imo. 

 

And DA@, well, left everything up in the air.  Which while pretty weak compared to DAO, is still way better than what ME3 did.

 

Soo, yeah I'll take "safe" over "Hold my beer and watch this!"-style daring.

 

Agreed!

 

I have nothing against our Hero die at the end... for me the reason why i LOVED ME2s ending and ME3s.. not so much

 

It was in your hands in 2.. you had influence on the fate of Shep and his Party... in 3 it was more or less set in stone

 

I think Decicion Based RPGs and Fixed Endings out of the Players controll should NEVER happen together

 

You try to give the Player the feeling of choice for countless hours.. and bang no choice here..

 

I can live with every ending

 

as long as its a concequense of my choices and not something completly out of my controll



#65
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

Y'know, I'm just gonna say it.

 

 

I didn't find ME3's ending that bad.

 

It was fine...great even. Unfortunately most people have black-colored glasses because of the pre-EC ending debacle and I can't really blame them for it.

 

Thank goodness I played it after all DLC were released (completely unintentional btw I was just busy with IRL + other games).

At least I can say I enjoyed the whole game.



#66
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages
If you don't romance Ironbull, I doubt they show it so don't worry.
  • Kimarous et Lebanese Dude aiment ceci

#67
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

If you don't romance Ironbull, I doubt they show it so don't worry.

 

LOL



#68
TheLastArchivist

TheLastArchivist
  • Members
  • 883 messages

.........

You guys don't think they're gonna pull a ME3 and waste our character in the ending do you? Seriously, I'm not going through that again.

I seriously think they might do just that.

Which is why I've decided to come to terms with it by thinking along the following lines: So long as the game itself is truly enjoyable, in the sense of leaving me with a feeling of satisfaction, then I don't care what the ending will be. :wizard:

 

I'm already counting on having loads of fun with the War Table. The battles also look awesome. If the game delivers what it has promised, then the experience will be worth it.

 

Just think the game is not the ending. The ending is just a closure. What matters in Bioware games is the development, which in the end, is what should matter in any game.  :police:



#69
Gothfather

Gothfather
  • Members
  • 1 412 messages

.........

You guys don't think they're gonna pull a ME3 and waste our character in the ending do you? Seriously, I'm not going through that again.

 

I was actually hoping Shepard would die in the end of ME3 it seem to me that was the way the story was progressing. My issues with the ME3 ending had zero to do with Shepard "dying" and more to do with how terribly the ending was constructed. It was almost like the writer said "I am having trouble ending the series we need to button this down soon," during a preproduction meeting and the guys in charge said, "Don't worry we'll figure it out during production. So we'll start now and work it out later." And they never did "figure it out" so ME3 didn't really foreshadow a proper ending and you get the indroduction of a character in the last moments of the series and everything feels disjointed from the end sequences.


  • Lee T aime ceci

#70
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Y'know, I'm just gonna say it.

 

 

I didn't find ME3's ending that bad.

 

It may come as a surprise to you, but it's already been said before. 

 

Not that I was one who said that.  ^_^



#71
President of Boom

President of Boom
  • Members
  • 378 messages

.........

You guys don't think they're gonna pull a ME3 and waste our character in the ending do you?

I sure hope so.



#72
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Don't get me wrong, I cared about my Shepard as much as anyone else. I'm just saying that there wasn't really a cliffhanger. For one to have existed, that would have suggested that the reaper threat wasn't entirely eliminated or some aspect of the plot wasn't completely wrapped up. We know for a fact that the final decision resolved the conflict, one way or another. Shepard's fate, while important, doesn't change the fact that his/her story is officially over. I personally chose the Destroy ending, so I'm perfectly fine knowing that my Shepard survived. That's enough for me.

 

Sadly, I don't believe will see anything risky or ambitious in terms of a final ending for any BioWare game for quite a while due to how ME3 was received.

 

Risky? Yes. Ambitious? No. Rushed and incoherent? Yes. 


  • frylock23 aime ceci

#73
Heimdall

Heimdall
  • Members
  • 13 223 messages

I don't care if the ending is sad or not. ME3 ending was not bad because it was "dark/sad" It was bad because it was horribly written, inconstant and created plotholes.

That said, there were no shortage of people whose primary complaint seemed to be that they couldn't fly off into the sunset with their LI.



#74
Heimdall

Heimdall
  • Members
  • 13 223 messages

I was actually hoping Shepard would die in the end of ME3 it seem to me that was the way the story was progressing. My issues with the ME3 ending had zero to do with Shepard "dying" and more to do with how terribly the ending was constructed. It was almost like the writer said "I am having trouble ending the series we need to button this down soon," during a preproduction meeting and the guys in charge said, "Don't worry we'll figure it out during production. So we'll start now and work it out later." And they never did "figure it out" so ME3 didn't really foreshadow a proper ending and you get the indroduction of a character in the last moments of the series and everything feels disjointed from the end sequences.

This is pretty much exactly how I felt.  I went into the final sequence fully expecting there would be no way for my Shepard to get out alive.  I actually remember long arguments on the old forum were I argued against the possibility for 'perfect' happy ending.  My problems with the ending had nothing to do with Shepard dying.  It sort of felt like an extension of the problem I've felt had afflicted the ME trilogy since it began: They seemed to make a lot of things up as they went along rather than adhere to a longterm plan.


  • Zarathiel aime ceci

#75
frylock23

frylock23
  • Members
  • 3 037 messages

@ Heimdall. I think that oversimplifies it. A lot of people did say that. I was one of them, but the reason I said that was because of all the games in the trilogy, ME3 had the freedom to offer that option more than the other two. It was the end. They had no constraints. They could offer the full range of ending options. Everything from happy to Reapers Win! to everything in between, but instead, they chose to focus it on three narrow options that had no real variability aside from a few details and the colors, man! All the pretty colors ...

 

There was no real reason to build in the limits they did except ... art.