Finally played through the Sealed Chantry, so here is an FYI for those who are nervous about entering the Chantry:
Price to Enter
The consequences are visited at the end game, when the Divine arrives. At that time you will have options to placate the Divine:
a. Lie (Cunning check) and cover your tracks (failure - see below)
b. Repent (Scholarship check) to lose 2 favor (failure - see below)
c. Give the Divine something which you had the option to obtain at the end of the Sealed Chantry quest
d. Defy the Divine (the Divine will curse your family as "The Shame" for 3 more generations)
-If you fail a or b, you will lose 5 each of secrets, viands, & trophies to pay for your crime. [needs confirmation]
-If you play the game with diligence, you should have plenty of trophies/viands/secrets to satisfy the Divine at the endgame, rendering the consequences irrelevant.
Here are the two I have encountered
1: After unlocking the door and entering the Chantry, there is an option to loot the Chantry for Bags of Royals.
2: You will receive lore relevant to Serault (bringing 60 clues and 6 extra actions will allow you to view all the lore)
How to Enter
-It will take at least 6 actions to accomplish the Sealed Chantry quest line, including a skill check in every stat except rulership:
Action 1: Unlocking Door, three options:
a. Cunning skill check
b. Order personal guard to break down door (4 authority)
c. Bard can open door for free if he is your lover*
Action 2: Enter Chantry (no check)
Action 3: Scholarship check
Action 4: Derring-Do check (failure = -20 or -30 health - amount unconfirmed)
Action 5: Woods-wise check
Actions 5a-5f: There are six information gathering options at this point. All of these cost 10 clues and 1 action each, and will grant progress towards a skill level up. These are completely optional and just to help you prepare for Action 6. You can do all of these or none of these. I believe you can also repeat them indefinitely until you perform Action 6, although there is little reason to do so as they are not cost efficient for raising skills.
Action 6: Make a decision (no check)
*If you plan to unlock the Sealed Chantry with the Bard, there is no reason not to do this as soon as it is available - there is no risk of failing and you do not have to immediately proceed to any further action.
I did not fail any of these checks, so I cannot comment on the consequences of failing any particular step.
Hope this helps. If anyone has more spoiler-free tips to share, especially related to failing any of the checks, please chip in.
+Added option b to Divine encounter per Devil's Avocado
+Added health penalty on Action 4 per Youaman
+Added option c to Divine encounter per Mykel54
+Added option b to Action 1 per AnUnculturedLittlePotato and Devtek
+Added option d to Divine encounter per Devtek





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