So if we spend a lot more time than the average player just exploring different areas, sidetracked with random encounters, optional quests, caves, dungeons, etc., when we finally go back to do part of the main quest, will the enemies still be scaled to provide a good challenge, even if we end up with much higher level character or better equipment than most players would be at this stage?
Or is some sort of limit to how much the main quest scales?
Just trying to get a better idea how this works from the perspective of playing open world sandbox games where I might just go off wandering and not even start the main quest until I'm 100 hours into a playthrough, for example.
In DA2 the encounters were so meticulously planned for linear progression that if you fight every possible enemy and loot everything in the world you can only earn a certain amount of gold and a certain amount of XP during Act 1, so when you enter the Deep Roads and complete Act 2, etc, there is some kind of intended balance for players of certain level, with certain equipment.
In an open world game like Skyrim, you can go off and do whatever you want - as a result, you might end up becoming so powerful by that the time you start the main quest that it becomes too easy, but you never run out of fun stuff to do that is challenging, especially at high difficulty setting, with difficulty mods.
If I understand correctly Inquisition takes an approach similar to MMOs to make the open world areas a little more linear, where you no longer receive XP or gold if you are more than a few levels above the enemy in the zone you are in, but in some areas there will be enemies of varying levels, and whenever you go back to do the main quest, the enemies are scaled a bit to match your level.
I suppose the question is how far can these enemies scale?





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