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Video Explaining Tactics!


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#76
Sartoz

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An interesting mix of less options and more micromanagement.

 

Agreed.... Confirms what Bioware has been saying about preparing for battle....

 

Also, very disappointed in its limitations. I do  miss my tactics slots.... and there was room for improvement... A simple design that says:

IF DRAGON THEN use tactic1

    ELSE IF BOSS2 then use tactic2

    OTHERWISE USE generaltactics

where tactic1, tactic2 and generaltactics were player defined. There was no need to stop before a boss fight and manually change tactics...... that's why I have a computer to do the manual drudgery..

 

The "dumb down" tactics in DAI has been compensated via damage mitigation spells (ie: BARRIER) and more defensive abilities for

each character.


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#77
Eledran

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Really? It was one tickmark and tactics were off. There you go, every fight, doing the same repetitive thing by yourself for hundreds of times. Oh, the fun ...

 

I distinctly remember searching for that feature for hours before I finally found a way to stop my companions from chasing after me when I stealthed ahead, or from chasing after mobs they shouldn't be chasing after. 

 

It was indeed much easier in DA2.

 

If you find it so repetitive and boring to simply use the skills for every class, why even play the game? Or rather: why play it on higher difficulties if the gameplay bores the crap out of you anyhow?



#78
robertthebard

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But it's not like the game forces you at gunpoint to switch on tactics. You could turn them off and micromanage your party members every second if that's what you want.


What you need to understand is that there is only one way the game should be played, and that is "My way". Reading through any game's forums will show you, no matter what game it is, there's always a right way and a wrong way to play, and while that will always be 100 different ways for 100 different people, somebody else's way is always wrong. That's why I don't waste a lot of time with them.

#79
LordParbr

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ahh the same tactic you displayed earlier, change the rules and declare victory when proved wrong.

That isn't what I did then, and that isn't what I'm doing now. I didn't change the rules with you. You said to name "RPGs," not "CRPGs." You added that requirement after I gave my answer. As for right now, the other gentlemen made an assumption on how each fight on higher difficulties will play out. My point was, if they are allowed to decide how the fights are going to play out having never played the game yet, themselves, then I can too.

Also, their point didn't even make sense. They said that it's okay to have to micro-manage boss fights, but not normal skirmishes. Then they complained that higher difficulties will require that kind of micromanagement.

1. How does he know that? He hasn't played the game yet. So far as I know, no reviews have said that's the case.

2. The reason they think it's acceptable for boss fights to require micro-management is because they're harder... Well, so are higher difficulty levels.


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#80
davidselite737

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This guy does great reviews and his voice is epic.. I call for VA position in ME4 or DA4... who's with me ???  :D



#81
LordParbr

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Here's that crafting video you wanted.

I don't really have a problem with any of that, personally. I mean, sure, the creating and modification should be in the same menu, but I really don't see anything worth getting frustrated over.



#82
xkg

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That isn't what I did then, and that isn't what I'm doing now. I didn't change the rules with you. You said to name "RPGs," not "CRPGs." You added that requirement after I gave my answer. 

 

But you did that.

 

I don't know what RPGs you play that give you 0 control over the characters stats...but please tell me so I can avoid them, armour is not the character adn should not define them.

 

DnD. Planscape. Fallout

 

He asked you to name RPGs, and you gave 1 RPG and 2 CRPGs.

Even that 1 RPG you named is not true since you have control at the character creation.

 

So yeah, by naming these 2 cRPGs, it was you who changed the rules, not him.


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#83
Allan Schumacher

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Considering locking down the thread if people don't stop tossing mud at each other.


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#84
Adanu

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Ans so the consolitus finally got to the tactics system.


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#85
ev76

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Awesome video! Thank you. Can you show how focus works? Thanks.

#86
Capone666

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Considering locking down the thread if people don't stop tossing mud at each other.

HEY! Folks...Stop that. I REALLY like how simple and easy the tactics system is. Don't let others miss out because of these pointy pointy barbs! 


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#87
cindercatz

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This is one of those 'Wtf were you thinking?' moments for me. I'll set up the rudimentary options as I get one of my eight abilities per, then I'm just gonna test the AI just inputting position and target every now and then, and see if it's smart enough to get me by with minimal stop and go. If it works, great. If not, I'll stick it on easy and cut my losses on it. Pause and play and action gamey button mash style look like the main considerations this time, and neither one appeals to me. Luckily, I don't just play this game for the combat. I was really looking forward to the new level design, positioning factors and management abilities like the wall spells. I'll make do. It sucks one of my favorite features of the series is gone. And no autoattack. Nightmare news this last week.

 

I love the depth and visual changes by material and type with the crafting. I'll definitely enjoy that, even if the crafting system turned out a little clunky. That's the kind of thing I can do at intervals, and it looks like thats where the feeling of progression's going to come.



#88
Darkly Tranquil

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Thread title is misleading, there are no tactics to explain.
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#89
Grayvisions

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Thread title is misleading, there are no tactics to explain.

^

This. As for the folks against the AI programming of the first two games, stop trying to police other people's play style and worry about your own. While you're at it, stop telling people how much fun they're having with their own choices. The arguments in this thread are hilarious for all the wrong reasons. You don't like AI and want to micromanage, GG, do so. You always had that option. Those who enjoy programming their characters ~had~ the ability to do so, and now they don't. So, they are the only ones who have had something ~removed~ from their experience while you're still sittin' pretty. You don't have to agree with someone's playstyle to understand why dev decisions might impact their enjoyment of a game. Stop being deliberately hard-headed.

 

As for crafting, that menu is a mess. It's the same problem FF14 had at launch trying to cater its UI to Xbox controller users. There are far easier and more streamlined solutions for that, and the extra time/effort should have gone into exploring those options considering this is meant to be an in-depth RPG. Menus and numbers are part of the experience. Don't fudge them.


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#90
Morroian

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I agree. Too much automatic fights will alienate players from the game itself. Setting the tactics may be fun but its executions will bore you after a 100 fights later. 

 

Don;t recall any such complaints about DAO or DA2.


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#91
Dubstob

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That is how the crafting is in MANY RPGs (different work station for different task), and its the first time I have heard someone complain about it specifically in DA:I.

 

Seemed like more of a personal gripe so I'm not worried.



#92
Rawgrim

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You do have some control over a character's attributes in DnD...  Never played Planscape or Fallout to comment on those.  But if you're right, I'm glad I haven't(to be honest, I was already glad I haven't played Fallout because I've heard it's a game played in the first-person).

 

Fallout 1-2 are isometric games. Fallout 3 and New Vegas are first person games.



#93
Rawgrim

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Thanks to the OP for posting the video. I will be playing this game on Causal, just to get the combat over with as soon as possible. Looking forward to the story and the exploration.


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#94
cindercatz

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Don;t recall any such complaints about DAO or DA2.

Me neither.

 

My only complaints vis a vis existing DA2 tactics (after they added aa on 360) were that the corrider levels and encounter designs were too simple, that enemy tactics and abilities were too simple, that life bars were too arbitrarily large, and that repetitive CCCs were way overemphasized. Hence boredom. I also complained about the shift to aRPG basic combat systems, when they should have sped up, expanded, and improved what DA:O and KoTOR did. Lost that arguement when they decided to develope for single character multiplayer, I think. Then heavy suggestions to expand and improve tactical gameplay and design.

 

Never once had I seen someone that actually cared about the combat say tactics were just too complicated to program and should be scrapped or that we shouldn't be able to play it in full tactical style real-time. I did see a few people asking for a more action gamey combat system for the character you're controlling. I guess they listened to the wrong people there and somebody decided they didn't like the options to accommodate the rest of our play styles. Maybe they (wrongly) assumed tactical minded players were typically pause and play people, and the action game people didn't want to mess with tactics too much. This is disastrous to me. The way I like to play DA's system doesn't exist anymore.


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#95
Vilegrim

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great..thing so central to the game, so utterly vital that this should have been disclosed months ago, to warn people..and no dev comment about this, threads about not leaving the hinterlands in the EA access? Instant on topic response...



#96
Vilegrim

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This. Well said.

 

And good comparison, about the Relay. I guess they COULD give you the choice to not get help or not care about the rifts, but it should be rewarded with a nice game over screen. :)

 

Despite being inspired by Skyrim and the likes, DAI is still not a sandbox. There is a narrative, and that requires you to follow the choices the writers give you. If you want complete freedom, Bioware games are not for you.

 

 

I didn't say rifts, I said refugees...let the shem starve, I don't see them freeing elves from the alienages. 



#97
Vilegrim

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Dude... :mellow:

The chantry isn't that bad, remember the chantry sister from the city elf origin?

She was a swell cookie.

Don't blame the group for the actions of the idiotic few.

Otherwise, you're just like all the evil anti-mage people.

A fate worse than death is still, well, worse than even death.

Do not sink to their level of hatred or they will have won. -_-

 

 

 

We see two types of Chantry member the incompetent or the malevolent, we have NEVER seen a competent sister who isn't actively working towards a nefarious goal.

 

To quote David Gemmel (can't remember the character but it stuck with me) 'We do not desire to be 'right' however you philosophers will assign that, and so far you have always assigned right to the strongest,  we desire to be victorious, only with you dead and your cities dust will our children grow to adulthood without fear of your sadism, your slavers and raiding parties, you sacrificed your children the second you killed one of ours'  To me, that quote, written years before DA was a thing, in a completely different setting, could be the motto of the Dalish


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#98
AshenEndymion

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We see two types of Chantry member the incompetent or the malevolent, we have NEVER seen a competent sister who isn't actively working towards a nefarious goal.

 

One could argue that allowing the Qunari to remain in Kirkwall without resistance is the nefarious route, and Petrice was acting righteously...

 

Though I do agree that Leliana wasn't helping the Warden for any "noble" cause, she was doing it to keep tabs on the Warden for Grand Cleric Dorethea, so that she might use the information to become Divine....



#99
Vilegrim

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I distinctly remember searching for that feature for hours before I finally found a way to stop my companions from chasing after me when I stealthed ahead, or from chasing after mobs they shouldn't be chasing after. 

 

It was indeed much easier in DA2.

 

If you find it so repetitive and boring to simply use the skills for every class, why even play the game? Or rather: why play it on higher difficulties if the gameplay bores the crap out of you anyhow?

 

 

Micromanagement isn't interesting, executing a carefully constructed set of tactics in a plan is.  As a side note, setting up the AI properly makes the companions feel more alive, like they had discussed the plan and are getting on with it.


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#100
Vilegrim

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One could argue that allowing the Qunari to remain in Kirkwall without resistance is the nefarious route, and Petrice was acting righteously...

 

Though I do agree that Leliana wasn't helping the Warden for any "noble" cause, she was doing it to keep tabs on the Warden for Grand Cleric Dorethea, so that she might use the information to become Divine....

 

 

I can't agree, the way the situation stood a war would be (and was) totally devastating and unlikely to go Kirkwall's way, Petrice wasn't attempting to change that situation, she just wanted the carnage and blood that the war would bring, I would guess hoping that the Chantry and Templar's would be the only ones standing after the guards and Qunari beat each other to mincemeat, so that the Chantry would get it's own Theocratic city, and could get on with the slaughter.