An interesting mix of less options and more micromanagement.
Agreed.... Confirms what Bioware has been saying about preparing for battle....
Also, very disappointed in its limitations. I do miss my tactics slots.... and there was room for improvement... A simple design that says:
IF DRAGON THEN use tactic1
ELSE IF BOSS2 then use tactic2
OTHERWISE USE generaltactics
where tactic1, tactic2 and generaltactics were player defined. There was no need to stop before a boss fight and manually change tactics...... that's why I have a computer to do the manual drudgery..
The "dumb down" tactics in DAI has been compensated via damage mitigation spells (ie: BARRIER) and more defensive abilities for
each character.





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