That isn't what I did then, and that isn't what I'm doing now. I didn't change the rules with you. You said to name "RPGs," not "CRPGs." You added that requirement after I gave my answer. As for right now, the other gentlemen made an assumption on how each fight on higher difficulties will play out. My point was, if they are allowed to decide how the fights are going to play out having never played the game yet, themselves, then I can too.
Also, their point didn't even make sense. They said that it's okay to have to micro-manage boss fights, but not normal skirmishes. Then they complained that higher difficulties will require that kind of micromanagement.
1. How does he know that? He hasn't played the game yet. So far as I know, no reviews have said that's the case.
2. The reason they think it's acceptable for boss fights to require micro-management is because they're harder... Well, so are higher difficulty levels.
Are you for real mate ? Or are you trying very hard to miss each point of each post made in this topic ? I will go whit the second seen how each of your posts are becoming more and more funny to read.
1. We make a very fine point. Having to micromanage a boss fight is what all of us expect. Not becose its a harder but becose its ONE TIME event. Every few hours you will have a boss fight. Micromanaging every step of it is fine. What is not fine is for every trash mob ( two swords men and one archer ) to be micromanagment of boss lvl just becose i want the game to be chalanging.
Higher dificulty implie smartar enemy AI, larger HP pool of the mobs, wider viriaty of ability they use, larger numbers. NOONE SAID ANYTHING about fighting whit your own damn AI to win.... The lack of tactics wont make the game harder - it will make it more repetative and very very annoying.
2. How do i know that ? Im gaming from 1993 and im yet to play a game where i say to myself - "Wow this AI is very smart". Whats more i have played DA:O and DAII and the AI in this games was as smart as a monkey whit a wrench. On lower difficulty monkey whit a wrench is fine as it can be won whit litle or no effort at all ( your kind of difficulty ). But once you raised the dificulty to higher lvls you saw the true stupidity of the AI. Tactics allowed us to mitigate this.
3. I answered this remark already. Boss fights are generaly skill check and gear check. In almost every game the boss is used as a test of your skills ( as a player ). Its fine to micro a boss fight not becose its harder - but becose its one of a kind. Unlike the carbon copy's swordsman's that you will mow donw in droves.
Now i have a question for you.
On one hand you claim that the game should be micromanagment paradise and every battle should be played by leading your part each step of the way. And tactics in their own form are a blight that played the game for you.
On another hand you say the AI is smart enoght to lead your battles for you and this is fine .....
Do you see the contradiction ? So either we are supposed to play the game whit each battle a miniature "Kindergarden simulator" or we play "Farming bot TM". Make your mind already.
But ultimateley you are wrong in one thing. Tactics in DA:O and DA II was an option. It was not forced upon anyone and allowed everyone to have fun. The fact that you are willing to defend the removel of a future that in no way affected you is very sad and show you in a very bad light.





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