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Video Explaining Tactics!


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#101
Silent Fear

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That isn't what I did then, and that isn't what I'm doing now. I didn't change the rules with you. You said to name "RPGs," not "CRPGs." You added that requirement after I gave my answer. As for right now, the other gentlemen made an assumption on how each fight on higher difficulties will play out. My point was, if they are allowed to decide how the fights are going to play out having never played the game yet, themselves, then I can too.

Also, their point didn't even make sense. They said that it's okay to have to micro-manage boss fights, but not normal skirmishes. Then they complained that higher difficulties will require that kind of micromanagement.

1. How does he know that? He hasn't played the game yet. So far as I know, no reviews have said that's the case.

2. The reason they think it's acceptable for boss fights to require micro-management is because they're harder... Well, so are higher difficulty levels.

 

Are you for real mate ? Or are you trying very hard to miss each point of each post made in this topic ? I will go whit the second seen how each of your posts are becoming more and more funny to read.

 

1. We make a very fine point. Having to micromanage a boss fight is what all of us expect. Not becose its a harder but becose its ONE TIME event. Every few hours you will have a boss fight. Micromanaging every step of it is fine. What is not fine is for every trash mob ( two swords men and one archer ) to be micromanagment of boss lvl just becose i want the game to be chalanging.

 

Higher dificulty implie smartar enemy AI, larger HP pool of the mobs, wider viriaty of ability they use, larger numbers. NOONE SAID ANYTHING about fighting whit your own damn AI to win.... The lack of tactics wont make the game harder - it will make it more repetative and very very annoying.

 

2. How do i know that ? Im gaming from 1993 and im yet to play a game where i say to myself - "Wow this AI is very smart". Whats more i have played DA:O and DAII and the AI in this games was as smart as a monkey whit a wrench. On lower difficulty monkey whit a wrench is fine as it can be won whit litle or no effort at all ( your kind of difficulty ). But once you raised the dificulty to higher lvls you saw the true stupidity of the AI. Tactics allowed us to mitigate this.

 

3. I answered this remark already. Boss fights are generaly skill check and gear check. In almost every game the boss is used as a test of your skills ( as a player ). Its fine to micro a boss fight not becose its harder - but becose its one of a kind. Unlike the carbon copy's swordsman's that you will mow donw in droves.

 

 

Now i have a question for you.

On one hand you claim that the game should be micromanagment paradise and every battle should be played by leading your part each step of the way. And tactics in their own form are a blight that played the game for you.

On another hand you say the AI is smart enoght to lead your battles for you and this is fine ..... 

Do you see the contradiction ? So either we are supposed to play the game whit each battle a miniature "Kindergarden simulator" or we play "Farming bot TM". Make your mind already.

 

 

But ultimateley you are wrong in one thing. Tactics in DA:O and DA II was an option. It was not forced upon anyone and allowed everyone to have fun. The fact that you are willing to defend the removel of a future that in no way affected you is very sad and show you in a very bad light.


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#102
Siven80

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Thinking back to what i used tactics for in DAO and DA2, setting up combo attacks, turning on and off sustained abilities at the times i wanted, targetting specific enemies, use heal/health/mana pots at specific health/mana %, setting specific abilities to only use on elites and higher mobs.

 

Honestly....if the AI is much improved and smartly uses spells to complete cross-class combos and the above (which according to other videos is watched and listened to seems to be the case)......then i think i will be happy.



#103
lyin321

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 Thanks for the video...I thought that this menu was just for us to see to which button our abilities go (silly me).

 

As for keeping track of the action...keep in mind that this gameplay is (most likely) on Xbox one and on PC you will have pause. And I suspect the PC's tac-cam will be better. Otherwise the combat speed is between DAO and DA2 (the abilities/spells take as long to cast as in DAO) so you will find controlling the battlefield easy...once you get the rhythm.



#104
Vilegrim

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 Thanks for the video...I thought that this menu was just for us to see to which button our abilities go (silly me).

 

As for keeping track of he action...keep in mind that this gameplay is (most likely) on Xbox one and on PC you will have pause. And I suspect the PC's tac-cam will be better. Otherwise the combat speed is between DAO and DA2 (the abilities/spells take as long to cast as in DAO) so you will find controlling the battlefield easy...once you get the rhythm.

 

 

except the frankly insane massive blasts of eye ball searing sfc of every single thing anyone does obscuring pretty much everything.  Swung a sword? HUGE BLAST OF COLOUR AND LIGHT! Took a step? HUGE BLAST OF COLOUR....



#105
Elhanan

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except the frankly insane massive blasts of eye ball searing sfc of every single thing anyone does obscuring pretty much everything.  Swung a sword? HUGE BLAST OF COLOUR AND LIGHT! Took a step? HUGE BLAST OF COLOUR....


It is still my hope that on the PC, that one or two Settings may be tailored to aid in the lessening of FX. On a recent vid comparing Graphics settings, I noticed the Low settings made the flashing lights easier on the eyes, and seemed to help the FX to seem more reasonable; perhaps more realistic and less enhanced. At the very least, this would allow for a possible solution, though I am hoping to keep most Settings on High or Ultra, and simply lower the ones seen for Spell FX.

#106
lyin321

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except the frankly insane massive blasts of eye ball searing sfc of every single thing anyone does obscuring pretty much everything.  Swung a sword? HUGE BLAST OF COLOUR AND LIGHT! Took a step? HUGE BLAST OF COLOUR....

 

 Haha...personally they didn't bother me (or I REALLY need new glasses...), but I hope there is such toggle (shouldn't be such a problem I think)....sadly my 6hours are over so I can't re-check the options:(



#107
Capone666

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Lets keep this civil kiddies



#108
SofaJockey

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...The fact that you are willing to defend the removel of a future that in no way affected you is very sad and show you in a very bad light.

 

I'll defend the change of this feature because BioWare clearly felt it made sense to change it.
I have no reason to believe this was changed on a whim or as an oversight.

 

After we have had the chance to play the game, if it's problematic, then I'll support folk who say so.

What BioWare would do about that is up to them , it's their game.

 

EA Access is open. Has anyone with concerns reported back yet from 'field tests'?



#109
Amaror

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 Thanks for the video...I thought that this menu was just for us to see to which button our abilities go (silly me).

 

As for keeping track of the action...keep in mind that this gameplay is (most likely) on Xbox one and on PC you will have pause. And I suspect the PC's tac-cam will be better. Otherwise the combat speed is between DAO and DA2 (the abilities/spells take as long to cast as in DAO) so you will find controlling the battlefield easy...once you get the rhythm.

 

Actually in the review of the german pc magazine gamestar they mentioned that the tactical cam actually controls worse with m&k, because it doesn't zoom out far enough to get a good overview over the battle, the camera can't be controlled with the mouse, and the camera keeps switching back to characters you just selected, making you move back and forth on the battlefield a lot of times.



#110
giveamanafish...

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The "Tactical" menu options, I'm concerned about, although I lean a lot more to pause and play than fine-tuning tactics. The "Behaviors" menu looks useful (who to follow, when to take a potion). But isn't there also supposed to be a squad level tactical menu? I don't really check out a lot of preview material but I definitely remember some mention of party tactics control in one of the videos I did watch. The reference was to commands or settings shown at the bottom of the in-combat screen.



#111
lyin321

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Actually in the review of the german pc magazine gamestar they mentioned that the tactical cam actually controls worse with m&k, because it doesn't zoom out far enough to get a good overview over the battle, the camera can't be controlled with the mouse, and the camera keeps switching back to characters you just selected, making you move back and forth on the battlefield a lot of times.

 

 Oh that sounds bad...I hope they patch it to be more like DAO (for PC at least....although I hope for consoles too:) )

 

What were they thinking really? They should really allow you to zoom out a good distance (as a bonus that will fix the 'center on party member' when you select somebody new). If I wanted to admire my shiny sword I wouldn't be in tac-cam...

 

 But isn't there also supposed to be a squad level tactical menu? I don't really check out a lot of preview material but I definitely remember some mention of party tactics control in one of the videos I did watch. The reference was to commands or settings shown at the bottom of the in-combat screen.

 

You can summon a quick menu to tell your companions to disengage/hold position/attack etc....maybe you are thinking of that?


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#112
cindercatz

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The "Tactical" menu options, I'm concerned about, although I lean a lot more to pause and play than fine-tuning tactics. The "Behaviors" menu looks useful (who to follow, when to take a potion). But isn't there also supposed to be a squad level tactical menu? I don't really check out a lot of preview material but I definitely remember some mention of party tactics control in one of the videos I did watch. The reference was to commands or settings shown at the bottom of the in-combat screen.

I hope so. It seems like there are 'defend this position' type commands. If I'm reading that right, then that's going to be a massive improvement. It just doesn't make the lack of programmable tactics any better. It's like everything with the combat is 'two steps forward, two steps back', and it could have been this exciting, bloody symphony, but they can't just improve something without damaging something else with this thing. (the combat, not the game as a whole)


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#113
Silent Fear

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I don't even understand what you're talking about here. The tactics systems in the first 2 games were the ones that required you to turn off tactics and babysit the companions so they didn't kill themselves, because the tactics were too basic. Hell, in the second game, they had to throw tactics slots at you every level-up so that you could, essentially, program the friendly AI yourself. You're making the assumption that Bioware didn't just do that part for you, and that's why the tactics syhstem was streamlined. We probably just don't need the whole if > then system anymore.

 

Hey mate hows it going ?

I was waiting for more players to test the game before i return to this topic.

"I told you so" is what is on my lips. Remember how in few topics you were talking about how BioWare probably made massive improvement to the AI and how we dont need the tactics couse now the companions are smart ? Let me quote someone different then me

 

 

Without getting too much into it, I wouldn't put too much hope into the tactical camera in it's current state.

 

It's borderline useless.

And I'm being kind.

 

It doesn't zoom out enough, the controls are clunky and unresponsive and bad, you can't explore because the zoom is basically you and 5 feet around your characters, you can't click and drag and select characters etc.

 

And with no useable Tactics (the current ones are a joke), basically you have one character that does stuff (which ever you're currently controlling) and 3 braindead AI toons who randomly spam their abilities and chug the potions.

 

It fails utterly.

It wants to be action-based. But you have to micromanage and pause so much that it kills any and all action, especially on harder settings.

 

...

 

I honestly can't believe noone pointed some of this stuff out in the last 4-6 months that the press had been playing it.

 

If that one post is not enough - gimmy a shout will quote a bit more.

I think i called that .... like many more in this topic and the rest concerning the tactics. But no we were just whining right. We were just bitter they changed the system right ..

Waiting for some more white knight stuff coming from you.

 

P.S. Hail the new and "streamlined" tactics and tac cam" !