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Frostbite Engine notoriously mod-unfriendly but will appearance overhauls still come out?


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#1
DeLaatsteGeitenneuker

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I ask this because DA2 was not really moddable but there were still appearance "mods" of a sort. Does anyone know enough about the frostbite engine to answer this?



#2
Kantr

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Hide your other topic please



#3
Fast Jimmy

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I ask this because DA2 was not really moddable but there were still appearance "mods" of a sort. Does anyone know enough about the frostbite engine to answer this?


Highly unlikely.

DA2 was on Lycium, a new iteration of the Eclipse enginge from DA:O. So while people did not have a toolkit, it was an engine where some basic tools and experience could be applied and work done.

Frostbite is an engine with no third party tools to help Modders out, an incredibly small talent pool of people who have real experience changing things, as well as proprietary file formats which are very difficult to modify in coherent ways without going line by line through programming code.

It took modders close to a year of intense, hard work involving detailed programming to create a simple color texture mod for Battlefield 4, one of the few games to be release yet on FB3. I will not give any predictions for the success of modders with DA:I, but it would be wise to not expect anything near release, with limited (or even no) worthwhile mod content before closer to 2016.

#4
Torrential

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I ask this because DA2 was not really moddable but there were still appearance "mods" of a sort. Does anyone know enough about the frostbite engine to answer this?

 

I am going to answer yes to this, just through my own experience of modding. I'd say it'll take a year personally. However always expect most modders to move to the next game that comes out which is more mod friendly and able to support a community effort. There are plenty of indie titles these days which are mod friendly, and as always the occasional big release.

That's the main point of me posting here, to let you know that it isn't just how difficult is DA:I to mod, it's how easy are other games and are modders supported in their efforts while doing so.



#5
Hagel

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I personally have no experience with modding, but I do know that the modding community is very good at what they do. It will probally take some time though and don't expect the wast number of mods you saw to Origins.



#6
Kantr

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Don't expect any mods



#7
Sylvius the Mad

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Don't expect any mods

While this is good advice, it really blows.
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#8
Fialka

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I don't know... Mass Effect wasn't exactly mod-friendly either, but they still found ways to create retextures and new outfits and hairstyles and such. There wasn't much because they were hard to create and a challenge to get working, but they still found a way. I expect it'll take a bit, and there won't be much, but some brilliant (and determined) minds will figure something out. I do hope so... Though the only thing I really want so far is more hairstyles - or at least some better textures for the existing ones. And maybe an alternate casual outfit.
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#9
KennethAFTopp

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I got a few mods on DA:O like Bergen's Honor fix, DLC items in Awakening and Vigilance fix.

 

I got one for DAII which makes a dagger and a staff look like Fadeshear.

 

so honestly it's no loss for me. usually mods are stuff like making people run around in ludicrous clothing that's more at home with Jethann and Idunna at the Blooming rose than good stuff.

 

Generally I like playing games pure, or at least Strictly adherent to lore.



#10
Dreamer

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Bioware has frequently mentioned Skyrim as a source of core inspiration for Inquistion, and I have to assume that Bioware understands that a large part of the Elder Scrolls' appeal is the community of modders which churn out fantastic bits of creative expression to add to the game. Surely Bioware knows that mods have artificially extended the lifespan of Skyim? Given this, I have to wonder if they will not release even a basic toolset for the community to use to add new life as the game begins to age.


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#11
JAZZ_LEG3ND

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I hope some ENB work can be done, if nothing else. Not that I don't think the game looks fantastic as is, but have you seen the RealVision or Somber ENB mods for Skyrim? Very cool stuff.

#12
Kantr

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Bioware has frequently mentioned Skyrim as a source of core inspiration for Inquistion, and I have to assume that Bioware understands that a large part of the Elder Scrolls' appeal is the community of modders which churn out fantastic bits of creative expression to add to the game. Surely Bioware knows that mods have artificially extended the lifespan of Skyim? Given this, I have to wonder if they will not release even a basic toolset for the community to use to add new life as the game begins to age.

Bioware don't own the Engine though, and the toolset contains a lot of propriety tech that would either need to be stripped out or paid for



#13
Dreamer

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Bioware don't own the Engine though, and the toolset contains a lot of propriety tech that would either need to be stripped out or paid for

 

Do we know if Bioware developed their own in-house tools to aid in development?



#14
Sylvius the Mad

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We don't need a toolset, just a means to unpack and repack the files.

We can use 3rd party tools to create the actual content.

#15
Guest_Corvus I_*

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I think there are a couple of considerations. Dice owns Frost Bite, EA is the exclusive user, Bio seems to like it. Will they be using it for DA4? Will 3D characters remain about the same? If so they will not need to reinvent a lot of animations, placables, etc.

Mod makers are fairly innovative. Left to their own devices they will come up with a way to access and mod, that is what they do. So at least some mods will make there way to the game. Weapons, armors including nudes, hair, etc are sure to show up. More complex mods that add to game play my not with out being able to manage animations in a clean (DAO tool) kind of way.

But, I would guess that the demand by player will make up at least some of the decision. I enjoy making mods, but If there is no demand for them I loose interest very soon. Is DA3 going to be a hit? Are players going to want to do multiple playthroughs? Will I be able to use the tool in DA4?

I think it is to early to tell right now. If a tool does come it is probably 9 months away (how appropriate).
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#16
TKavatar

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We don't need a toolset, just a means to unpack and repack the files.

We can use 3rd party tools to create the actual content.

 

To my knowledge we can unpack and extract the files (that means it's possible to port DAI armour into DAO if Bioware says it's OK) but we have no means of repacking them.



#17
Kantr

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Do we know if Bioware developed their own in-house tools to aid in development?

They did sort of, but all of that went back into the pipeline to help improve FB3 and those tools won't likely work on their own.

 

Not a programmer though so I dont know.


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#18
DMaster2

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The only thing i would like is a mod that make more skills available



#19
Guest_Corvus I_*

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With the amount of concern about gated NPCs I would think the modder that opens Cassandra will be a heroine.

#20
Navasha

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I am pretty sure that Frostbite notorious reputation for modding stems more from the fact that has been primarily used for multiplayer only games and the developers put up roadblocks to modding it.    I remember the devs (I think Allan) stating in a previous thread that they put nothing in the game to actively discourage modding. 

 

In which case, modding will definitely make an appearance.  

 

Most modding has nothing at all to do with the engine.    It is simply resource swapping.   The data files are archived to save space, and if you can unpack those archives, then you can mod the game.   Some modding can be incredibly simple in this manner.    Don't like spiders in your game?  Make a copy of the bears model file and rename it to the one used by the spider.  

 

Games will generally read the unarchived files anyway so there would be no need to re-pack them.   It will just take up a lot more space on your hard drive.



#21
Sylvius the Mad

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To my knowledge we can unpack and extract the files (that means it's possible to port DAI armour into DAO if Bioware says it's OK) but we have no means of repacking them.

Would that repacking rely on middleware? I'm not familiar with these things.

Games will generally read the unarchived files anyway so there would be no need to re-pack them. It will just take up a lot more space on your hard drive.

What else am I going to use to fill all those terabytes?

#22
Sylvius the Mad

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To my knowledge we can unpack and extract the files (that means it's possible to port DAI armour into DAO if Bioware says it's OK) but we have no means of repacking them.

Would the mechanics work the same way? So we could open up the game files to determine exactly how the combat works?

And then possibly change it?

#23
Lebanese Dude

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Mods are great. They have improved games in indescribably awesome ways.

However lets not insult the Devs by insinuating that everything always needs to be fixed. It's understandable that you want to make things work the way you want but it's not by all means the only "correct" way.

I trust if Bioware can release something they will. If not, then whatever. You'll survive.

#24
FumikoM

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Mods are great. They have improved games in indescribably awesome ways.

However lets not insult the Devs by insinuating that everything always needs to be fixed. It's understandable that you want to make things work the way you want but it's not by all means the only "correct" way.

I trust if Bioware can release something they will. If not, then whatever. You'll survive.

 

Fix what? Adding more is not fixing, it's adding more. Like more haircuts, more clothing and armor, more weapon models. Majority of mods for Skyrim does not fix anything, just add stuff.


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#25
Scroll

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Though fixing stuff is also good. Like the excellent bug fixes for DAO that came as mods.
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