As title says. Many reviews speaks about this missing thing, very important in an rpg that would be tactical.
I don't know the exact english term, but it's the action chain that you can decide for every character in your party.
For example: now if a character is drinking a potion and you give him the command to hit an enemy, he suddenly stop to drink and goes against enemy.
With the "action queue", the character ends the previous action before to do the next.





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