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Archer using bow in melee? What?


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#1
Commander Michael

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Hey.

 

I just watched the 1 hour prologue stream, where they played as a Qunari archer, and something that annoyed me was how the archer didn't switch to a knife or something when attacked in close combat. There wasn't even an interrupt when she got hit; the arrows just kept on flying.

 

In DAO you had 2 weapon sets, and even in DA2 the archer pulled out a small knife when attacked in melee. Why is this not in Inquistion?


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#2
UmcaraAi

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I agree with you
I really liked the knife melee thing from DA 2
They removed all those different attack, like the staff melee too



#3
Birdy

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No! I loved meleeing those both.



#4
Caboods

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What really? That's odd, since they had the animations they could have easily reused them. They DID reuse the mage-animations from DA2, and I've seen a lot of outfits and armors from DA2.

That's a shame, I really liked those little touches.


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#5
Shadow of Ashes

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You know, hitting someone with a bow hurts. They should add that as a stun ability.


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#6
Ares_mito

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I usually play as a mage but I absolutely agree with you it was simple to do and was a great thing! Even Legolas has knives!!!



#7
Auztin

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You make it sound like a bow would break if you hit someone with it.Bows are made just like Louisville Sluggers.Bows are not hollow,they are solid wood.Solid wood isn't as easy to break as it seems.If it was hollow I would agree with you but they are not.

#8
10K

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I guess BW wanted to put more emphasis on ranged attacks. In DA2 it was so easy to forget I was a mage or archer sometimes when I was to busy slugging the enemy with my staff or stabbing with my knife. But hey, good times  ^_^

#9
Shadow of Ashes

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You make it sound like a bow would break if you hit someone with it.Bows are made just like Louisville Sluggers.Bows are not hollow,they are solid wood.Solid wood isn't as easy to break as it seems.If it was hollow I would agree with you but they are not.

 

If you're talking to me, I don't mean that the bow would break. That would then render it useless afterwards. I know that bows are sturdy which is why I suggested maybe using it as a stun technique.



#10
AlanC9

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Didn't everyone take Melee Archer in DA:O?
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#11
Commander Michael

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Sure, a bow is durable, but the inquistior doesn't smack people around with it; he just continues firing arrows while the enemy is RIGHT in front of him. The logical thing to do is to pull out a side arm, which you could do in previous DA games, and use that instead.

 

I actually prefered DA2 automatic change to melee animations, as Hawke was still holding his bow while slicing and dicing with the small knife.


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#12
Aurok

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Sure, a bow is durable, but the inquistior doesn't smack people around with it; he just continues firing arrows while the enemy is RIGHT in front of him. The logical thing to do is to pull out a side arm, which you could do in previous DA games, and use that instead.


I imagined that as the inquisitor pulling out a tiny little bow as a sidearm, which I think would be amazing.
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#13
Nosblod

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You make it sound like a bow would break if you hit someone with it.Bows are made just like Louisville Sluggers.Bows are not hollow,they are solid wood.Solid wood isn't as easy to break as it seems.If it was hollow I would agree with you but they are not.


Cant tell if serious... Bows are solid but flexible, so they would bend and absorb the force of the blow.

#14
coldflame

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Hey.

 

I just watched the 1 hour prologue stream, where they played as a Qunari archer, and something that annoyed me was how the archer didn't switch to a knife or something when attacked in close combat. There wasn't even an interrupt when she got hit; the arrows just kept on flying.

 

In DAO you had 2 weapon sets, and even in DA2 the archer pulled out a small knife when attacked in melee. Why is this not in Inquistion?

 

Actually in the real world back in the days of bow and arrow, archers sometimes do have to whack enemies with the bow due to the fact that there might not be time for you to pull out your "knife" or pulling out a knife would mean you have to drop your bow which is bad because you are an archer and without a bow you are just putting yourself at a disadvantage. So if DAI wanted to be more "realistic" (i am using the term very loosely) whacking an enemy at melee range with the bow is actually quite reasonable.



#15
coldflame

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Cant tell if serious... Bows are solid but flexible, so they would bend and absorb the force of the blow.

 

Yes bows are flexible but they are also made to be ridge to increase the pulling strength. That's why not many people can't fully drawn an English longbow. The idea of whacking your opponet with a bow is to daze him a bit so that you could put some distance between you and him so that you could put another arrow in him.



#16
Nosblod

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No it really isn't reasonable, you can hit someone with a bow, but it would be as effective as slapping somone with a large trout. Archers carried side-arms, swords or axes, dropping your bow wasn't an issue since you could, you know, pick it up again after you've dispatched your attacker.

#17
coldflame

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I guess it depends on what type of bows you were being whack with, a bow used by Mogolina cavaliers maybe but you definitely wouldn't want to be whacked by an English longbow. As for dropping you weapons and picking it up. You know what was the single biggest threat on the battlefield in the ancient world? Not heavily armoured knights or large swords. It was the archers. A lot of times commanders would put disarming the enemy archers as the top priority, so why are you helping your enemies by dropping your most powerful weapon (mind you, if you've allowed the enemy cavaliers to charge your archers you have probably lost already). The archers will only used their "sidearms" as the absolute last resort, because they are most effective when they have their bows.

 

P.S. An English longbow has the draw weight at approximately 200 pounds in the good old days so the wood they used to make it will have to be quite a hard wood not like the ones used by the Mongolina cavaliers (who had the advantage of adding the power of the charging horses behind the fired arrows).


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#18
Nosblod

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Exactly, if you're archers are being attacked the battle isn't going very well, and the archers would be left trying to save their own hides, by using the most effective means to do so, namely melee weapons. Since the attackers would most likely be armored, wood would be useless. So, shoot them before they reach you, or use your back up, or better yet, gtfo. ;)

#19
Battlebloodmage

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I give them a break this time around since they switch to a different engine, some missing animations are excusable.

#20
coldflame

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Exactly, if you're archers are being attacked the battle isn't going very well, and the archers would be left trying to save their own hides, by using the most effective means to do so, namely melee weapons. Since the attackers would most likely be armored, wood would be useless. So, shoot them before they reach you, or use your back up, or better yet, gtfo. ;)

 

You would be surprised at how hard a wooden stick can hit. Back in the days armours (mainly leather, chain or scale)  were mostly designed to protect against swords of other slashing weapons. Why do you think that the so called anti-armour weapons back in the days were all blunt and piercing weapons. When fullplate armours came on the battlefield they were only restricted to knights and nobles. Your average solder would be lucky to get a chain or scale armour and a lot of times you will probably just get a helmet as protection. So for an archer the most likely enemies he would have come to face were leather or chain-wearing or even unarmoured soldiers. in that case a whack with the bow could daze the enemy just long enough for the archer to shoot the enemy with an arrow. However, if the archer was facing a knight with heavy plate armour, then it doesn't matter if the archer was using a melee weapon or not because he was doomed anyways.



#21
Nosblod

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Those blunt weapons were designed against armor, if bows were effective melee weapons then why would they feel the need to develop warhammers and maces? Why not equip everyone with longbows? They got range and and work as blunt weapons! Or maybe not.
Besides, 200 pounds isn't really that much if you compare it too the force of common blows. The average boxer hits for 700-1300 pounds, if you hit someone with a bow with that force it would most definitely bend, and if it doesn't bend then you're not hitting hard enough, either way, you wouldn't be dazing or injuring someone. You're more likely damaging you bow, sure it wouldnt shatter into little pieces, but it certainly wouldn't be healthy for it. And like you said, its their most effective weapon on the battlefield, why risk it when you have other weapons at your disposal, weapons meant for melee combat?
Im sure someone, somewhere, managed to save themselves using their bow to hit someone, just as some old lady used her purse to fend of a mugger on occasion. Would you buy a purse for self defense? Probably not.

#22
coldflame

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I think you missed or at least a part of my point. I never said that a bow was the best melee weapon for an archer and I also never said that a bow is going to decimate the enemy when used as a stick. What I was trying to say was it is not unreasonable for an archer to have to resort using the bow to whack the enemy in some situations. Let me put this scenario to you. If you were an archer and an enemy is 5 yards from you, and you have your bow drawn will you use the bow or drop it? Ok you fired the arrow and you have missed and the enemy is now on top of you will you try to draw your melee or whack the enemy in the knee to try to drop him (or at least unbalance him)? See this is what I mean by sometimes it is not unreasonable for an archer to use the bow as a melee weapon.



#23
Nosblod

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I figured you were arguing for using bow-whacks as the default close quarter attack animation, which was what I thought was unreasonable, using it as a very last resort, not so much.

As for your scenario, I would think you'd try to run away a bit before drawing you weapon, alternatively keep running until your tank shows up to taunt him for you ;)

#24
coldflame

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I figured you were arguing for using bow-whacks as the default close quarter attack animation, which was what I thought was unreasonable, using it as a very last resort, not so much.

As for your scenario, I would think you'd try to run away a bit before drawing you weapon, alternatively keep running until your tank shows up to taunt him for you ;)

 

Yah, so guess the conclusion is: Archers in melee combat = very bad idea...

 

As for waiting for my tank, I just hope that the tank won't cut off my head first for desertion... :P



#25
Commander Michael

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All I want is the inquisitor to do something else other than SHOOT the enemies when in melee. A bow smack animation is fine; anything that is NOT firing arrows would be fine.