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Polygon Feedback Regarding DA:I's Writing Quality


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#1
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This...........made my day. :)

http://www.polygon.c...-is-its-writing

I saw no spoilers, but do comb over it to double check. I've been highly spoiler-avoidant if that carries any weight.

Anyway, I read through this article and it sent my excitement soaring. Next week couldn't come fast enough.
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#2
Gamerdad42

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I thought the article was well done. Reading the boards over the past couple of days you'd think the game tanked with review sites instead of getting overall very favorable reviews. This article really highlights that the interaction with the party members and the world from a character perspective really shines. That is a great thing.

 

Can't wait to play.



#3
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I know. I'm excited. I don't buy the negative hype only because I'd have to be much less of a fan of the franchise to even be fazed by half of the issues mentioned.

I'm looking forward to exploring every avenue of friendship/romance/rivalry with the characters we've been given. I'm also looking forward to having some lore-related quandaries explained through game play.

This game is going to be engaging, fun, and worth the money.

#4
CIA

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I don't trust Polygon as far as I can throw them, but from what I've seen the writing has been mostly good. The only example of terrible writing I've seen is this

Spoiler

 

But other than that I found it quite good



#5
azarhal

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I don't trust Polygon as far as I can throw them, but from what I've seen the writing has been mostly good. The only example of terrible writing I've seen is this

Spoiler

 

But other than that I found it quite good

 

How is that horrible?



#6
CIA

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How is that horrible?

It's all subjective, if you don't find that dialogue disjointed and awkward and like it, well, there's going to be no convincing you. 

I did like part 1 though

 

Spoiler



#7
OriginOfWaves

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It's all subjective, if you don't find that dialogue disjointed and awkward and like it, well, there's going to be no convincing you.

if you find that dialogue disjointed and awkward then they did their job perfectly. that was meant to be both. it's Cassandra we're talking about here after all. :D   


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#8
JeffZero

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BioWare, you continue to be the one video game developer I can fully stand behind, even as I've stopped playing most video games in general in favor of more active and world-changing activities. Thanks for writing your characters diversely, for properly representing minorities, and for routinely offering me the chance to experiment with my messages of tolerance, hope, and equality in fantasy/sci-fi playgrounds. You're the Roddenberrys of the interactive medium.


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#9
DAJB

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This...........made my day. :)

http://www.polygon.c...-is-its-writing

I saw no spoilers, but do comb over it to double check. I've been highly spoiler-avoidant if that carries any weight.

Anyway, I read through this article and it sent my excitement soaring. Next week couldn't come fast enough.

Yup. I saw this one this morning too.

 

I take most reviews with more than a pinch of salt, but something like this which focuses on a single aspect of the game (particularly one as important as the writing!) really carries a lot of weight with me. Exactly the kind of thing I wanted to hear (and pretty much spoiler-free to boot!)



#10
azarhal

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It's all subjective, if you don't find that dialogue disjointed and awkward and like it, well, there's going to be no convincing you. 

 

You find it horrible because the scene hits its intentions perfectly. That's interesting.



#11
Timate

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Cassandra is suppose to be like that it fits with her personality I think it's cool I will flirt with her first I like Joan of Arc type of women.



#12
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BioWare, you continue to be the one video game developer I can fully stand behind, even as I've stopped playing most video games in general in favor of more active and world-changing activities. Thanks for writing your characters diversely, for properly representing minorities, and for routinely offering me the chance to experiment with my messages of tolerance, hope, and equality in fantasy/sci-fi playgrounds. You're the Roddenberrys of the interactive medium.

Couldn't agree with this more. 



#13
janddran

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"Now, there's no reason to get carried away here. The writing in video games is not to be compared with great literature or even the best TV fiction. Writing in games has to serve a function, which is to propel the player through the environment and its obstacles. In a way, that's what makes it so challenging, this marriage of art and function."

 

This guy gets video-game writing. Sadly, many reviewers do not.
 

"Part of the magic of Inquisition is that the different characters play off the central protagonist's individuality. The personality you choose has an impact on the reactions of players around you. They are not just blathering into the void, they are speaking to you and reacting to the choices you have made, choices that may reflect your personality. Books and movies do not have to do this. It's a difficult trick to accomplish."

 

This is under-appreciated.

 

+10


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#14
mikeymoonshine

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"Now, there's no reason to get carried away here. The writing in video games is not to be compared with great literature or even the best TV fiction. Writing in games has to serve a function, which is to propel the player through the environment and its obstacles. In a way, that's what makes it so challenging, this marriage of art and function."

 

This guy gets video-game writing. Sadly, many reviewers do not.

 

Yeah that same part stuck out to me, I feel like there are a lot of people these days who fail to understand this. 


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#15
azarhal

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Yeah that same part stuck out to me, I feel like there are a lot of people these days who fail to understand this. 

 

Probably the same people who expect interactive movies.


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#16
janddran

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Yeah that same part stuck out to me, I feel like there are a lot of people these days who fail to understand this. 

 

IGN is one. I sent a bit of a twitter smack-down to them for their contradictory review.

 

The reviewer praised his personal adventure experience and his companions -- he loved the open world. Yet he said the plot was weak. If you don't care about the story you're not really going to have a good time.

 

In an open-world game with choices, the stronger the story, the more linear the game becomes. You also have to connect the dots and he admitted to missing a good part of the game. I don't believe you can have a "strong story" and an open-world with worthy choice and consequence. You can have a good story with strong lore and have such experience though.

 

I'm truly glad Bioware took this direction of melding both to offer a better adventure, at the risk of story dilution, even if it won't please everyone.


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#17
Varus Praetor

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I don't trust Polygon as far as I can throw them, but from what I've seen the writing has been mostly good. The only example of terrible writing I've seen is this

Spoiler

 

But other than that I found it quite good

 

Don't know what you're looking for then.  That seemed fine to me.



#18
Chuvvy

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It's all subjective, if you don't find that dialogue disjointed and awkward and like it, well, there's going to be no convincing you. 

I did like part 1 though

 

Spoiler

 

Yeah, the dialog is questionable, but the biggest issue is that it's very spliced together. It seems odd, the laugh is what really kills it. A symptom of VAs not recording together, usually not a huge issue, but it's very obvious that this was just edited together.



#19
hexaligned

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Don't know what you're looking for then.  That seemed fine to me.

No, that seems pretty terrible to me.  Not so much the writing (other than being cheesy), the voice acting/character emoting seems really out of sinc in that scene though.  



#20
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IGN is one. I sent a bit of a twitter smack-down to them for their contradictory review.

 

The reviewer praised his personal adventure experience and his companions -- he loved the open world. Yet he said the plot was weak. If you don't care about the story you're not really going to have a good time.

 

In an open-world game with choices, the stronger the story, the more linear the game becomes. You also have to connect the dots and he admitted to missing a good part of the game. I don't believe you can have a "strong story" and an open-world with worthy choice and consequence. You can have a good story with strong lore and have such experience though.

 

I'm truly glad Bioware took this direction of melding both to offer a better adventure, at the risk of story dilution, even if it won't please everyone.

 

So  bizarre. If you skip content, then you're going to miss part of the plot. Seems like that review wasn't as credible as they thought. Skipping content will weaken the plot in most BioWare games - guaranteed. 

 

Plus, I don't care what devs have been saying in order to sell DA:I,  I've been telling people, "Please play the first two games before you play Inquisition. Otherwise, you are missing out on a ton of background information and that will cheapen the experience of Inquisition."



#21
Tenno

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Come on people, the flirting in both videos is SUPPOSED to be awkward, and the laughter is surely a way to hide insecurity, i think their intentions hit the mark. But either you like it or not, i liked it and that's the only thing that matters :)