"Now, there's no reason to get carried away here. The writing in video games is not to be compared with great literature or even the best TV fiction. Writing in games has to serve a function, which is to propel the player through the environment and its obstacles. In a way, that's what makes it so challenging, this marriage of art and function."
This guy gets video-game writing. Sadly, many reviewers do not.
"Part of the magic of Inquisition is that the different characters play off the central protagonist's individuality. The personality you choose has an impact on the reactions of players around you. They are not just blathering into the void, they are speaking to you and reacting to the choices you have made, choices that may reflect your personality. Books and movies do not have to do this. It's a difficult trick to accomplish."
This is under-appreciated.
+10