-Storm Tree
Looks like Knight Enchanters are pretty damn tanky after all.
Necromancers seem to be straight up Spirit mages.
My thoughts for my first mage are similar to yours. Spirit, KE, Frost.
Some of the points I differ on...
First, it looks like your build is completely lacking a ranged detonator skill.
I plan on picking up Energy Barrage in the Storm tree, it's a detonator which works off your staffs energy type and the upgrade de-buffs magic resistance. Carry one of each type of staff and you can easily adjust your dmg type based on the enemies of the area you're in.
I'm not sure on the necessity of the points in the Inferno Tree.
And my thinking is the reverse of yours on Peaceful Aura and Mind Blast. Upgraded MB builds Barrier and it's a 2nd point blank detonator.
PA looks useful early in the game, before getting other threat management tools. But I generally respec at some point near mid game and, if I can, I'll save the point and skip PA completely.
Thanks, I hadn't seen that one either.
But I have to admit, I'm rather underwhelmed by that as the final skill of the tree.
At only 3m it's not much more then a single target CC... that breaks on hit.
With my plan of going heavily into Frost I'll already have a fair amount of CC, I may skip that last KE skill.
Thanks, I hadn't seen that one either.
But I have to admit, I'm rather underwhelmed by that as the final skill of the tree.
At only 3m it's not much more then a single target CC... that breaks on hit.
With my plan of going heavily into Frost I'll already have a fair amount of CC, I may skip that last KE skill.
It could be useful in certain situations but i'm not getting it either. This way i'm free to invest heavily into the base trees while abusing spirit blade and the super nice passives.