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Turn Based games thread (RPG and Strategy)


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#1
Kaiser Arian XVII

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This thread is about TBSs and TB-RPGs. The likeness factor is the wait, and plannings and tactics that you conclude to use in this waiting and then things automatically occur. Interestingly some games are in the middle ground between these two genres.

No MMO game is allowed!

 

Notable TB-RPGs:

 

Final Fantasy series

Wasteland 2

Divinity: Original Sin

South Park: The Stick of Truth

Might & Magic series

Fallout series (1&2 certainty, 3 and New Vegas in V.A.T.S mode)

The Banner Saga

Early D&D games (Pre NWN1)

 

Notable TBSs:

 

Chess!

Civilization series (+ Colonization, Alpha Cantauri etc.)

Heroes of Might & Magic series

King's Bounty series

Galactic Civilization II

XCom series

Fallout : Tactics

Endless Legend

 

I might have missed some famous titles.

 

So what are your favorite TB games?

 

Also discuss about the upcoming Turn Based games.



#2
Kaiser Arian XVII

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endless-legend.jpg

 

84aaa56fce7dcdaeaa5e42cc0c60d0dd.jpg

After playing near 250 turns I can rate Endless Legend 8.5/10. Very well done in most aspects, but it lacks the greatness factor.


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#3
Dermain

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Endless Legends also has a ton of crashes, and it is making me very sad.  :crying:



#4
Dominus

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The latest one that blew my mind would be Shadowrun Returns: Dragonfall. The expansion gains a notoriety similar to Mask of the Betrayer, and for good reason. It's very rare for me to enjoy turn-based combat as much as I did with that game. Deus Ex, Mass Effect, X-Com, Fallout, V:tmB, and a few others tossed in a blender. That's Dragonfall in a nutshell.

The Original Campaign is definitely still worth playing first, though.

The Banner Saga feels very unique. It's sort of like Oregon Trail with turn-based combat, CYOA options, a distinctly american-styled animation and a twist on the viking setting. Fans of ASoIaF will probably get a hoot out of it. The only complaint some might give is the linearity in most of the caravan's directions, though the choices provided in the game can diverge in major ways.

Chess, cause it's a classic.

Persona 3 & Persona 4. You'll be hard-pressed to find a game that captures the same blend of Supernatural/Psychological storylining andHigh School/Career/Kinship elements performed through a "Morning/Afternoon/Evening Block" time management system. It's a strong divergence from the norm of Turn-Based, so those with an open mind should take a look.

Chrono Cross, FF6, Super Mario RPG, Earthbound, Mother 3. Arcanum.
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#5
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I applaud Dom for not adding those other three words to those one games that people in the western world like to do, which would have revealed him as a casual protagonist.

 

Shin Megami Tensei III is dat occult goodness. Play it and rage. And f*ck Matador.


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#6
Fast Jimmy

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Chrono Cross.


Wow. So much goodness in that post, only to be tainted by... THIS.

Crono Cross. Just... blech. One of the most disappointing sequels in my book outside of DA2. Did not like.

#7
Kaiser Arian XVII

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Endless Legends also has a ton of crashes, and it is making me very sad.  :crying:

 One of my battles didn't begin. When I tried to reload the autosave, the game mentioned the error. Nothing big though, cuz it didn't happen after reloading.

 

I don't know if it's a bug or not. I have researched the first naval tech, but I can't find anything related to navigating sea (building, units etc.). :?



#8
supernicenow

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Does the Total War Series (Rome Total War, Empire Total War, etc) count as turn based?



#9
Vortex13

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I absolutely love XCOM: Enemy Within, especially with the Long War Mod installed.

 

 

 

If you have never tried LW, you should. It adds a whole new experience to the game that it might very well be considered an expansion in its own right. 

 

 

 

 

An upcoming TBS game that I am really looking forward to is:

 

mordheim_artwork-crop.jpg?resize=700%2C4

 

 

Apparently, the game will have customizable squads, where each member can become permanently scarred or crippled (such as losing a leg, or having a gimp arm) but can still continue to fight and level up.

 

 

I am going to wait and see if the developer can deliver on that promise (among others), but if they do, then I will have a new Fantasy Themed TBS game to add to my collection.


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#10
A Crusty Knight Of Colour

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Make way for the king:
 
jagged-alliance-2-gold-pack-1.jpg

Temple of Elemental Evil is also good.
As is Age of Wonders.

If we're talking early D&D games as turn based ones, the Infinity Engine games (BG, PS:T, IWD) don't fit the bill. You need to go back further and take a look at the Goldbox Engine games (which I honestly haven't played outside of a brief playthrough of Buck Rogers: CtD).

Aside from that, You can't go wrong with Realms of Arkania games. Unless it's the HD Remake.

And Final Fantasy: Tactics (and spinoffs) are amongst my favourites too.
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#11
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WL2logo-1920.jpg

 

I might just play divinity again.

 

Divinity_Original_Sin_cover.png

 

directorsCutKeyArt1920.jpg

 

Expeditions-Conquistador-screenshot-2.jp

 

I like Turn based because of the idea of emulating chess. Chess is a turn based with each character on the board having their own abilities. However, chess does not have the layer of added complexity that most of these games have in terms of mechanics.(of course they are some complex plays in chess but I am talking about complexity in systems). Turn based mechanics these days add systems based on the environment and attributes of the characters. Imagine if chess had life bars instead of one hit kills. The nature of turn based mechanics and stats influencing the outcome of my decision makes this one of my favorite combat systems.

 

I wouldn't call BG a turn based system. I think it is more like a real time turn based system as in it is not fully determined by turns but dependant on a twitch mechanic. This mechanic solely depends onwho can click the pause button faster. In my understanding, true turn based would have a systematic scheduling system to determine the turns. The easier way to create this system would be to have it sequential. Turn after turn per character, but variations of that have been created.

oghhbzp4khg1e4faozmf.jpg

 

An high initiative in wasteland 2 will give you priority in this scheduling.

 

Here is another one.

photo-main.jpg?1397783616


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#12
Kaiser Arian XVII

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XCOM: Enemy Uknown was perfect for me aka Enemy Within wasn't very tempting to get.

 

@Knights of Colour, Temple of Elemental Evil is good I concur.

I think you're right about BG and the other old D&D games.

 

Does the Total War Series (Rome Total War, Empire Total War, etc) count as turn based?

 

I think the combat factor is decisive here. So no, they're more Real time than turn based.



#13
SnipedArm

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My pc is so crap when i play some games i think they're turn based. 



#14
SnipedArm

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My latptop is so crap it feels like the strategy games i play are turn based. 


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#15
Dermain

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 One of my battles didn't begin. When I tried to reload the autosave, the game mentioned the error. Nothing big though, cuz it didn't happen after reloading.

 

I don't know if it's a bug or not. I have researched the first naval tech, but I can't find anything related to navigating sea (building, units etc.). :?

 

From my minor experience with it after you research the tech you can now move your units onto sea tiles.

 

I don't think there are any actual boat units so I think it's similar to embarking units in the Civ series.


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#16
A Crusty Knight Of Colour

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Might and Magic games (Legacy is the new one) could also be counted, as can the newly released Lords of Xulima, which mixes Might and Magic combat, with overworld travel of the Ultima games and tough resource management.



#17
Kaiser Arian XVII

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Might and Magic games (Legacy is the new one) could also be counted, as can the newly released Lords of Xulima, which mixes Might and Magic combat, with overworld travel of the Ultima games and tough resource management.

 

Indeed.

M&M IV:

mm4_2.gif

 

Legacy:

 

might-magic-X-Legacy.jpg

mm3.jpg

 

 

Though I've played all of M&M VI-IX real time! Running in front of dozens of harpies or werewolves is better than fighting them when you're weak!



#18
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Final Fantasy Tactics shall forever hold a place in my heart as my favorite tactical turn-based RPG. 



#19
lyin321

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 If you are going to include pre-nwn games (which are BG and torment I assume?) maybe you should allow neverwinter and even dragon age origins (not sure about DA2 & DAI) and Kotor 1&2 as they basically use the same battle system (turn based masked as real time).

 

 Sadly Temple of Elemental Evil was already mentioned multiple times, but I want to add my vote for it:)

 

 Do we include only PC games btw?

Valkyria chroniccles recently came to PC...it is strange mix of turn based strategy and real time....not absolutely sure it is for here but worth noticing...

....speaking of console-turned-PC games - final fantasy 13...it's battles are turn based (even if I find the port awfull...play on console if you can:) )

 

 And finally one game that isn't completete Indie (as far as I know), but isn't well known either (afaik): Neverend. It is...could have been better made as story & sound/etc are concerned, but the battle system is great. And not much used for some strange/stupid reason. Basically your stats determine how fast your turn will come and how fast you will do what you are going to do....



#20
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Everyone should play SMT IV too, tbh. You can't beat this epicness of this playing in the background as you kick Lucifer's ass


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#21
Kaiser Arian XVII

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 If you are going to include pre-nwn games (which are BG and torment I assume?) maybe you should allow neverwinter and even dragon age origins (not sure about DA2 & DAI) and Kotor 1&2 as they basically use the same battle system (turn based masked as real time).

 

 Sadly Temple of Elemental Evil was already mentioned multiple times, but I want to add my vote for it:)

 

 Do we include only PC games btw?

 

I'm still unsure about older D&D games. Knights of Colour's comment seems convincing.

 

I haven't had any Console newer than Sega Mega Drive, so my knowledge of console games is poor. You can add any game that is turn-based to this topic.



#22
lyin321

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I'm still unsure about older D&D games. Knights of Colour's comment seems convincing.

 

I haven't had any Console newer than Sega Mega Drive, so my knowledge of console games is poor. You can add any game that is turn-based to this topic.

 

 My question about console games was somewhat misleading wasn't it? :)

Sorry about that. I just recently bought my first console (Xbox one for Inquisition) so I don't know much about console games either. But I digress...

 

...I can't think any more turn based RPG games that are non indie...

...the Might&Magic series maybe. It can be turned on/off (turn based/real time) depending on your preferences. Only the last M&M is turn based only (afaik as I haven't played 1-6)...

...maybe Wizardry (or Wizardy) 8 had turn based combat - I don't remember to be honest:)


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#23
Kaiser Arian XVII

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 My question about console games was somewhat misleading wasn't it? :)

Sorry about that. I just recently bought my first console (Xbox one for Inquisition) so I don't know much about console games either. But I digress...

 

...I can't think any more turn based RPG games that are non indie...

...the Might&Magic series maybe. It can be turned on/off (turn based/real time) depending on your preferences. Only the last M&M is turn based only (afaik as I haven't played 1-6)...

...maybe Wizardry (or Wizardy) 8 had turn based combat - I don't remember to be honest:)

 

M&M 1-5 are turn-based.

 

 

Wizardry 8 is also turn based.

pc-43214-11334679068.jpg



#24
A Crusty Knight Of Colour

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All Wizardry games are turn-based to my knowledge.

 

If we expand the criteria to lesser known games (some indie, some not), I'd be remiss not to mention Spiderweb Software.

 

Their offerings include the Avernum series, the Geneforge series and the Avadon series, to name the more well known ones. I'm very partial to the Geneforge games.

 

On a very basic level, the Avernum series can be seen as reminiscent of games like Ultima IV, while the Geneforge series is a bit more like Fallout or Arcanum. Avadon on the other hand, is probably a little like what BioWare games like KotOR or Dragon Age would look like if it were a turn-based affair. The similarities are not in the settings, and the writing in all these games are fairly basic (not bad, basic) but I'm talking more about how the world design and player agency are handled.

 

screen800x500.jpeg

Avadon

 

There's also the King's Bounty series of games from company 1C (which was if I'm not mistaken, the place that Seival works/worked at). King's Bounty is a turn based strategy with light RPG elements. Games like Expedition: Conquistador were greatly influenced by it's design (though it is my opinion that E:C was a more interesting and much better written game).

 

kings-bounty-dark-side_010.jpg

King's Bounty: Dark Side (expansion)

 

Then, there's Escalon Book series of games. A decidedly 'hardcore old-school RPG' with single character and a large open world to explore, much like the old Fallout games. Not in the same realm of quality or freedom of interactions, but it has it's merits.

 

I also note that the Silent Storm games have not been mentioned yet. Why, I'll never know. Silent Storm is about a squad of Allied or Axis troops in WW2 embarking on a series of missions. The game has a fantastically destructible environment, which can lead to interesting gameplay experiences, such as breaking down doors, blowing holes in walls (lockpicking silence vs shock and awe explosive entry), and even destroying buildings altogether. As a game concept, it's reminiscent of Valkyria Chronicles, minus the third person aspect to the gameplay and the anime motif.

 

208687-s2-silent-storm-windows-screensho

S2: Silent Storm

 

And finally, a little off the beaten track a little, we have Blood Bowl. It's what happens if you mix Warhammer with American Football/Gridiron, and the video game is a pretty faithful adaptation of the original board game. But at it's core, the video game is quite clearly a strategy-rpg if you play the campaign modes. You have a team with characters that you level up, they gain perks over time and the more you win games (through a mixture of luck and strong tactical sense), the more powerful they become in comparison to the competition. Pretty straight forward.

 

There are plenty of games out there. But not many of them are going to have the production values of the new XCOM.

 

As for upcoming games, I am going to throw a few names out there:

 

Torment: Tides of Numenera - The spiritual successor of Planescape: Torment, this narrative heavy turn based RPG is being developed by InXile Entertainment, the developers of Wasteland 2, along with the input of developers at Obsidian Entertainment like Chris Avellone (lead writer of PS:T).

 

Dead State - A turn based zombie RPG with survival management elements, this is an independent project by DoubleBear, led by Brian Mitsoda of Vampire: The Masquerade - Bloodlines fame.

 

Legends of Eisenwald - A strategy with light RPG elements with hex grid combat, Legends of Eisenwald is set in a low-magic medieval fantasy world. Featuring a large open world and emphasis on exploration, it is a bit like if Mount and Blade were turn based.

 

Underrail - This Fallout-influenced turn based RPG is set in a dystopian underground world. Oozing atmosphere and freedom of character playstyle, it may be one to look out for in the future.

 

There are more too, plenty more.


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#25
Dermain

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*Snip*

There are plenty of games out there. But not many of them are going to have the production values of the new XCOM.

 

As for upcoming games, I am going to throw a few names out there:

 

Torment: Tides of Numenera - The spiritual successor of Planescape: Torment, this narrative heavy turn based RPG is being developed by InXile Entertainment, the developers of Wasteland 2, along with the input of developers at Obsidian Entertainment like Chris Avellone (lead writer of PS:T).

 

Dead State - A turn based zombie RPG with survival management elements, this is an independent project by DoubleBear, led by Brian Mitsoda of Vampire: The Masquerade - Bloodlines fame.

 

Legends of Eisenwald - A strategy with light RPG elements with hex grid combat, Legends of Eisenwald is set in a low-magic medieval fantasy world. Featuring a large open world and emphasis on exploration, it is a bit like if Mount and Blade were turn based.

 

Underrail - This Fallout-influenced turn based RPG is set in a dystopian underground world. Oozing atmosphere and freedom of character playstyle, it may be one to look out for in the future.

 

There are more too, plenty more.

 

I wish a new game similar to VTMB would release, but sadly I think vampires (and zombies) are a bit overused at the moment.