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Turn Based games thread (RPG and Strategy)


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#26
lyin321

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I wish a new game similar to VTMB would release, but sadly I think vampires (and zombies) are a bit overused at the moment.

 

 First I apologize as the OP don't want MMO games here (and VtM alike will have nothing to do with turns:) )...

 

 To answer the question: there was going to be a new MMO in the WoD world (the same settings as VtM), but I haven't heard anything about it recently...I think i started hearing about it (and hearing might be a strong word here) in 2012 and for it to supposedly/with luck coming 2015 but....:)

 

 

...speaking of King's bounty (and seeing it) reminded me about one old (somewhat) game series. Wasn't there some Etherlords? (...maybe when Heroes 2 or 3 came?) Something to do with ether at least:)) I remember there being 2 games. Ok googled it - the name is really Etherlords1&2. It had turn based combat. 



#27
SnipedArm

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I thoroughly enjoyed the advanced war series on DS. Had some of the best music from a DS game. 



#28
Kaiser Arian XVII

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Heroes series (II - V):

 

heroes_of_might_and_magic_2_the_price_of

 

aad.jpg

 

heroes-of-might-and-magic-4-scrrenshot-1

 

heroes-of-might-and-magic-5.png

 

^ Combat scenes / Battlefields

 

Imho Heroes V > IV > II > III > I > VI

The artstyle of Heroes II is very good. Heroes III on the other hand is really "ugly". Heroes IV is a good alternative heroes in the series, where you can put more than one hero in an army and its combat isn't in right-left direction. It's unit design and animations is unbelievably good for a non-3d game.

 

The first Heroes is too ancient to have any attraction, the last (Heroes VI) was a gameplay mess (health points, attack/defense points etc.) with much cut content that never returned.



#29
lyin321

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 I disagree with you on which heroes is bettan than which:)

 

For me it's 3>4>6/5>2 (from 2 I only remember the 'blu blu' of the vampires (or is it more bluh bluh?)  :lol: ) 

 Keep in mind that 2 didn't hve upgradable creatures....4 don't have them either but instead it forces you to choose which to build/get. Speaking of 4 it is one of my favourites (last time I played it I did on a really old PC even - because it have some problem with non separate video card on laptops) as it allows you the most hero customization (skills) in Heroes game. And the hero is active unit in the battle. I remember making very strong summoner and playing withot an army:))

...oh and the vampires there are really strong!

 

 3 was like 2 but with everything beter (maybe excluding the graphics but here we will have to agree to disagree).

 6 had...a moral system(?) (which for me is a big + as more RPG in my games is always nice)...but it was only for selected heroes which was strange...

 

...but still

 

 

 

heroes_of_might_and_magic_2_the_price_of

oh how nostalgic :wub:



#30
Paragon Gabriel

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 First I apologize as the OP don't want MMO games here (and VtM alike will have nothing to do with turns:) )...

 

 To answer the question: there was going to be a new MMO in the WoD world (the same settings as VtM), but I haven't heard anything about it recently...I think i started hearing about it (and hearing might be a strong word here) in 2012 and for it to supposedly/with luck coming 2015 but.... :)

 

Just to point out, the project was cancelled a while ago. It's not happening, sadly. 



#31
lyin321

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Just to point out, the project was cancelled a while ago. It's not happening, sadly. 

 

...oh that's...good actually :lol:  since I don't have the PC for it (I remember seeing some preview of how some dress/coat/piece of cloth:) interacting with some stairs) and....my poor PC:(



#32
L. Han

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Does Tactics Ogre count? I really enjoyed the PSP remake.



#33
Kaiser Arian XVII

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Linking and posting pics can help this thread and me indeed.

 

 I disagree with you on which heroes is bettan than which:)

 

For me it's 3>4>6/5>2 (from 2 I only remember the 'blu blu' of the vampires (or is it more bluh bluh?)  :lol: ) 

 Keep in mind that 2 didn't hve upgradable creatures....4 don't have them either but instead it forces you to choose which to build/get. Speaking of 4 it is one of my favourites (last time I played it I did on a really old PC even - because it have some problem with non separate video card on laptops) as it allows you the most hero customization (skills) in Heroes game. And the hero is active unit in the battle. I remember making very strong summoner and playing withot an army:))

...oh and the vampires there are really strong!

 

 3 was like 2 but with everything beter (maybe excluding the graphics but here we will have to agree to disagree).

 6 had...a moral system(?) (which for me is a big + as more RPG in my games is always nice)...but it was only for selected heroes which was strange...

 

...but still

 

 

 

heroes_of_might_and_magic_2_the_price_of

oh how nostalgic :wub:

 

Ah yes... I haven't played much Heroes II, but now I remember it didn't have the unit customization of Heroes III. Still looks better than Heroes III! :D

For years Heroes IV was my most favorite (it was my first heroes), but after spending many years playing Heroes V, now V is my most favorite. Though Heroes IV has better campaign and I love that higher role of heroes in it.

 

http://www.maps4hero...eroes5/maps.php

This website has provided me many maps to play. Beware that some maps are modded and once put in the Maps directory, their mod will be applied to other maps too.

 

I kinda made peace with Heroes VI mechanism in M&M X: Legacy but I can't help myself playing Heroes VI anymore.



#34
Dominus

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Linking and posting pics can help this thread and me indeed.

Sure.
 

ImJJyXI.jpg

tumblr_mq6d5l2uLo1r94e9jo3_500.gif

maxresdefault.jpg

If you want, I could do a Let's Play of Shadowrun: Dragonfall, Wouldn't mind doing a quick replay of the first 15-30.

One thing Shadowrun Returns does differently is their take on charisma/persuasion. Instead of trying to meet a "height" of persuasion level, you pick different personality types for each point of charisma. Socialites, Academics, Shadowrunners, etc.

In terms of combat, Dragonfall adds flanking, sniper rifles, and level-up-able companions in a ME3 fashion.


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#35
Kaiser Arian XVII

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If you want, I could do a Let's Play of Shadowrun: Dragonfall, Wouldn't mind doing a quick replay of the first 15-30.

One thing Shadowrun Returns does differently is their take on charisma/persuasion. Instead of trying to meet a "height" of persuasion level, you pick different personality types for each point of charisma. Socialites, Academics, Shadowrunners, etc.

In terms of combat, Dragonfall adds flanking, sniper rifles, and level-up-able companions in a ME3 fashion.

 

tnx for pics.

 

I don't know. If you have time, but I'm not positive investing this much on "BSN" is worth it!


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#36
lyin321

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One thing Shadowrun Returns does differently is their take on charisma/persuasion. Instead of trying to meet a "height" of persuasion level, you pick different personality types for each point of charisma. Socialites, Academics, Shadowrunners, etc.

In terms of combat, Dragonfall adds flanking, sniper rifles, and level-up-able companions in a ME3 fashion.

 

 

  Speaking about Dragonfall I love how your skills can be used in the world/on npc and not just in combat....and your companions being more like DA/ME....

...only negative thing is that it makes ME remember stuff (codes and things). Seriously why have I given my char INT!?

....that was awfull insulting to my intelligence wasn't it...ignore I said that:)

 

 

 

 

 Thank you  the link.

 

 Another turn-based strategy btw is Disciples: they are 3 games.

 

Dsciples 3

Disciples_III_Renaissance.jpg

it is similar to...Heroes 4 I guess but a little different. In it your troops get XP after battle that once they reach the next level they become another 'monster'. As for building you have to choose a path, but unlike Heroes 4 they divide again. 

 

Disciples 2:

disciples2riseofelves_006.jpg

 It is really different than 2 as you can see.

...unlike any Heroes:)

 

Disciples 1 I can't link a pic, but it is like 2...only uglier :lol:


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#37
Guest_TrillClinton_*

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Arcanum one combat system with 3 tastes. Real time was one of those combat systems. Between it and VTMB, I am usually decided on what is my greatest game ever.

 

arcanum-of-steamworks-and-magick-obscura

 

Arcanum is not known for it's combat though, it is the amount of detail that goes into creating a character that the world can react to.

 

maxresdefault.jpg

 

I have played a Mage Aristocat who could debate his self out of most situations, a bandit with a mechanic influence. Did I mention there is a whole slew of mechanical and magic skills to pick from?

 

  • Anatomical - Concerns itself with study of the body and how natural substances can affect it.
  • Chemistry - Studies man-made substances and their deleterious effects.
  • Electric - Explores the effects of charge and magnetism.
  • Explosives - Covers the research of new and unstable substances.
  • Gun Smithy - Controls the design and implementation of new weaponry.
  • Mechanical - Studies the physical properties of materials.
  • Smithy - Covers the construction of armors of all types.
  • Therapeutics - Explores the beneficial effects of man-made substances.

 

Magic!!!

 

  • Abjuration
  • Conjuration (including all of its subschools: calling, creation, summoning, teleportation)
  • Divination (including its subschool: scrying)
  • Enchantment (including all of its subschools: charm, compulsion)
  • Evocation
  • Illusion (including all of its subschools: figment, glamer, pattern, phantasm, shadow)
  • Necromancy (including all of its subschools: black, white)
  • Transmutation (including its subschool: polymorph)
 
That is not all! The world reacts to this in amazing ways. I wasn't able to go on the train because magic and technology are not compatible. At level 50 I was so powerful that they were afraid I would kill the train's mechanics.  I had a mission where I had to question this bandit who was in spirit form. The bandit wanted me to end his version of existence so he asked me to kill him. I got what I wanted out of him, but being the evil character, I resurrected him in that spirit form and kept him that way so that he could suffer. Really good stuff.
 
The amount of characters that you can play is outstanding in this game.You also don't have to be a morally 'good' character becasue there is some evil **** that you can do in this game.
 
Spoiler
 
Visuals are so ass tho. 

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#38
Kaiser Arian XVII

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I once considered Disciples 3 to get. But its art style was pretty boring.

 

I started an Arcanum playthrough few years ago. But I got distracted by other games and forgot to continue it! I can say it's more fun than Fallout 2.



#39
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With shadowrun : dragonfall make sure you get the director's cut instead. That version adds another layer of complexity to the turn based mechanics(The nature of how turn based mechanics are easily extensible by introducing variables to influence an outcome is great). They changed the effectiveness of the cover and armor system.



#40
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Also Arcanum is $2.99 on gog

 

http://www.gog.com/g..._magick_obscura


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#41
lyin321

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Spoiler

 

 

 I actually woud have prefered if Arcanum used similar 'real time' system as BG/Torment and not AP. It makes some encounters that should have been challenging more about luck. Who will act first (and usually kill even before the other have time to act).

 But it is one of the few games (that I have seen) that have the world react to your buffs/summons...



#42
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 I actually woud have prefered if Arcanum used similar 'real time' system as BG/Torment and not AP. It makes some encounters that should have been challenging more about luck who will act first (and usually kill even before the other have time to act).

 But it is one of the few games (that I have seen) that have the world react to your buffs/summons...

 

You can change it to a completely Turn based Mechanic through the options. Arcanum's combat system was poorely implemented but the rest of the game is in tip top shape.

 

Some of the vendors refuse to sell me items if I summon a demon. They are usually scared and say something like "your friend is very scary".

 

Also do this.

1. Charm animal.

2.Take it to a nearby city.

3. Let it loose.



#43
lyin321

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You can change it to a completely Turn based Mechanic through the options. Arcanum's combat system was poorely implemented but the rest of the game is in tip top shape.

 

Some of the vendors refuse to sell me items if I summon a demon. They are usually scared and say something like "your friend is very scary".

 

Also do this.

1. Charm animal.

2.Take it to a nearby city.

3. Let it loose.

 

 Haha sound like something that might be interesting to do....I want to start a new character on Arcanum anyway, but with such history that will give me 'dumb' dialogue. It will be a very funny journey I am sure....I am only worried about my intention to make her very persuasive....I wonder if that will work with dumb dialogue...



#44
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Final_Fantasy_XIII_EU_box_art.jpg

 

I bought this expecting something deep in terms of turn based combat. It was so barebones.(inb4 first mistake you made was actually buying the game)



#45
Jorji Costava

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If the topic is turn-based tactics, then I should mention Laser Squad, a very old DOS game from the early 90's by Julian Gollop, who later went on to develop the X-COM games. Pretty sure it's abandonware at this point, so if you have DOSBox, you can probably get it and run it for free.


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#46
TheChris92

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The Persona games (ofc), unique modern Japan-setting mixed with Jung-inspired-psychological-cosmic-elements, addicting monster fusion system, fantastic soundtrack that compliments the youthful nature of the games' setting, usually making battles less tedious. Basically the shortest summary I could do for those.

 

Valkyria Chronicles, incredible tactical-strategy-turn-based-JRPG, neat characters that are rather likeable, good war story with a nice sense of progression told through a framing device, gameplay being incredibly fun, somewhat similar to that modern XCOM but more fun (at least for me) and all your troops have their unique talents & weaknesses making it actually feel tactical.

 

Digital Devil Saga, another spin-off of SMT with an incredibly dark post-apocalyptic story, plays quite similarly to Nocturne with some exceptions ofc -- like the ability to change equipped skills at will, instead of at level up. Unlike in Nocturne, unlearned skills are not lost forever, which allows for much greater character customization. The game features a 'Mantra'-system where Macca gained after battle can be used to download new Mantras at a saving terminal. Mantra is essentially a "set of abilities" which you can equip, they differ/vary between elements, physical attacks, or devouring (which is plot-related). Basically your main party are cursed at the beginning, and are transformed in horrible demons that need to devour other humans/demons in order to survive, that's the part where things get hectic. It'll also factor into combat, which is neat. Basically, like mentioned, it allows for a lot customization when heading out in battle..

Of course, the characters are very interesting, along with the story being very philosophically deep and thought provoking, though it spans into a sequel as well so there's a cliffhanger at the end. The largest negative about the game would be random encounters. A feature of the past that needs to be hurled into the sun at this point.


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#47
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Final_Fantasy_XIII_EU_box_art.jpg
 
I bought this expecting something deep in terms of turn based combat. It was so barebones.(inb4 first mistake you made was actually buying the game)

You could've prevented this.

You only had to listen.

You made your bed, now lie in it.

#48
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In some ways, the turn-based strategy scene seem to be in healthier shape than real-time strategy these days, which is bittersweet for me. I grew up playing Total Annihilation, C&C: Red Alert and Civilization II. Now pretty much only StarCraft is left on the RTS side, but Civ is still strong going despite the flawed latest instalment, Age of Wonders III is going to get a new sweet-looking Necromancer expansion, Endless Space and Endless Legend are terrific games, and Might & Magic Heroes VII is coming. These are good times to be a turn-based gamer.

 

Anyway, looking forward most immediately to Galactic Civilizations III and Invisible, inc. On the RPG side, after the very decent Wasteland 2, I have good vibes about Torment: Tides of Numenera.


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#49
Kaiser Arian XVII

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I'm eager to know more news about Galactic Civilization III and Might & Magic Heroes VII. I hope Heroes goes back to Heroes V direction at least.

 

https://mmh7.ubi.com/en/blog

 

It seems Ubi is researching among the fanbase and it's a good thing.

However I'm discontent that Fortress lost to Sylvan in the polls. <_<



#50
bussinrounds

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Knights of the Chalice is a really good TB rpg that uses the 3.5 D&D rules, via the open games license. 


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