Aller au contenu

Photo

Turn Based games thread (RPG and Strategy)


  • Veuillez vous connecter pour répondre
107 réponses à ce sujet

#76
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

Sid Meier's Starships? I can be satisfied with a Galactic Civilization III news,(!), but there is no release date.



#77
Guest_KnossosTNC_*

Guest_KnossosTNC_*
  • Guests

Sid Meier's Starships? I can be satisfied with a Galactic Civilization III news,(!), but there is no release date.

 

Well, it's now in Beta 3, and the official FAQ still mentions April, so barring delays, I'd go with that.


  • Kaiser Arian XVII aime ceci

#78
Guest_KnossosTNC_*

Guest_KnossosTNC_*
  • Guests

Oh man, the upcoming Age of Wonders III expansion looks sweet as a mountain made of candy cane. Necromancers? Check. Frostlings? Check. Manipulative evil overlord skills? Check. Animated backgrounds and pyramids? Oooh pyramids. Polar bear chariots? Polar bear chariots! Take my freaking money now!


  • A Crusty Knight Of Colour aime ceci

#79
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages

They're bringing back Frostlings? 

 

Oh sweet as hell. Penguin Stacks of Death here I come. 

 

:lol:



#80
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

It's very difficult to say Which is better:

Age of Wonders III

or

Endless Legend

 

But I prefer the second one.



#81
Zekka

Zekka
  • Members
  • 1 186 messages

If there is anything that grinds my gears about turn based rpgs is that once you get the hang of it the combat in these games start to feel drawn out, lazy, and overall like a chore.

 

This was very apparent to me in the second playthrough of Divinity Original SIn. I like the game and it's variety but combat, even though it was one of the best I had played in a while, becomes a chore when you know you are going to win but you can't speed up the pacing at all.


  • Kaiser Arian XVII aime ceci

#82
Why Yes of Course

Why Yes of Course
  • Members
  • 57 messages

If there is anything that grinds my gears about turn based rpgs is that once you get the hang of it the combat in these games start to feel drawn out, lazy, and overall like a chore.

 

This was very apparent to me in the second playthrough of Divinity Original SIn. I like the game and it's variety but combat, even though it was one of the best I had played in a while, becomes a chore when you know you are going to win but you can't speed up the pacing at all.

 

Exactly, it's like you've solved the puzzle and the future really just offers more HP for enemies and maybe some new colours of explosions.

 

It's such a shame, I'd love a game where the difficulty level didn't alter things like HP or damage but instead gave new and ever more challenging AI to play against. That way the point where you "solve the puzzle" combat wise would appear much later on your second play through for example



#83
Vortex13

Vortex13
  • Members
  • 4 186 messages

They're bringing back Frostlings? 

 

Oh sweet as hell. Penguin Stacks of Death here I come. 

 

:lol:

 

 

They're adding Tigerins as well.

 

 

All I want to see now the the Shadow Realm and Shadow Demons.



#84
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

Exactly, it's like you've solved the puzzle and the future really just offers more HP for enemies and maybe some new colours of explosions.

 

It's such a shame, I'd love a game where the difficulty level didn't alter things like HP or damage but instead gave new and ever more challenging AI to play against. That way the point where you "solve the puzzle" combat wise would appear much later on your second play through for example

 

I can say in RTS games for example Age of Empires II and Rise of Nations, the hardest difficulty is using huge advantages too but it's spread between many factors. At the end it doesn't matter, if you play against two enemies (1vs2) you cannot possibly win.


  • Why Yes of Course aime ceci

#85
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

Can we all appreciate two great turn based RPG's?

 

mariorpgBoxFront.jpg

 

 

papermario.jpg


  • Dominus et Kaiser Arian XVII aiment ceci

#86
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

I wonder when Maxis is gonna start working on Civilization 6. Civilization V: BNW is so perfect, nobody thinks about Civ 6!

Maybe they can go Square again to appeal to Civ 4 fanatics instead of hive looking maps.

 

When I play more hours from Galactic Civilization III, I write a review for it here.



#87
Billy-the-Squid

Billy-the-Squid
  • Members
  • 393 messages

Chaos Gate, a proper old school turn based strategy. You have a limited roster of troops, they gain veteran status and awards, customisation, dead Space Marines stay dead.

 

Also, Best. Soundtrack. Ever. 

 

 

warhammer-40-000-chaos-gate_6.gif


  • PhroXenGold, AventuroLegendary et Kaiser Arian XVII aiment ceci

#88
Dobbysaurus

Dobbysaurus
  • Members
  • 1 305 messages

Chaos Gate, a proper old school turn based strategy. You have a limited roster of troops, they gain veteran status and awards, customisation, dead Space Marines stay dead.

 

Also, Best. Soundtrack. Ever. 

 

 

 

Boooooring



#89
Vortex13

Vortex13
  • Members
  • 4 186 messages

Has anyone heard of That Which Sleeps?

 

photo-original.png?v=1413988837&w=1536&h

 

A turn-based 'god' game, only in this case you are playing as Cthulhu trying to corrupt and destroy the world.

 

I only just now found out about it so I missed the kickstarter, but I will be picking this one up for sure when it comes out.



#90
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Been playing the crap out of Endless Legend after the news about the next expansion DLC came around.



#91
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

Still waiting on Fire Emblem Fates, out now in Japan. Carefully.... missing.... every.... spoil- ARRRGH!



#92
Cz-99

Cz-99
  • Members
  • 519 messages

I want a remake of Fire Emblem: Sacred Stones.



#93
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

I wonder when Maxis is gonna start working on Civilization 6. Civilization V: BNW is so perfect, nobody thinks about Civ 6!

Maybe they can go Square again to appeal to Civ 4 fanatics instead of hive looking maps.

 

When I play more hours from Galactic Civilization III, I write a review for it here.

 

I'm pretty sure CIV fanatics had the least issue with the switch to hexagons.

 

What CiVI would imho need is to get rid of this nonsensical metagaming AI. It makes no sense that you can be best palas with another civilization but it suddenly turns tail and stabs you in the back just because the AI took a look at the scoreboard and concluded "bruh, u r 2 close to winning, that's no cool, bruh".

And the second big change would be to turn down the cheats the AI is using. Nonsensical war declarations are bad enough, but them suddenly insta-buying whole armies when they were positively impoverished just the round before is plain bad game design!

 

But eh, at this moment I honestly don't care much for Civilization anymore (and I've had thousands of hours sunk into Civ games). My TBS addiction is properly served with Endless Legend (new expansion coming up, plus I'll go to a Meet'n'drink event with Amplitude devs during Gamescom, woohoo) and as soon as I see GalCivIII getting a sale, I'll throw my wallet at the screen. Between those two games, I have no need for another Civ.

 

 

What everyone should take away from this if they aren't interested and/or don't share my opinion about current Civilization games, play Endless Legend. It's awesome! Way better than CiV and the fullprice space-skin DLC.


  • Dermain et Kaiser Arian XVII aiment ceci

#94
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

I want a remake of Fire Emblem: Sacred Stones.

 

What would you want improved in that game? It's aged pretty well.



#95
Cz-99

Cz-99
  • Members
  • 519 messages

What would you want improved in that game? It's aged pretty well.

 

Make it twice as long and twice as hard. And for the PC.
 


  • AventuroLegendary aime ceci

#96
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

Make it twice as long and twice as hard. And for the PC.

 

Not every game needs Lunatic+. Or a lazy thoughtful PC port.



#97
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Make it twice as long and twice as hard. And for the PC.


Heh.

#98
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

I hope they'll bring back the awesome Espionage elements from Civilization III (Conquests) to the 6th.

 

In the meantime I was working on my Grand Strategy and 500 turn planning to work on the Emperor's difficulty. I completely mastered the (5) King difficulty. It's my 3rd emperor game, playing as Ramkhamhaeng on a continent plus map and I'm doing great at turn 440. The Naval battles are intense, I also had to change my ideology to Order, so I can get rid of -50 unhappiness. Now I'm kinda allied with Shakka(!) against England, Germany and Rome (especially the last two are very strong). I'm currently 3rd with 2300 points. I have never felt an awesome World War like this before. It shows the awesomeness of games with random maps. Each game is quite a different experience, a different world...



#99
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages


I hope they'll bring back the awesome Espionage elements from Civilization III (Conquests) to the 6th.

 

In the meantime I was working on my Grand Strategy and 500 turn planning to work on the Emperor's difficulty. I completely mastered the (5) King difficulty. It's my 3rd emperor game, playing as Ramkhamhaeng on a continent plus map and I'm doing great at turn 440. The Naval battles are intense, I also had to change my ideology to Order, so I can get rid of -50 unhappiness. Now I'm kinda allied with Shakka(!) against England, Germany and Rome (especially the last two are very strong). I'm currently 3rd with 2300 points. I have never felt an awesome World War like this before. It shows the awesomeness of games with random maps. Each game is quite a different experience, a different world...

 

Actually, if espionage is what you're longing for, keep very close tabs on the new Endless Legend DLC: Shadows.

 

 

Really, after CiV was such a disappointment for me and Beyond Earth really more of a reskin than anything, the Civlization series has been going downhill fast, but thankfully Endless Legend is picking up the slack bigtime. It's my new favourite 4X TBS (at least for as long as get my hands on GalCivIII during the autumn/winter sale I presume). I'm pretty confident that between those two games, anything Civilization tries to come up with has to be substantially better than their previous performance if they want a piece of the cake. And the impression I got from many previously hardcore Civ fans (at least those I know), is that a good number of them are migrated towards those other two games, which is obviously bad, because when facing strong competition, it's usually the hardcore fanbase that keeps a struggling series financially afloat.

 

Well, at least the Civ modding community is the games' saving grace for now.



#100
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

The good things about Endless Legend are Arts (visual and music), Resources, Tech-trees and Region management

 

But the largest map is not very big (kinda like the Standard size of Civilization) and Diplomacy is somehow weak (which will be improved with that DLC it seems) and 300 turns is low.

 

Endless_Legend_2014ejyh6.jpg

 

I only could conquer one state from my southern neighbor. Managing Technology is hard in this game.