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FF in SP?


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59 réponses à ce sujet

#51
Gill Kaiser

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I'm not getting FF. In order for the option of FF to be meaningful for me, it'd have to be FF that I could reasonably want to play with, i.e. FF applying equally for enemies, without hp asymmetry, and with aoe damage balanced for the presence of FF.

 

The presence of FF in the form we're getting it is just as meaningless as the presence of FF in DA 2 nightmare mode, as it isn't something I'll ever turn on.

 

 

I won't. At the same time, having no FF will pretty much ruin a big part of the tactical gameplay, so the gameplay overall will be mediocre at best.

 

Yeah, asymmetrical FF is pointless. I'm just going to play on Hard with no FF.



#52
Giantdeathrobot

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I'm getting quite fed up with the AI excuse.

In Infinity Engine games, friendly fire was always on, and it worked perfectly fine. 

Somehow enemies didn't kill each other mindlessly, system was completely symmetric (as all D&D based games) and the game was challenging but fair. 

 

Are you telling me, that developers cannot do the same thing now, when average CPU has ~50 times the power it had then? 

Somehow creating a symmetric and fair combat system with friendly fire enabled and balanced for both the party and enemies is impossible now, but was possible 15 years ago?

 

Don't say to me, that 'humans are smarter than AI', because we have chess engines that consistently win or draw against everyone, including the best Grandmasters. 

I'm pretty sure we can program AI to make decisions at least as good as an average player. 

 

Enemies in BG2 most definitely did not play fair. Between admitrary immunities for human enemies, doing 20-30 damage with 1-8 weapons, and Mages storing like 4 protection spells in one Contingency, the AI did not play by the player's rules. It was less dramatic than in modern games, but the playing field wasn't fair. Don't get me started on the arbitrary BS the bosses in Throne of Bhaal got. And, It also resulted in a gameplay that was mostly about destroying your enemie's protection spells then killing them fast with physical damage classes. It's a way to play, but Bioware is obviously not that fond of it now, nor are even old school focused studios like Larian because they didn't do it either.

 

The mage AI was also quite stupid and would happily lob fireballs in a crowd where the player characters had fire resistance.

 

About chess, that's not an argument. First, the computers that can beat grandmasters are million-dollar supermachines purpose-built for the task, not your average PC. Second, chess is a game that has a very, very limited number of variables and possible commands compared to even a bare bones video game, let alone something as complex as an RPG that has thousands (at least) of possibles actions in any given situation. AIs actually aren't AIs, they are a bunch of scripts that sometimes draw information in databases. If true AIs exist, well, they won't put them in video games first that's for damn sure.



#53
Sylvius the Mad

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Enemies in BG2 most definitely did not play fair.

One of the many reasons why BG1 was the superior game.

#54
Guybrush_Threepwood

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Given it is a toggle does anyone know whether the abilities are balanced assuming FF is on or assuming it is off? As whilst I prefer FF is seems pointless using it if the AOE abilities are balanced assuming it is not on

This is my question and worry as well.

I'm going to have to assume that encounters are all 'balanced' assuming no FF and the primary tactic is spamming of AoE with little or no regard to tactical positioning.



#55
Giantdeathrobot

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One of the many reasons why BG1 was the superior game.

 

I didn't play that one fully, so I can't comment. I have, however, replayed BG2 quite recently, and I'm a bit sick and tired of the pedestal it gets put on (not just here, mind). Yes, it's a great game t this day. No, it's not perfect and Bioware shouldn't try to emulate it in all things.

 

As for friendly fire, I do hope it's not like in DA2 where Fenris using Scythe in a group easily wiped out the party, or hell even just his auto-attacks. The assymetry seems lesser in Inquisition, which is good (party members have HPs in the hundreds and enemies seem to hit hard enough to shave off like 1/6th of that on a mage even on basic attacks), but we won't know until we play.



#56
In Exile

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I'm not getting FF. In order for the option of FF to be meaningful for me, it'd have to be FF that I could reasonably want to play with, i.e. FF applying equally for enemies, without hp asymmetry, and with aoe damage balanced for the presence of FF.

 

The presence of FF in the form we're getting it is just as meaningless as the presence of FF in DA 2 nightmare mode, as it isn't something I'll ever turn on

 

The FF that you want never existed in any game. Those games that had FF enabled had other forms of assymetry besides HP - though I suppose if only the numbers matching matters to you some old games crossed this line - often loaded spellcasters without FF AOE spells.



#57
ClaudiusDK

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The thing with FF is: High AOE damage/strong effect, but use with care => FUN mechanic cause you have to think.

 

If the AOE abilities are balanced to be spammed then FF makes no sense => BORING mechanic.

 

I will start my game with FF on, but I suspect I am going to find it unfun and turn it off to allow my party members controlled by the AI to spam away. But who knows, I hope I will be surprised. :-)



#58
ClaudiusDK

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This is my question and worry as well.

I'm going to have to assume that encounters are all 'balanced' assuming no FF and the primary tactic is spamming of AoE with little or no regard to tactical positioning.

 

Given the sheer number of AOE abilities in the game I think it is safe to assume they are balanced around no FF.



#59
Sylvius the Mad

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The FF that you want never existed in any game.

It is possible to improve something without actually reaching the platonic ideal.



#60
Blackstork

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No FF is junk. FF forces you to improve your tactics, positioning and is logical. HP assymetry is way that BW used to ramp difficulty, i dunno if it is the way in DA:I, but anyways, if you do not like HP assymetry - decrease difficulty. It have nothing to do with FF. If you play Nightmare without FF you are losing it's sense of being Nightmare.