hmm well that's a bit crap...I thought they were going for a more DAO style...shame they missed one of its major ****** combat styles...lets hope the modders can work with this and fix it
I don't know why they took it out for DA2...how can less choice be better?
In a vacuum, yes, less choice is bad. However, game development does not occur in a vacuum, and having more choice may not be the best use of resources.
If there are only going to be four weapon styles, personally, I'd much rather there be two dedicated rogue ones and two dedicated warrior ones, as, while it leads to less variety of concept, it offers greater variety of gameplay. In Origins, there really wasn't that much difference in playstyle (i.e they played very similarly) between warriors and rogues, in no small part due to the fact that weapon style abilities had to be designed such that they fit both classes. By instead designing a weapon style entirely around a single class, as they did in DA2, it can mesh better with that classes' other abilities, and inculde things which would be unsuitable for other classes. This results in greater differentiation between classes, and thus a wider variety in how the game actually plays (i.e. there is a much larger difference between the playstyles of warriors and rogues).
Of course, the ideal way would be to have a rogue dual wielding tree and a different warrior one. Along with a warrior archery tree. And a rogue sword and shield (buckler) one. And a spear one. And so on. But, development time and resources are not unlimited, often you're limited in how much you can put in, which means you have to make tradeoffs. And in this case, I feel that the tradeoff of giving up some choice in concept to create greater differentiation of playstyle between classes is one worth making.