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Game Informer: DA:I's central story is Disappointing


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#1
RussianSpy27

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"...The only major disappointment is the central story arc. In concept, it sounds cool: The Inquisition is formed to close a demon-filled breach in the sky, unite the paralyzed power groups of Thedas, and stop an Elder One from taking over the world. However, when you actually reach those beats in the story, many of the would-be defining events feel abrupt or poorly explained. This would normally be a death knell for an RPG, but in this case, the main narrative is just one of the many stories woven into the experience."

http://www.gameinfor...e-informer.aspx

Yes, I know the game is still very highly rated, I'm a devoted DA fan and will buy it for sure, but for a game where the main story is so important, it is somewhat upsetting that there are critics who openly dislike the main plot.
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#2
Kantr

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Everyone else likes it
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#3
Illyria God King of the Primordium

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Also Bioware main stories aren't normally that great.  The only exception I can think of is ME1 where the only real story WAS the main story.  


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#4
LadyLaLa

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Seems like GameInformer is the only one with that opinion :/ I've read all the other reviews and I haven't seen any story complaints. Complaints on bugs, yes, or the tac cam, but GI stands alone with their dislike of the story



#5
NUM13ER

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The same Game Informer that gave Inquisition a 9.5? Clearly not a bad story regardless.

 

Is there really going to be a new thread focusing solely on any remotely negative aspect featured in a review? Even the overwhelmingly positive reviews?



#6
azarhal

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These reviewer explanation for not liking the story is always "it's too abrupt" or "I don't understand what is happening" which might be what the game is trying for.


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#7
Taleroth

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Everyone else likes it

We have another thread about IGN not liking the story. Eurogamer didn't seem entirely pleased with it. And while I haven't watched Gamestar's review myself, the translation I was told wasn't glowing on the story front, they said DAO's was better.

 

No, not everyone likes the story.

 

Bioware's strength has been the characters for some time. DAO and ME2 are both examples of highly regarded Bioware games with poor stories that make up for it with a strong cast.


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#8
Laughing_Man

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I'm starting to think that there is some fire under that smoke.

 

But main story aside, hopefully the game looks good enough, and is fun enough to play to cover for this, that in addition to re-playability value.



#9
AceHalberd

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These reviewer explanation for not liking the story is always "it's too abrupt" or "I don't understand what is happening" which might be what the game is trying for.

Apruption can work, but needless mystery is the tool of the lazy writer; you only need to look at Lost for that. If you don't have any idea what's going on by games end, the narrative has failed.



#10
teh DRUMPf!!

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 Oh no!!  :(  :(  :(  :(  :(  :(  :(  :(  :(



#11
(Disgusted noise.)

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Main story isn't usually Bioware's thing. It's the characters and the lore/setting. ME2 is the perfect example of that. There barely is a main plot. I think there's only five missions actually pertaining to the Collectors in an approximately 40 hour game. That's freaking nothing. Yet it's a great game and everyone loves it anyway.

 

And Polygon released a second article about DAI claiming that writing was it's greatest strength. So, you win some, you lose some. I don't think it's time to claim that the sky is falling.


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#12
TheCreeper

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It's still a 9.5 out of 10. As I've said before if you have a game with a near perfect score and the person who gave that score says the main story is kinda meh, that implies the rest of the game makes up for whatever weakness the main story had. And well, the main plots of Bioware games are often a bit weak. The Darkspawn themselves are much less interesting then what we had to do to build the army to fight them, and others have already mention ME2.

 

Though I will say I've seen plenty of reviews that had no issues with the plot, Gamespot liked the plot from what I remember.



#13
azarhal

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Apruption can work, but needless mystery is the tool of the lazy writer; you only need to look at Lost for that. If you don't have any idea what's going on by games end, the narrative has failed.

 

The way I understand it from other reviews, it's not needless mysteries, it's you should take the time to learn the lore of the setting because the game isn't built in a vacuum.



#14
X Equestris

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It is still a 9.5 out of 10, and was Game Informer's game of the month. I don't think it is going to be that bad. As others have stated, many other Bioware games have main stories that aren't that great on their own, and are rather formulaic. Bioware's strength is characters and settings, which this game seems to have in abundance.

#15
JeffZero

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It's definitely my primary concern right now. But then, I think that the stories in multiple BioWare games are solid, including at least one that, when I mention it, usually elicits at least one sideways glance. So I'm probably OK -- the only real worry is that this doesn't seem to have been something multiple reviews ever really called out any of last generation's BioWare titles, so, coupled with the fact that Inquisition really pushes the open-world angle in presentation (which is not necessarily a good thing for a niche gamer like me, but I won't deny it represents plenty of visual ooh's and aah's) I am a bit troubled by the idea that perhaps this one is just not front-and-center enough to feel special.



#16
Kantr

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Thats 3 reviews about it.

 

I'd rather judge it for myself


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#17
Boboverlord

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By "being abrupt" and "poorly explained", it is correlated to how much a player knows deeply about the lore I guess. The beginning of DA:I isn't newcomer-friendly in the first place, and also feels "abrupt" for someone who has zero idea what the game is about.


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#18
Degenerate Rakia Time

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yeah, after hours of gameplay videos i can say its terrible, thankfully we can continue playing after it so ill just rush trough, skip dialogue and ignore its existence afterwards



#19
SurelyForth

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From what I've gathered over several sources, the story is mostly solid, but not spectacular. It seems to suffer most when compared to the companions/advisers and their stories, because apparently they're extremely interesting and well-written. 


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#20
Fiery Phoenix

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I'm pretty sure IGN also cited the main story as a weakness.



#21
JeffZero

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By "being abrupt" and "poorly explained", it is correlated to how much a player knows deeply about the lore I guess. The beginning of DA:I isn't newcomer-friendly in the first place and also feels "abrupt" for someone who has zero idea what the game is about.

 

We don't really know yet. It's possible the pacing simply feels wonky and the cutscenes seem to short to properly flesh things out.

 

I don't intend to sound negative here. Anyone who knows my history on BSN is probably aware that generally speaking I'm a very positive person! It's just that I've wandered wayward of most games as "main stories" have increasingly become secondary, even tertiary, next to philosophies of "see that mountain? You can climb it!" and I do shudder to think of the day BioWare stops making them feel reasonably weighty. 

 

I doubt it'll be today, though. Inquisition looks solid. Reviewers calling this out in particular has me a touch cautious is all.



#22
JeffZero

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yeah, after hours of gameplay videos i can say its terrible, thankfully we can continue playing after it so ill just rush trough, skip dialogue and ignore its existence afterwards

 

This, however, is... not... especially... reassuring...



#23
Fearsome1

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The same Game Informer that gave Inquisition a 9.5? Clearly not a bad story regardless.

 

Is there really going to be a new thread focusing solely on any remotely negative aspect featured in a review? Even the overwhelmingly positive reviews?

 Yeah! For Game Informer to even say that the main story of Inquisition is disappointing and still rate the game at 9.5 renders their criticism as nonsensical.


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#24
andar91

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1.) Dislike isn't universal, so, as is typical, I'm sure it will vary.

 

2.) I always think that Bioware's strength is it's characters, not really the plot itself. Plots don't change that much - characters do.

 

3.) I think the main appeal of the story in Inquisition will be the idea of being a leader, which comes through smaller gameplay mechanics and events, not necessarily huge story points.

 

I'm not really worried about it.



#25
Wulfram

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Yeah! For Game Informer to even say that the main story of Inquisition is disappointing and still rate the game at 9.5 renders their criticism as nonsensical.


Not really. ME2's main plot was weak, but it was still an excellent game.
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