From what I've seen and heard about Inquisitions main story arc, it leaves much to be desired. If you're expecting answers to certain major questions you've had since Dragon Age Origins, prepare to be disappointed. What really happened in the Black City to make it black, and where did the darkspawn taint come from? Is there a Maker or not? What is Flemeth? What is Sandal? These and other questions remain unanswered, in addition to a cliffhanger ending for Inquisition leading into an expansion and/or Dragon Age 4.
Game Informer: DA:I's central story is Disappointing
#101
Posté 14 novembre 2014 - 08:08
#102
Posté 14 novembre 2014 - 09:01
Everyone else likes it
Um no the central story being weak is a recurring criticism already.
#103
Posté 14 novembre 2014 - 09:07
I had far more excellent moments with ME3, warts and all, than I did with any non-BioWare game I've played for the first time since, The Last of Us notwithstanding. The dev has its stack of recent issues, but it's managed to keep me loving it.
(And then, ultra dark horse opinion here, but TLoU's ending went and made me that much less excited about it in retrospect than ME3's ending post-EC has, so, dammit.)
You can dislike TLoU's ending. You wouldn't be the first person. Personally, I thought it matched the themes of the game and Joel final decision was fit for his character. Was it an bleak ending? Yes, but also, an fitting one.
While for ME3, I'm not saying the game was all bad. Was that the case I would never play it again after beating it for the first time. The most jarring issue was how less then 10 minutes easily managed to stain an entire trilogy like an snap of an finger. And the best I can say about EC was that thanks to it I managed to play the ME trilogy again without feeling like trash, so there is that.
So that's why I think Bioware need to redeem themselves. Time and again, they disappointed us, ignored us, and it took an world wide outcry from their fandom for them fix their mistake. They created too many bitter memories, if you ask me.
- JeffZero aime ceci
#104
Posté 14 novembre 2014 - 09:09
Also Bioware main stories aren't normally that great. The only exception I can think of is ME1 where the only real story WAS the main story.
BG2 had an excellent main story. Kotor had an excellent main story as well.
#105
Posté 14 novembre 2014 - 09:10
Gameinformer gave it a good score so....
#106
Posté 14 novembre 2014 - 09:12
BG2 had an excellent main story. Kotor had an excellent main story as well.
Must respectfully disagree on KoTOR. It had a decent main story, with an alright twist, but it wasn't anything to write home about. BG2 I'm not familiar with though, so I'll bow to you there.
#107
Posté 14 novembre 2014 - 09:33
I think it's also important to remember that these reviewers likely weren't combing conversations for lore - they were probably clicking only for essentials and playing through the game at a much faster pace than is required.
I bet many Codexs and "Investigate" options get missed in these review playthroughs.
And you think the average player to whom Bioware hopes to sell a box or download will accept the notion that one should only expect to understand what's going on if you click on every investigate and comb the codex? I won't have an opinion on whether Bioware has fallen short in their presentation until I've played the game, but if their take is "if it's clear to BSN lore enthusiasts, it's clear enough," they've set themselves up to ship a niche game. Codex entries are a great way to provide added detail to those who are interested, but reading footnotes shouldn't be required basically to understand the plot--unless you're fine with only selling copies to folks who like to read footnotes.
#108
Posté 14 novembre 2014 - 09:57
Also Bioware main stories aren't normally that great. The only exception I can think of is ME1 where the only real story WAS the main story.
I thought Baldur's gate 2 and Jade Empire had better stories than Me1 and I love Me1's story.
#109
Posté 14 novembre 2014 - 09:59
It can't be worse than DA2's story. I mean you can't even do anything about that, you just have to enjoy the **** ride you are getting. YOU ARE GOING TO SIT HERE AND YOU WILL LIKE IT.
#110
Posté 14 novembre 2014 - 10:03
i saw a video review who said that the main story wasn't bad per se but there were so many other things to do you could get easily distracted and the main quest lost impact as a result.
#111
Posté 14 novembre 2014 - 11:03
Um no the central story being weak is a recurring criticism already.
some have said it's just slow to start.
I dont know why I bother responding to this. ..
#112
Posté 14 novembre 2014 - 11:21
It seems the story seems weaker when you get distracted and avoid the story missions in favor of exploration. Ha, funny that the exploration is so compelling that it makes reviewers ignore the story missions.
#113
Posté 15 novembre 2014 - 12:33
From what I've seen and heard about Inquisitions main story arc, it leaves much to be desired. If you're expecting answers to certain major questions you've had since Dragon Age Origins, prepare to be disappointed. What really happened in the Black City to make it black, and where did the darkspawn taint come from? Is there a Maker or not? What is Flemeth? What is Sandal? These and other questions remain unanswered, in addition to a cliffhanger ending for Inquisition leading into an expansion and/or Dragon Age 4.
Answers to those questions were never promised in DAI. Some of those, like the matter of the Maker's existence, will never be answered.
- SolVita et TsaiMeLemoni aiment ceci
#114
Posté 15 novembre 2014 - 12:36
i saw a video review who said that the main story wasn't bad per se but there were so many other things to do you could get easily distracted and the main quest lost impact as a result.
That seems more like someone who would have preferred a linear game.
#115
Posté 15 novembre 2014 - 01:17
"I think I love you so what am I so afraid of!"
You pretty much summed up the plots of all their games. I never in my wildest dreams thought Bioware were the paragons of good story telling/writing. Their characters have always been what drew me to their games. However, I don't like that it seems "OK" for us to say that an RPG doesn't have a good story. Isn't that the crux of an RPG in the first place?
Every game can be summed up with a few words this goes for other rpg's as well including the witcher,
witcher 1: retrieving the witcher formula from salamander
witcher 2 : proving your not the kingslayer
What happens around that makes or breaks the game.
- Al Foley aime ceci
#116
Posté 15 novembre 2014 - 01:19
Well no one in these reviews went into the story with any detail at all, they NEVER do. (CUZ spolierz
)
All we get is a sentence saying "It's good" or "I didn't find it compelling" ... 9/10
Yeah that's some excellent narrative critique right there. Not completely worthless at all.
As others have said ME2's Main plot was a steaming pile of **** & it has a meta critic score or 95.... Highest rated EA game ever...
Apparently having terrible at worst or functional at best plots don't matter in mainstream reviewing, for some bizarre reason.
Expecting high quality story telling from Bioware is Silly. The only thing they do really well is Companion Characters but they suck at everything else. They LOVE mind Controlled/ insane villains (Red templars), cookie cutter Big Bad's(SPOILER) & "You are the chosen one"(Inquisitor) BS in their stories.
Typical boring power fantasy Bullshit, we have all played/watched/read this a million times.
Its something like the 10th (Possibly more) Bioware game that has this Blue print as well, talk about generic.
If you did a COMPETENT Analysis (Unlike mainstream reviewers) of DA:I's main plot, you would probably be able to rip it apart or at best find it bland
How Bioware get any worthwhile feed back from Mainstream reviews is beyond me when they Don't go into any Detail.
Just 8 paragraphs of vague, subjective trash with buzz words thrown in & a completely Subjective Numerical score at the end. How is this feed back!?!?
- Zatche aime ceci
#117
Posté 15 novembre 2014 - 01:27
Yeah, I've read a few articles saying the writing isn't excellent, but we knew that was coming since the early character reveals. As long as it isn't cringeworthy I doubt I'll even notice.
#118
Posté 15 novembre 2014 - 02:32
From what I've seen and heard about Inquisitions main story arc, it leaves much to be desired. If you're expecting answers to certain major questions you've had since Dragon Age Origins, prepare to be disappointed. What really happened in the Black City to make it black, and where did the darkspawn taint come from? Is there a Maker or not? What is Flemeth? What is Sandal? These and other questions remain unanswered, in addition to a cliffhanger ending for Inquisition leading into an expansion and/or Dragon Age 4.
Was anyone actually expecting answers to those questions? Those are major questions, many of which (Maker, taint, Black City) which may never get answered and maybe should never be answered. Certainly not before they're done with the setting. Once there is a Maker or isn't, roleplay options are way less interesting, for instance.
As to the "cliffhanger" - I've heard it's a rather soft one (no idea myself, just from what I've heard) and it's more like "An ending that doesn't wrap up everything and prompts some questions" than a proper cliffhanger To Be Continued from THAT scene.
I think people want too much in terms of resolution sometimes. The world is much more interesting if all the questions aren't answered.
Not that I think this means the story is good - I don't know yet - but if it's biggest flaw is that it doesn't answer those kinds of big questions, I think the problem was more with the expectation. I expect it to answer who opened the Rift and mostly explain why and how (not necessarily 100%) and how we can close it and solve the immediate problem.
And you think the average player to whom Bioware hopes to sell a box or download will accept the notion that one should only expect to understand what's going on if you click on every investigate and comb the codex? I won't have an opinion on whether Bioware has fallen short in their presentation until I've played the game, but if their take is "if it's clear to BSN lore enthusiasts, it's clear enough," they've set themselves up to ship a niche game. Codex entries are a great way to provide added detail to those who are interested, but reading footnotes shouldn't be required basically to understand the plot--unless you're fine with only selling copies to folks who like to read footnotes.
I think it's a difficult balance to appeal to fans who know the lore and others who do not. The Codex is available to anyone. People who really care about story probably read the Codex, right? (I obsessively read things like that because I love stories in games.)
Also, "it felt abrupt" and "I had no idea what was even going on at most times" are different issues. I haven't seen a review where people were sincerely confused for the majority of the game - there does seem to be a purposeful sense of confusion at the beginning of the game, but I saw the Prologue and thought it was well-done (personally), though I am a lore nut AND knew that a giant Rift would open in the sky per the plot, so was not particularly confused. To me, the Prologue felt fast-paced but not poorly. It felt reasonably accessible to new players (my BF watched it too and he got the main points) while not being too hand-holdy for old players or players on a 2nd playthrough to tolerate.
#119
Posté 15 novembre 2014 - 03:57
From what I've seen and heard about Inquisitions main story arc, it leaves much to be desired. If you're expecting answers to certain major questions you've had since Dragon Age Origins, prepare to be disappointed. What really happened in the Black City to make it black, and where did the darkspawn taint come from? Is there a Maker or not? What is Flemeth? What is Sandal? These and other questions remain unanswered, in addition to a cliffhanger ending for Inquisition leading into an expansion and/or Dragon Age 4.
From what I can remember, Dragon Age is supposed to be something like a five part series. I've no official source on this, it's simply something I think I remember someone saying once upon a time.
Now, if that's true, we are currently in part 3.
To expect all those answers in part 3 is ludicrous.
#120
Posté 15 novembre 2014 - 04:03
I do play BioWare games for their characters not their story. That is the main and special draw of their games for me. I will play BioShock if I want good story.
#121
Posté 15 novembre 2014 - 04:10
Well no one in these reviews went into the story with any detail at all, they NEVER do. (CUZ spolierz
)
All we get is a sentence saying "It's good" or "I didn't find it compelling" ... 9/10
Yeah that's some excellent narrative critique right there. Not completely worthless at all.
As others have said ME2's Main plot was a steaming pile of **** & it has a meta critic score or 95.... Highest rated EA game ever...
Apparently having terrible at worst or functional at best plots don't matter in mainstream reviewing, for some bizarre reason.
Expecting high quality story telling from Bioware is Silly. The only thing they do really well is Companion Characters but they suck at everything else. They LOVE mind Controlled/ insane villains (Red templars), cookie cutter Big Bad's(SPOILER) & "You are the chosen one"(Inquisitor) BS in their stories.
Typical boring power fantasy Bullshit, we have all played/watched/read this a million times.
Its something like the 10th (Possibly more) Bioware game that has this Blue print as well, talk about generic.
If you did a COMPETENT Analysis (Unlike mainstream reviewers) of DA:I's main plot, you would probably be able to rip it apart or at best find it bland
How Bioware get any worthwhile feed back from Mainstream reviews is beyond me when they Don't go into any Detail.
Just 8 paragraphs of vague, subjective trash with buzz words thrown in & a completely Subjective Numerical score at the end. How is this feed back!?!?
This was ALL sorts of negative. Wish people wouldn't post comments like this - I get you're venting, but why click "post" after typing it out?
Reading this left me with such negative energy. Why take part on the social forums if you really don't like their games? Feel free to not respond. I won't either way. Just food for thought (and a way for me to get rid of this negative energy without completely throwing it on someone else).
#122
Posté 15 novembre 2014 - 04:17
Even though like game informer and some articles, lately there reviews have been wrong on a few games.
Glsf I don't base my buying on reviews
#123
Posté 15 novembre 2014 - 04:24
Eh, so long as it's serviceable, I can deal with it.
Bioware games, for the most part, have pretty basic over arching stories. KOTOR, minus the awesome twist, boiled down to "go here, find map, reach MacGuffin." ME2, one of my all time favorite games, is really just a series of barely connected side quests with one big mission at the end. Almost everything you do in that game has nothing to do with the Suicide Mission. DAO is about some random guy/gal, a fresh recruit to an ancient order, gets saddled with putting together an army to fight a horde of monsters that's controlled by an evil dragon.
What makes Bioware games a different experience is the companion characters. People we end up caring about. Who we form relationships with, and get to know. Who judge us for our actions, and give our choices a little more weight.
If DAI can do that again, I'm fine with a cookie-cutter, save-the-world plot.
- Al Foley et (Disgusted noise.) aiment ceci
#124
Posté 15 novembre 2014 - 04:52
Let me be clear and point out that I am not saying that a good story isn't important. However, I don't think it is the main plot that makes BioWare's games so enjoyable. If it has decent story with closure at the end then it is usually perfectly fine. That's how DA:O is in my opinion. It's story isn't anything spectacular but most of us still love the game.
It's more about the world, the lore, the setting, and the people within it including the character we play as. I think that is the biggest difference between BioWare's games and Bethesda's rpgs from a narrative standpoint. The main plot in Bethesda's games such as Skyrim and Fallout 3 is arguably the least fulfilling part of the game and that's mainly because we just don't care. We don't care about the people in those games and what happens to them as much as we do in BioWare's games. You don't build relationships with the characters in those worlds. The people are just there to give you information or give you your next quest. Your character in those games barely take on any sort of personality, though I think that is mainly because you are meant to be playing as yourself.
BioWare makes games that are great for creating characters, not necessarily creating yourself, and building relationships with the other characters in the game. You come to care about what happens to them and this makes you care about what is happening in the overall story. And when you start to care, then the story becomes much more enjoyable.
So, even if the main story isn't all that great, I'm sure we will still love this game either way as long as the supporting cast is great.
Basically I just said what many others have stated. It's more about the characters and the world than the story.
#125
Posté 15 novembre 2014 - 05:05
A great set of characters can easily carry a dull story on it's back. That said I don't believe the story is as weak as some reviewers say.





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