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Game Informer: DA:I's central story is Disappointing


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#126
Kinsz

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Well CD project didnt exactly come up with the story of the witcher now did they? its from a book which means we shouldnt use it as an example.

 

Anyways its really hard to come up with a story thats not cliche these days i mean how many RPGS there have been so far ? too many to count , its hard to be original now, with that said some of the best RPGs i have ever played all had cliche stories , Final fantasy 6 and 7 , Kotor 1 and 2 , DA 1 and 2 , all the ME , xenogear etc... they are all cliche, however that didnt stop them from being awesome all the same.



#127
Guest_Juromaro_*

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I love Game Informer and have been a Subscriber since Issue 1 still am. But these current rounds of "reviews" they give out have changed alot and seems to me they focus more on VR and Independent Scene.

 

 

That said I can't take their reviews seriously any more simply because they are on the Indy Bandwagon and praise anything and everything Indy while being harsher than normal on Triple A Developers.



#128
cardinalally

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The basic plot of most bioware games (and most games to) are pretty basic.  You are chosen b/c, gather the resources to fight big bad.  The basic formula is pretty standard.  What changes is the setting.  How the characters are presented etc.  Bioware has always been really good about the characters, which is why I love their games.  The setting in DA is also great.  I don't just mean graphics, but the lore and backstory of the world is awesome.  The only issue I could possibly see is pacing.  It is easy to pace a linear game, but in open world it is harder to make sure that the main story is paced well.  Bioware has partially dealt with this because you need power to open up new areas.  But pacing could still be an issue if you spend like 20 hours in the Hinterlands just questing.  There is so much side stuff to do I can easily see myself getting distracted from the main quest  :ph34r: , then when I do go back to the main story it might feel jarring cause its been hours since I thought about it so its like wait, what, why is this important again :wacko:

 

But the problem of pacing is one that all open/semi-open world games have to deal with.  It's kind of a trade off.  Vast open world to explore = difficult to tell a tightly compact well paced story.


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#129
Scerene

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I agree. I played KOTOR because it was a Bioware game but I loathe Star Wars. I can see why so many people love the Star Wars lore but because I'm not a fan that caused me to struggle through the games. To this day I can never give it a fair shake. 

im not really a fan of star wars, and im more much more of a high fantasy fan than a sci-fi one, but for me what i love the most is the variety in in KOTOR 1 and KOTOR 2, but especially in kotor 2, in terms of character interaction,  and quest solution, that dao simply doesnt have, nor  does mass effect for that matter. You can trick people, into giving  you money or quest solving items, say you are going to side with one person only to get what you want and then stab them i nthe back. You can also threaten people, or kill just about anybody to get what you want instead of doing their menial quests, or you can use force persuade/persuade. You dont like the way somebody talks to you? zap! What does DAO offer and ME really? You can be a ****** to people but ultimately nothing you do matters because you are forced to solve the quests and situations and put up with bs from the npcs the same way anyway.



#130
Guyguyson

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The basic plot of most bioware games (and most games to) are pretty basic.  You are chosen b/c, gather the resources to fight big bad.  The basic formula is pretty standard.  What changes is the setting.  How the characters are presented etc.  Bioware has always been really good about the characters, which is why I love their games.  The setting in DA is also great.  I don't just mean graphics, but the lore and backstory of the world is awesome.  The only issue I could possibly see is pacing.  It is easy to pace a linear game, but in open world it is harder to make sure that the main story is paced well.  Bioware has partially dealt with this because you need power to open up new areas.  But pacing could still be an issue if you spend like 20 hours in the Hinterlands just questing.  There is so much side stuff to do I can easily see myself getting distracted from the main quest  :ph34r: , then when I do go back to the main story it might feel jarring cause its been hours since I thought about it so its like wait, what, why is this important again :wacko:

 

But the problem of pacing is one that all open/semi-open world games have to deal with.  It's kind of a trade off.  Vast open world to explore = difficult to tell a tightly compact well paced story.

Yeah the sense I get from most of the reviews is that the pacing of the main story is off. There's the whole "This is urgent! The world is doomed!" issue while the game does nothing but introduce you to everything and anything that distracts you from that.


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#131
cardinalally

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Yeah the sense I get from most of the reviews is that the pacing of the main story is off. There's the whole "This is urgent! The world is doomed!" issue while the game does nothing but introduce you to everything and anything that distracts you from that.

 

I know! In Skyrim it's a huge problem for me.  Its all THE WORLD IS GOING TO END.  Then ohh...iron I need that for my house or butterfly's...alchemy potions etc.  I remember I had played something like 20 hours and had only done like TWO of the main quests :pinched: .  I had four houses that I bought and one I built plus so much else.  The pacing was really off.  Which is why when I think of Skyrim I don't remember the main story like at all, but I do remember the side quests, such as the Companions (Werewovles :o ) etc.

 

DAI may suffer from some of that because of the semi-open world.  Although I'm interested to see how the power/influcence dianamic works.  This might connect things a bit more to the main story.  Will have to play to see if it does.  


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#132
icefox88

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This is assuming anyone should trust the reviews coming out of IGN and Gameinformer. These are the same people that gave COD: advance warfare a 9.1 and 9 and Aliens: Isolation a 5.9 and 7.75, and the original PS3 version of Skyrim 9.5 from both respectfully. Advance warfare, they just added exosuites and the game gets a 9, they didn't understand how the game mechanics work in isolation, so they over-criticize it ( the IGN guy kept using the tracker inside of lockers next to the alien, which the alien can hear the pinging from the tracker and he was talking about way he kept getting killed so many times). And anyone, I mean anyone who played the original PS3 Skyrim will tell you it wasn't a 9.5 experience at the time of review. It was the buggest, glitchest, and least optimized version of the game. It was so bugged when it came out that many PS3 versions weren't even playable ( I brought the PS3 version and had 5 separate game ending bugs and then it just got to a point a couldn't even boot the game, so I had to wait for the PC edition to come down so I could get that one). I stopped trusting "professional" game journalist reviews years ago, but if people want reviews, I would watch youtube LPs or their reviews. I already preordered my copy of inquisition, I just hope it lives up to the hype...  



#133
N7recruit

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This was ALL sorts of negative. Wish people wouldn't post comments like this - I get you're venting, but why click "post" after typing it out?

 

Reading this left me with such negative energy. Why take part on the social forums if you really don't like their games? Feel free to not respond. I won't either way. Just food for thought (and a way for me to get rid of this negative energy without completely throwing it on someone else).

But I do like their games.... Kinda...

 

DA:O is one of my top 5 favourites & for me to say that about a game is really something  :lol:

 

Sorry for being a negative Nancy but IMO mainstream reviewing is trash, too generalised & not enough in-depth critique. 

 

I'm personally just getting tired of Bioware's plot formula & I would like it if they tried something different in future titles because you can only save the world so many times before it gets boring & wanting a stronger main plot for all of us



#134
DEANER555

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bioware specialize in characters and npcs and make em better than any other game. and good enough for u not to care too much about the main plot

#135
Mindscapebdd

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Whoa, my eyes must be playing tricks on me, because for a second there i thought people here are taking at face value the opinion of someone who's played 6 hours of the game out of nearly 60-70h storyline. This was the early access time gives, yes? 6h? How can anyone tell the story is bad when he/she had played such small portion of it? Really?! Don't worry people don't jump out in rage, and dont rush to return your preorders. Even if you dont take the said fact above into consideration, its still a matter of opinions. Some people would love the story and not the gameplay, others the other way around. Maybe someone would even hate tha characters, while others will fall in love with them. People are different and have different tastes. Dont be so quick to take everything people are saying in their reviews at face value, and dont be so quick to be dissapointent from the game. Give it a chance. Its just around the corner, you'll have a chance to play it soon enough and you will decide for yourself. :)



#136
XxPrincess(x)ThreatxX

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I find it kinda weird that so many people on BSN are just dismissing the good reviews while creating threads about the worse reviews & acting like its proof that the game sucks/is disappointing

#137
DarkKnightHolmes

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Oh well, maybe it's just average and reviewers were expecting an epic huge story. Hopefully, their are still a few great plot twist (like in DAO) to keep the story good.



#138
Proposition_Joe

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Ok it seems that alot of you that are going to play this game doesnt care so much for the story or should i say it doesnt matter to you if the story is good or not you will have fun anyway because of the setting, characters and ambience of Dragon Age, to me however a good RPG starts and ends with a good story and the characters around it just add to the story, the story isnt some kind of thing you rush past just to come to the next NPC for me, i wanna savour it, draw it out and this and other reviews is definatley leave me concerned that the game will not live up to my (unreal?) expectation for this game. How sad, hope im proven wrong.



#139
Zoltansbeard

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I find it kinda weird that so many people on BSN are just dismissing the good reviews while creating threads about the worse reviews & acting like its proof that the game sucks/is disappointing

 

Thats just human nature.. most people are negativity focused...  e.g. you walk into a room with a chandelier with 100 lights an one is out.. most people will instantly notice the one that is out!



#140
Cerulean_Shaman

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Not really. ME2's main plot was weak, but it was still an excellent game.

 

Was this thinking this. The actual reaper related storyline portion was like... two hours long, tops, and wasn't all the great. I expect this game to be the same... good character stories, world, and gameplay smeared ontop a core story that just barely sticks everything together.


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#141
Nefla

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The characters are where BW games really shine for me, and anyway the plot can't be worse than DA2's "run errands to collect money for the deep roads, then run errands for the Viscount and Qunari, then run errands for the mages and Templars."



#142
Bizantura

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Thats just human nature.. most people are negativity focused...  e.g. you walk into a room with a chandelier with 100 lights an one is out.. most people will instantly notice the one that is out!

 

Thats not nature it is socially installed, big difference!  



#143
Zoltansbeard

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Thats not nature it is socially installed, big difference!  

 

xD point taken.. lets say it became many peoples nature after beeing conditioned in that way by modern society? ^^



#144
bEVEsthda

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I'm one of those modern people who digest ridiculously thick modern novels, written, edited and set on computers, with various slick software tools.

 

So I don't think the actual quality of a story lies in the perceived brilliance of the main plot.

 

I hold this to be triple true when it concerns a RPG. The story and the quality of the story is what you make of it.

Or should be.

 

Also, I'm scratching my head at one thing: All you who think Bioware's main plots are so meh, please give me another example which you think is a brilliant main plot and then try tell me why.



#145
Heimdall

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In order to accommodate a wide a range of possible protagonists the player may choose to RP, devs usually have to find some sort of motivation all of them will agree with.  "The World is Ending" is kind of a go to, not the best, but I can see why they go to that.  Especially after so many people complained about Hawke not being a Big Damn Hero saving the day when they tried for a personal story.  Not saying I approve, just saying I understand why they would step back and try something a bit more generic with DAI.



#146
Arakat

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If the biggest problem is that the main questline is too generic, then I'll be just fine with it. My main gripe with the ME3 ending actually was that it wasn't a generic "and then the hero saved the day" kind of ending. So basically, if DA:I ends up being like Skyrim, but only with better NPCs, I'll be happy.



#147
Mathias

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http://www.gamerevol...e-3-inquisition

 

Released today, and the praised the story calling it fantastic. So to each their own.


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#148
Leoroc

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Honestly I think it may be a trend in RPGs in general. Skyrim and Fallout 3 are both guilty of subpar main stories as well. 



#149
Draninus

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Also Bioware main stories aren't normally that great.  The only exception I can think of is ME1 where the only real story WAS the main story.  

 

The original KOTOR had an amazing main story.  That being said, I'm not very concerned by this review....



#150
Guest_Juromaro_*

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Whoa, my eyes must be playing tricks on me, because for a second there i thought people here are taking at face value the opinion of someone who's played 6 hours of the game out of nearly 60-70h storyline. This was the early access time gives, yes? 6h? How can anyone tell the story is bad when he/she had played such small portion of it? Really?! Don't worry people don't jump out in rage, and dont rush to return your preorders. Even if you dont take the said fact above into consideration, its still a matter of opinions. Some people would love the story and not the gameplay, others the other way around. Maybe someone would even hate tha characters, while others will fall in love with them. People are different and have different tastes. Dont be so quick to take everything people are saying in their reviews at face value, and dont be so quick to be dissapointent from the game. Give it a chance. Its just around the corner, you'll have a chance to play it soon enough and you will decide for yourself. :)

Actually I believe major reviewers like GI and IGN and some popular video reviewers get access to full review copies.