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DRAGON AGE™: INQUISITION Tips & Tricks
#26
Posté 14 novembre 2014 - 06:50
#27
Posté 14 novembre 2014 - 06:52
I wish they'd stop teasing me with it's awesomeness....
Reaver looks so badass >D
#28
Posté 14 novembre 2014 - 06:57
The beauty of multiple playthroughs is you can try them all, but I'm picking Knight Enchanter in my first play through.
I'll be playing once of each class, so that's why
Ah well, I'll make the decision when I'm in game.
#29
Posté 14 novembre 2014 - 07:10
That second video is showing up as private, but I found another
It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore in an RPG a hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
- Tielis aime ceci
#31
Posté 14 novembre 2014 - 07:17
Yeah, no. I applied a gameplay/lore segregation since DAO for the series, and There Were plently of magical abilities for warriors and rogues, Not to mention lore-breaking animations.It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore inan RPGa hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
And no, I really like RPGs and I am interested in DAI, as others. You have no right to talk for all the RPG fans.
- Eudaemonium, Rockpopple, werqhorse et 10 autres aiment ceci
#32
Posté 14 novembre 2014 - 07:22
It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore in
an RPGa hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
What a load of tripe.
- Rockpopple, BadgerladDK, werqhorse et 8 autres aiment ceci
#33
Posté 14 novembre 2014 - 07:31
Hey guy, I'll whatever you're smoking. Must be some good stuff to make you that delirious.It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore inan RPGa hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
- pdusen aime ceci
#34
Posté 14 novembre 2014 - 07:39
The class and spec video doesn't work
#35
Posté 14 novembre 2014 - 07:47
As per usual, no arguments to counter my opinion.
Irrationality reigns supreme.
#36
Posté 14 novembre 2014 - 07:49
- Anzer et FrontlinerDelta aiment ceci
#38
Posté 14 novembre 2014 - 07:52
As per usual, no arguments to counter my opinion.
Irrationality reigns supreme.
How and or why would we counter your opinion? There is no way to counter an opinion, because it is something an individual forms for themselves, however misguided they may be. Nice attempt though. ![]()
- Ace Attorney, Rockpopple, pdusen et 1 autre aiment ceci
#39
Posté 14 novembre 2014 - 07:55
Option stated as fact warrants no more than that.
Argumentum ad hominem doesn't discredit an opinion/argument.
I expressed an opinion and supported it with arguments. Your resposne didn't have any arguments to counter mne, hence the irrationality.
Calling something a fact require empirical data to support it, unless something is so obvious that the factuality is irrefutable.
I called it an opinion, because in this particular case the definition of what an RPG would be varies. My opinon however, is one that people who express similar views as me would share.
#40
Posté 14 novembre 2014 - 07:56
I countered your pointAs per usual, no arguments to counter my opinion.
Irrationality reigns supreme.
- Rockpopple et pdusen aiment ceci
#41
Posté 14 novembre 2014 - 07:57
As per usual, no arguments to counter my opinion.
Irrationality reigns supreme.
Hold on...

Now go.
- Ace Attorney, Rockpopple et BraveVesperia aiment ceci
#42
Posté 14 novembre 2014 - 07:57
You stated an opinion and "supported it" with silliness.
#43
Posté 14 novembre 2014 - 08:03
I countered your point
. DAO had magical abilities for non mages and lore breaking Animations, so I applied a gameplay/lore segregation since then. For This, I'm Not bothered of those animations (though I'd like if they Were toned down). The DA series wasn't that good in making the gameplay stick to the lore from the start.
DAO only had effects for auras to idicate their range and give feedback to the player that the aura is active.
Templar abilities were concentrated on countering mages and worked strickly againts mages, except for one ability, which still was most effective againts mages.
#44
Posté 14 novembre 2014 - 08:04
So stating that you stating opinions as facts aren't worth debating is attacking you?* Son, you need to go back to debate club!Argumentum ad hominem doesn't discredit an opinion/argument.
I expressed an opinion and supported it with arguments. Your resposne didn't have any arguments to counter mne, hence the irrationality.
Calling something a fact require empirical data to support it, unless something is so obvious that the factuality is irrefutable.
I called it an opinion, because in this particular case the definition of what an RPG would be varies. My opinon however, is one that people who express similar views as me would share.
*Argumentum as hominem is called when a counter argument attacks the person instead of the idea/point.
- pdusen aime ceci
#45
Posté 14 novembre 2014 - 08:05
How do you prevent it from centering back to a character in tactical view. For example I move verric to a point and then select Solas to do something how do I prevent the camera from centering on Solas? I didn't see it in the option screen. I remember Mike saying on one of the PlayStation twitch stream that it was possible.
#46
Posté 14 novembre 2014 - 08:10
Auras are still lore breaking on non mages. I don't care one bit about feedback, the sustained's icons Were presented on the screen.DAO only had effects for auras to idicate their range and give feedback to the player that the aura is active.
Templar abilities were concentrated on countering mages and worked strickly againts mages, except for one ability, which still was most effective againts mages.
War Cry upgrade can make you knock People off with a roar. Stealth makes you invisible. Bards abilities makes you a siren. Archer skills had effects they can't possibly have. Rangers are summoning mages. Assassins can creats red marks on their enemies.
#47
Posté 14 novembre 2014 - 08:12
What defines a RPG for a person varies by their perspective.
You may not see it as a RPG Kleon because the combat is not within your definition of what makes a RPG but other people will see it as a RPG because it still meets aspect of what a RPG does or is still within their own definition of a RPG.
For me what defines a RPG is the ability to interact and affect the world the game is in. I don't consider the type of combat part of the RPG because various games have different combat systems whiles still maintaining the RPG aspect of interacting and affect the world through your own choices.
#48
Posté 14 novembre 2014 - 08:15
Oh boo hoo. They have some flashy effects and abilities and that makes it not an RPG? Whop-dee-******-doo.
What a load of tripe.
Your irrationality, sure.
Hold on...
Now go.
So stating that you stating opinions as facts aren't worth debating is attacking you?* Son, you need to go back to debate club!
Argumentum as hominem is called when a counter argument attacks the person instead of the idea/point.
Mockery is a personal attack, thus it indirectly ties to argumentum ad hominem. Even if you don't consider it to be tied to argumentum ad hominem, resposnes I received were obviously lacking in arguments or discussion. Moreover they could be seen as an attack for stating my own opinion.
#49
Posté 14 novembre 2014 - 08:18
I'm looking for different tip of sorts. It has to do with companions... rather than make a new topic I suppose I'll just ask here.
Right, so in DA2 you would get the people you want to be in your party, and could just go ahead and pick the aggresive dialogue all the time with
little to no worry that companions are going to leave you as they would just turn rival.
So what I'm asking is: Am I going to have to pick the "noble" response all the time towards companions that I want to make sure stick with me?
Or is that I can be "direct" with them 95% of the time... but at key times when they might request to do a quest or something and them leaving you
just comes down to whether or not you helped them out or not? Or is it a combination of how you talk to them + what choices you make that they don't directly request of you + choices you make that they do request of you?
It's just that I want to be the most ruthless as possible... while making sure Iron Bull, Cole and Vivienne, and Josephine (romance) stick around at all times and until the end.
Also, Can you be "direct" with someone and still be able to romance them?
Is there some kind of progress bar displayed somewhere in-game that tells you if they are close to leaving you?
#50
Posté 14 novembre 2014 - 08:44
Someone doesn't understand DA lore.
Everyone is magic sensitive, even to the most minor degree. Templars' 'anti-magic' abilities come from magical attunement shaped in a specific form. They're not mages, but they're sure not 100% non-magical.
Reavers also ingest magical blood of dragons, which mages themselves worshiped. Nope, not mages, but granted power that likely came from magic.
But I'd also say that yes, no matter what, the Inquisitor himself is a magical being, due to the Mark. It probably can be understood to make him a very magical being no matter what, just as him being the leader of a whole Inquisition makes him a very physical being (see Knight Enchanter for example).
The whole gist of Dragon Age is putting you in what appears to be the most classic fantasy world as possible, and then gradually pulling back the Veil to see something more unique and special. 'Fade', 'demons', 'spirits', 'Thedas', 'mortals', all of this is more subjective than it seems.
This isn't a goddamn cop-out either. The world (well, the universe) of Dragon Age just has different rules, just as Mass Effect does.
By the way, Templars are trained to not just counter mages, but demons.
Guess who you're facing as the central enemies in DAI? Tevinter Mages, Demons, and Red Lyrium Templars.
Yeah. Pretty damn sure we'll be seeing plenty of anti-magic abilities from them too.
They're still warriors, with mostly direct physical and short-range attacks, but with a twist. Like in Origins.
EDIT: I want to make it perfectly clear that this is a game in which the Veil is being Breached on Thedas, so yes, magic is spilling over. It isn't that everyone is a mage per se. Its that everything is magical, and this truth is finally being forced on Thedas' non-mages whether they like it or not.
And hints of this HAVE existed since DAO. Even the alchemy that rogues in DAO might have used, used materials that was also concocted in magical poultices. Its all the same, just different approaches.
- Rockpopple, Mukora, CliffMcVodka et 1 autre aiment ceci





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