Sooooo what happened to the second video again?
DRAGON AGE™: INQUISITION Tips & Tricks
#51
Posté 14 novembre 2014 - 08:47
#52
Posté 14 novembre 2014 - 08:48
Sooooo what happened to the second video again?
It was murdered, violently.
Apparently they released the second video too early and killed all mention of it from youtube. *shrug* Looks like we'll have to wait until tomorrow or something.
#53
Posté 14 novembre 2014 - 08:49
Yeah, it may be a tomorrow or even Monday thing.
#54
Posté 14 novembre 2014 - 09:15
It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore in
an RPGa hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
My warrior in Dragon Age: Origins was able to fire an arrow that split into multiple pieces that unerringly struck every nearby target and stunned them. No lore justified this. My abilities were governed by stamina, and I could be so drained, so utterly exhausted that I could do nothing but make basic attacks, yet I would somehow become refreshed by killing foes, despite the continued efforts of battle. Perhaps we should discuss how I could compel enemies to abandon all semblance of strategy and attack me simply by assuming a "threatening posture." I won't even go into the Awakening abilities, which were even more unrealistic.
I didn't mind any of this at all. In good games, irrespective of genre, gameplay comes before lore. My warrior in DA:O was a mage, under your definition, and I didn't mind a bit.
- Illyria God King of the Primordium, Shechinah, SwobyJ et 2 autres aiment ceci
#55
Posté 14 novembre 2014 - 09:25
You may as well call Arcane Warriors, Warriors. And you kinda can. Because 'classes' are just useful terms, not absolutes.
#56
Posté 14 novembre 2014 - 09:31
My warrior in Dragon Age: Origins was able to fire an arrow that split into multiple pieces that unerringly struck every nearby target and stunned them. No lore justified this. My abilities were governed by stamina, and I could be so drained, so utterly exhausted that I could do nothing but make basic attacks, yet I would somehow become refreshed by killing foes, despite the continued efforts of battle. Perhaps we should discuss how I could compel enemies to abandon all semblance of strategy and attack me simply by assuming a "threatening posture." I won't even go into the Awakening abilities, which were even more unrealistic.
I didn't mind any of this at all. In good games, irrespective of genre, gameplay comes before lore. My warrior in DA:O was a mage, under your definition, and I didn't mind a bit.
My warrior literally shouted people to the floor. That's like the Thu'um in Skyrim.
- Alraiis aime ceci
#57
Posté 14 novembre 2014 - 09:40
It is official then. Everyone in DAI is a mage. Those rogues and their teleports and summonig ghosts, it looked like they got the time stopping spell form Baldur's Gate too. Warriors create invisible walls and use devine energies, they are almost priests.
None of it makes sense in lore-wise...
But, hey!
Gameplay trumps lore in
an RPGa hack&slash.
They should really stop calling Dragon Age an RPG and call it for what it really is shaping to be: hack&slash that wants to be an MMO. Then people who want to play RPGs won't bother wasting their time with Dragon Age because they are obiovusly not the target audience.
Hey -- that's, like, your opinion, man...
Most RPGs nowadays implement these kinds of flashier abilities anyway; it's usually hard to notice that because (1) they're part of the lore or (2) gameplay mechanics slightly cover for them. Plus, I'd rather have my Warrior spawn a multitude of dopplegangers than having him just hack and slash at a target.
#58
Posté 14 novembre 2014 - 10:04
The Class and Specializations video is back up:
- JeffZero aime ceci
#60
Posté 14 novembre 2014 - 10:08
Thanks.
And might I say, Benjamin Sisko, you've always been my captain.
Oh I like that. I like that very much.
- JeffZero aime ceci
#61
Posté 14 novembre 2014 - 10:14
Tip #1: Load.
Tip #2: Play.
#62
Posté 14 novembre 2014 - 11:06
#63
Posté 15 novembre 2014 - 12:06
Can't decide between Tempest or Assassin....ugh.
#64
Posté 15 novembre 2014 - 12:27
Please don't claim to speak for me Kleon. I define my rpg experience by playing a character in an alternate world using the rules of the game, not by the way the animators graphically represent the abilities I use.
Its an rpg to me.
#65
Posté 15 novembre 2014 - 12:33
#66
Posté 15 novembre 2014 - 12:41
#67
Posté 15 novembre 2014 - 12:42
I believe I heard somewhere that you don't unlock specializations until at least level 11.
#68
Posté 15 novembre 2014 - 01:47
Knight Enchanter or Reaver.... damn I can't decide and now with those video it just made it even harder to choose.
#69
Posté 15 novembre 2014 - 02:46
I'm still between warrior and knight enchanter. I'll probably go with reaver and use enchanted blades for the magickal look.
#70
Posté 15 novembre 2014 - 02:51
Oh boo hoo. They have some flashy effects and abilities and that makes it not an RPG? Whop-dee-******-doo.
Agreed, game looks much better and exciting for it too, at least imo.
Origins combat was boring, DA2 was annoying due to waves/health scaling. DAI looks to easily have the best combat.
#71
Posté 15 novembre 2014 - 03:16
#72
Posté 15 novembre 2014 - 03:26
Knight Enchanter looks so cool. Can't wait. Reaver and that dragon claw thing looks pretty sweet too.
#73
Posté 15 novembre 2014 - 03:26
Umm...
Spirit Blade is left handed??
Ugh...
No offense meant to you south-paws, but that's going to be a weird animation for me to watch. ![]()
#74
Posté 15 novembre 2014 - 03:38
Umm...
Spirit Blade is left handed??
Ugh...
No offense meant to you south-paws, but that's going to be a weird animation for me to watch.
Now you know how the lefties feel all the time. ![]()
- Polyhymnia et Roninbarista aiment ceci
#75
Posté 15 novembre 2014 - 07:01
Umm...
Spirit Blade is left handed??
Ugh...
No offense meant to you south-paws, but that's going to be a weird animation for me to watch.
Left handed says hi.
But its also an Inquisitor thing.
Left handed people are scary and evil and all.
We're also smarter. Muahaha.
- werqhorse aime ceci





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