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An honest review after 12 hours of playing


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#26
Mathias

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I'm glad you gave your thoughts, but I'm honestly not liking how you scored the game. 5 A+, 1 B+, 1 B, 1 B-, and one C-. I'm not an expert at math, but that actually should be averaging out to a B+ or an A-. Not a B-. As for your actual critiques, I'm not saying there weren't points to consider, but a lot of them did come off as nitpicky, and honestly I thought you were unnecessarily harsh on the leveling system.

 

You say you've been playing games for a long time and this is the first RPG you played where you couldn't increase your attributes. I have no doubt you've been playing games for a long time, but it seems to me that you really haven't played a lot. There are plenty of "Sword n' Board" games out there where you can't allocate your stats upon level up, the biggest example would be the Final Fantasy series. Diablo 3 is another such example. I understand this bothers you, but I think the amount of people who are gonna be so bothered by this that they'll almost score it a D, will be very few. Most either won't care, or will get over it pretty quickly.

 

Again ty for your opinions, I just don't agree with some of them.



#27
Bekkael

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The more I hear about the approval system I'm more interested in figuring out wtf they are doing with it. If there is no bar why bother to collect the information at all?

 

To give you some sort of reactivity, but no actual numbers. The devs said the numbers felt too "gamey" to them. *shrug*



#28
Varus Praetor

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Good review. Seems fair, having not played myself. Thanks for typing all that up. 


Modifié par BioWareMod03, 15 novembre 2014 - 03:39 .
Removed Toxicity

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#29
Sartoz

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Thanks for sharing your experience..much appreciated.

 

I'm with you regarding the lack of Mage healing abilities. Bioware's excuse for removing the Heal option

because of the perpetual health of your party in DAO/DA2 is bogus, in my view.... I believe it was more of a design flaw and not caught during testing. Us game players are a sneaky bunch after all... B)  and took advantage.

 

On tactics,..well, I loved my DA2 tactical list... used it to great effect with the right skill trees/companions and COMBO awareness.

DAI has changed the tactical mechanics somewhat and the player needs to be aware that defensive abilities compensate for this "dumbed down version".... But I really..really...really hate micro-managing my team. On higher difficulty levels I may have no choice.

 

Crafting has never been my "thing". Found it useless and a waste of my time. One video review agrees with me.... I wonder if the game will change my mind?

 

Once again, thank you for an excellent overview...



#30
Mathias

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Good review. Seems fair, having not played myself. Thanks for typing all that up. Please ignore the various posters who take any and all criticism of DAI as if you called their child ugly. I'm convinced science will one day make a pill for their condition, until then we all get to suffer.

 

There's no unwritten rule saying we have to agree with everything someone says in somebody's review.


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#31
Cantina

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Companion approval meters don't exist anymore.

Thank god.

 

I disagree.

 

I played Neverwinter Nights were there was a approval meter. Then when Mask of the Betrayer was released they removed the bar. Needless to say it cause a large up roar on the forums among other things. I am the type of person who believes if your going to do something or implement something go all the way or not at all. Being "forced" to stumble around in the dark, drives me bonkers.

 

However there is a middle ground with this. The developers could have added an option to turn off or on the approval meter.

 

 

 

Oooh, do you mind if I ask a question? You may want to put it in a spoiler box though just in case no one else wants to know. I don't exactly want to know dialogue or choices or anything like that. I just want to know the tone of Cullen's romance path. I mean from what you could tell thus far. I'm basically just wanting to know if Cullen is going to be similar to Alistair or if he'll have a refreshing edge. 

 

And thank you for your review! I was hoping to see a couple of these after the early access. 

 

Well I DID put this in the Spoiler section. :P

 

 

I think as far as inventory goes. I think that you may discover the negative to that is no storage chest. Which could pose a problem the further you are into the game.

 

However, awesome and honest review. Well done.

 

That is true. But I have played other games with no storage whatsoever, not to mention playing DAO before the DLC for storage. For me personally its not something that makes or breaks the game. If its added later-great! If not, I can deal.

 

 

This really only makes sense if you're roleplaying a terrible leader who refuses to coordinate team movements and tactics. This isn't DAII where you're basically just a group of friends, so telling them what to do every step of the way is patronizing. You're leading an army.

Otherwise, good review

 

I feel as though my information was not as conveyed as I would have liked. In DAO and DA2 I would set my companions tactics up. I would spend quite a lot of time doing so. I'm not saying I completely ignored them. If I needed too, I will switch to a companion and move them else where on the battlefield, use an attack etc. 

 

I am not controlling real people to give orders too, just computer animations. Since I took the time to set up my companions tactics correctly I rarely had any issues. Since DAI tactics window has changed I may over the course of the game take more control of my companions then previous games. However so far I've had no issues, no deaths or even close calls of deaths in the first 12 hours of gaming.

 

In DAO your basically moving around a mini army and creating an even larger army. Just because I did not take the time to pin point every single maneuver does not mean I was a bad leader. Just means that I had confidence in the companions to do what he/she was suppose to do.

 

People have their own way of playing the game. Just because a person or persons does not play as you would does not mean they are crappy leader/player. Just means they have their own style. And that should be respected not looked down upon.

 

I should not have to hold my companions hands from the start to the end of the game. I am playing to have fun not babysit.
 

IF that is how you or anyone chooses to play, that is your way not mine.

 

Ugh... Substracting an entire grade because there's not a lot of long hair options for females, even though the CC is literally the best Bioware's ever done? Really? 

 

Healing vs. No Healing. There are really - really - good reasons why it was removed from the game. Namely that DA:O and DA2 both had characters with infinite health bars thanks to those mechanics. Games like LoL almost entirely removed dedicated healers because it offered no counterplay. Enemies use their entire skill set to bring you down to half-HP, only to have it slapped back-on by a heal. It's an frustratingly uninteractive mechanic unless given a significant cost - at which point players do not feel that is worth the investment. 

 

The attribute thing, while it feels like you had more freedom to customize your character in previous games, you would ultimately still allocate points in a pre-determined way based on your class and subclass. Mages would always invest in magic and willpower. Warriors in constitution and strength. Rogues in dexterity and cunning. Always. The freedom manually allocating your own points gave you was superficial at best, and meaningless at worst. Unless every class acted like Blood Mage, which compelled mages to dump points in constitution to yield more benefits, then this argument may have some weight. Personally the stats just felt like a way to gate equipment. 

 

Since we disagree on these points and everything else in your review is positive, I can anticipate that I will absolutely eat the living pants off of Dragon Age: Inquisition. 

 

Here is the thing about the hairstyles for women. I have VERY long hair in real life. I have never been a fan of women with short hair in real life or on any game. To me long hair is far more attractive then some boy cut bob. Having more options for hair I find unattractive then shoulder length hair (or longer) just does not sit with me. That is why I subtracted from the grade. 

 

If the hairstyle options were more balanced then, yes I would agree it being the best CC Bioware has done. But for me it falls just a bit short.

 

Uh, no pun intended. :P

 

Heading for divorce, playing 6 hours on your husbands account?

:D

 

few days to go

 

LOL! No. Funny thing is, it was more along the lines..."Hun, I'm using your Xbox One account to play another DAI trial." He understands my need to game. I could stay up for days playing games and he would not care. One of the reasons I love him. :D

 

 

 

Thanks all for the comments. Good and/or bad, I DO appreciate all of them!

 

 

Cheers! :D


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#32
fchopin

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Thank you for your thoughts op.
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#33
cardinalally

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This was a really well thought out review.  While I don't agree with all of your points I can see how some people would be disappointed.  

 

The lack of healing is different and anything different will be decisive.  Some will love it and some will hate it.  I think the lack of healing and needing to use barrier/guard will actually become more viable as you progress (at least I hope :P ).  As you get more abilities that allow guard and barrier gets upgraded it will probably become more effective.  Plus I think there is a revive spell, so kind of a healing spell.  Kind of :ph34r: .

 

The attribute thing honestly doesn't bother me but I can see how some people might be bothered by it.  I remember reading somewhere that the attributes will increase based on class, and the abilities you choose.  So if you as a warrior chose mainly dps talents then your attributes will level for dps vs if you choose tanking abilities the attributes will level for this.  I think this was in the PC gamer "worth the wait" review.  This video has spoilers so watch at your own risk.

 

All in all, I still think this game will be good and most of the things are minor annoyances.  So we all have to ask ourselves, can we ignore those minor things or is it a deal breaker for you.  For me nothing I have seen is a deal breaker...looking forward to the 18th. :D


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#34
Leo

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You spelt Leliana wrong, I give your review an F. =]

 

Seriously though, nice review.


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#35
fizzypop

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To give you some sort of reactivity, but no actual numbers. The devs said the numbers felt too "gamey" to them. *shrug*

Yeah, but they could have done that with visual (IE facial expressions) or simply in the conversation. It seems weird to have something pop up "Cassie approves" only for it to mean nothing. Who cares if Cassie approves? It doesn't mean anything and it doesn't serve to make the characters feel more real. The first two things do though...it seems like an odd choice.



#36
Darkly Tranquil

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Pretty much confirms my expectations; world and characters look great, story decent, customisation and combat simplified to the ground.
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#37
Cantina

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You spelt Leliana wrong, I give your review an F. =]

 

Seriously though, nice review.

 

Yeah, I know. Sorry about that.

 

Damn Microsoft Word. LOL!


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#38
Wissenschaft 2.0

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Thank you as well for your thoughts, op. I disagree on some points but its a clear and systematic review.



#39
fizzypop

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Re the hair styles. I don't even care that much that we can't have long hair, but that so many of the styles are out of place and some very easy styles missing. Like all the of the braided hairstyles in both DAO and DA2 are just plain gone. Why? They were mostly short or shoulder length! There isn't enough variation either especially with more femme hair styles. They need to borrow some of the Sims design team because it is obvious they need help with hair.

I mean WHERE IS THIS HAIRSTYLE?!
Leliana-s-Song-DLC-Coming-to-Dragon-Age-

Or

aria.png


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#40
Mathias

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Pretty much confirms my expectations; world and characters look great, story decent, customisation and combat simplified to the ground.

 

How exactly? I'd like to draw your attention to Diablo 3. All our stats are automatically distributed upon level up, that doesn't mean the game isn't riddled with all kinds of different builds. DA:I seems to be very gear and skill dependent in terms of building your character, and we already know at this point there's a crafting system. I see no issue with this whatesover. People seem so stuck in the days of choosing your attributes. Did it really add THAT much more complexity to your character's build? 



#41
Wissenschaft 2.0

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Re the hair styles. I don't even care that much that we can't have long hair, but that so many of the styles are out of place and some very easy styles missing. Like all the of the braided hairstyles in both DAO and DA2 are just plain gone. Why? They were mostly short or shoulder length! There isn't enough variation either especially with more femme hair styles. They need to borrow some of the Sims design team because it is obvious they need help with hair.

 

It believe its mostly do an excessive fear of hair clipping through Armor. Ah well, if only we could get mods for this game to put in longer hair but that doesn't seem likely.



#42
fizzypop

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It believe its mostly do an excessive fear of hair clipping through Armor. Ah well, if only we could get mods for this game to put in longer hair but that doesn't seem likely.

Bah! You can never get rid of clipping anyways! I mean we have seen clipping even now in some of the previews/reviews of the game. It is minor issue at best. My only hope is either mods or they release some dlc hair. At this moment there is like only 2 styles that I think would be usable for me. I see myself playing a lot of quizzy dudes.


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#43
Urazz

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Honestly, I think the OP's nitpicks about not getting stat points on each level up to allocate where you want as everyone did pretty much just put the points in the main stats the class they picked used so it was pretty much useless unless you really wanted to do a wonky build or something.

 

How exactly? I'd like to draw your attention to Diablo 3. All our stats are automatically distributed upon level up, that doesn't mean the game isn't riddled with all kinds of different builds. DA:I seems to be very gear and skill dependent in terms of building your character, and we already know at this point there's a crafting system. I see no issue with this whatesover. People seem so stuck in the days of choosing your attributes. Did it really add THAT much more complexity to your character's build? 

I personally don't think it did unless you were really trying something very different which usually didn't work as well as doing the normal stat allocations.

 

I mean with the lack of healing, it sounds like everyone is going to want to get a sizable pool of hp anyways so glass cannon builds aren't going to look all that appealing.



#44
Sully13

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Great review.

BUT i now have by law got to hate you whith every fiber of mt being.

its nothing personal i hope you understand.


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#45
Cantina

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How exactly? I'd like to draw your attention to Diablo 3. All our stats are automatically distributed upon level up, that doesn't mean the game isn't riddled with all kinds of different builds. DA:I seems to be very gear and skill dependent in terms of building your character, and we already know at this point there's a crafting system. I see no issue with this whatesover. People seem so stuck in the days of choosing your attributes. Did it really add THAT much more complexity to your character's build? 

 

 

OK...

 

For starters this is not Diablo and trying to compare DA to Diablo is like comparing an egg to an orange. They maybe both round, but that ends the comparison.

 

DAI is NOT the first DA game to come out. Having us choose our attributes in the first two games then turn around and then take that feature away makes little sense. Hell, there is even a pen and paper DA game that lets you distribute your attributes.

 

Did it add more complexity? No. However it allowed YOU the player to choose if you wanted more damage over constitution. Or maybe you preferred having more willpower then magic.

 

Allowing the player to choose his or her own attributes allows them to decide how to build their characters stats instead of holding their hand just randomly choosing it for them.
 

What happens if (goodness forbid) a DA game comes out and you can no longer choose your abilities, they are chosen for you?

Would YOU like that?

 

Now Skyrim did take away the option to distribute attributes...BUT....they compromised, giving you a choice when leveling up to improve Stamina, Mana or Health. Was I upset about this? No. Because I was still in some ways improving my characters attributes.

 

Yes, I COULD add those attributes from gear or whatever but again, you could do the same in the other DA games, but still have the option to improve your attributes upon leveling.

 

Cannot give a kid chocolate bar for days then give him/her an apple and expect them to be happy.

 

There has to be a middle ground- a compromise. Like giving that kid a chocolate covered apple. :P


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#46
Sully13

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How exactly? I'd like to draw your attention to Diablo 3. All our stats are automatically distributed upon level up, that doesn't mean the game isn't riddled with all kinds of different builds. DA:I seems to be very gear and skill dependent in terms of building your character, and we already know at this point there's a crafting system. I see no issue with this whatesover. People seem so stuck in the days of choosing your attributes. Did it really add THAT much more complexity to your character's build? 

NO bad Mathias.. naughty.

there is already a thread compareing DA to Skyrim.

and i made this point.

Why isnt Dynasty Warriors like Grand Theft Auto?

answer they are different games.



#47
Wissenschaft 2.0

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Actually, I thought skyrim taking the attributes system out of the game and replacing it with the perk system was the greatest change that ever happened to an Elder Scrolls game. I hated their attribute system, I always patched it out with a mod. To me, I prefer my leveling up focused on perks/skills I select.

But this is very subjective and I know plenty of people disagree with me.


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#48
Hellosanta

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Thank you for the nice and honest review.

 

Like others who have posted, there are some I don't agree with. However, review is bound to be subjective. Let's respect what reviewer has to say. Take reviews with a grain of salt, but no bashing. 



#49
Alraiis

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Thanks for the review. I appreciated your level of detail. You justified your grades well, yet you also provided enough information for me to form my own impressions based on your very thorough account. For instance, a few points you mentioned as negatives—like not having an approval bar for companions, or healing being proactive (in the form of barriers and guard) instead of reactive (in the form of traditional healing)—I actually consider positives. I'm not looking to convince you of my side; I'm only saying I appreciate the extent to which you explained your opinions.


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#50
FreshRevenge

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Hmm so you played 6 hours on your account than another 6 hours on husband's account. Wow that definitely sounds selfish :o  So I am assuming your husband didn't play his 6 hours of Dragon Age Inquisition :mellow:

 

Well at least one of you had fun. Hopefully your husband can play the game when it comes out -_-