Companion approval meters don't exist anymore.
Thank god.
I disagree.
I played Neverwinter Nights were there was a approval meter. Then when Mask of the Betrayer was released they removed the bar. Needless to say it cause a large up roar on the forums among other things. I am the type of person who believes if your going to do something or implement something go all the way or not at all. Being "forced" to stumble around in the dark, drives me bonkers.
However there is a middle ground with this. The developers could have added an option to turn off or on the approval meter.
Oooh, do you mind if I ask a question? You may want to put it in a spoiler box though just in case no one else wants to know. I don't exactly want to know dialogue or choices or anything like that. I just want to know the tone of Cullen's romance path. I mean from what you could tell thus far. I'm basically just wanting to know if Cullen is going to be similar to Alistair or if he'll have a refreshing edge.
And thank you for your review! I was hoping to see a couple of these after the early access.
Well I DID put this in the Spoiler section. 
I think as far as inventory goes. I think that you may discover the negative to that is no storage chest. Which could pose a problem the further you are into the game.
However, awesome and honest review. Well done.
That is true. But I have played other games with no storage whatsoever, not to mention playing DAO before the DLC for storage. For me personally its not something that makes or breaks the game. If its added later-great! If not, I can deal.
This really only makes sense if you're roleplaying a terrible leader who refuses to coordinate team movements and tactics. This isn't DAII where you're basically just a group of friends, so telling them what to do every step of the way is patronizing. You're leading an army.
Otherwise, good review
I feel as though my information was not as conveyed as I would have liked. In DAO and DA2 I would set my companions tactics up. I would spend quite a lot of time doing so. I'm not saying I completely ignored them. If I needed too, I will switch to a companion and move them else where on the battlefield, use an attack etc.
I am not controlling real people to give orders too, just computer animations. Since I took the time to set up my companions tactics correctly I rarely had any issues. Since DAI tactics window has changed I may over the course of the game take more control of my companions then previous games. However so far I've had no issues, no deaths or even close calls of deaths in the first 12 hours of gaming.
In DAO your basically moving around a mini army and creating an even larger army. Just because I did not take the time to pin point every single maneuver does not mean I was a bad leader. Just means that I had confidence in the companions to do what he/she was suppose to do.
People have their own way of playing the game. Just because a person or persons does not play as you would does not mean they are crappy leader/player. Just means they have their own style. And that should be respected not looked down upon.
I should not have to hold my companions hands from the start to the end of the game. I am playing to have fun not babysit.
IF that is how you or anyone chooses to play, that is your way not mine.
Ugh... Substracting an entire grade because there's not a lot of long hair options for females, even though the CC is literally the best Bioware's ever done? Really?
Healing vs. No Healing. There are really - really - good reasons why it was removed from the game. Namely that DA:O and DA2 both had characters with infinite health bars thanks to those mechanics. Games like LoL almost entirely removed dedicated healers because it offered no counterplay. Enemies use their entire skill set to bring you down to half-HP, only to have it slapped back-on by a heal. It's an frustratingly uninteractive mechanic unless given a significant cost - at which point players do not feel that is worth the investment.
The attribute thing, while it feels like you had more freedom to customize your character in previous games, you would ultimately still allocate points in a pre-determined way based on your class and subclass. Mages would always invest in magic and willpower. Warriors in constitution and strength. Rogues in dexterity and cunning. Always. The freedom manually allocating your own points gave you was superficial at best, and meaningless at worst. Unless every class acted like Blood Mage, which compelled mages to dump points in constitution to yield more benefits, then this argument may have some weight. Personally the stats just felt like a way to gate equipment.
Since we disagree on these points and everything else in your review is positive, I can anticipate that I will absolutely eat the living pants off of Dragon Age: Inquisition.
Here is the thing about the hairstyles for women. I have VERY long hair in real life. I have never been a fan of women with short hair in real life or on any game. To me long hair is far more attractive then some boy cut bob. Having more options for hair I find unattractive then shoulder length hair (or longer) just does not sit with me. That is why I subtracted from the grade.
If the hairstyle options were more balanced then, yes I would agree it being the best CC Bioware has done. But for me it falls just a bit short.
Uh, no pun intended. 
Heading for divorce, playing 6 hours on your husbands account?

few days to go
LOL! No. Funny thing is, it was more along the lines..."Hun, I'm using your Xbox One account to play another DAI trial." He understands my need to game. I could stay up for days playing games and he would not care. One of the reasons I love him. 
Thanks all for the comments. Good and/or bad, I DO appreciate all of them!
Cheers! 