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Why every review is complaining about the story?


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#51
Darth Death

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Dragon Age II is the exception here and a good portion of people hated it so BioWare has gone back to gather x and defeat the big bad.... and people still complain about it? *sigh*

I don't think most people hated DA2 merely for its different direction in story. DA2 was simply a poorly crafted game where your choices don't seem to have a severe impact. 


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#52
Lennard Testarossa

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ME2 had superb story with amazing characters and absolutely epic ending which was open enough for the next game in the series.

 

Well, here we need to distinguish between 'story' and 'plot'. If you count 'story' as the entirety of everything that you experience during the game, then ME 2 had a great story. The plot, however, - that is to say only the main story about the Collectors - was basically non-existent.

 

So it would be better to say that ME 2 was a great story that had a shitty plot.

 

BG2 and JE say hello.

 

I swear people forget those two games....

 

Not forgetting them, I just think those games came out too long ago to take them as a basis for what to expect from Bioware stories now.


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#53
X Equestris

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You must be kidding....
 
ME2 had superb story with amazing characters and absolutely epic ending which was open enough for the next game in the series.
 
BTW Cliffhanger again? wtf...
it's not green\blue\red\ALTF4WTF again from me 3 right ? :(


The characters made ME2's story. However, the main story is pretty weak. You fight the Collectors a grand total of three times in the entire game.

Cliffhanger endings are fine if you are going for more installments in the series. ME3 was the end of Shepard's run, and that is why people were upset with it. Because it left unanswered questions at the end of a series. DAI isn't going to be the end of the series.

#54
Huge_Beaver

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Because the main plot tends not to be so impressive in Bioware games but rather the moments in between and the characters.



#55
JeffZero

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You must be kidding....

 

ME2 had superb story with amazing characters and absolutely epic ending which was open enough for the next game in the series.

 

BTW Cliffhanger again? wtf...

it's not green\blue\red\ALTF4WTF again from me 3 right ? :(

 

The final mission in ME2 is a series hallmark. The ending itself is the least satisfying in the trilogy.

 

Yes, I realize I'm probably alone in that opinion. What I mean though is that it's just so short and mostly Shepard telling off The Illusive Man. I'm of course aware that only ME3 really needed a fair bit more, ultimately. I'm also aware it fell short. But I come from a school of thought that even in trilogies each denouement ought to be a little stronger than what the first two Mass Effect games provided, especially 2.



#56
Googleness

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you need to inhale the entire experience. 

ME2 was awesome fun and the a-team mission at the end was epic.

 

About DA:I, due to the options in the DA:Keep I expect many plot branches to get some love and some of them closure.



#57
Darth Death

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So it would be better to say that ME 2 was a great story that had a shitty plot.

The same could be said for Origins.



#58
Kinsz

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I have a hard time taking people that say that ME3 in general was a bad game seriously to be honest.

 

Forget its horrible ending for a sec , i can't think of a single main mission that was badly written or wasn't fun.

 

Mars mission

Getting Eve out of Surkesh.

Tunchanka - getting shot at by a reaper then watch a tresher maw destroy the reaper and mordin dying as he cures the genophage

Rannoch - choosing between quarians and geth or uniting them

Citadel mission - killing Udina and thane dying in heroic fashion

Thessia - hearing the Asaries get annihilated by the reapers on comm while you simply cannot do anything to help them

 

These are just a few but very emotional moments of ME3 and there are more , so yes saying ME3 is bad is just not knowing what you are talking about , the ending DOES suck but the game in general is great.


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#59
AlanC9

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Well, here we need to distinguish between 'story' and 'plot'. If you count 'story' as the entirety of everything that you experience during the game, then ME 2 had a great story. The plot, however, - that is to say only the main story about the Collectors - was basically non-existent.

 

So it would be better to say that ME 2 was a great story that had a shitty plot.

 

How was ME2 actually different from BG2 in this regard? Hell, most of what you're doing in DA:O has nothing much to do with the Blight -- you get an army at the end of the main quests, sure, but at the end of an ME2 mission you get a new squadmate or an improved squadmate. KotOR too, since what you do to get the map pieces generally has little or nothing to do with the Sith



#60
Lennard Testarossa

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How was ME2 actually different from BG2 in this regard? Hell, most of what you're doing in DA:O has nothing much to do with the Blight -- you get an army at the end of the main quests, sure, but at the end of an ME2 mission you get a new squadmate or an improved squadmate. KotOR too, since what you do to get the map pieces generally has little or nothing to do with the Sith

 

Well, they all had lengthy parts where you did things that had little to do with the main story, true, but the proportions are entirely different for KotOR and especially BG 2. And of course it's not just about the length, it's about what the plot actually is, which was interesting for BG 2 overall and interesting in at least one regard for KotOR.

 

You are right about DA:O, though. That game is just like ME 2.



#61
Lebanese Dude

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you need to inhale the entire experience. 

 

That moment when people conveniently forget to do this and blast the entirety of ME3 for the potentially "unsatisfying" ending.

 

As far as "entire" experiences go, ME3 kicks its predecessor into the horizon. Well... in my opinion at least.


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#62
Guest_Raga_*

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Another way of looking at it is that Bioware is a master of the short story, but not the novel.  The big plot is usually rather irrelevant and the thing that makes their games good are all the little individual stories you encounter along the way. 



#63
Googleness

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Thing is you inhale ME3 (before dlcs and extended ending dlc) and u get choked :X



#64
Lebanese Dude

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Thing is you inhale ME3 (before dlcs and extended ending dlc) and u get choked :X

I suppose :P



#65
Gamyu

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I love ME 2. Spent like half of game worrying if I will be able to bang Miranda or not because Bioware clearly show her best asset in a few conversations. Also love all those time spent mining to upgrade the ship and stuff. The best part is probably the loyalties missions though. You are able to convince a group of talented people to follow your lead to go on a suicide mission, but they won't really " trust" you til you help them their personal problems. Just fully upgrade your ship, do all the loyalties missions, pick the right person to do a few specific job in the Collector's Base, and everyone get to come out alive from a suicide mission that no one have ever even return from.

I DO love ME 2, the first time anyway. The second playthrough was meh, and couldn't finish the third.

#66
Guest_Raga_*

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That moment when people conveniently forget to do this and blast the entirety of ME3 for the potentially "unsatisfying" ending.

 

As far as "entire" experiences go, ME3 kicks its predecessor into the horizon. Well... in my opinion at least.

 

Another equally bad issue with ME3 was its large use of autodialog.  These two things become alarming because they directly impact the #1 thing that makes Bioware games good: interacting with characters.  Autodialog commandeers my ability to really interact with my squadmates.  Instead of interacting, I'm just watching interaction.  The ending is a problem because it basically spelled in big glowing letters "oh, those squadmates you love?They don't matter at all so you shouldn't care what happened to them.  All that matters is *plot.*"

 

ME2 meanwhile is literally all about characters.  The whole point of the game is collecting and meeting new characters. 

 

If Bioware has dropped plot focus to go back to character focus, it's only a good thing in my book. 

 

*Edit* This is precisely why the Citadel DLC happened.  Bioware realized that people really don't care that much about the plot.  What they want is character resolution. 



#67
Daerog

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It would be so nice to see a new Jade Empire game with this frostbite engine... if that is possible...



#68
Andres Hendrix

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Polygon has an article entitled "Dragon Age: Inquisition’s greatest achievement is its writing." :P
http://www.polygon.c...-is-its-writing
 



#69
slimgrin

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If the plot in this game is good, it'll be the first since ME1 and Origins. Characters shouldn't be carrying the story.


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#70
X Equestris

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If the plot in this game is good, it'll be the first since ME1 and Origins. Characters shouldn't be carrying the story.


Thing is, since there are only a few basic plots, characters end up carrying most stories.

#71
Andres Hendrix

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If the plot in this game is good, it'll be the first since ME1 and Origins. Characters shouldn't be carrying the story.

Did the characters not "carry the story" in Hemingway's 'The Sun Also Rises?' I mean the story in that book is, impotent man cannot screw his true love, he and his other friends take out their problems on their Jewish friend. They all drink without remorse, then watch bullfights, drink, fish in Spain, drink... Lady Brett screws a handsome matador. Lady Brett Ashley and Jake Barnes go for a ride in a Taxi. The End.  XD Lol

And still it is one of my favorite modernist novels (considered by many to be Hemingway's best), Joyce’s Ulysses is my all time favorite novel.


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#72
Daerog

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Unless the author is only focusing on one main character, then the characters do carry the plot. If you are going to have a host of characters, they all need to be of some importance for the reader to care about. Not necessarily like, but care about, care about to hate, care about to love, care about to be curious, etc.

 

Without characters, there is no plot, the characters make the plot. The plus side with BioWare games is that the characters are usually pretty cool that they get a lot of attention to the point that the plot seems overshadowed, but that is not poor writing, that is great writing.

 

A story where the characters carry the plot is better than a plot that has to carry the characters.


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#73
Andres Hendrix

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@slimgrin
 

Here is a challenge for you, try to write a story without characters. Check and see if what you have written even resembles a 'story'. :lol:

 

 

#74
Guest_Raga_*

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The only kinds of stories where plot usually does and arguably should supersede characters are suspense stories and mysteries, neither of which Bioware makes.  *Themes* can supersede characters in anything, but theme and plot aren't the same thing.  



#75
Exile Isan

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BG2 and JE say hello.
 
I swear people forget those two games....


I mentioned Jon Irenicus and Master LI in my post. You must have missed that. I played both of them and they are different from the usual Bioware formula. And I imagine that there are quite a few people who never played them. But that's only three games out of eleven.

Also I think BG II and Jade Empire are more memorable for their villains than there actual story.

That said BioWare is the only company whose games I play.