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Denuvo DRM used by DA:I


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#226
LEXX

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Yes, I think they do, and it's especially irritating on short threads like these. But whatcha gonna do? 

Jesus. You need to shut it already.  You are getting annoying being so damn repetitive.  Why don't they stickied it so that people will see it?

 

I have no problem with the Denuvo or DRM thingy but if it is affecting my game playing experiences I have the right to be pissed.



#227
Lumix19

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Jesus. You need to shut it already. You are getting annoying being so damn repetitive. Why don't they stickied it so that people will see it?


Tone it down please, this sort of aggression will see this thread locked.

#228
Sylvius the Mad

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To be clear, Denuvo is not DRM in the sense the DRM stands for Digital Rights Management (or Dogs Reading Magazines, or whatever you prefer). There is nothing in the Denuvo stuff that has to do with accounts or release date checking, or ownership or anything like that. It is not SecuROM. It is not Steamworks. It is not Safedisc, or any of the other DRM solutions that have been in the past. Origin is the DRM for Dragon Age: Inquisition in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here.

Denuvo is anti-tamper on the executable. This has nothing to do with mods or attempts to change textures or anything like that. Trying to hack the executable to cheat in multiplayer? This is what we are talking about.

Can I enable the developer console without editing the executable?

#229
Costin_Razvan

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Regarding performance issues due to Denuvo I asked Thomasz Gop, who is the executive producer for Lords of the Fallen ( uses it as well ) about performance issues due to DRM.

He told me this: http://s1375.photobu...429028.png.html

 

So yes there is a performance hit, about 5% based on what HE claims. I am skeptical about the idea it's that low, but regardless of how you cut it there is a performance impact.

DA:I doesn't really run very well based on benchmarks. It's nowhere near as bad as other games but it does have issues.


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#230
AshesEleven

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Y'all are so silly.  


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#231
Lebanese Dude

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Can I enable the developer console without editing the executable?

Origin itself allows you to edit the executable by right clicking on the game, selecting "Game Properties", and entering -enabledeveloperconsole on the command line.

 

This implies that Origin itself handles the editing of the executable, which is obviously allowed. 

 

What we don't know is whether we can still access the developer console this way.



#232
I SOLD MY SOUL TO BIOWARE

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DA:I doesn't really run very well based on benchmarks. It's nowhere near as bad as other games but it does have issues.

 

Mind you, those benchmarks are subject to change at least a bit once the drivers are actually out.

 

Even now, it could be a lot worse.



#233
archav3n

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IT'S NOT DRM.

 

Dear God, can a mod please put Derek's post(s) on the OP please?  And change the thread title while we're at it.  It's only spreading misinformation.

 

Just because a dev says so it's not a DRM then it's not? So if dev say DA2 is best game ever then it is the best game EVAR? It probably is for him but it may not for others. If you are protecting certain files to be tempered it is DRM to me.

 

Look at Battle.net. It does not have Denuvo DRM nor does it needs it. And it's an online game. Do you think people managed to duplicate or even fake that they have certain legendaries? The answer is Nil.

 

And the answer for Denuvo is to prevent piracy. I still stand by on my beliefs. If a pirate cannot pirate the game they will not automatically go and purchase the game. DRM will only hinder legit customers who pay for the game. Saying that game performances are only 1-5%. On what basis or proof that it was shown? It could be more than 5% but it was not revealed.


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#234
dch2404

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Irrespective of whether Denuvo is or isn't "DRM", it can still be construed as an anti-piracy measure, which has become synonymous with the term "DRM" in layman's terms.

 

I don't see much difference in what Denuvo does and when Steam verifies file integrity, or even installation checksums, other than Denuvo runs constantly to double up as an anti-cheat system. It is less intrusive than some other anti-piracy measures like StarForce, TAGES, etc.

 

Benchmarks are still showing the game is running fine. It is more than likely that whatever useless background processes a typical user has in Windows will use more resources than Denuvo.


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#235
Luk3ling

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The only way to kill DRM is for folks to quit pirating games. 

 

Good luck with that. 

The pirates actually don't have the effect on things that people assume they do. DRM (occasionally) protects that game for a few days while they make their initial sales.

Use some critical thinking here though: We can't stop the pirates, neither can the publishers/developers, but WE, the ones PAYING for the games are the ones who suffer, why should we stand for that?

 

I'll tell you right now, if even 50,000 people decided to forego a purchase they otherwise would have made because of ridiculous DRM, the company has lost more instantly because of their bad decisions than they EVER will/would have to pirates.


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#236
Lumix19

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Just because a dev says so it's not a DRM then it's not? So if dev say DA2 is best game ever then it is the best game EVAR? It probably is for him but it may not for others. If you are protecting certain files to be tempered it is DRM to me.

 

Look at Battle.net. It does not have Denuvo DRM nor does it needs it. And it's an online game. Do you think people managed to duplicate or even fake that they have certain legendaries? The answer is Nil.

 

And the answer for Denuvo is to prevent piracy. I still stand by on my beliefs. If a pirate cannot pirate the game they will not automatically go and purchase the game. DRM will only hinder legit customers who pay for the game. Saying that game performances are only 1-5%. On what basis or proof that it was shown? It could be more than 5% but it was not revealed.

What are you even talking about? Your point about Battle.net seems irrelevant to the discussion. It's already been mentioned that games that are completely online are not pirated so why bring up such a game? Second I disagree that preventing piracy is pointless. If it can be prevented it should. If people weren't going to buy it anyway then why should they be allowed to pirate it? Plus you're enabling people who want to save money to get a game for free even if they have the ability to buy it - because you're giving people the easy decision of getting a game for free or paying for it. Whilst I'm sure a lot of people pay for the games they pirate because they want to help the developers not everyone is so high-minded. Finally your statement about game performances is strange. There's no evidence that the game performance was hindered in any way by Denuvo, unless of course you'd like to show me proof otherwise.



#237
Almostfaceman

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Jesus. You need to shut it already.  You are getting annoying being so damn repetitive.  Why don't they stickied it so that people will see it?

 

I have no problem with the Denuvo or DRM thingy but if it is affecting my game playing experiences I have the right to be pissed.

 

Ruh roh, I've been told what to do by LEXX, whoever that is. 

 

If you'd bother to read my repetitive posts, you'd discover that no where have I said that if the DRM affects your gameplay, you have no right to be pissed. I actually said the opposite, that the devs, if the DRM affects the game experience, should fix the DRM. We all want a game that works. I was just repetitively discussing the value of DRM in and of itself and why it exists in the first place. Not only that, I was doing so politely. 

 

just%20kidding_zpsifmxeiep.gif



#238
Lumix19

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The pirates actually don't have the effect on things that people assume they do. DRM (occasionally) protects that game for a few days while they make their initial sales.

Use some critical thinking here though: We can't stop the pirates, neither can the publishers/developers, but WE, the ones PAYING for the games are the ones who suffer, why should we stand for that?

 

I'll tell you right now, if even 50,000 people decided to forego a purchase they otherwise would have made because of shitty DRM, the company has lost more instantly because of their bad decisions than they EVER will/would have to pirates.

I believe profanity is against forum rules, please edit accordingly. Also this attitude is unhealthy. If you resign yourself to the fact that pirates will always find a way then you'll never stop them will you? True they may not be about to send the industry down in flames but you're still encouraging some pirates to pirate because some people want a free game and don't really care about the developers.



#239
Almostfaceman

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The pirates actually don't have the effect on things that people assume they do. DRM (occasionally) protects that game for a few days while they make their initial sales.

Use some critical thinking here though: We can't stop the pirates, neither can the publishers/developers, but WE, the ones PAYING for the games are the ones who suffer, why should we stand for that?

 

I'll tell you right now, if even 50,000 people decided to forego a purchase they otherwise would have made because of shitty DRM, the company has lost more instantly because of their bad decisions than they EVER will/would have to pirates.

 

I don't think the companies would have invested money in DRM if there was no problem. There is a problem and the people stealing stuff are the one's who started it in this instance. 

 

And I haven't suffered with DRM. I know that there have been bad cases of implementation out there, but there's bad cases of just about anything, since it usually takes a while to perfect technology. In cases where DRM is crap, devs need to fix it, but they also have every right to protect the product they created. 



#240
InterrogationBear

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Well, let's face facts here. Sales figures for pc-games drop like a rock the moment a game is cracked. If a game can remain uncracked for a few weeks, many pirates become impatient and buy the game. That's the reality that can't be denied. There is reason for the heavy online-integration we see in many games today.

 

People didn't report any DRM-related problems with FIFA 15 and they won't with DA:I. Denuvo might be (for now) the holy grail of copy protection. Hard to crack and unintrusive.



#241
ViSeiRa

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Just to be clear, this post is not me complaining or anything.. this is me just stating the facts.

 

[1] DRM and anti-tampering technology are not one and the same.

[2] The game would have better performance if Denuvo wasn't used (whether that performance is noticeable or not is up for debate).

[3] When the pirates "eventually" manage to crack that new anti-tampering technology, pirated copies will have better performance than those of paying costumers.

 

Blasts from the past:

 

[1] AC2 was not 'fully' cracked until a full year after its release, during which legitimate customers couldn't play for certain times because Ubisoft's servers were hit with constant DDoS attacks.

[2] Remember StarForce, SecuRom and the Sony rootkit fiascoes? 

 

Bottom-line is, it might not get pirated anytime soon, it might get pirated tomorrow... the only ones who suffer are the legitimate customers.


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#242
Jaron Oberyn

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Regarding performance issues due to Denuvo I asked Thomasz Gop, who is the executive producer for Lords of the Fallen ( uses it as well ) about performance issues due to DRM.

He told me this: http://s1375.photobu...429028.png.html

 

So yes there is a performance hit, about 5% based on what HE claims. I am skeptical about the idea it's that low, but regardless of how you cut it there is a performance impact.

DA:I doesn't really run very well based on benchmarks. It's nowhere near as bad as other games but it does have issues.

 

So we're supposed to take his word at it? What did you expect, for him to admit to you that the game is poorly optimized? I don't know about anyone else around here, but I've never even heard of this developer before. Bioware on the other hand, I have and I've never had an issue with performance in any of their recent games so I don't think I'll be worried about it starting now. For a company that is trying to repair their reputation, I sincerely doubt they'd inhibit their games performance and ****** off their pc consumer base. That being said, Derek already confirmed that Origin is the DRM for this game, Denuvo isn't, it's only an anti tampering measure applied to the executable. It's amazing how 1 random steam post and a couple of not so well known developers (and I don't say that rudely, only that I've never heard of them nor experienced any of their games, so now way of knowing if they're even capable of optimizing properly which is something many developers struggle with.) can get people so enraged over this. 



#243
Lumix19

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Just to be clear, this post is not me complaining or anything.. this is me just stating the facts.

 

[1] DRM and anti-tampering technology are not one and the same.

[2] The game would have better performance if Denuvo wasn't used (whether that performance is noticeable or not is up for debate).

[3] When the pirates "eventually" manage to crack that new anti-tampering technology, pirated copies will have better performance than those of paying costumers.

 

Blasts from the past:

 

[1] AC2 was not 'fully' cracked until a full year after its release, during which legitimate customers couldn't play for certain times because Ubisoft's servers were hit with constant DDoS attacks.

[2] Remember StarForce, SecuRom and the Sony rootkit fiascoes? 

 

Bottom-line is, it might not get pirated anytime soon, it might get pirated tomorrow... the only ones who suffer are the legitimate customers.

That bottom one is an opinion, not a fact. And as you yourself mention the performance difference might not even be noticable, certainly there's no proof to the contrary. I'm starting to wonder how many complainers in this thread are pirates themselves.



#244
cane

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Even if it is just a 1-5% performance hit it's enough for me to know that EA doesn't care about it's customers. As soon as I heard about this Denuvo crap being used in DA3 I canceled my pre-order. I refuse to be spat in my face for being a loyal customer


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#245
DooomCookie

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Even if it is just a 1-5% performance hit it's enough for me to know that EA doesn't care about it's customers. As soon as I heard about this Denuvo crap being used in DA3 I canceled my pre-order. I refuse to be spat in my face for being a loyal customer

 

Bye!  Door's that way.  Leave your posts at the exit.


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#246
Jaron Oberyn

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Even if it is just a 1-5% performance hit it's enough for me to know that EA doesn't care about it's customers. As soon as I heard about this Denuvo crap being used in DA3 I canceled my pre-order. I refuse to be spat in my face for being a loyal customer

 

Again, going off of the word of a largely unknown developer who may very well be shifting the blame. Companies do it all the time. You can't fault EA or any developer for that matter for trying to protect the work they've put so many years of labor into. Instead of being pissed off at the developer, how about you direct that towards pirates? But then again as Lumix suggested, some here might not be so repulsed by their illegal activities.  


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#247
Costin_Razvan

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 What did you expect, for him to admit to you that the game is poorly optimized?  

If you had bothered checking the photo you will see he says the game is poorly optimized, at least implicitly.

As for Bioware games running well. Mass Effect games ran well due to Unreal Engine, DA games ran like ****.
 

 

 



#248
brazen_nl

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The mod challenge will be making data that works with the Frostbite engine for DAI.

 

I love that you keep it open to the community, in a sense.



#249
Almostfaceman

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Bye!  Door's that way.  Leave your posts at the exit.

 

Lol, all one of them. 



#250
Jaron Oberyn

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If you had bothered checking the photo you will see he says the game is poorly optimized, at least implicitly.

As for Bioware games running well. Mass Effect games ran well due to Unreal Engine, DA games ran like ****.
 

Then that proves my point. 

 

Mass Effect ran very well because of extreme use of LODs and cull distances, as well as med/low res textures combined with med/low poly assets. Not inherently due to the Unreal Engine. Bioware struck a balance between quality and performance, a poorly built pc could run the mass effect series because of it, a moderate rig would run it smooth as silk. It's why ME2/3 have little to no graphics options on pc. They took a one size fits most all approach. 

 

DA on the other hand, I've never ran into any issues with any of their games. Some gamers (though they won't admit it) probably don't have rigs capable of handling modern/next gen games on max settings. So if anything, perhaps a lack of performance in DA was more of an indication that your hardware was inadequate, which lowering the settings should have addressed to a degree.