Why do we paying customers have to suffer this bullshit?
A similar rhetoric always appears across the forums of any game that includes DRM, most specifically SecuROM and Denuvo, I.E. DRM developed by SDADC, or, Sony Digital Audio Disc Corporation.
While SecuROM and Denuvo are two prime examples of the new approach to DRM (The old being CD-Keys, Etc); there are other, harder to recognize/more niche forms, typically masquerading as services offered for Player Convenience:
Origin,
UPlay,
Games For Windows - Live,
Xbox Live,
Playstation Plus,
Steam,
Pre-order bonus content,
These are all forms of DRM or Content Control, each of these have extensive means of detecting prohibited activity and bricking, banning or otherwise shafting players who break the rules laid out for products that they've already paid money for, most of which while charging additional fees for use or at least having options for the consumer to pay additional money for "perks" on that particular platform.
But *Insert Preferred Digital Platform* doesn't do DRM!
Not all of the platforms mentioned include DRM that actually nests inside your gaming device, but that isn't always needed given the fact that the platform itself IS the tool for Digital Rights Management.
These platforms all work to ensure that you play by their rules, some more strenuously than others and I'm not going to name names , but the measures these platforms can take range from a simple warning, all the way up to your account being permanently disabled, even for minor violations in some cases.
Controlling Digital Rights is, not surprisingly, a lot easier for a Digital Platform.
But, how is offering Pre-Order bonus content a form of DRM!?
It isn't DRM, it's Content Control and Sales Insurance; Selling as many units as possible BEFORE the pirates can fire their cannons is the ONLY goal of DRM and buffing up Pre-orders..
If I'd known about this long ago, I'd seriously have considered not getting the game. Too late for me now, I'm fully checked into the hype train by now.
This is why we have to put up with it, people will buy the game/product regardless of DRM if the companies can get them excited/invested enough.
DRM like Denuvo and SecuROM have/had ONE singular purposes, and that is driving up early sales. They are not at all intended, nor will they ever be intended/expected to keep a game from being Pirated. They are there to keep the game protected just long enough to reach sales projections.
The fact of the matter is that Publishers have infinitely more say than they should. They get rich riding on the backs of other, harder working, more talented people because if those people refuse to carry them, well, then their product isn't going to reach very many homes. Very, very much like the Bankers of the world.
As to why the paying customer has to put up with it, well, that's very simple.
Because you will, and they know it.
The only way to kill DRM is to stop buying your favorite games and be vocal about why. The only language a corporation understands is Money, and that will never change. If a big corporation is in control, everything about a Video Game, Movie or any other form of Media is about bringing in revenue and has nothing to do with you getting enjoyment out of the game, a good value or having a smooth experience, nor does it have to do with creating a brilliant piece of art.
Dragon Age II fell short because of corporate greed, plain and simple. The gaming Industry itself almost never was because of Corporate greed (E.T. The Extra terrestrial for the Atari 2600)